use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.
the class TextureBlenderDDS method blend.
@Override
public Image blend(Image image, Image baseImage, BlenderContext blenderContext) {
this.prepareImagesForBlending(image, baseImage);
Format format = image.getFormat();
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (depth == 0) {
depth = 1;
}
ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(depth);
PixelInputOutput basePixelIO = null;
float[][] compressedMaterialColor = null;
TexturePixel[] baseTextureColors = null;
if (baseImage != null) {
basePixelIO = PixelIOFactory.getPixelIO(baseImage.getFormat());
compressedMaterialColor = new float[2][4];
baseTextureColors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
}
float[] resultPixel = new float[4];
float[] pixelColor = new float[4];
TexturePixel[] colors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
int baseXTexelIndex = 0, baseYTexelIndex = 0;
float[] alphas = new float[] { 1, 1 };
for (int dataLayerIndex = 0; dataLayerIndex < depth; ++dataLayerIndex) {
ByteBuffer data = image.getData(dataLayerIndex);
data.rewind();
ByteBuffer newData = BufferUtils.createByteBuffer(data.remaining());
while (data.hasRemaining()) {
if (format == Format.DXT3) {
long alpha = data.getLong();
// get alpha for first and last pixel that is compressed in the texel
byte alpha0 = (byte) (alpha << 4 & 0xFF);
byte alpha1 = (byte) (alpha >> 60 & 0xFF);
alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
alphas[1] = alpha1 >= 0 ? alpha1 / 255.0f : 1.0f - ~alpha1 / 255.0f;
newData.putLong(alpha);
} else if (format == Format.DXT5) {
byte alpha0 = data.get();
byte alpha1 = data.get();
alphas[0] = alpha0 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
alphas[1] = alpha1 >= 0 ? alpha0 / 255.0f : 1.0f - ~alpha0 / 255.0f;
newData.put(alpha0);
newData.put(alpha1);
// only read the next 6 bytes (these are alpha indexes)
newData.putInt(data.getInt());
newData.putShort(data.getShort());
}
int col0 = RGB565.RGB565_to_ARGB8(data.getShort());
int col1 = RGB565.RGB565_to_ARGB8(data.getShort());
colors[0].fromARGB8(col0);
colors[1].fromARGB8(col1);
// compressing 16 pixels from the base texture as if they belonged to a texel
if (baseImage != null) {
// reading pixels (first and last of the 16 colors array)
// first pixel
basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[0], baseXTexelIndex << 2, baseYTexelIndex << 2);
// last pixel
basePixelIO.read(baseImage, dataLayerIndex, baseTextureColors[1], baseXTexelIndex << 2 + 4, baseYTexelIndex << 2 + 4);
baseTextureColors[0].toRGBA(compressedMaterialColor[0]);
baseTextureColors[1].toRGBA(compressedMaterialColor[1]);
}
// blending colors
for (int i = 0; i < colors.length; ++i) {
if (negateTexture) {
colors[i].negate();
}
colors[i].toRGBA(pixelColor);
pixelColor[3] = alphas[i];
this.blendPixel(resultPixel, compressedMaterialColor != null ? compressedMaterialColor[i] : materialColor, pixelColor, blenderContext);
colors[i].fromARGB(1, resultPixel[0], resultPixel[1], resultPixel[2]);
int argb8 = colors[i].toARGB8();
short rgb565 = RGB565.ARGB8_to_RGB565(argb8);
newData.putShort(rgb565);
}
// just copy the remaining 4 bytes of the current texel
newData.putInt(data.getInt());
++baseXTexelIndex;
if (baseXTexelIndex > image.getWidth() >> 2) {
baseXTexelIndex = 0;
++baseYTexelIndex;
}
}
dataArray.add(newData);
}
Image result = dataArray.size() > 1 ? new Image(format, width, height, depth, dataArray, ColorSpace.Linear) : new Image(format, width, height, dataArray.get(0), ColorSpace.Linear);
if (image.getMipMapSizes() != null) {
result.setMipMapSizes(image.getMipMapSizes().clone());
}
return result;
}
use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.
the class TextureBlenderLuminance method blend.
