use of com.jme3.terrain.geomipmap.TerrainGridListener in project jmonkeyengine by jMonkeyEngine.
the class TerrainGridLodControl method updateLOD.
@Override
protected void updateLOD(List<Vector3f> locations, LodCalculator lodCalculator) {
TerrainGrid terrainGrid = (TerrainGrid) getSpatial();
// for now, only the first camera is handled.
// to accept more, there are two ways:
// 1: every camera has an associated grid, then the location is not enough to identify which camera location has changed
// 2: grids are associated with locations, and no incremental update is done, we load new grids for new locations, and unload those that are not needed anymore
Vector3f cam = locations.isEmpty() ? Vector3f.ZERO.clone() : locations.get(0);
// get the grid index value of where the camera is (ie. 2,1)
Vector3f camCell = terrainGrid.getCamCell(cam);
if (terrainGrid.cellsLoaded > 1) {
// Check if cells are updated before updating gridoffset.
terrainGrid.gridOffset[0] = Math.round(camCell.x * (terrainGrid.size / 2));
terrainGrid.gridOffset[1] = Math.round(camCell.z * (terrainGrid.size / 2));
terrainGrid.cellsLoaded = 0;
}
if (camCell.x != terrainGrid.currentCamCell.x || camCell.z != terrainGrid.currentCamCell.z || !terrainGrid.runOnce) {
// if the camera has moved into a new cell, load new terrain into the visible 4 center quads
terrainGrid.updateChildren(camCell);
for (TerrainGridListener l : terrainGrid.listeners) {
l.gridMoved(camCell);
}
}
terrainGrid.runOnce = true;
super.updateLOD(locations, lodCalculator);
}
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