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Example 16 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class ImageTileLoader method getHeightMapAt.

/**
     * Lets you specify the type of images that are being loaded. All images
     * must be the same type.
     * @param imageType eg. BufferedImage.TYPE_USHORT_GRAY
     */
/*public void setImageType(int imageType) {
        this.imageType = imageType;
    }*/
/**
     * The ImageHeightmap that will parse the image type that you 
     * specify with setImageType().
     * @param customImageHeightmap must extend AbstractHeightmap
     */
/*public void setCustomImageHeightmap(ImageHeightmap customImageHeightmap) {
        if (!(customImageHeightmap instanceof AbstractHeightMap)) {
            throw new IllegalArgumentException("customImageHeightmap must be an AbstractHeightMap!");
        }
        this.customImageHeightmap = customImageHeightmap;
    }*/
private HeightMap getHeightMapAt(Vector3f location) {
    // HEIGHTMAP image (for the terrain heightmap)
    int x = (int) location.x;
    int z = (int) location.z;
    AbstractHeightMap heightmap = null;
    //BufferedImage im = null;
    String name = null;
    try {
        name = namer.getName(x, z);
        logger.log(Level.FINE, "Loading heightmap from file: {0}", name);
        final Texture texture = assetManager.loadTexture(new TextureKey(name));
        heightmap = new ImageBasedHeightMap(texture.getImage());
        /*if (assetInfo != null){
                InputStream in = assetInfo.openStream();
                im = ImageIO.read(in);
            } else {
                im = new BufferedImage(patchSize, patchSize, imageType);
                logger.log(Level.WARNING, "File: {0} not found, loading zero heightmap instead", name);
            }*/
        // CREATE HEIGHTMAP
        /*if (imageType == BufferedImage.TYPE_USHORT_GRAY) {
                heightmap = new Grayscale16BitHeightMap(im);
            } else if (imageType == BufferedImage.TYPE_3BYTE_BGR) {
                heightmap = new ImageBasedHeightMap(im);
            } else if (customImageHeightmap != null && customImageHeightmap instanceof AbstractHeightMap) {
                // If it gets here, it means you have specified a different image type, and you must
                // then also supply a custom image heightmap class that can parse that image into
                // a heightmap.
                customImageHeightmap.setImage(im);
                heightmap = (AbstractHeightMap) customImageHeightmap;
            } else {
                // error, no supported image format and no custom image heightmap specified
                if (customImageHeightmap == null)
                    logger.log(Level.SEVERE, "Custom image type specified [{0}] but no customImageHeightmap declared! Use setCustomImageHeightmap()",imageType);
                if (!(customImageHeightmap instanceof AbstractHeightMap))
                    logger.severe("customImageHeightmap must be an AbstractHeightMap!");
                return null;
            }*/
        heightmap.setHeightScale(1);
        heightmap.load();
    //} catch (IOException e) {
    //    e.printStackTrace();
    } catch (AssetNotFoundException e) {
        logger.log(Level.WARNING, "Asset {0} not found, loading zero heightmap instead", name);
    }
    return heightmap;
}
Also used : TextureKey(com.jme3.asset.TextureKey) AssetNotFoundException(com.jme3.asset.AssetNotFoundException) Texture(com.jme3.texture.Texture)

Example 17 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class HDRRenderer method initialize.

