use of com.jme3.scene.plugins.blender.animations.AnimationHelper in project jmonkeyengine by jMonkeyEngine.
the class TestAnimationFactory method simpleInitApp.
@Override
public void simpleInitApp() {
AmbientLight al = new AmbientLight();
rootNode.addLight(al);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(Vector3f.UNIT_XYZ.negate());
rootNode.addLight(dl);
// Create model
Box box = new Box(1, 1, 1);
Geometry geom = new Geometry("box", box);
geom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node model = new Node("model");
model.attachChild(geom);
Box child = new Box(0.5f, 0.5f, 0.5f);
Geometry childGeom = new Geometry("box", child);
childGeom.setMaterial(assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m"));
Node childModel = new Node("childmodel");
childModel.setLocalTranslation(2, 2, 2);
childModel.attachChild(childGeom);
model.attachChild(childModel);
TangentBinormalGenerator.generate(model);
//creating quite complex animation witht the AnimationHelper
// animation of 6 seconds named "anim" and with 25 frames per second
AnimationFactory animationFactory = new AnimationFactory(6, "anim", 25);
//creating a translation keyFrame at time = 3 with a translation on the x axis of 5 WU
animationFactory.addTimeTranslation(3, new Vector3f(5, 0, 0));
//reseting the translation to the start position at time = 6
animationFactory.addTimeTranslation(6, new Vector3f(0, 0, 0));
//Creating a scale keyFrame at time = 2 with the unit scale.
animationFactory.addTimeScale(2, new Vector3f(1, 1, 1));
//Creating a scale keyFrame at time = 4 scaling to 1.5
animationFactory.addTimeScale(4, new Vector3f(1.5f, 1.5f, 1.5f));
//reseting the scale to the start value at time = 5
animationFactory.addTimeScale(5, new Vector3f(1, 1, 1));
//Creating a rotation keyFrame at time = 0.5 of quarter PI around the Z axis
animationFactory.addTimeRotation(0.5f, new Quaternion().fromAngleAxis(FastMath.QUARTER_PI, Vector3f.UNIT_Z));
//rotating back to initial rotation value at time = 1
animationFactory.addTimeRotation(1, Quaternion.IDENTITY);
//Creating a rotation keyFrame at time = 2. Note that i used the Euler angle version because the angle is higher than PI
//this should result in a complete revolution of the spatial around the x axis in 1 second (from 1 to 2)
animationFactory.addTimeRotationAngles(2, FastMath.TWO_PI, 0, 0);
AnimControl control = new AnimControl();
control.addAnim(animationFactory.buildAnimation());
model.addControl(control);
rootNode.attachChild(model);
//run animation
control.createChannel().setAnim("anim");
}
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