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Example 21 with Image

use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.

the class TestAndroidTouch method simpleInitApp.

@Override
public void simpleInitApp() {
    getViewPort().setBackgroundColor(ColorRGBA.White);
    analogFormat.setMaximumFractionDigits(3);
    analogFormat.setMinimumFractionDigits(3);
    locationFormat.setMaximumFractionDigits(0);
    locationFormat.setMinimumFractionDigits(0);
    // Setup list of triggers based on different keyboard key codes. For Android, the soft keyboard key events
    // are translated into jme key events.
    int[] keyCodes = new int[] { KeyInput.KEY_0, KeyInput.KEY_1, KeyInput.KEY_2, KeyInput.KEY_3, KeyInput.KEY_4, KeyInput.KEY_5, KeyInput.KEY_6, KeyInput.KEY_7, KeyInput.KEY_8, KeyInput.KEY_9, KeyInput.KEY_DECIMAL, KeyInput.KEY_PERIOD, KeyInput.KEY_A, KeyInput.KEY_B, KeyInput.KEY_C, KeyInput.KEY_D, KeyInput.KEY_E, KeyInput.KEY_F, KeyInput.KEY_G, KeyInput.KEY_H, KeyInput.KEY_I, KeyInput.KEY_J, KeyInput.KEY_K, KeyInput.KEY_L, KeyInput.KEY_M, KeyInput.KEY_N, KeyInput.KEY_O, KeyInput.KEY_P, KeyInput.KEY_Q, KeyInput.KEY_R, KeyInput.KEY_S, KeyInput.KEY_T, KeyInput.KEY_U, KeyInput.KEY_V, KeyInput.KEY_W, KeyInput.KEY_X, KeyInput.KEY_Y, KeyInput.KEY_Z, KeyInput.KEY_CAPITAL, KeyInput.KEY_LSHIFT, KeyInput.KEY_RSHIFT, KeyInput.KEY_UP, KeyInput.KEY_DOWN, KeyInput.KEY_LEFT, KeyInput.KEY_RIGHT };
    for (int idx = 0; idx < keyCodes.length; idx++) {
        String keyMapping = mappingKeyPrefix + KeyNames.getName(keyCodes[idx]);
        inputManager.addMapping(keyMapping, new KeyTrigger(keyCodes[idx]));
        inputManager.addListener(actionListener, keyMapping);
        logger.log(Level.INFO, "Adding key mapping: {0}", keyMapping);
    }
    // setup InputManager to trigger our listeners when the various triggers are received.
    // Touch inputs are all sent to the TouchTrigger.  To have one mapping for all touch events, use TouchInput.ALL.
    inputManager.addMapping(touchMapping, new TouchTrigger(TouchInput.ALL));
    inputManager.addListener(touchListener, touchMapping);
    // If inputManager.isSimulateMouse = true, touch events will be translated into Mouse Button and Axis events.
    // To enable this, call inputManager.setSimulateMouse(true).
    inputManager.addMapping(mappingMouseLeft, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addListener(actionListener, mappingMouseLeft);
    inputManager.addMapping(mappingMouseXNeg, new MouseAxisTrigger(MouseInput.AXIS_X, true));
    inputManager.addMapping(mappingMouseXPos, new MouseAxisTrigger(MouseInput.AXIS_X, false));
    inputManager.addMapping(mappingMouseYNeg, new MouseAxisTrigger(MouseInput.AXIS_Y, true));
    inputManager.addMapping(mappingMouseYPos, new MouseAxisTrigger(MouseInput.AXIS_Y, false));
    inputManager.addListener(analogListener, mappingMouseXNeg, mappingMouseXPos, mappingMouseYNeg, mappingMouseYPos);
    // add raw input listener to inputManager
    inputManager.addRawInputListener(rawInputListener);
    float mouseSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
    picMouseBackground = new Picture("Mouse Background");
    picMouseBackground.setImage(assetManager, "mouse_none.png", true);
    picMouseBackground.setWidth(mouseSize);
    picMouseBackground.setHeight(mouseSize);
    picMouseBackground.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 0f);
    picMouseLeftButton = new Picture("Mouse Button Left");
    picMouseLeftButton.setImage(assetManager, "mouse_left.png", true);
    picMouseLeftButton.setWidth(mouseSize);
    picMouseLeftButton.setHeight(mouseSize);
    picMouseLeftButton.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
    picMouseDisabled = new Picture("Mouse Disabled");
    picMouseDisabled.setImage(assetManager, "mouse_disabled.png", true);
    picMouseDisabled.setWidth(mouseSize);
    picMouseDisabled.setHeight(mouseSize);
    picMouseDisabled.setLocalTranslation(settings.getWidth() - mouseSize, 0f, 1f);
    float phoneSize = (settings.getWidth() >= settings.getHeight()) ? settings.getHeight() / 2f : settings.getWidth() / 2f;
    // preload images to send data to gpu to avoid hesitations during run time the first time the image is displayed
    renderManager.preloadScene(picMouseBackground);
    renderManager.preloadScene(picMouseLeftButton);
    renderManager.preloadScene(picMouseDisabled);