public Image blend(Image image, Image baseImage, BlenderContext blenderContext) {
this.prepareImagesForBlending(image, baseImage);
Format format = image.getFormat();
PixelInputOutput basePixelIO = null;
TexturePixel basePixel = null;
float[] materialColor = this.materialColor;
if (baseImage != null) {
basePixelIO = PixelIOFactory.getPixelIO(baseImage.getFormat());
materialColor = new float[this.materialColor.length];
basePixel = new TexturePixel();
}
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
if (depth == 0) {
depth = 1;
}
ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(depth);
float[] resultPixel = new float[4];
float[] tinAndAlpha = new float[2];
for (int dataLayerIndex = 0; dataLayerIndex < depth; ++dataLayerIndex) {
ByteBuffer data = image.getData(dataLayerIndex);
data.rewind();
ByteBuffer newData = BufferUtils.createByteBuffer(data.limit() * 4);
int dataIndex = 0, x = 0, y = 0;
while (data.hasRemaining()) {
// getting the proper material color if the base texture is applied
if (basePixelIO != null) {
basePixelIO.read(baseImage, dataLayerIndex, basePixel, x, y);
basePixel.toRGBA(materialColor);
++x;
if (x >= width) {
x = 0;
++y;
}
}
this.getTinAndAlpha(data, format, negateTexture, tinAndAlpha);
this.blendPixel(resultPixel, materialColor, color, tinAndAlpha[0], blendFactor, blendType, blenderContext);
newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
newData.put(dataIndex++, (byte) (tinAndAlpha[1] * 255.0f));
}
dataArray.add(newData);
}
Image result = depth > 1 ? new Image(Format.RGBA8, width, height, depth, dataArray, ColorSpace.Linear) : new Image(Format.RGBA8, width, height, dataArray.get(0), ColorSpace.Linear);
if (image.getMipMapSizes() != null) {
result.setMipMapSizes(image.getMipMapSizes().clone());
}
return result;
}
use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.
the class HelloOpenCL method testImages.
private boolean testImages(Context clContext, CommandQueue clQueue) {
try {
//query supported formats
for (MemoryAccess ma : MemoryAccess.values()) {
for (Image.ImageType type : Image.ImageType.values()) {
try {
System.out.println("Formats for " + ma + " and " + type + ": " + Arrays.toString(clContext.querySupportedFormats(ma, type)));
} catch (UnsupportedOperationException e) {
LOG.warning(e.getLocalizedMessage());
}
}
}
//create an image
Image.ImageFormat format = new Image.ImageFormat(Image.ImageChannelOrder.RGBA, Image.ImageChannelType.FLOAT);
Image.ImageDescriptor descr = new Image.ImageDescriptor(Image.ImageType.IMAGE_2D, 1920, 1080, 0, 0);
Image image = clContext.createImage(MemoryAccess.READ_WRITE, format, descr);
System.out.println("image created");
//check queries
assertEquals(descr.type, image.getImageType(), "Wrong image type");
assertEquals(format, image.getImageFormat(), "Wrong image format");
assertEquals(descr.width, image.getWidth(), "Wrong width");
assertEquals(descr.height, image.getHeight(), "Wrong height");
//fill with red and blue
ColorRGBA color1 = ColorRGBA.Red;
ColorRGBA color2 = ColorRGBA.Blue;
Event e1 = image.fillAsync(clQueue, new long[] { 0, 0, 0 }, new long[] { descr.width / 2, descr.height, 1 }, color1);
Event e2 = image.fillAsync(clQueue, new long[] { descr.width / 2, 0, 0 }, new long[] { descr.width / 2, descr.height, 1 }, color2);
e1.waitForFinished();
e2.waitForFinished();
//copy to a buffer
Buffer buffer = clContext.createBuffer(4 * 4 * 500 * 1024);
Event e3 = image.copyToBufferAsync(clQueue, buffer, new long[] { 10, 10, 0 }, new long[] { 500, 1024, 1 }, 0);
e3.release();
//this buffer must be completely red
ByteBuffer map1 = buffer.map(clQueue, MappingAccess.MAP_READ_ONLY);
FloatBuffer map1F = map1.asFloatBuffer();
map1F.rewind();
for (int x = 0; x < 500; ++x) {
for (int y = 0; y < 1024; ++y) {
float r = map1F.get();
float g = map1F.get();
float b = map1F.get();
float a = map1F.get();
assertEquals(1, r, "Wrong red component");
assertEquals(0, g, "Wrong green component");
assertEquals(0, b, "Wrong blue component");
assertEquals(1, a, "Wrong alpha component");
}
}
buffer.unmap(clQueue, map1);
//create a second image
format = new Image.ImageFormat(Image.ImageChannelOrder.RGBA, Image.ImageChannelType.FLOAT);
descr = new Image.ImageDescriptor(Image.ImageType.IMAGE_2D, 512, 512, 0, 0);
