use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class MatParam method getValueAsString.
/**
* Returns the material parameter value as it would appear in a J3M
* file. E.g.<br/>
* <code>
* MaterialParameters {<br/>
* ABC : 1 2 3 4<br/>
* }<br/>
* </code>
* Assuming "ABC" is a Vector4 parameter, then the value
* "1 2 3 4" would be returned by this method.
* <br/><br/>
* @return material parameter value as it would appear in a J3M file.
*/
public String getValueAsString() {
switch(type) {
case Boolean:
case Float:
case Int:
return value.toString();
case Vector2:
Vector2f v2 = (Vector2f) value;
return v2.getX() + " " + v2.getY();
/*
This may get used at a later point of time
When arrays can be inserted in J3M files
case Vector2Array:
Vector2f[] v2Arr = (Vector2f[]) value;
String v2str = "";
for (int i = 0; i < v2Arr.length ; i++) {
v2str += v2Arr[i].getX() + " " + v2Arr[i].getY() + "\n";
}
return v2str;
*/
case Vector3:
Vector3f v3 = (Vector3f) value;
return v3.getX() + " " + v3.getY() + " " + v3.getZ();
/*
case Vector3Array:
Vector3f[] v3Arr = (Vector3f[]) value;
String v3str = "";
for (int i = 0; i < v3Arr.length ; i++) {
v3str += v3Arr[i].getX() + " "
+ v3Arr[i].getY() + " "
+ v3Arr[i].getZ() + "\n";
}
return v3str;
case Vector4Array:
// can be either ColorRGBA, Vector4f or Quaternion
if (value instanceof Vector4f) {
Vector4f[] v4arr = (Vector4f[]) value;
String v4str = "";
for (int i = 0; i < v4arr.length ; i++) {
v4str += v4arr[i].getX() + " "
+ v4arr[i].getY() + " "
+ v4arr[i].getZ() + " "
+ v4arr[i].getW() + "\n";
}
return v4str;
} else if (value instanceof ColorRGBA) {
ColorRGBA[] colorArr = (ColorRGBA[]) value;
String colStr = "";
for (int i = 0; i < colorArr.length ; i++) {
colStr += colorArr[i].getRed() + " "
+ colorArr[i].getGreen() + " "
+ colorArr[i].getBlue() + " "
+ colorArr[i].getAlpha() + "\n";
}
return colStr;
} else if (value instanceof Quaternion) {
Quaternion[] quatArr = (Quaternion[]) value;
String quatStr = "";
for (int i = 0; i < quatArr.length ; i++) {
quatStr += quatArr[i].getX() + " "
+ quatArr[i].getY() + " "
+ quatArr[i].getZ() + " "
+ quatArr[i].getW() + "\n";
}
return quatStr;
} else {
throw new UnsupportedOperationException("Unexpected Vector4Array type: " + value);
}
*/
case Vector4:
// can be either ColorRGBA, Vector4f or Quaternion
if (value instanceof Vector4f) {
Vector4f v4 = (Vector4f) value;
return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW();
} else if (value instanceof ColorRGBA) {
ColorRGBA color = (ColorRGBA) value;
return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha();
} else if (value instanceof Quaternion) {
Quaternion quat = (Quaternion) value;
return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW();
} else {
throw new UnsupportedOperationException("Unexpected Vector4 type: " + value);
}
case Texture2D:
case Texture3D:
case TextureArray:
case TextureBuffer:
case TextureCubeMap:
Texture texVal = (Texture) value;
TextureKey texKey = (TextureKey) texVal.getKey();
if (texKey == null) {
// often does as well, even implicitly.
