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Example 6 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class KTXLoader method getImageFormat.

/**
     * returns the JME image format from gl formats and types.
     * @param glFormat
     * @param glInternalFormat
     * @param glType
     * @return 
     */
private Image.Format getImageFormat(int glFormat, int glInternalFormat, int glType) {
    EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
    GLImageFormat[][] formats = GLImageFormats.getFormatsForCaps(caps);
    for (GLImageFormat[] format : formats) {
        for (int j = 0; j < format.length; j++) {
            GLImageFormat glImgFormat = format[j];
            if (glImgFormat != null) {
                if (glImgFormat.format == glFormat && glImgFormat.dataType == glType) {
                    if (glFormat == glInternalFormat || glImgFormat.internalFormat == glInternalFormat) {
                        return Image.Format.values()[j];
                    }
                }
            }
        }
    }
    return null;
}
Also used : GLImageFormat(com.jme3.renderer.opengl.GLImageFormat) Caps(com.jme3.renderer.Caps)

Example 7 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class CombinedTexture method isWithoutAlpha.

/**
     * This method determines if the given texture has no alpha channel.
     * 
     * @param texture
     *            the texture to check for alpha channel
     * @return <b>true</b> if the texture has no alpha channel and <b>false</b>
     *         otherwise
     */
private boolean isWithoutAlpha(TextureData textureData, BlenderContext blenderContext) {
    ColorBand colorBand = new ColorBand(textureData.textureStructure, blenderContext);
    if (!colorBand.hasTransparencies()) {
        int type = ((Number) textureData.textureStructure.getFieldValue("type")).intValue();
        if (type == TextureHelper.TEX_MAGIC) {
            return true;
        }
        if (type == TextureHelper.TEX_VORONOI) {
            int voronoiColorType = ((Number) textureData.textureStructure.getFieldValue("vn_coltype")).intValue();
            // voronoiColorType == 0:
            return voronoiColorType != 0;
        // intensity, voronoiColorType
        // != 0: col1, col2 or col3
        }
        if (type == TextureHelper.TEX_CLOUDS) {
            int sType = ((Number) textureData.textureStructure.getFieldValue("stype")).intValue();
            // sType==0: without colors, sType==1: with
            return sType == 1;
        // colors
        }
        // checking the flat textures for alpha values presence
        if (type == TextureHelper.TEX_IMAGE) {
            Image image = textureData.texture.getImage();
            switch(image.getFormat()) {
                case BGR8:
                case DXT1:
                case Luminance16F:
                case Luminance32F:
                case Luminance8:
                case RGB111110F:
                case RGB16F:
                case RGB32F:
                case RGB565:
                case RGB8:
                    // these types have no alpha by definition
                    return true;
                case ABGR8:
                case DXT1A:
                case DXT3:
                case DXT5:
                case Luminance16FAlpha16F:
                case Luminance8Alpha8:
                case RGBA16F:
                case RGBA32F:
                case RGBA8:
                case ARGB8:
                case BGRA8:
                case // with these types it is better to make sure if the texture is or is not transparent
                RGB5A1:
                    PixelInputOutput pixelInputOutput = PixelIOFactory.getPixelIO(image.getFormat());
                    TexturePixel pixel = new TexturePixel();
                    int depth = image.getDepth() == 0 ? 1 : image.getDepth();
                    for (int layerIndex = 0; layerIndex < depth; ++layerIndex) {
                        for (int x = 0; x < image.getWidth(); ++x) {
                            for (int y = 0; y < image.getHeight(); ++y) {
                                pixelInputOutput.read(image, layerIndex, pixel, x, y);
                                if (pixel.alpha < 1.0f) {
                                    return false;
                                }
                            }
                        }
                    }
                    return true;
                default:
                    throw new IllegalStateException("Unknown image format: " + image.getFormat());
            }
        }
    }
    return false;
}
Also used : PixelInputOutput(com.jme3.scene.plugins.blender.textures.io.PixelInputOutput) Image(com.jme3.texture.Image) BufferedImage(java.awt.image.BufferedImage)

Example 8 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class TriangulatedTexture method getResultTexture.