Image image2 = clContext.createImage(MemoryAccess.READ_WRITE, format, descr);
//copy an area of image1 to image2
image.copyTo(clQueue, image2, new long[] { 1000, 20, 0 }, new long[] { 0, 0, 0 }, new long[] { 512, 512, 1 });
//this area should be completely blue
Image.ImageMapping map2 = image2.map(clQueue, new long[] { 0, 0, 0 }, new long[] { 512, 512, 1 }, MappingAccess.MAP_READ_WRITE);
FloatBuffer map2F = map2.buffer.asFloatBuffer();
for (int y = 0; y < 512; ++y) {
for (int x = 0; x < 512; ++x) {
long index = 4 * x + y * (map2.rowPitch / 4);
map2F.position((int) index);
float r = map2F.get();
float g = map2F.get();
float b = map2F.get();
float a = map2F.get();
assertEquals(0, r, "Wrong red component");
assertEquals(0, g, "Wrong green component");
assertEquals(1, b, "Wrong blue component");
assertEquals(1, a, "Wrong alpha component");
}
}
image2.unmap(clQueue, map2);
//release
image.release();
image2.release();
buffer.release();
} catch (AssertionError ex) {
LOG.log(Level.SEVERE, "image test failed with an assertion error");
return false;
} catch (Exception ex) {
LOG.log(Level.SEVERE, "image test failed with:", ex);
return false;
}
return true;
}
use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.
the class VRMouseManager method setImage.
/**
* Set the image to use as mouse cursor. The given string describe an asset that the underlying application asset manager has to load.
* @param texture the image to use as mouse cursor.
*/
public void setImage(String texture) {
if (environment != null) {
if (environment.getApplication() != null) {
if (environment.isInVR() == false) {
Texture tex = environment.getApplication().getAssetManager().loadTexture(texture);
mouseImage.setTexture(environment.getApplication().getAssetManager(), (Texture2D) tex, true);
ySize = tex.getImage().getHeight();
mouseImage.setHeight(ySize);
mouseImage.setWidth(tex.getImage().getWidth());
mouseImage.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
mouseImage.getMaterial().getAdditionalRenderState().setDepthWrite(false);
} else {
Texture tex = environment.getApplication().getAssetManager().loadTexture(texture);
mouseImage.setTexture(environment.getApplication().getAssetManager(), (Texture2D) tex, true);
ySize = tex.getImage().getHeight();
mouseImage.setHeight(ySize);
mouseImage.setWidth(tex.getImage().getWidth());
mouseImage.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
mouseImage.getMaterial().getAdditionalRenderState().setDepthWrite(false);
}
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
}
} else {
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
}
}
use of com.jme3.texture.Image in project jmonkeyengine by jMonkeyEngine.
the class VRViewManagerOSVR method setupFinalFullTexture.
private void setupFinalFullTexture(Camera cam) {
if (environment != null) {
if (environment.getApplication() != null) {
// create offscreen framebuffer
FrameBuffer out = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
//offBuffer.setSrgb(true);
//setup framebuffer's texture
dualEyeTex = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
dualEyeTex.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
dualEyeTex.setMagFilter(Texture.MagFilter.Bilinear);
logger.config("Dual eye texture " + dualEyeTex.getName() + " (" + dualEyeTex.getImage().getId() + ")");
logger.config(" Type: " + dualEyeTex.getType());
logger.config(" Size: " + dualEyeTex.getImage().getWidth() + "x" + dualEyeTex.getImage().getHeight());
logger.config(" Image depth: " + dualEyeTex.getImage().getDepth());
logger.config(" Image format: " + dualEyeTex.getImage().getFormat());
logger.config(" Image color space: " + dualEyeTex.getImage().getColorSpace());
//setup framebuffer to use texture
out.setDepthBuffer(Image.Format.Depth);
out.setColorTexture(dualEyeTex);
ViewPort viewPort = environment.getApplication().getViewPort();
viewPort.setClearFlags(true, true, true);
viewPort.setBackgroundColor(ColorRGBA.Black);
viewPort.setOutputFrameBuffer(out);
} else {
throw new IllegalStateException("This VR environment is not attached to any application.");
}
} else {
throw new IllegalStateException("This VR view manager is not attached to any VR environment.");
}
}
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