use of com.jme3.texture.TextureArray in project jmonkeyengine by jMonkeyEngine.
the class J3MLoader method parseTextureType.
private Texture parseTextureType(final VarType type, final String value) {
final List<String> textureValues = tokenizeTextureValue(value);
final List<TextureOptionValue> textureOptionValues = parseTextureOptions(textureValues);
TextureKey textureKey = null;
// If there is only one token on the value, it must be the path to the texture.
if (textureValues.size() == 1) {
textureKey = new TextureKey(textureValues.get(0), false);
} else {
String texturePath = value.trim();
// If there are no valid "new" texture options specified but the path is split into several parts, lets parse the old way.
if (isTexturePathDeclaredTheTraditionalWay(textureOptionValues, texturePath)) {
boolean flipY = false;
if (texturePath.startsWith("Flip Repeat ") || texturePath.startsWith("Repeat Flip ")) {
texturePath = texturePath.substring(12).trim();
flipY = true;
} else if (texturePath.startsWith("Flip ")) {
texturePath = texturePath.substring(5).trim();
flipY = true;
} else if (texturePath.startsWith("Repeat ")) {
texturePath = texturePath.substring(7).trim();
}
// Support path starting with quotes (double and single)
if (texturePath.startsWith("\"") || texturePath.startsWith("'")) {
texturePath = texturePath.substring(1);
}
// Support path ending with quotes (double and single)
if (texturePath.endsWith("\"") || texturePath.endsWith("'")) {
texturePath = texturePath.substring(0, texturePath.length() - 1);
}
textureKey = new TextureKey(texturePath, flipY);
}
if (textureKey == null) {
textureKey = new TextureKey(textureValues.get(textureValues.size() - 1), false);
}
// Apply texture options to the texture key
if (!textureOptionValues.isEmpty()) {
for (final TextureOptionValue textureOptionValue : textureOptionValues) {
textureOptionValue.applyToTextureKey(textureKey);
}
}
}
switch(type) {
case Texture3D:
textureKey.setTextureTypeHint(Texture.Type.ThreeDimensional);
break;
case TextureArray:
textureKey.setTextureTypeHint(Texture.Type.TwoDimensionalArray);
break;
case TextureCubeMap:
textureKey.setTextureTypeHint(Texture.Type.CubeMap);
break;
}
textureKey.setGenerateMips(true);
Texture texture;
try {
texture = assetManager.loadTexture(textureKey);
} catch (AssetNotFoundException ex) {
logger.log(Level.WARNING, "Cannot locate {0} for material {1}", new Object[] { textureKey, key });
texture = null;
}
if (texture == null) {
texture = new Texture2D(PlaceholderAssets.getPlaceholderImage(assetManager));
texture.setKey(textureKey);
texture.setName(textureKey.getName());
}
// Apply texture options to the texture
if (!textureOptionValues.isEmpty()) {
for (final TextureOptionValue textureOptionValue : textureOptionValues) {
textureOptionValue.applyToTexture(texture);
}
}
return texture;
}
use of com.jme3.texture.TextureArray in project jmonkeyengine by jMonkeyEngine.
the class TestTextureArray method simpleInitApp.
