use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method generatePrefilteredEnvMap.
/**
* Generates the prefiltered env map (used for image based specular
* lighting) With the GGX/Shlick brdf
* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)}
* Note that the output cube map is in RGBA8 format.
*
* @param sourceEnvMap
* @param targetMapSize the size of the irradiance map to generate
* @param store
* @param fixSeamsMethod the method to fix seams
* @return The irradiance cube map for the given coefficients
*/
public static TextureCubeMap generatePrefilteredEnvMap(TextureCubeMap sourceEnvMap, int targetMapSize, FixSeamsMethod fixSeamsMethod, TextureCubeMap store) {
TextureCubeMap pem = store;
if (pem == null) {
pem = new TextureCubeMap(targetMapSize, targetMapSize, Image.Format.RGB16F);
pem.setMagFilter(Texture.MagFilter.Bilinear);
pem.setMinFilter(Texture.MinFilter.Trilinear);
pem.getImage().setColorSpace(ColorSpace.Linear);
}
int nbMipMap = (int) (Math.log(targetMapSize) / Math.log(2) - 1);
CubeMapWrapper sourceWrapper = new CubeMapWrapper(sourceEnvMap);
CubeMapWrapper targetWrapper = new CubeMapWrapper(pem);
targetWrapper.initMipMaps(nbMipMap);
Vector3f texelVect = new Vector3f();
Vector3f color = new Vector3f();
ColorRGBA outColor = new ColorRGBA();
for (int mipLevel = 0; mipLevel < nbMipMap; mipLevel++) {
System.err.println("mip level " + mipLevel);
float roughness = getRoughnessFromMip(mipLevel, nbMipMap);
int nbSamples = getSampleFromMip(mipLevel, nbMipMap);
int targetMipMapSize = (int) pow(2, nbMipMap + 1 - mipLevel);
for (int face = 0; face < 6; face++) {
System.err.println("face " + face);
for (int y = 0; y < targetMipMapSize; y++) {
for (int x = 0; x < targetMipMapSize; x++) {
color.set(0, 0, 0);
getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, FixSeamsMethod.Wrap);
prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, color);
outColor.set(color.x, color.y, color.z, 1.0f);
// System.err.println("coords " + x + "," + y);
targetWrapper.setPixel(x, y, face, mipLevel, outColor);
}
}
}
}
return pem;
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method getCubeMapCrossDebugViewWithMipMaps.
public static Node getCubeMapCrossDebugViewWithMipMaps(TextureCubeMap cubeMap, AssetManager assetManager) {
Node n = new Node("CubeMapDebug" + cubeMap.getName());
int size = cubeMap.getImage().getWidth();
int nbMips = cubeMap.getImage().getMipMapSizes().length;
Picture[] pics = new Picture[6 * nbMips];
// 128f / (float) size;
float ratio = 1f;
int offset = 0;
int guiOffset = 0;
for (int mipLevel = 0; mipLevel < nbMips; mipLevel++) {
size = Math.max(1, cubeMap.getImage().getWidth() >> mipLevel);
int dataSize = cubeMap.getImage().getMipMapSizes()[mipLevel];
byte[] dataArray = new byte[dataSize];
for (int i = 0; i < 6; i++) {
ByteBuffer bb = cubeMap.getImage().getData(i);
bb.rewind();
bb.position(offset);
bb.get(dataArray, 0, dataSize);
ByteBuffer data = BufferUtils.createByteBuffer(dataArray);
pics[i] = new Picture("bla");
Texture2D tex = new Texture2D(new Image(cubeMap.getImage().getFormat(), size, size, data, cubeMap.getImage().getColorSpace()));
pics[i].setTexture(assetManager, tex, true);
pics[i].setWidth(size);
pics[i].setHeight(size);
n.attachChild(pics[i]);
}
pics[0].setLocalTranslation(guiOffset + size, guiOffset + size * 2, 1);
pics[0].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
pics[1].setLocalTranslation(guiOffset + size * 3, guiOffset + size * 2, 1);
pics[1].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
pics[2].setLocalTranslation(guiOffset + size * 2, guiOffset + size * 3, 1);
pics[2].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
pics[3].setLocalTranslation(guiOffset + size * 2, guiOffset + size, 1);
pics[3].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
pics[4].setLocalTranslation(guiOffset + size * 2, guiOffset + size * 2, 1);
pics[4].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
pics[5].setLocalTranslation(guiOffset + size * 4, guiOffset + size * 2, 1);
pics[5].setLocalRotation(new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Z));
guiOffset += size * 2 + 1;
offset += dataSize;
}
Quad q = new Quad(cubeMap.getImage().getWidth() * 4 + nbMips, guiOffset + size);
Geometry g = new Geometry("bg", q);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Black);
g.setMaterial(mat);
g.setLocalTranslation(0, 0, 0);
n.attachChild(g);
n.setLocalScale(ratio);
return n;
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method makeCubeMap.
