use of com.jme3.scene.VertexBuffer in project jmonkeyengine by jMonkeyEngine.
the class EntropyComputeUtil method computeLodEntropy.
public static float computeLodEntropy(Mesh terrainBlock, Buffer lodIndices) {
// Bounding box for the terrain block
BoundingBox bbox = (BoundingBox) terrainBlock.getBound();
// Vertex positions for the block
FloatBuffer positions = terrainBlock.getFloatBuffer(Type.Position);
// Prepare to cast rays
Vector3f pos = new Vector3f();
Vector3f dir = new Vector3f(0, -1, 0);
Ray ray = new Ray(pos, dir);
// Prepare collision results
CollisionResults results = new CollisionResults();
// Set the LOD indices on the block
VertexBuffer originalIndices = terrainBlock.getBuffer(Type.Index);
terrainBlock.clearBuffer(Type.Index);
if (lodIndices instanceof IntBuffer)
terrainBlock.setBuffer(Type.Index, 3, (IntBuffer) lodIndices);
else if (lodIndices instanceof ShortBuffer) {
terrainBlock.setBuffer(Type.Index, 3, (ShortBuffer) lodIndices);
}
// Recalculate collision mesh
terrainBlock.createCollisionData();
float entropy = 0;
for (int i = 0; i < positions.limit() / 3; i++) {
BufferUtils.populateFromBuffer(pos, positions, i);
float realHeight = pos.y;
pos.addLocal(0, bbox.getYExtent(), 0);
ray.setOrigin(pos);
results.clear();
terrainBlock.collideWith(ray, Matrix4f.IDENTITY, bbox, results);
if (results.size() > 0) {
Vector3f contactPoint = results.getClosestCollision().getContactPoint();
float delta = Math.abs(realHeight - contactPoint.y);
entropy = Math.max(delta, entropy);
}
}
// Restore original indices
terrainBlock.clearBuffer(Type.Index);
terrainBlock.setBuffer(originalIndices);
return entropy;
}
use of com.jme3.scene.VertexBuffer in project jmonkeyengine by jMonkeyEngine.
the class GLRenderer method updateVertexArray.
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) {
int id = mesh.getId();
if (id == -1) {
IntBuffer temp = intBuf1;
gl3.glGenVertexArrays(temp);
id = temp.get(0);
mesh.setId(id);
}
if (context.boundVertexArray != id) {
gl3.glBindVertexArray(id);
context.boundVertexArray = id;
}
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
updateBufferData(interleavedData);
}
if (instanceData != null) {
setVertexAttrib(instanceData, null);
}
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData || // ignore cpu-only buffers
vb.getUsage() == Usage.CpuOnly || vb.getBufferType() == Type.Index) {
continue;
}
if (vb.getStride() == 0) {
// not interleaved
setVertexAttrib(vb);
} else {
// interleaved
setVertexAttrib(vb, interleavedData);
}
}
}
use of com.jme3.scene.VertexBuffer in project jmonkeyengine by jMonkeyEngine.
the class BatchNode method updateSubBatch.
protected void updateSubBatch(Geometry bg) {
Batch batch = batchesByGeom.get(bg);
if (batch != null) {
Mesh mesh = batch.geometry.getMesh();
Mesh origMesh = bg.getMesh();
VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position);
FloatBuffer posBuf = (FloatBuffer) pvb.getData();
VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal);
FloatBuffer normBuf = (FloatBuffer) nvb.getData();
VertexBuffer opvb = origMesh.getBuffer(VertexBuffer.Type.Position);
FloatBuffer oposBuf = (FloatBuffer) opvb.getData();
VertexBuffer onvb = origMesh.getBuffer(VertexBuffer.Type.Normal);
FloatBuffer onormBuf = (FloatBuffer) onvb.getData();
Matrix4f transformMat = getTransformMatrix(bg);
if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
FloatBuffer tanBuf = (FloatBuffer) tvb.getData();
VertexBuffer otvb = origMesh.getBuffer(VertexBuffer.Type.Tangent);
FloatBuffer otanBuf = (FloatBuffer) otvb.getData();
doTransformsTangents(oposBuf, onormBuf, otanBuf, posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat);
tvb.updateData(tanBuf);
} else {
doTransforms(oposBuf, onormBuf, posBuf, normBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat);
}
pvb.updateData(posBuf);
nvb.updateData(normBuf);
batch.geometry.updateModelBound();
}
}
use of com.jme3.scene.VertexBuffer in project jmonkeyengine by jMonkeyEngine.
the class BatchNode method mergeGeometries.
/**
* Merges all geometries in the collection into
* the output mesh. Does not take into account materials.