    guiNode.attachChild(picMouseBackground);
    if (inputManager.isSimulateMouse()) {
        picMouseDisabled.removeFromParent();
    } else {
        guiNode.attachChild(picMouseDisabled);
    }
    textMouseLabel = new BitmapText(guiFont, false);
    textMouseLabel.setSize(mouseSize / 10f);
    textMouseLabel.setColor(ColorRGBA.Blue);
    textMouseLabel.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 5f));
    textMouseLabel.setAlignment(BitmapFont.Align.Center);
    textMouseLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
    textMouseLabel.setText("Mouse Analog\nand Position");
    textMouseLabel.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize * 1.25f, 1f);
    guiNode.attachChild(textMouseLabel);
    textMouseAnalog = new BitmapText(guiFont, false);
    textMouseAnalog.setSize(mouseSize / 10f);
    textMouseAnalog.setColor(ColorRGBA.Blue);
    textMouseAnalog.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textMouseAnalog.setAlignment(BitmapFont.Align.Center);
    textMouseAnalog.setVerticalAlignment(BitmapFont.VAlign.Center);
    textMouseAnalog.setText("0.000, 0.000");
    textMouseAnalog.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f, 2f);
    guiNode.attachChild(textMouseAnalog);
    textMouseLocation = new BitmapText(guiFont, false);
    textMouseLocation.setSize(mouseSize / 10f);
    textMouseLocation.setColor(ColorRGBA.Blue);
    textMouseLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textMouseLocation.setAlignment(BitmapFont.Align.Center);
    textMouseLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textMouseLocation.setText("0, 0");
    textMouseLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f, 2f);
    guiNode.attachChild(textMouseLocation);
    textCursorLocation = new BitmapText(guiFont, false);
    textCursorLocation.setSize(mouseSize / 10f);
    textCursorLocation.setColor(ColorRGBA.Blue);
    textCursorLocation.setBox(new Rectangle(0f, 0f, mouseSize, mouseSize / 10f));
    textCursorLocation.setAlignment(BitmapFont.Align.Center);
    textCursorLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textCursorLocation.setText("0, 0");
    textCursorLocation.setLocalTranslation(settings.getWidth() - mouseSize, mouseSize / 2f - mouseSize / 10f * 2f, 2f);
    guiNode.attachChild(textCursorLocation);
    textKeyPressed = new BitmapText(guiFont, false);
    textKeyPressed.setSize(mouseSize / 10f);
    textKeyPressed.setColor(ColorRGBA.Blue);
    textKeyPressed.setBox(new Rectangle(0f, 0f, settings.getWidth(), mouseSize / 10f));
    textKeyPressed.setAlignment(BitmapFont.Align.Center);
    textKeyPressed.setVerticalAlignment(BitmapFont.VAlign.Top);
    textKeyPressed.setText("Last Key Pressed: None");
    textKeyPressed.setLocalTranslation(0f, settings.getHeight() - mouseSize / 10f, 2f);
    guiNode.attachChild(textKeyPressed);
    picPhone = new Picture("Phone");
    picPhone.setImage(assetManager, "phone_landscape.png", true);
    picPhone.setWidth(phoneSize);
    picPhone.setHeight(phoneSize);
    picPhone.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, 0f, 1f);
    guiNode.attachChild(picPhone);
    textPhoneLocation = new BitmapText(guiFont, false);
    textPhoneLocation.setSize(phoneSize / 10f);
    textPhoneLocation.setColor(ColorRGBA.White);
    textPhoneLocation.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
    textPhoneLocation.setAlignment(BitmapFont.Align.Center);
    textPhoneLocation.setVerticalAlignment(BitmapFont.VAlign.Center);
    textPhoneLocation.setText("0, 0");
    textPhoneLocation.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, phoneSize * 0.5f, 2f);
    guiNode.attachChild(textPhoneLocation);
    textPhoneLabel = new BitmapText(guiFont, false);
    textPhoneLabel.setSize(phoneSize / 10f);
    textPhoneLabel.setColor(ColorRGBA.Blue);
    textPhoneLabel.setBox(new Rectangle(0f, 0f, phoneSize, phoneSize / 10f));
    textPhoneLabel.setAlignment(BitmapFont.Align.Center);
    textPhoneLabel.setVerticalAlignment(BitmapFont.VAlign.Bottom);
    textPhoneLabel.setText("Touch Location");
    textPhoneLabel.setLocalTranslation(picMouseBackground.getLocalTranslation().x - phoneSize, picPhone.getLocalTranslation().y + phoneSize * 0.75f, 1f);
    guiNode.attachChild(textPhoneLabel);
    renderManager.preloadScene(picPhone);
}
Also used : BitmapText(com.jme3.font.BitmapText) Picture(com.jme3.ui.Picture) Rectangle(com.jme3.font.Rectangle)