return texVal + ":returned null key";
}
String ret = "";
if (texKey.isFlipY()) {
ret += "Flip ";
}
//Wrap mode
ret += getWrapMode(texVal, Texture.WrapAxis.S);
ret += getWrapMode(texVal, Texture.WrapAxis.T);
ret += getWrapMode(texVal, Texture.WrapAxis.R);
//Min and Mag filter
Texture.MinFilter def = Texture.MinFilter.BilinearNoMipMaps;
if (texVal.getImage().hasMipmaps() || texKey.isGenerateMips()) {
def = Texture.MinFilter.Trilinear;
}
if (texVal.getMinFilter() != def) {
ret += "Min" + texVal.getMinFilter().name() + " ";
}
if (texVal.getMagFilter() != Texture.MagFilter.Bilinear) {
ret += "Mag" + texVal.getMagFilter().name() + " ";
}
return ret + "\"" + texKey.getName() + "\"";
default:
// parameter type not supported in J3M
return null;
}
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class LightProbe method read.
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
irradianceMap = (TextureCubeMap) ic.readSavable("irradianceMap", null);
prefilteredEnvMap = (TextureCubeMap) ic.readSavable("prefilteredEnvMap", null);
position = (Vector3f) ic.readSavable("position", this);
bounds = (BoundingVolume) ic.readSavable("bounds", new BoundingSphere(1.0f, Vector3f.ZERO));
ready = ic.readBoolean("ready", false);
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class CombinedTexture method generateSkyTexture.
/**
* Generates a texture that will be used by the sky spatial.
* The result texture has 6 layers. Every image in each layer has equal size and its shape is a square.
* The size of each image is the maximum size (width or height) of the textures given.
* The default sky generated texture size is used (this value is set in the BlenderKey) if no picture textures
* are present or their sizes is lower than the generated texture size.
* The textures of lower sizes are properly scaled.
* All the textures are mixed into one and put as layers in the result texture.
*
* @param horizontalColor
* the horizon color
* @param zenithColor
* the zenith color
* @param blenderContext
* the blender context
* @return texture for the sky
*/
public TextureCubeMap generateSkyTexture(ColorRGBA horizontalColor, ColorRGBA zenithColor, BlenderContext blenderContext) {
LOGGER.log(Level.FINE, "Preparing sky texture from {0} applied textures.", textureDatas.size());
LOGGER.fine("Computing the texture size.");
int size = -1;
for (TextureData textureData : textureDatas) {
if (textureData.texture instanceof Texture2D) {
size = Math.max(textureData.texture.getImage().getWidth(), size);
size = Math.max(textureData.texture.getImage().getHeight(), size);
}
}
if (size < 0) {
size = blenderContext.getBlenderKey().getSkyGeneratedTextureSize();
}
LOGGER.log(Level.FINE, "The sky texture size will be: {0}x{0}.", size);
TextureCubeMap result = null;
for (TextureData textureData : textureDatas) {
TextureCubeMap texture = null;
if (textureData.texture instanceof GeneratedTexture) {
texture = ((GeneratedTexture) textureData.texture).generateSkyTexture(size, horizontalColor, zenithColor, blenderContext);
} else {
// first create a grayscale version of the image
Image image = textureData.texture.getImage();
if (image.getWidth() != image.getHeight() || image.getWidth() != size) {
image = ImageUtils.resizeTo(image, size, size);
}
Image grayscaleImage = ImageUtils.convertToGrayscaleTexture(image);
// add the sky colors to the image
PixelInputOutput sourcePixelIO = PixelIOFactory.getPixelIO(grayscaleImage.getFormat());
PixelInputOutput targetPixelIO = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel texturePixel = new TexturePixel();
for (int x = 0; x < image.getWidth(); ++x) {
for (int y = 0; y < image.getHeight(); ++y) {
sourcePixelIO.read(grayscaleImage, 0, texturePixel, x, y);
// no matter which factor we use here, in grayscale they are all equal
texturePixel.intensity = texturePixel.red;
ImageUtils.color(texturePixel, horizontalColor, zenithColor);
targetPixelIO.write(image, 0, texturePixel, x, y);
}
}
// create the cubemap texture from the coloured image
ByteBuffer sourceData = image.getData(0);
ArrayList<ByteBuffer> data = new ArrayList<ByteBuffer>(6);
for (int i = 0; i < 6; ++i) {
data.add(BufferUtils.clone(sourceData));
}
texture = new TextureCubeMap(new Image(image.getFormat(), image.getWidth(), image.getHeight(), 6, data, ColorSpace.Linear));
}
if (result == null) {
result = texture;
} else {
ImageUtils.mix(result.getImage(), texture.getImage());
}
}
return result;
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class GeneratedTexture method generateSkyTexture.