*
* @param geometries
* @param outMesh
*/
private void mergeGeometries(Mesh outMesh, List<Geometry> geometries) {
int[] compsForBuf = new int[VertexBuffer.Type.values().length];
VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length];
boolean[] normForBuf = new boolean[VertexBuffer.Type.values().length];
int totalVerts = 0;
int totalTris = 0;
int totalLodLevels = 0;
int maxWeights = -1;
Mesh.Mode mode = null;
float lineWidth = 1f;
for (Geometry geom : geometries) {
totalVerts += geom.getVertexCount();
totalTris += geom.getTriangleCount();
totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels());
if (maxVertCount < geom.getVertexCount()) {
maxVertCount = geom.getVertexCount();
}
Mesh.Mode listMode;
//float listLineWidth = 1f;
int components;
switch(geom.getMesh().getMode()) {
case Points:
listMode = Mesh.Mode.Points;
components = 1;
break;
case LineLoop:
case LineStrip:
case Lines:
listMode = Mesh.Mode.Lines;
//listLineWidth = geom.getMesh().getLineWidth();
components = 2;
break;
case TriangleFan:
case TriangleStrip:
case Triangles:
listMode = Mesh.Mode.Triangles;
components = 3;
break;
default:
throw new UnsupportedOperationException();
}
for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()) {
int currentCompsForBuf = compsForBuf[vb.getBufferType().ordinal()];
if (vb.getBufferType() != VertexBuffer.Type.Index && currentCompsForBuf != 0 && currentCompsForBuf != vb.getNumComponents()) {
throw new UnsupportedOperationException("The geometry " + geom + " buffer " + vb.getBufferType() + " has different number of components than the rest of the meshes " + "(this: " + vb.getNumComponents() + ", expected: " + currentCompsForBuf + ")");
}
compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents();
formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat();
normForBuf[vb.getBufferType().ordinal()] = vb.isNormalized();
}
maxWeights = Math.max(maxWeights, geom.getMesh().getMaxNumWeights());
if (mode != null && mode != listMode) {
throw new UnsupportedOperationException("Cannot combine different" + " primitive types: " + mode + " != " + listMode);
}
mode = listMode;
//Not needed anymore as lineWidth is now in RenderState and will be taken into account when merging according to the material
// if (mode == Mesh.Mode.Lines) {
// if (lineWidth != 1f && listLineWidth != lineWidth) {
// throw new UnsupportedOperationException("When using Mesh Line mode, cannot combine meshes with different line width "
// + lineWidth + " != " + listLineWidth);
// }
// lineWidth = listLineWidth;
// }
compsForBuf[VertexBuffer.Type.Index.ordinal()] = components;
}
outMesh.setMaxNumWeights(maxWeights);
outMesh.setMode(mode);
//outMesh.setLineWidth(lineWidth);
if (totalVerts >= 65536) {
// make sure we create an UnsignedInt buffer so we can fit all of the meshes
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedInt;
} else {
formatForBuf[VertexBuffer.Type.Index.ordinal()] = VertexBuffer.Format.UnsignedShort;
}
// generate output buffers based on retrieved info
for (int i = 0; i < compsForBuf.length; i++) {
if (compsForBuf[i] == 0) {
continue;
}
Buffer data;
if (i == VertexBuffer.Type.Index.ordinal()) {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
} else {
data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
}
VertexBuffer vb = new VertexBuffer(VertexBuffer.Type.values()[i]);
vb.setupData(VertexBuffer.Usage.Dynamic, compsForBuf[i], formatForBuf[i], data);
vb.setNormalized(normForBuf[i]);
outMesh.setBuffer(vb);
}
int globalVertIndex = 0;
int globalTriIndex = 0;
for (Geometry geom : geometries) {
Mesh inMesh = geom.getMesh();
if (!isBatch(geom)) {
geom.associateWithGroupNode(this, globalVertIndex);
}
int geomVertCount = inMesh.getVertexCount();
int geomTriCount = inMesh.getTriangleCount();
for (int bufType = 0; bufType < compsForBuf.length; bufType++) {
VertexBuffer inBuf = inMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
VertexBuffer outBuf = outMesh.getBuffer(VertexBuffer.Type.values()[bufType]);
if (outBuf == null) {
continue;
}
if (VertexBuffer.Type.Index.ordinal() == bufType) {
int components = compsForBuf[bufType];
IndexBuffer inIdx = inMesh.getIndicesAsList();
IndexBuffer outIdx = outMesh.getIndexBuffer();
for (int tri = 0; tri < geomTriCount; tri++) {
for (int comp = 0; comp < components; comp++) {
int idx = inIdx.get(tri * components + comp) + globalVertIndex;
outIdx.put((globalTriIndex + tri) * components + comp, idx);
}
}
} else if (VertexBuffer.Type.Position.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, 3);
} else if (VertexBuffer.Type.Normal.ordinal() == bufType || VertexBuffer.Type.Tangent.ordinal() == bufType) {
FloatBuffer inPos = (FloatBuffer) inBuf.getData();
FloatBuffer outPos = (FloatBuffer) outBuf.getData();
doCopyBuffer(inPos, globalVertIndex, outPos, compsForBuf[bufType]);
if (VertexBuffer.Type.Tangent.ordinal() == bufType) {
useTangents = true;
}
} else {
if (inBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has no " + outBuf.getBufferType() + " buffer whereas other geoms have. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else if (outBuf == null) {
throw new IllegalArgumentException("Geometry " + geom.getName() + " has a " + outBuf.getBufferType() + " buffer whereas other geoms don't. all geometries should have the same types of buffers.\n Try to use GeometryBatchFactory.alignBuffer() on the BatchNode before batching");
} else {
inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
}
}
}
globalVertIndex += geomVertCount;
globalTriIndex += geomTriCount;
}
}
use of com.jme3.scene.VertexBuffer in project jmonkeyengine by jMonkeyEngine.
the class VertexBuffer method clone.
/**
* Creates a deep clone of the {@link VertexBuffer}.
*
* @return Deep clone of this buffer
*/
@Override
public VertexBuffer clone() {
// NOTE: Superclass GLObject automatically creates shallow clone
// e.g re-use ID.
VertexBuffer vb = (VertexBuffer) super.clone();
vb.handleRef = new Object();
vb.id = -1;
if (data != null) {
// Make sure to pass a read-only buffer to clone so that
// the position information doesn't get clobbered by another
// reading thread during cloning (and vice versa) since this is
// a purely read-only operation.
vb.updateData(BufferUtils.clone(getDataReadOnly()));
}
return vb;
}
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