@Override
public void simpleInitApp() {
Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
for (Caps caps : renderManager.getRenderer().getCaps()) {
System.out.println(caps.name());
}
if (!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)) {
throw new UnsupportedOperationException("Your hardware does not support TextureArray");
}
Texture tex1 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
List<Image> images = new ArrayList<Image>();
images.add(tex1.getImage());
images.add(tex2.getImage());
TextureArray tex3 = new TextureArray(images);
tex3.setMinFilter(Texture.MinFilter.Trilinear);
mat.setTexture("ColorMap", tex3);
Mesh m = new Mesh();
Vector3f[] vertices = new Vector3f[8];
vertices[0] = new Vector3f(0, 0, 0);
vertices[1] = new Vector3f(3, 0, 0);
vertices[2] = new Vector3f(0, 3, 0);
vertices[3] = new Vector3f(3, 3, 0);
vertices[4] = new Vector3f(3, 0, 0);
vertices[5] = new Vector3f(6, 0, 0);
vertices[6] = new Vector3f(3, 3, 0);
vertices[7] = new Vector3f(6, 3, 0);
Vector3f[] texCoord = new Vector3f[8];
texCoord[0] = new Vector3f(0, 0, 0);
texCoord[1] = new Vector3f(1, 0, 0);
texCoord[2] = new Vector3f(0, 1, 0);
texCoord[3] = new Vector3f(1, 1, 0);
texCoord[4] = new Vector3f(0, 0, 1);
texCoord[5] = new Vector3f(1, 0, 1);
texCoord[6] = new Vector3f(0, 1, 1);
texCoord[7] = new Vector3f(1, 1, 1);
int[] indexes = { 2, 0, 1, 1, 3, 2, 6, 4, 5, 5, 7, 6 };
m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord));
m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes));
m.updateBound();
Geometry geom = new Geometry("Mesh", m);
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
use of com.jme3.texture.TextureArray in project jmonkeyengine by jMonkeyEngine.
the class MatParam method getValueAsString.
/**
* Returns the material parameter value as it would appear in a J3M
* file. E.g.<br/>
* <code>
* MaterialParameters {<br/>
* ABC : 1 2 3 4<br/>
* }<br/>
* </code>
* Assuming "ABC" is a Vector4 parameter, then the value
* "1 2 3 4" would be returned by this method.
* <br/><br/>
* @return material parameter value as it would appear in a J3M file.
*/
public String getValueAsString() {
switch(type) {
case Boolean:
case Float:
case Int:
return value.toString();
case Vector2:
Vector2f v2 = (Vector2f) value;
return v2.getX() + " " + v2.getY();
/*
This may get used at a later point of time
When arrays can be inserted in J3M files
case Vector2Array:
Vector2f[] v2Arr = (Vector2f[]) value;
String v2str = "";
for (int i = 0; i < v2Arr.length ; i++) {
v2str += v2Arr[i].getX() + " " + v2Arr[i].getY() + "\n";
}
return v2str;
*/
case Vector3:
Vector3f v3 = (Vector3f) value;
return v3.getX() + " " + v3.getY() + " " + v3.getZ();
/*
case Vector3Array:
Vector3f[] v3Arr = (Vector3f[]) value;
String v3str = "";
for (int i = 0; i < v3Arr.length ; i++) {
v3str += v3Arr[i].getX() + " "
+ v3Arr[i].getY() + " "
+ v3Arr[i].getZ() + "\n";
}
return v3str;
case Vector4Array:
// can be either ColorRGBA, Vector4f or Quaternion
if (value instanceof Vector4f) {
Vector4f[] v4arr = (Vector4f[]) value;
String v4str = "";
for (int i = 0; i < v4arr.length ; i++) {
v4str += v4arr[i].getX() + " "
+ v4arr[i].getY() + " "
+ v4arr[i].getZ() + " "
+ v4arr[i].getW() + "\n";
}
return v4str;
} else if (value instanceof ColorRGBA) {
ColorRGBA[] colorArr = (ColorRGBA[]) value;
String colStr = "";
for (int i = 0; i < colorArr.length ; i++) {
colStr += colorArr[i].getRed() + " "
+ colorArr[i].getGreen() + " "
+ colorArr[i].getBlue() + " "
+ colorArr[i].getAlpha() + "\n";
}
return colStr;
} else if (value instanceof Quaternion) {
Quaternion[] quatArr = (Quaternion[]) value;
String quatStr = "";
for (int i = 0; i < quatArr.length ; i++) {
quatStr += quatArr[i].getX() + " "
+ quatArr[i].getY() + " "
+ quatArr[i].getZ() + " "
+ quatArr[i].getW() + "\n";
}
return quatStr;
} else {
throw new UnsupportedOperationException("Unexpected Vector4Array type: " + value);
}
*/
case Vector4:
// can be either ColorRGBA, Vector4f or Quaternion
if (value instanceof Vector4f) {
Vector4f v4 = (Vector4f) value;
return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW();
} else if (value instanceof ColorRGBA) {
ColorRGBA color = (ColorRGBA) value;
return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha();
} else if (value instanceof Quaternion) {
Quaternion quat = (Quaternion) value;
return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW();
} else {
throw new UnsupportedOperationException("Unexpected Vector4 type: " + value);
}
case Texture2D:
case Texture3D:
case TextureArray:
case TextureBuffer:
case TextureCubeMap:
Texture texVal = (Texture) value;
TextureKey texKey = (TextureKey) texVal.getKey();
if (texKey == null) {
// often does as well, even implicitly.