/**
* Creates a cube map from 6 images
*
* @param leftImg the west side image, also called negative x (negX) or left
* image
* @param rightImg the east side image, also called positive x (posX) or
* right image
* @param downImg the bottom side image, also called negative y (negY) or
* down image
* @param upImg the up side image, also called positive y (posY) or up image
* @param backImg the south side image, also called positive z (posZ) or
* back image
* @param frontImg the north side image, also called negative z (negZ) or
* front image
* @param format the format of the image
* @return a cube map
*/
public static TextureCubeMap makeCubeMap(Image rightImg, Image leftImg, Image upImg, Image downImg, Image backImg, Image frontImg, Image.Format format) {
Image cubeImage = new Image(format, leftImg.getWidth(), leftImg.getHeight(), null, ColorSpace.Linear);
cubeImage.addData(rightImg.getData(0));
cubeImage.addData(leftImg.getData(0));
cubeImage.addData(upImg.getData(0));
cubeImage.addData(downImg.getData(0));
cubeImage.addData(backImg.getData(0));
cubeImage.addData(frontImg.getData(0));
if (leftImg.getEfficentData() != null) {
// also consilidate efficient data
ArrayList<Object> efficientData = new ArrayList<Object>(6);
efficientData.add(rightImg.getEfficentData());
efficientData.add(leftImg.getEfficentData());
efficientData.add(upImg.getEfficentData());
efficientData.add(downImg.getEfficentData());
efficientData.add(backImg.getEfficentData());
efficientData.add(frontImg.getEfficentData());
cubeImage.setEfficentData(efficientData);
}
TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
cubeMap.setAnisotropicFilter(0);
cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
cubeMap.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
return cubeMap;
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class EnvMapUtils method getSphericalHarmonicsCoefficents.
/**
* Returns the Spherical Harmonics coefficients for this cube map.
*
* The method used is the one from this article :
* http://graphics.stanford.edu/papers/envmap/envmap.pdf
*
* Also good resources on spherical harmonics
* http://dickyjim.wordpress.com/2013/09/04/spherical-harmonics-for-beginners/
*
* @param cubeMap the environment cube map to compute SH for
* @param fixSeamsMethod method to fix seams when computing the SH
* coefficients
* @return an array of 9 vector3f representing thos coefficients for each
* r,g,b channnel
*/
public static Vector3f[] getSphericalHarmonicsCoefficents(TextureCubeMap cubeMap, FixSeamsMethod fixSeamsMethod) {
Vector3f[] shCoef = new Vector3f[NUM_SH_COEFFICIENT];
float[] shDir = new float[9];
float weightAccum = 0.0f;
float weight;
if (cubeMap.getImage().getData(0) == null) {
throw new IllegalStateException("The cube map must contain Efficient data, if you rendered the cube map on the GPU plase use renderer.readFrameBuffer, to create a CPU image");
}
int width = cubeMap.getImage().getWidth();
int height = cubeMap.getImage().getHeight();
Vector3f texelVect = new Vector3f();
ColorRGBA color = new ColorRGBA();
CubeMapWrapper envMapReader = new CubeMapWrapper(cubeMap);
for (int face = 0; face < 6; face++) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
weight = getSolidAngleAndVector(x, y, width, face, texelVect, fixSeamsMethod);
evalShBasis(texelVect, shDir);
envMapReader.getPixel(x, y, face, color);
for (int i = 0; i < NUM_SH_COEFFICIENT; i++) {
if (shCoef[i] == null) {
shCoef[i] = new Vector3f();
}
shCoef[i].setX(shCoef[i].x + color.r * shDir[i] * weight);
shCoef[i].setY(shCoef[i].y + color.g * shDir[i] * weight);
shCoef[i].setZ(shCoef[i].z + color.b * shDir[i] * weight);
}
weightAccum += weight;
}
}
}
/* Normalization - The sum of solid angle should be equal to the solid angle of the sphere (4 PI), so
* normalize in order our weightAccum exactly match 4 PI. */
for (int i = 0; i < NUM_SH_COEFFICIENT; ++i) {
shCoef[i].multLocal(4.0f * PI / weightAccum);
}
return shCoef;
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class LightProbeFactory method makeProbe.
/**
* Creates a LightProbe with the giver EnvironmentCamera in the given scene.
*
* Note that this is an assynchronous process that will run on multiple threads.
* The process is thread safe.
* The created lightProbe will only be marked as ready when the rendering process is done.
*
* The JobProgressListener will be notified of the progress of the generation.
* Note that you can also use a {@link JobProgressAdapter}.
*
* @see LightProbe
* @see EnvironmentCamera
* @see JobProgressListener
* @param envCam the EnvironmentCamera
* @param scene the Scene
* @param listener the listener of the genration progress.
* @return the created LightProbe
*/
public static LightProbe makeProbe(final EnvironmentCamera envCam, Spatial scene, final JobProgressListener<LightProbe> listener) {
final LightProbe probe = new LightProbe();
probe.setPosition(envCam.getPosition());
probe.setIrradianceMap(EnvMapUtils.createIrradianceMap(envCam.getSize(), envCam.getImageFormat()));
probe.setPrefilteredMap(EnvMapUtils.createPrefilteredEnvMap(envCam.getSize(), envCam.getImageFormat()));
envCam.snapshot(scene, new JobProgressAdapter<TextureCubeMap>() {
@Override
public void done(TextureCubeMap map) {
generatePbrMaps(map, probe, envCam.getApplication(), listener);
}
});
return probe;
}
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