use of com.jme3.shadow.PointLightShadowRenderer in project jmonkeyengine by jMonkeyEngine.
the class TestShadowBug method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(100f);
rootNode.attachChild(makeFloor());
Node characters = new Node("Characters");
characters.setShadowMode(ShadowMode.Cast);
rootNode.attachChild(characters);
Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
golem.scale(0.5f);
golem.setLocalTranslation(200.0f, -6f, 200f);
golem.setShadowMode(ShadowMode.CastAndReceive);
characters.attachChild(golem);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -1f, 1f));
sun.setColor(ColorRGBA.White.mult(1.3f));
rootNode.addLight(sun);
characters.addLight(sun);
SpotLight spot = new SpotLight();
// distance
spot.setSpotRange(13f);
// inner light cone (central beam)
spot.setSpotInnerAngle(15f * FastMath.DEG_TO_RAD);
// outer light cone (edge of the light)
spot.setSpotOuterAngle(20f * FastMath.DEG_TO_RAD);
// light color
spot.setColor(ColorRGBA.White.mult(1.3f));
spot.setPosition(new Vector3f(192.0f, -1f, 192f));
spot.setDirection(new Vector3f(1, -0.5f, 1));
rootNode.addLight(spot);
PointLight lamp_light = new PointLight();
lamp_light.setColor(ColorRGBA.Yellow);
lamp_light.setRadius(20f);
lamp_light.setPosition(new Vector3f(210.0f, 0f, 210f));
rootNode.addLight(lamp_light);
SpotLightShadowRenderer slsr = new SpotLightShadowRenderer(assetManager, 512);
slsr.setLight(spot);
slsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
slsr.setShadowIntensity(0.6f);
slsr.setFlushQueues(false);
viewPort.addProcessor(slsr);
PointLightShadowRenderer plsr = new PointLightShadowRenderer(assetManager, 512);
plsr.setLight(lamp_light);
plsr.setShadowIntensity(0.6f);
plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
plsr.setFlushQueues(false);
viewPort.addProcessor(plsr);
viewPort.getCamera().setLocation(new Vector3f(192.0f, 10f, 192f));
float[] angles = new float[] { 3.14f / 2, 3.14f / 2, 0 };
viewPort.getCamera().setRotation(new Quaternion(angles));
}
use of com.jme3.shadow.PointLightShadowRenderer in project jmonkeyengine by jMonkeyEngine.
the class TestPointLightShadows method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
al = new AmbientLight(ColorRGBA.White.mult(0.02f));
rootNode.addLight(al);
Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(scene);
rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
lightNode = (Node) rootNode.getChild("Lamp");
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
lightNode.attachChild(lightMdl);
//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(box);
box.setLocalTranslation(-1f, 0.5f, -2);
plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
plsr.setLight((PointLight) scene.getLocalLightList().get(0));
plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsr.setShadowZExtend(15);
plsr.setShadowZFadeLength(5);
plsr.setShadowIntensity(0.9f);
// plsr.setFlushQueues(false);
//plsr.displayFrustum();
plsr.displayDebug();
viewPort.addProcessor(plsr);
plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
plsf.setLight((PointLight) scene.getLocalLightList().get(0));
plsf.setShadowZExtend(15);
plsf.setShadowZFadeLength(5);
plsf.setShadowIntensity(0.8f);
plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf.setEnabled(false);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(plsf);
viewPort.addProcessor(fpp);
inputManager.addListener(this, "ShadowUp", "ShadowDown");
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
}
use of com.jme3.shadow.PointLightShadowRenderer in project jmonkeyengine by jMonkeyEngine.
the class PointLightShadowFilter method read.
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
shadowRenderer = (PointLightShadowRenderer) ic.readSavable("shadowRenderer", null);
}
use of com.jme3.shadow.PointLightShadowRenderer in project jmonkeyengine by jMonkeyEngine.
the class TestPointDirectionalAndSpotLightShadows method simpleInitApp.
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10);
cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f));
cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f));
Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o");
scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(scene);
rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive);
lightNode = (Node) rootNode.getChild("Lamp");
Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
lightMdl.setShadowMode(RenderQueue.ShadowMode.Off);
lightNode.attachChild(lightMdl);
//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f));
//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
rootNode.attachChild(box);
box.setLocalTranslation(-1f, 0.5f, -2);
((PointLight) scene.getLocalLightList().get(0)).setColor(ColorRGBA.Red);
plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
plsr.setLight((PointLight) scene.getLocalLightList().get(0));
plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE);
plsf.setLight((PointLight) scene.getLocalLightList().get(0));
plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
plsf.setEnabled(useFilter);
//DIRECTIONAL LIGHT
DirectionalLight directionalLight = new DirectionalLight();
rootNode.addLight(directionalLight);
directionalLight.setColor(ColorRGBA.Blue);
directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f));
dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE * 2, 4);
dlsr.setLight(directionalLight);
dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE * 2, 4);
dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
dlsf.setLight(directionalLight);
dlsf.setEnabled(useFilter);
//SPOT LIGHT
spotLight = new SpotLight();
spotLight.setDirection(new Vector3f(1f, -1f, 0f));
spotLight.setPosition(new Vector3f(-1f, 3f, 0f));
spotLight.setSpotOuterAngle(0.5f);
spotLight.setColor(ColorRGBA.Green);
Sphere sphere = new Sphere(8, 8, .1f);
Geometry sphereGeometry = new Geometry("Sphere", sphere);
sphereGeometry.setLocalTranslation(-1f, 3f, 0f);
sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
rootNode.attachChild(sphereGeometry);
rootNode.addLight(spotLight);
slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE);
slsr.setLight(spotLight);
slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE);
slsf.setLight(spotLight);
slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
slsf.setEnabled(useFilter);
if (!useFilter)
viewPort.addProcessor(slsr);
if (!useFilter)
viewPort.addProcessor(plsr);
if (!useFilter)
viewPort.addProcessor(dlsr);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(plsf);
fpp.addFilter(dlsf);
fpp.addFilter(slsf);
viewPort.addProcessor(fpp);
ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort);
ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort);
}
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