Example 22 with Image

use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.

the class HelloTerrain method simpleInitApp.

@Override
public void simpleInitApp() {
    flyCam.setMoveSpeed(50);
    /** 1. Create terrain material and load four textures into it. */
    mat_terrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
    /** 1.1) Add ALPHA map (for red-blue-green coded splat textures) */
    mat_terrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
    /** 1.2) Add GRASS texture into the red layer (Tex1). */
    Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex1", grass);
    mat_terrain.setFloat("Tex1Scale", 64f);
    /** 1.3) Add DIRT texture into the green layer (Tex2) */
    Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex2", dirt);
    mat_terrain.setFloat("Tex2Scale", 32f);
    /** 1.4) Add ROAD texture into the blue layer (Tex3) */
    Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
    rock.setWrap(WrapMode.Repeat);
    mat_terrain.setTexture("Tex3", rock);
    mat_terrain.setFloat("Tex3Scale", 128f);
    /** 2.a Create a custom height map from an image */
    AbstractHeightMap heightmap = null;
    Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
    heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
    /** 2.b Create a random height map */
    //      HillHeightMap heightmap = null;
    //      HillHeightMap.NORMALIZE_RANGE = 100;
    //      try {
    //          heightmap = new HillHeightMap(513, 1000, 50, 100, (byte) 3);
    //      } catch (Exception ex) {
    //          ex.printStackTrace();
    //      }
    heightmap.load();
    /** 3. We have prepared material and heightmap. 
     * Now we create the actual terrain:
     * 3.1) Create a TerrainQuad and name it "my terrain".
     * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
     * 3.3) We prepared a heightmap of size 512x512 -- so we supply 512+1=513.
     * 3.4) As LOD step scale we supply Vector3f(1,1,1).
     * 3.5) We supply the prepared heightmap itself.
     */
    int patchSize = 65;
    terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap());
    /** 4. We give the terrain its material, position & scale it, and attach it. */
    terrain.setMaterial(mat_terrain);
    terrain.setLocalTranslation(0, -100, 0);
    terrain.setLocalScale(2f, 1f, 2f);
    rootNode.attachChild(terrain);
    /** 5. The LOD (level of detail) depends on were the camera is: */
    TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(patchSize, 2.7f));
    terrain.addControl(control);
}
Also used : AbstractHeightMap(com.jme3.terrain.heightmap.AbstractHeightMap) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) Material(com.jme3.material.Material) Texture(com.jme3.texture.Texture) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) ImageBasedHeightMap(com.jme3.terrain.heightmap.ImageBasedHeightMap)

Example 23 with Image

use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.

the class ImageTileLoader method getHeightMapAt.