public void initialize(RenderManager rm, ViewPort vp) {
    if (!enabled)
        return;
    renderer = rm.getRenderer();
    renderManager = rm;
    viewPort = vp;
    // loadInitial()
    fsQuad = new Picture("HDR Fullscreen Quad");
    Format lumFmt = Format.RGB8;
    scene64FB = new FrameBuffer(64, 64, 1);
    scene64 = new Texture2D(64, 64, lumFmt);
    scene64FB.setColorTexture(scene64);
    scene64.setMagFilter(fbMagFilter);
    scene64.setMinFilter(fbMinFilter);
    scene8FB = new FrameBuffer(8, 8, 1);
    scene8 = new Texture2D(8, 8, lumFmt);
    scene8FB.setColorTexture(scene8);
    scene8.setMagFilter(fbMagFilter);
    scene8.setMinFilter(fbMinFilter);
    scene1FB[0] = new FrameBuffer(1, 1, 1);
    scene1[0] = new Texture2D(1, 1, lumFmt);
    scene1FB[0].setColorTexture(scene1[0]);
    scene1FB[1] = new FrameBuffer(1, 1, 1);
    scene1[1] = new Texture2D(1, 1, lumFmt);
    scene1FB[1].setColorTexture(scene1[1]);
    // prepare tonemap shader
    tone = new Material(manager, "Common/MatDefs/Hdr/ToneMap.j3md");
    tone.setFloat("A", 0.18f);
    tone.setFloat("White", 100);
    // load();
    int w = vp.getCamera().getWidth();
    int h = vp.getCamera().getHeight();
    reshape(vp, w, h);
}
Also used : Texture2D(com.jme3.texture.Texture2D) Format(com.jme3.texture.Image.Format) Picture(com.jme3.ui.Picture) Material(com.jme3.material.Material) FrameBuffer(com.jme3.texture.FrameBuffer)

Example 18 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class TextureUtil method initialize.

public void initialize(EnumSet<Caps> caps) {
    this.formats = GLImageFormats.getFormatsForCaps(caps);
    if (logger.isLoggable(Level.FINE)) {
        StringBuilder sb = new StringBuilder();
        sb.append("Supported texture formats: \n");
        for (int i = 0; i < Format.values().length; i++) {
            Format format = Format.values()[i];
            if (formats[0][i] != null) {
                boolean srgb = formats[1][i] != null;
                sb.append("\t").append(format.toString());
                sb.append(" (Linear");
                if (srgb)
                    sb.append("/sRGB");
                sb.append(")\n");
            }
        }
        logger.log(Level.FINE, sb.toString());
    }
}
Also used : Format(com.jme3.texture.Image.Format)

Example 19 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class OGLESContext method createView.

/**
     * <code>createView</code> creates the GLSurfaceView that the renderer will
     * draw to. <p> The result GLSurfaceView will receive input events and
     * forward them to the Application. Any rendering will be done into the
     * GLSurfaceView. Only one GLSurfaceView can be created at this time. The
     * given configType specifies how to determine the display configuration.
     *
     * @return GLSurfaceView The newly created view
     */
public GLSurfaceView createView(Context context) {
    // NOTE: We assume all ICS devices have OpenGL ES 2.0.
    if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
        // below 4.0, check OpenGL ES 2.0 support.
        ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
        ConfigurationInfo info = am.getDeviceConfigurationInfo();
        if (info.reqGlEsVersion < 0x20000) {
            throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device");
        }
    } else if (Build.VERSION.SDK_INT < 9) {
        throw new UnsupportedOperationException("jME3 requires Android 2.3 or later");
    }
    // Start to set up the view
    GLSurfaceView view = new GLSurfaceView(context);
    logger.log(Level.INFO, "Android Build Version: {0}", Build.VERSION.SDK_INT);
    if (androidInput == null) {
        if (Build.VERSION.SDK_INT >= 14) {
            androidInput = new AndroidInputHandler14();
        } else if (Build.VERSION.SDK_INT >= 9) {
            androidInput = new AndroidInputHandler();
        }
    }
    androidInput.setView(view);
    androidInput.loadSettings(settings);
    // setEGLContextClientVersion must be set before calling setRenderer
    // this means it cannot be set in AndroidConfigChooser (too late)
    view.setEGLContextClientVersion(2);
    view.setFocusableInTouchMode(true);
    view.setFocusable(true);
    // setFormat must be set before AndroidConfigChooser is called by the surfaceview.
    // if setFormat is called after ConfigChooser is called, then execution
    // stops at the setFormat call without a crash.
    // We look at the user setting for alpha bits and set the surfaceview
    // PixelFormat to either Opaque, Transparent, or Translucent.
    // ConfigChooser will do it's best to honor the alpha requested by the user
    // For best rendering performance, use Opaque (alpha bits = 0).
    int curAlphaBits = settings.getAlphaBits();
    logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);
    if (curAlphaBits >= 8) {
        logger.log(Level.FINE, "Pixel Format: TRANSLUCENT");
        view.getHolder().setFormat(PixelFormat.TRANSLUCENT);
        view.setZOrderOnTop(true);
    } else if (curAlphaBits >= 1) {
        logger.log(Level.FINE, "Pixel Format: TRANSPARENT");
        view.getHolder().setFormat(PixelFormat.TRANSPARENT);
    } else {
        logger.log(Level.FINE, "Pixel Format: OPAQUE");
        view.getHolder().setFormat(PixelFormat.OPAQUE);
    }
    AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
    view.setEGLConfigChooser(configChooser);
    view.setRenderer(this);
    // reloading all the OpenGL objects.
    if (Build.VERSION.SDK_INT >= 11) {
        view.setPreserveEGLContextOnPause(true);
    }
    return view;
}
Also used : AndroidInputHandler(com.jme3.input.android.AndroidInputHandler) AndroidInputHandler14(com.jme3.input.android.AndroidInputHandler14) ActivityManager(android.app.ActivityManager) GLSurfaceView(android.opengl.GLSurfaceView) ConfigurationInfo(android.content.pm.ConfigurationInfo)