/**
     * This method returns the flat texture. It is calculated if required or if
     * it was not created before. Images that are identical are discarded to
     * reduce the texture size.
     * 
     * @param rebuild
     *            a variable that forces texture recomputation (even if it was
     *            computed vefore)
     * @return flat result texture (all images merged into one)
     */
public Texture2D getResultTexture(boolean rebuild) {
    if (resultTexture == null || rebuild) {
        // sorting the parts by their height (from highest to the lowest)
        List<TriangleTextureElement> list = new ArrayList<TriangleTextureElement>(faceTextures);
        Collections.sort(list, new Comparator<TriangleTextureElement>() {

            public int compare(TriangleTextureElement o1, TriangleTextureElement o2) {
                return o2.image.getHeight() - o1.image.getHeight();
            }
        });
        // arraging the images on the resulting image (calculating the result image width and height)
        Set<Integer> duplicatedFaceIndexes = new HashSet<Integer>();
        int resultImageHeight = list.get(0).image.getHeight();
        int resultImageWidth = 0;
        int currentXPos = 0, currentYPos = 0;
        Map<TriangleTextureElement, Integer[]> imageLayoutData = new HashMap<TriangleTextureElement, Integer[]>(list.size());
        while (list.size() > 0) {
            TriangleTextureElement currentElement = list.remove(0);
            if (currentXPos + currentElement.image.getWidth() > maxTextureSize) {
                currentXPos = 0;
                currentYPos = resultImageHeight;
                resultImageHeight += currentElement.image.getHeight();
            }
            Integer[] currentPositions = new Integer[] { currentXPos, currentYPos };
            imageLayoutData.put(currentElement, currentPositions);
            if (keepIdenticalTextures) {
                // removing identical images
                for (int i = 0; i < list.size(); ++i) {
                    if (currentElement.image.equals(list.get(i).image)) {
                        duplicatedFaceIndexes.add(list.get(i).faceIndex);
                        imageLayoutData.put(list.remove(i--), currentPositions);
                    }
                }
            }
            currentXPos += currentElement.image.getWidth();
            resultImageWidth = Math.max(resultImageWidth, currentXPos);
        // currentYPos += currentElement.image.getHeight();
        // TODO: implement that to compact the result image
        // try to add smaller images below the current one
        // int remainingHeight = resultImageHeight -
        // currentElement.image.getHeight();
        // while(remainingHeight > 0) {
        // for(int i=list.size() - 1;i>=0;--i) {
        //
        // }
        // }
        }
        // computing the result UV coordinates
        resultUVS = new ArrayList<Vector2f>(imageLayoutData.size() * 3);
        for (int i = 0; i < imageLayoutData.size() * 3; ++i) {
            resultUVS.add(null);
        }
        Vector2f[] uvs = new Vector2f[3];
        for (Entry<TriangleTextureElement, Integer[]> entry : imageLayoutData.entrySet()) {
            Integer[] position = entry.getValue();
            entry.getKey().computeFinalUVCoordinates(resultImageWidth, resultImageHeight, position[0], position[1], uvs);
            resultUVS.set(entry.getKey().faceIndex * 3, uvs[0]);
            resultUVS.set(entry.getKey().faceIndex * 3 + 1, uvs[1]);
            resultUVS.set(entry.getKey().faceIndex * 3 + 2, uvs[2]);
        }
        Image resultImage = new Image(format, resultImageWidth, resultImageHeight, BufferUtils.createByteBuffer(resultImageWidth * resultImageHeight * (format.getBitsPerPixel() >> 3)), ColorSpace.Linear);
        resultTexture = new Texture2D(resultImage);
        for (Entry<TriangleTextureElement, Integer[]> entry : imageLayoutData.entrySet()) {
            if (!duplicatedFaceIndexes.contains(entry.getKey().faceIndex)) {
                this.draw(resultImage, entry.getKey().image, entry.getValue()[0], entry.getValue()[1]);
            }
        }
        // setting additional data
        resultTexture.setWrap(WrapAxis.S, this.getWrap(WrapAxis.S));
        resultTexture.setWrap(WrapAxis.T, this.getWrap(WrapAxis.T));
        resultTexture.setMagFilter(this.getMagFilter());
        resultTexture.setMinFilter(this.getMinFilter());
    }
    return resultTexture;
}
Also used : Texture2D(com.jme3.texture.Texture2D) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) Image(com.jme3.texture.Image) BufferedImage(java.awt.image.BufferedImage) Vector2f(com.jme3.math.Vector2f) HashSet(java.util.HashSet)