/**
     * Lets you specify the type of images that are being loaded. All images
     * must be the same type.
     * @param imageType eg. BufferedImage.TYPE_USHORT_GRAY
     */
/*public void setImageType(int imageType) {
        this.imageType = imageType;
    }*/
/**
     * The ImageHeightmap that will parse the image type that you 
     * specify with setImageType().
     * @param customImageHeightmap must extend AbstractHeightmap
     */
/*public void setCustomImageHeightmap(ImageHeightmap customImageHeightmap) {
        if (!(customImageHeightmap instanceof AbstractHeightMap)) {
            throw new IllegalArgumentException("customImageHeightmap must be an AbstractHeightMap!");
        }
        this.customImageHeightmap = customImageHeightmap;
    }*/
private HeightMap getHeightMapAt(Vector3f location) {
    // HEIGHTMAP image (for the terrain heightmap)
    int x = (int) location.x;
    int z = (int) location.z;
    AbstractHeightMap heightmap = null;
    //BufferedImage im = null;
    String name = null;
    try {
        name = namer.getName(x, z);
        logger.log(Level.FINE, "Loading heightmap from file: {0}", name);
        final Texture texture = assetManager.loadTexture(new TextureKey(name));
        heightmap = new ImageBasedHeightMap(texture.getImage());
        /*if (assetInfo != null){
                InputStream in = assetInfo.openStream();
                im = ImageIO.read(in);
            } else {
                im = new BufferedImage(patchSize, patchSize, imageType);
                logger.log(Level.WARNING, "File: {0} not found, loading zero heightmap instead", name);
            }*/
        // CREATE HEIGHTMAP
        /*if (imageType == BufferedImage.TYPE_USHORT_GRAY) {
                heightmap = new Grayscale16BitHeightMap(im);
            } else if (imageType == BufferedImage.TYPE_3BYTE_BGR) {
                heightmap = new ImageBasedHeightMap(im);
            } else if (customImageHeightmap != null && customImageHeightmap instanceof AbstractHeightMap) {
                // If it gets here, it means you have specified a different image type, and you must
                // then also supply a custom image heightmap class that can parse that image into
                // a heightmap.
                customImageHeightmap.setImage(im);
                heightmap = (AbstractHeightMap) customImageHeightmap;
            } else {
                // error, no supported image format and no custom image heightmap specified
                if (customImageHeightmap == null)
                    logger.log(Level.SEVERE, "Custom image type specified [{0}] but no customImageHeightmap declared! Use setCustomImageHeightmap()",imageType);
                if (!(customImageHeightmap instanceof AbstractHeightMap))
                    logger.severe("customImageHeightmap must be an AbstractHeightMap!");
                return null;
            }*/
        heightmap.setHeightScale(1);
        heightmap.load();
    //} catch (IOException e) {
    //    e.printStackTrace();
    } catch (AssetNotFoundException e) {
        logger.log(Level.WARNING, "Asset {0} not found, loading zero heightmap instead", name);
    }
    return heightmap;
}
Also used : TextureKey(com.jme3.asset.TextureKey) AssetNotFoundException(com.jme3.asset.AssetNotFoundException) Texture(com.jme3.texture.Texture)

Example 24 with Image

use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.

the class GLRenderer method updateTexImageData.

