use of com.jme3.scene.plugins.blender.meshes.Face in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method generatePrefilteredEnvMap.
/**
* Generates the prefiltered env map (used for image based specular
* lighting) With the GGX/Shlick brdf
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
* Note that the output cube map is in RGBA8 format.
*
* @param sourceEnvMap
* @param targetMapSize the size of the irradiance map to generate
* @param store
* @param fixSeamsMethod the method to fix seams
* @return The irradiance cube map for the given coefficients
*/
public static TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap pem = store;
if (pem == null) {
pem = new TextureCubeMap(targetMapSize, targetMapSize, Image.Format.RGB16F);
pem.setMagFilter(Texture.MagFilter.Bilinear);
pem.setMinFilter(Texture.MinFilter.Trilinear);
pem.getImage().setColorSpace(ColorSpace.Linear);
}
int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
targetWrapper.initMipMaps(nbMipMap);
Vector3f texelVect = new Vector3f();
Vector3f color = new Vector3f();
ColorRGBA outColor = new ColorRGBA();
for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
System.err.println("mip level " + mipLevel);
float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
for (int face = 0; face < 6; face++) {
System.err.println("face " + face);
for (int y = 0; y < targetMipMapSize; y++) {
for (int x = 0; x < targetMipMapSize; x++) {
color.set(0, 0, 0);
getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, FixSeamsMethod.Wrap);
prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
outColor.set(color.x, color.y, color.z, 1.0f);
// System.err.println("coords " + x + "," + y);
targetWrapper.setPixel(x, y, face, mipLevel, outColor);
}
}
}
}
return pem;
}
use of com.jme3.scene.plugins.blender.meshes.Face in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method getSphericalHarmonicsCoefficents.
/**
* Returns the Spherical Harmonics coefficients for this cube map.
*
* The method used is the one from this article :
* http://graphics.stanford.edu/papers/envmap/envmap.pdf
*
* Also good resources on spherical harmonics
* http://dickyjim.wordpress.com/2013/09/04/spherical-harmonics-for-beginners/
*
* @param cubeMap the environment cube map to compute SH for
* @param fixSeamsMethod method to fix seams when computing the SH
* coefficients
* @return an array of 9 vector3f representing thos coefficients for each
* r,g,b channnel
*/
public static Vector3f[] getSphericalHarmonicsCoefficents(TextureCubeMap cubeMap, FixSeamsMethod fixSeamsMethod) {
Vector3f[] shCoef = new Vector3f[NUM_SH_COEFFICIENT];
float[] shDir = new float[9];
float weightAccum = 0.0f;
float weight;
if (cubeMap.getImage().getData(0) == null) {
throw new IllegalStateException("The cube map must contain Efficient data, if you rendered the cube map on the GPU plase use renderer.readFrameBuffer, to create a CPU image");
}
int width = cubeMap.getImage().getWidth();
int height = cubeMap.getImage().getHeight();
Vector3f texelVect = new Vector3f();
ColorRGBA color = new ColorRGBA();
CubeMapWrapper envMapReader = new CubeMapWrapper(cubeMap);
for (int face = 0; face < 6; face++) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
weight = getSolidAngleAndVector(x, y, width, face, texelVect, fixSeamsMethod);
evalShBasis(texelVect, shDir);
envMapReader.getPixel(x, y, face, color);
for (int i = 0; i < NUM_SH_COEFFICIENT; i++) {
if (shCoef[i] == null) {
shCoef[i] = new Vector3f();
}
shCoef[i].setX(shCoef[i].x + color.r * shDir[i] * weight);
shCoef[i].setY(shCoef[i].y + color.g * shDir[i] * weight);
shCoef[i].setZ(shCoef[i].z + color.b * shDir[i] * weight);
}
weightAccum += weight;
}
}
}
/* Normalization - The sum of solid angle should be equal to the solid angle of the sphere (4 PI), so
* normalize in order our weightAccum exactly match 4 PI. */
for (int i = 0; i < NUM_SH_COEFFICIENT; ++i) {
shCoef[i].multLocal(4.0f * PI / weightAccum);
}
return shCoef;
}
use of com.jme3.scene.plugins.blender.meshes.Face in project jmonkeyengine by jMonkeyEngine.
the class LightProbeFactory method generatePbrMaps.
/**
* Internally called to generate the maps.
* This method will spawn 7 thread (one for the IrradianceMap, and one for each face of the prefiltered env map).
* Those threads will be executed in a ScheduledThreadPoolExecutor that will be shutdown when the genration is done.