Example 9 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class TriangulatedTexture method blend.

/**
     * This method blends the each image using the given blender and taking base
     * texture into consideration.
     * 
     * @param textureBlender
     *            the texture blender that holds the blending definition
     * @param baseTexture
     *            the texture that is 'below' the current texture (can be null)
     * @param blenderContext
     *            the blender context
     */
public void blend(TextureBlender textureBlender, TriangulatedTexture baseTexture, BlenderContext blenderContext) {
    Format newFormat = null;
    for (TriangleTextureElement triangleTextureElement : faceTextures) {
        Image baseImage = baseTexture == null ? null : baseTexture.getFaceTextureElement(triangleTextureElement.faceIndex).image;
        triangleTextureElement.image = textureBlender.blend(triangleTextureElement.image, baseImage, blenderContext);
        if (newFormat == null) {
            newFormat = triangleTextureElement.image.getFormat();
        } else if (newFormat != triangleTextureElement.image.getFormat()) {
            throw new IllegalArgumentException("Face texture element images MUST have the same image format!");
        }
    }
    format = newFormat;
}
Also used : Format(com.jme3.texture.Image.Format) Image(com.jme3.texture.Image) BufferedImage(java.awt.image.BufferedImage)

Example 10 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class TextureBlenderDDS method blend.