/**
* Creates a texture for the sky. The result texture has 6 layers.
* @param size
* the size of the texture (width and height are equal)
* @param horizontalColor
* the horizon color
* @param zenithColor
* the zenith color
* @param blenderContext
* the blender context
* @return the sky texture
*/
public TextureCubeMap generateSkyTexture(int size, ColorRGBA horizontalColor, ColorRGBA zenithColor, BlenderContext blenderContext) {
Image image = ImageUtils.createEmptyImage(Format.RGB8, size, size, 6);
PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel pixel = new TexturePixel();
float delta = 1 / (float) (size - 1);
float sideV, sideS = 1, forwardU = 1, forwardV, upS;
TempVars tempVars = TempVars.get();
CastFunction castFunction = CAST_FUNCTIONS[blenderContext.getBlenderKey().getSkyGeneratedTextureShape().ordinal()];
float castRadius = blenderContext.getBlenderKey().getSkyGeneratedTextureRadius();
for (int x = 0; x < size; ++x) {
sideV = 1;
forwardV = 1;
upS = 0;
for (int y = 0; y < size; ++y) {
castFunction.cast(tempVars.vect1.set(1, sideV, sideS), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// right
pixelIO.write(image, NEGATIVE_X, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
castFunction.cast(tempVars.vect1.set(0, sideV, 1 - sideS), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// left
pixelIO.write(image, POSITIVE_X, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
castFunction.cast(tempVars.vect1.set(forwardU, forwardV, 0), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// front
pixelIO.write(image, POSITIVE_Z, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
castFunction.cast(tempVars.vect1.set(1 - forwardU, forwardV, 1), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// back
pixelIO.write(image, NEGATIVE_Z, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
castFunction.cast(tempVars.vect1.set(forwardU, 0, upS), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// top
pixelIO.write(image, NEGATIVE_Y, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
castFunction.cast(tempVars.vect1.set(forwardU, 1, 1 - upS), castRadius);
textureGenerator.getPixel(pixel, tempVars.vect1.x, tempVars.vect1.y, tempVars.vect1.z);
// bottom
pixelIO.write(image, POSITIVE_Y, ImageUtils.color(pixel, horizontalColor, zenithColor), x, y);
sideV = FastMath.clamp(sideV - delta, 0, 1);
forwardV = FastMath.clamp(forwardV - delta, 0, 1);
upS = FastMath.clamp(upS + delta, 0, 1);
}
sideS = FastMath.clamp(sideS - delta, 0, 1);
forwardU = FastMath.clamp(forwardU - delta, 0, 1);
}
tempVars.release();
return new TextureCubeMap(image);
}
use of com.jme3.texture.TextureCubeMap in project jmonkeyengine by jMonkeyEngine.
the class LandscapeHelper method toSky.
/**
* Loads scene's sky. Sky can be plain or textured.
* If no sky type is selected in blender then no sky is loaded.