*
* @param envMap the raw env map rendered by the env camera
* @param probe the LigthProbe to generate maps for
* @param app the Application
* @param listener a progress listener. (can be null if no progress reporting is needed)
*/
private static void generatePbrMaps(TextureCubeMap envMap, final LightProbe probe, Application app, final JobProgressListener<LightProbe> listener) {
IrradianceMapGenerator irrMapGenerator;
PrefilteredEnvMapFaceGenerator[] pemGenerators = new PrefilteredEnvMapFaceGenerator[6];
final JobState jobState = new JobState(new ScheduledThreadPoolExecutor(7));
irrMapGenerator = new IrradianceMapGenerator(app, new JobListener(listener, jobState, probe, 6));
int size = envMap.getImage().getWidth();
irrMapGenerator.setGenerationParam(EnvMapUtils.duplicateCubeMap(envMap), size, EnvMapUtils.FixSeamsMethod.Wrap, probe.getIrradianceMap());
jobState.executor.execute(irrMapGenerator);
for (int i = 0; i < pemGenerators.length; i++) {
pemGenerators[i] = new PrefilteredEnvMapFaceGenerator(app, i, new JobListener(listener, jobState, probe, i));
pemGenerators[i].setGenerationParam(EnvMapUtils.duplicateCubeMap(envMap), size, EnvMapUtils.FixSeamsMethod.Wrap, probe.getPrefilteredEnvMap());
jobState.executor.execute(pemGenerators[i]);
}
}
use of com.jme3.scene.plugins.blender.meshes.Face in project jmonkeyengine by jMonkeyEngine.
the class IrradianceMapGenerator method generateIrradianceMap.
/**
* Generates the Irradiance map (used for image based difuse lighting) from
* Spherical Harmonics coefficients previously computed with
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
*
* @param shCoeffs the SH coeffs
* @param targetMapSize the size of the irradiance map to generate
* @param fixSeamsMethod the method to fix seams
* @param store
* @return The irradiance cube map for the given coefficients
*/
public TextureCubeMap generateIrradianceMap(Vector3f[] shCoeffs, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap irrCubeMap = store;
setEnd(6 + 6);
for (int i = 0; i < 6; i++) {
ByteBuffer buf = BufferUtils.createByteBuffer(targetMapSize * targetMapSize * store.getImage().getFormat().getBitsPerPixel() / 8);
irrCubeMap.getImage().setData(i, buf);
progress();
}
Vector3f texelVect = new Vector3f();
ColorRGBA color = new ColorRGBA(ColorRGBA.Black);
float[] shDir = new float[9];
CubeMapWrapper envMapWriter = new CubeMapWrapper(irrCubeMap);
for (int face = 0; face < 6; face++) {
for (int y = 0; y < targetMapSize; y++) {
for (int x = 0; x < targetMapSize; x++) {
EnvMapUtils.getVectorFromCubemapFaceTexCoord(x, y, targetMapSize, face, texelVect, fixSeamsMethod);
EnvMapUtils.evalShBasis(texelVect, shDir);
color.set(0, 0, 0, 0);
for (int i = 0; i < EnvMapUtils.NUM_SH_COEFFICIENT; i++) {
color.set(color.r + shCoeffs[i].x * shDir[i] * shBandFactor[i], color.g + shCoeffs[i].y * shDir[i] * shBandFactor[i], color.b + shCoeffs[i].z * shDir[i] * shBandFactor[i], 1.0f);
}
//clamping the color because very low value close to zero produce artifacts
color.r = Math.max(0.0001f, color.r);
color.g = Math.max(0.0001f, color.g);
color.b = Math.max(0.0001f, color.b);
envMapWriter.setPixel(x, y, face, color);
}
}
progress();
}
return irrCubeMap;
}
use of com.jme3.scene.plugins.blender.meshes.Face in project jmonkeyengine by jMonkeyEngine.
the class PrefilteredEnvMapFaceGenerator method generatePrefilteredEnvMap.
/**
* Generates the prefiltered env map (used for image based specular
* lighting) With the GGX/Shlick brdf
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
* Note that the output cube map is in RGBA8 format.
*
* @param sourceEnvMap
* @param targetMapSize the size of the irradiance map to generate
* @param store
* @param fixSeamsMethod the method to fix seams
* @return The irradiance cube map for the given coefficients
*/
private TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap pem = store;
int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
setEnd(nbMipMap);
CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
Vector3f texelVect = new Vector3f();
Vector3f color = new Vector3f();
ColorRGBA outColor = new ColorRGBA();
for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
for (int y = 0; y < targetMipMapSize; y++) {
for (int x = 0; x < targetMipMapSize; x++) {
color.set(0, 0, 0);
getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, EnvMapUtils.FixSeamsMethod.Wrap);
prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
outColor.set(Math.max(color.x, 0.0001f), Math.max(color.y, 0.0001f), Math.max(color.z, 0.0001f), 1);
log.log(Level.FINE, "coords {0},{1}", new Object[] { x, y });
targetWrapper.setPixel(x, y, face, mipLevel, outColor);
}
}
progress();
}
return pem;
}
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