/**
     * Uploads the given image to the GL driver.
     *
     * @param img The image to upload
     * @param type How the data in the image argument should be interpreted.
     * @param unit The texture slot to be used to upload the image, not important
     * @param scaleToPot If true, the image will be scaled to power-of-2 dimensions
     * before being uploaded.
     */
public void updateTexImageData(Image img, Texture.Type type, int unit, boolean scaleToPot) {
    int texId = img.getId();
    if (texId == -1) {
        // create texture
        gl.glGenTextures(intBuf1);
        texId = intBuf1.get(0);
        img.setId(texId);
        objManager.registerObject(img);
        statistics.onNewTexture();
    }
    // bind texture
    int target = convertTextureType(type, img.getMultiSamples(), -1);
    bindTextureAndUnit(target, img, unit);
    if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired()) {
        if (!caps.contains(Caps.FrameBuffer) && gl2 != null) {
            gl2.glTexParameteri(target, GL2.GL_GENERATE_MIPMAP, GL.GL_TRUE);
            img.setMipmapsGenerated(true);
        } else {
        // For OpenGL3 and up.
        // We'll generate mipmaps via glGenerateMipmapEXT (see below)
        }
    } else if (img.hasMipmaps()) {
        // Image already has mipmaps, set the max level based on the 
        // number of mipmaps we have.
        gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1);
    } else {
        // Image does not have mipmaps and they are not required.
        // Specify that that the texture has no mipmaps.
        gl.glTexParameteri(target, GL.GL_TEXTURE_MAX_LEVEL, 0);
    }
    int imageSamples = img.getMultiSamples();
    if (imageSamples > 1) {
        if (img.getFormat().isDepthFormat()) {
            img.setMultiSamples(Math.min(limits.get(Limits.DepthTextureSamples), imageSamples));
        } else {
            img.setMultiSamples(Math.min(limits.get(Limits.ColorTextureSamples), imageSamples));
        }
    }
    // Check if graphics card doesn't support multisample textures
    if (!caps.contains(Caps.TextureMultisample)) {
        if (img.getMultiSamples() > 1) {
            throw new RendererException("Multisample textures are not supported by the video hardware");
        }
    }
    // Check if graphics card doesn't support depth textures
    if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
        throw new RendererException("Depth textures are not supported by the video hardware");
    }
    if (target == GL.GL_TEXTURE_CUBE_MAP) {
        // Check max texture size before upload
        int cubeSize = limits.get(Limits.CubemapSize);
        if (img.getWidth() > cubeSize || img.getHeight() > cubeSize) {
            throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + cubeSize);
        }
        if (img.getWidth() != img.getHeight()) {
            throw new RendererException("Cubemaps must have square dimensions");
        }
    } else {
        int texSize = limits.get(Limits.TextureSize);
        if (img.getWidth() > texSize || img.getHeight() > texSize) {
            throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + texSize);
        }
    }
    Image imageForUpload;
    if (scaleToPot) {
        imageForUpload = MipMapGenerator.resizeToPowerOf2(img);
    } else {
        imageForUpload = img;
    }
    if (target == GL.GL_TEXTURE_CUBE_MAP) {
        List<ByteBuffer> data = imageForUpload.getData();
        if (data.size() != 6) {
            logger.log(Level.WARNING, "Invalid texture: {0}\n" + "Cubemap textures must contain 6 data units.", img);
            return;
        }
        for (int i = 0; i < 6; i++) {
            texUtil.uploadTexture(imageForUpload, GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, linearizeSrgbImages);
        }
    } else if (target == GLExt.GL_TEXTURE_2D_ARRAY_EXT) {
        if (!caps.contains(Caps.TextureArray)) {
            throw new RendererException("Texture arrays not supported by graphics hardware");
        }
        List<ByteBuffer> data = imageForUpload.getData();
        // -1 index specifies prepare data for 2D Array
        texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages);
        for (int i = 0; i < data.size(); i++) {
            // upload each slice of 2D array in turn
            // this time with the appropriate index
            texUtil.uploadTexture(imageForUpload, target, i, linearizeSrgbImages);
        }
    } else {
        texUtil.uploadTexture(imageForUpload, target, 0, linearizeSrgbImages);
    }
    if (img.getMultiSamples() != imageSamples) {
        img.setMultiSamples(imageSamples);
    }
    if (caps.contains(Caps.FrameBuffer) || gl2 == null) {
        if (!img.hasMipmaps() && img.isGeneratedMipmapsRequired() && img.getData(0) != null) {
            glfbo.glGenerateMipmapEXT(target);
            img.setMipmapsGenerated(true);
        }
    }
    img.clearUpdateNeeded();
}
Also used : List(java.util.List) Image(com.jme3.texture.Image)

Example 25 with Image

use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.

the class GLRenderer method setTexture.

@Override
public void setTexture(int unit, Texture tex) {
    Image image = tex.getImage();
    if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
        // Check NPOT requirements
        boolean scaleToPot = false;
        try {
            checkNonPowerOfTwo(tex);
        } catch (RendererException ex) {
            if (logger.isLoggable(Level.WARNING)) {
                int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
                int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
                logger.log(Level.WARNING, "Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() + "' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() + " to " + nextWidth + "x" + nextHeight);
            }
            scaleToPot = true;
        }
        updateTexImageData(image, tex.getType(), unit, scaleToPot);
    }
    int texId = image.getId();
    assert texId != -1;
    setupTextureParams(unit, tex);
}
Also used : Image(com.jme3.texture.Image)

Aggregations

Image (com.jme3.texture.Image)68 ByteBuffer (java.nio.ByteBuffer)38 Texture (com.jme3.texture.Texture)27 Texture2D (com.jme3.texture.Texture2D)19 ArrayList (java.util.ArrayList)19 Material (com.jme3.material.Material)18 TextureKey (com.jme3.asset.TextureKey)17 Vector3f (com.jme3.math.Vector3f)17 Format (com.jme3.texture.Image.Format)15 TextureCubeMap (com.jme3.texture.TextureCubeMap)14 ColorRGBA (com.jme3.math.ColorRGBA)13 PixelInputOutput (com.jme3.scene.plugins.blender.textures.io.PixelInputOutput)12 BufferedImage (java.awt.image.BufferedImage)12 Geometry (com.jme3.scene.Geometry)10 InputStream (java.io.InputStream)10 IOException (java.io.IOException)8 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)7 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)7 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)7 AbstractHeightMap (com.jme3.terrain.heightmap.AbstractHeightMap)7