* @param worldStructure
* the world's structure
* @return the scene's sky
* @throws BlenderFileException
* blender exception is thrown when problems with blender file occur
*/
public Spatial toSky(Structure worldStructure) throws BlenderFileException {
int skytype = ((Number) worldStructure.getFieldValue("skytype")).intValue();
if (skytype == 0) {
return null;
}
LOGGER.fine("Loading sky.");
ColorRGBA horizontalColor = this.toBackgroundColor(worldStructure);
float zenr = ((Number) worldStructure.getFieldValue("zenr")).floatValue();
float zeng = ((Number) worldStructure.getFieldValue("zeng")).floatValue();
float zenb = ((Number) worldStructure.getFieldValue("zenb")).floatValue();
ColorRGBA zenithColor = new ColorRGBA(zenr, zeng, zenb, 1);
// jutr for this case load generated textures wheather user had set it or not because those might be needed to properly load the sky
boolean loadGeneratedTextures = blenderContext.getBlenderKey().isLoadGeneratedTextures();
blenderContext.getBlenderKey().setLoadGeneratedTextures(true);
TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
List<CombinedTexture> loadedTextures = null;
try {
loadedTextures = textureHelper.readTextureData(worldStructure, new float[] { horizontalColor.r, horizontalColor.g, horizontalColor.b, horizontalColor.a }, true);
} finally {
blenderContext.getBlenderKey().setLoadGeneratedTextures(loadGeneratedTextures);
}
TextureCubeMap texture = null;
if (loadedTextures != null && loadedTextures.size() > 0) {
if (loadedTextures.size() > 1) {
throw new IllegalStateException("There should be only one combined texture for sky!");
}
CombinedTexture combinedTexture = loadedTextures.get(0);
texture = combinedTexture.generateSkyTexture(horizontalColor, zenithColor, blenderContext);
} else {
LOGGER.fine("Preparing colors for colorband.");
int colorbandType = ColorBand.IPO_CARDINAL;
List<ColorRGBA> colorbandColors = new ArrayList<ColorRGBA>(3);
colorbandColors.add(horizontalColor);
if ((skytype & SKYTYPE_BLEND) != 0) {
if ((skytype & SKYTYPE_PAPER) != 0) {
colorbandType = ColorBand.IPO_LINEAR;
}
if ((skytype & SKYTYPE_REAL) != 0) {
colorbandColors.add(0, zenithColor);
}
colorbandColors.add(zenithColor);
}
int size = blenderContext.getBlenderKey().getSkyGeneratedTextureSize();
List<Integer> positions = new ArrayList<Integer>(colorbandColors.size());
positions.add(0);
if (colorbandColors.size() == 2) {
positions.add(size - 1);
} else if (colorbandColors.size() == 3) {
positions.add(size / 2);
positions.add(size - 1);
}
LOGGER.fine("Generating sky texture.");
float[][] values = new ColorBand(colorbandType, colorbandColors, positions, size).computeValues();
Image image = ImageUtils.createEmptyImage(Format.RGB8, size, size, 6);
PixelInputOutput pixelIO = PixelIOFactory.getPixelIO(image.getFormat());
TexturePixel pixel = new TexturePixel();
LOGGER.fine("Creating side textures.");
int[] sideImagesIndexes = new int[] { 0, 1, 4, 5 };
for (int i : sideImagesIndexes) {
for (int y = 0; y < size; ++y) {
pixel.red = values[y][0];
pixel.green = values[y][1];
pixel.blue = values[y][2];
for (int x = 0; x < size; ++x) {
pixelIO.write(image, i, pixel, x, y);
}
}
}
LOGGER.fine("Creating top texture.");
pixelIO.read(image, 0, pixel, 0, image.getHeight() - 1);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 3, pixel, x, y);
}
}
LOGGER.fine("Creating bottom texture.");
pixelIO.read(image, 0, pixel, 0, 0);
for (int y = 0; y < size; ++y) {
for (int x = 0; x < size; ++x) {
pixelIO.write(image, 2, pixel, x, y);
}
}
texture = new TextureCubeMap(image);
}
LOGGER.fine("Sky texture created. Creating sky.");
return SkyFactory.createSky(blenderContext.getAssetManager(), texture, SkyFactory.EnvMapType.CubeMap);
}
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