@Override
public Image blend(Image image, Image baseImage, BlenderContext blenderContext) {
    this.prepareImagesForBlending(image, baseImage);
    Format format = image.getFormat();
    int width = image.getWidth();
    int height = image.getHeight();
    int depth = image.getDepth();
    if (depth == 0) {
        depth = 1;
    }
    ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(depth);
    PixelInputOutput basePixelIO = null;
    float[][] compressedMaterialColor = null;
    TexturePixel[] baseTextureColors = null;
    if (baseImage != null) {
        basePixelIO = PixelIOFactory.getPixelIO(baseImage.getFormat());
        compressedMaterialColor = new float[2][4];
        baseTextureColors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
    }
    float[] resultPixel = new float[4];
    float[] pixelColor = new float[4];
    TexturePixel[] colors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
    int baseXTexelIndex = 0, baseYTexelIndex = 0;
    float[] alphas = new float[] { 1, 1 };
    for (int dataLayerIndex = 0; dataLayerIndex < depth; ++dataLayerIndex) {
        ByteBuffer data = image.getData(dataLayerIndex);
        data.rewind();
        ByteBuffer newData = BufferUtils.createByteBuffer(data.remaining());
        while (data.hasRemaining()) {
            if (format == Format.DXT3) {
                long alpha = data.getLong();
                // get alpha for first and last pixel that is compressed in the texel
                byte alpha0 = (byte) (alpha << 4 & 0xFF);
                byte alpha1 = (byte) (alpha >> 60 & 0xFF);
                alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
                alphas[1] = alpha1 >= 0 ? alpha1 / 255.0f : 1.0f - ~alpha1 / 255.0f;
                newData.putLong(alpha);
            } else if (format == Format.DXT5) {
                byte alpha0 = data.get();
                byte alpha1 = data.get();
                alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
                alphas[1] = alpha1 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
                newData.put(alpha0);
                newData.put(alpha1);
                // only read the next 6 bytes (these are alpha indexes)
                newData.putInt(data.getInt());
                newData.putShort(data.getShort());
            }
            int col0 = RGB565.RGB565_to_ARGB8(data.getShort());
            int col1 = RGB565.RGB565_to_ARGB8(data.getShort());
            colors[0].fromARGB8(col0);
            colors[1].fromARGB8(col1);
            // compressing 16 pixels from the base texture as if they belonged to a texel
            if (baseImage != null) {
                // reading pixels (first and last of the 16 colors array)
                // first pixel
                basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[0], baseXTexelIndex << 2, baseYTexelIndex << 2);
                // last pixel
                basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[1], baseXTexelIndex << 2 + 4, baseYTexelIndex << 2 + 4);
                baseTextureColors[0].toRGBA(compressedMaterialColor[0]);
                baseTextureColors[1].toRGBA(compressedMaterialColor[1]);
            }
            // blending colors
            for (int i = 0; i < colors.length; ++i) {
                if (negateTexture) {
                    colors[i].negate();
                }
                colors[i].toRGBA(pixelColor);
                pixelColor[3] = alphas[i];
                this.blendPixel(resultPixel, compressedMaterialColor != null ? compressedMaterialColor[i] : materialColor, pixelColor, blenderContext);
                colors[i].fromARGB(1, resultPixel[0], resultPixel[1], resultPixel[2]);
                int argb8 = colors[i].toARGB8();
                short rgb565 = RGB565.ARGB8_to_RGB565(argb8);
                newData.putShort(rgb565);
            }
            // just copy the remaining 4 bytes of the current texel
            newData.putInt(data.getInt());
            ++baseXTexelIndex;
            if (baseXTexelIndex > image.getWidth() >> 2) {
                baseXTexelIndex = 0;
                ++baseYTexelIndex;
            }
        }
        dataArray.add(newData);
    }
    Image result = dataArray.size() > 1 ? new Image(format, width, height, depth, dataArray, ColorSpace.Linear) : new Image(format, width, height, dataArray.get(0), ColorSpace.Linear);
    if (image.getMipMapSizes() != null) {
        result.setMipMapSizes(image.getMipMapSizes().clone());
    }
    return result;
}
Also used : ArrayList(java.util.ArrayList) Image(com.jme3.texture.Image) ByteBuffer(java.nio.ByteBuffer) Format(com.jme3.texture.Image.Format) PixelInputOutput(com.jme3.scene.plugins.blender.textures.io.PixelInputOutput) TexturePixel(com.jme3.scene.plugins.blender.textures.TexturePixel)

Aggregations

Image (com.jme3.texture.Image)20 ByteBuffer (java.nio.ByteBuffer)19 Format (com.jme3.texture.Image.Format)13 IOException (java.io.IOException)8 BufferedImage (java.awt.image.BufferedImage)7 ArrayList (java.util.ArrayList)7 TextureCubeMap (com.jme3.texture.TextureCubeMap)6 ColorRGBA (com.jme3.math.ColorRGBA)5 Texture2D (com.jme3.texture.Texture2D)5 TexturePixel (com.jme3.scene.plugins.blender.textures.TexturePixel)4 PixelInputOutput (com.jme3.scene.plugins.blender.textures.io.PixelInputOutput)4 DataInputStream (java.io.DataInputStream)4 AssetNotFoundException (com.jme3.asset.AssetNotFoundException)3 Vector3f (com.jme3.math.Vector3f)3 ShaderNodeVariable (com.jme3.shader.ShaderNodeVariable)3 VariableMapping (com.jme3.shader.VariableMapping)3 FrameBuffer (com.jme3.texture.FrameBuffer)3 LittleEndien (com.jme3.util.LittleEndien)3 InputStream (java.io.InputStream)3 TextureKey (com.jme3.asset.TextureKey)2