return texVal + ":returned null key";
}
String ret = "";
if (texKey.isFlipY()) {
ret += "Flip ";
}
//Wrap mode
ret += getWrapMode(texVal, Texture.WrapAxis.S);
ret += getWrapMode(texVal, Texture.WrapAxis.T);
ret += getWrapMode(texVal, Texture.WrapAxis.R);
//Min and Mag filter
Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
if (texVal.getImage().hasMipmaps() || texKey.isGenerateMips()) {
def = Texture.MinFilter.Trilinear;
}
if (texVal.getMinFilter() != def) {
ret += "Min" + texVal.getMinFilter().name() + " ";
}
if (texVal.getMagFilter() != Texture.MagFilter.Bilinear) {
ret += "Mag" + texVal.getMagFilter().name() + " ";
}
return ret + "\"" + texKey.getName() + "\"";
default:
// parameter type not supported in J3M
return null;
}
}
use of com.jme3.texture.TextureArray in project jmonkeyengine by jMonkeyEngine.
the class TestTextureArrayCompressed method simpleInitApp.
@Override
public void simpleInitApp() {
Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
for (Caps caps : renderManager.getRenderer().getCaps()) {
System.out.println(caps.name());
}
if (!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)) {
throw new UnsupportedOperationException("Your hardware does not support TextureArray");
}
Texture tex1 = assetManager.loadTexture("Textures/Terrain/Pond/Pond.dds");
Texture tex2 = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.dds");
List<Image> images = new ArrayList<Image>();
images.add(tex1.getImage());
images.add(tex2.getImage());
TextureArray tex3 = new TextureArray(images);
tex3.setMinFilter(Texture.MinFilter.Trilinear);
mat.setTexture("ColorMap", tex3);
Mesh m = new Mesh();
Vector3f[] vertices = new Vector3f[8];
vertices[0] = new Vector3f(0, 0, 0);
vertices[1] = new Vector3f(3, 0, 0);
vertices[2] = new Vector3f(0, 3, 0);
vertices[3] = new Vector3f(3, 3, 0);
vertices[4] = new Vector3f(3, 0, 0);
vertices[5] = new Vector3f(6, 0, 0);
vertices[6] = new Vector3f(3, 3, 0);
vertices[7] = new Vector3f(6, 3, 0);
Vector3f[] texCoord = new Vector3f[8];
texCoord[0] = new Vector3f(0, 0, 0);
texCoord[1] = new Vector3f(1, 0, 0);
texCoord[2] = new Vector3f(0, 1, 0);
texCoord[3] = new Vector3f(1, 1, 0);
texCoord[4] = new Vector3f(0, 0, 1);
texCoord[5] = new Vector3f(1, 0, 1);
texCoord[6] = new Vector3f(0, 1, 1);
texCoord[7] = new Vector3f(1, 1, 1);
int[] indexes = { 2, 0, 1, 1, 3, 2, 6, 4, 5, 5, 7, 6 };
m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord));
m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes));
m.updateBound();
Geometry geom = new Geometry("Mesh", m);
geom.setMaterial(mat);
rootNode.attachChild(geom);
}
Aggregations