Example 20 with Format

use of com.jme3.texture.Image.Format in project jmonkeyengine by jMonkeyEngine.

the class SkyFactory method checkImagesForCubeMap.

private static void checkImagesForCubeMap(Image... images) {
    if (images.length == 1) {
        return;
    }
    Format fmt = images[0].getFormat();
    int width = images[0].getWidth();
    int height = images[0].getHeight();
    ByteBuffer data = images[0].getData(0);
    int size = data != null ? data.capacity() : 0;
    checkImage(images[0]);
    for (int i = 1; i < images.length; i++) {
        Image image = images[i];
        checkImage(images[i]);
        if (image.getFormat() != fmt) {
            throw new IllegalArgumentException("Images must have same format");
        }
        if (image.getWidth() != width || image.getHeight() != height) {
            throw new IllegalArgumentException("Images must have same resolution");
        }
        ByteBuffer data2 = image.getData(0);
        if (data2 != null) {
            if (data2.capacity() != size) {
                throw new IllegalArgumentException("Images must have same size");
            }
        }
    }
}
Also used : Format(com.jme3.texture.Image.Format) Image(com.jme3.texture.Image) ByteBuffer(java.nio.ByteBuffer)

Aggregations

Image (com.jme3.texture.Image)20 ByteBuffer (java.nio.ByteBuffer)19 Format (com.jme3.texture.Image.Format)13 IOException (java.io.IOException)8 BufferedImage (java.awt.image.BufferedImage)7 ArrayList (java.util.ArrayList)7 TextureCubeMap (com.jme3.texture.TextureCubeMap)6 ColorRGBA (com.jme3.math.ColorRGBA)5 Texture2D (com.jme3.texture.Texture2D)5 TexturePixel (com.jme3.scene.plugins.blender.textures.TexturePixel)4 PixelInputOutput (com.jme3.scene.plugins.blender.textures.io.PixelInputOutput)4 DataInputStream (java.io.DataInputStream)4 AssetNotFoundException (com.jme3.asset.AssetNotFoundException)3 Vector3f (com.jme3.math.Vector3f)3 ShaderNodeVariable (com.jme3.shader.ShaderNodeVariable)3 VariableMapping (com.jme3.shader.VariableMapping)3 FrameBuffer (com.jme3.texture.FrameBuffer)3 LittleEndien (com.jme3.util.LittleEndien)3 InputStream (java.io.InputStream)3 TextureKey (com.jme3.asset.TextureKey)2