use of com.jme3.util.IntMap.Entry in project jmonkeyengine by jMonkeyEngine.
the class SubdivisionSurfaceModifier method computeFaceUVs.
/**
* The method computes the UV coordinates of the face middle point.
* @param face
* the face of the mesh
* @return a map whose key is the name of the UV set and value is the UV coordinate of the face's middle point
*/
private Map<String, Vector2f> computeFaceUVs(Face face) {
Map<String, Vector2f> result = null;
Map<String, List<Vector2f>> uvSets = face.getUvSets();
if (uvSets != null && uvSets.size() > 0) {
result = new HashMap<String, Vector2f>(uvSets.size());
for (Entry<String, List<Vector2f>> entry : uvSets.entrySet()) {
Vector2f faceUV = new Vector2f();
for (Vector2f uv : entry.getValue()) {
faceUV.addLocal(uv);
}
faceUV.divideLocal(entry.getValue().size());
result.put(entry.getKey(), faceUV);
}
}
return result;
}
use of com.jme3.util.IntMap.Entry in project jmonkeyengine by jMonkeyEngine.
the class EmitterMeshVertexShape method setMeshes.
/**
* This method sets the meshes that will form the emiter's shape.
* @param meshes
* a list of meshes that will form the emitter's shape
*/
public void setMeshes(List<Mesh> meshes) {
Map<Vector3f, Vector3f> vertToNormalMap = new HashMap<Vector3f, Vector3f>();
this.vertices = new ArrayList<List<Vector3f>>(meshes.size());
this.normals = new ArrayList<List<Vector3f>>(meshes.size());
for (Mesh mesh : meshes) {
// fetching the data
float[] vertexTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Position));
float[] normalTable = BufferUtils.getFloatArray(mesh.getFloatBuffer(Type.Normal));
// unifying normals
for (int i = 0; i < vertexTable.length; i += 3) {
// the tables should have the same size and be dividable by 3
Vector3f vert = new Vector3f(vertexTable[i], vertexTable[i + 1], vertexTable[i + 2]);
Vector3f norm = vertToNormalMap.get(vert);
if (norm == null) {
norm = new Vector3f(normalTable[i], normalTable[i + 1], normalTable[i + 2]);
vertToNormalMap.put(vert, norm);
} else {
norm.addLocal(normalTable[i], normalTable[i + 1], normalTable[i + 2]);
}
}
// adding data to vertices and normals
List<Vector3f> vertices = new ArrayList<Vector3f>(vertToNormalMap.size());
List<Vector3f> normals = new ArrayList<Vector3f>(vertToNormalMap.size());
for (Entry<Vector3f, Vector3f> entry : vertToNormalMap.entrySet()) {
vertices.add(entry.getKey());
normals.add(entry.getValue().normalizeLocal());
}
this.vertices.add(vertices);
this.normals.add(normals);
}
}
use of com.jme3.util.IntMap.Entry in project jmonkeyengine by jMonkeyEngine.
the class TGALoader method load.
/**
* <code>loadImage</code> is a manual image loader which is entirely
* independent of AWT. OUT: RGB888 or RGBA8888 Image object
*
*
* @param in
* InputStream of an uncompressed 24b RGB or 32b RGBA TGA
* @param flip
* Flip the image vertically
* @return <code>Image</code> object that contains the
* image, either as a RGB888 or RGBA8888
* @throws java.io.IOException
*/
public static Image load(InputStream in, boolean flip) throws IOException {
boolean flipH = false;
// open a stream to the file
DataInputStream dis = new DataInputStream(new BufferedInputStream(in));
// ---------- Start Reading the TGA header ---------- //
// length of the image id (1 byte)
int idLength = dis.readUnsignedByte();
// Type of color map (if any) included with the image
// 0 - no color map data is included
// 1 - a color map is included
int colorMapType = dis.readUnsignedByte();
// Type of image being read:
int imageType = dis.readUnsignedByte();
// Read Color Map Specification (5 bytes)
// Index of first color map entry (if we want to use it, uncomment and remove extra read.)
// short cMapStart = flipEndian(dis.readShort());
dis.readShort();
// number of entries in the color map
short cMapLength = flipEndian(dis.readShort());
// number of bits per color map entry
int cMapDepth = dis.readUnsignedByte();
// Read Image Specification (10 bytes)
// horizontal coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
// int xOffset = flipEndian(dis.readShort());
dis.readShort();
// vertical coordinate of lower left corner of image. (if we want to use it, uncomment and remove extra read.)
// int yOffset = flipEndian(dis.readShort());
dis.readShort();
// width of image - in pixels
int width = flipEndian(dis.readShort());
// height of image - in pixels
int height = flipEndian(dis.readShort());
// bits per pixel in image.
int pixelDepth = dis.readUnsignedByte();
int imageDescriptor = dis.readUnsignedByte();
if (// bit 5 : if 1, flip top/bottom ordering
(imageDescriptor & 32) != 0) {
flip = !flip;
}
if (// bit 4 : if 1, flip left/right ordering
(imageDescriptor & 16) != 0) {
flipH = !flipH;
}
// Skip image ID
if (idLength > 0) {
dis.skip(idLength);
}
ColorMapEntry[] cMapEntries = null;
if (colorMapType != 0) {
// read the color map.
int bytesInColorMap = (cMapDepth * cMapLength) >> 3;
int bitsPerColor = Math.min(cMapDepth / 3, 8);
byte[] cMapData = new byte[bytesInColorMap];
dis.read(cMapData);
// table if this is declared a color mapped image.
if (imageType == TYPE_COLORMAPPED || imageType == TYPE_COLORMAPPED_RLE) {
cMapEntries = new ColorMapEntry[cMapLength];
int alphaSize = cMapDepth - (3 * bitsPerColor);
float scalar = 255f / (FastMath.pow(2, bitsPerColor) - 1);
float alphaScalar = 255f / (FastMath.pow(2, alphaSize) - 1);
for (int i = 0; i < cMapLength; i++) {
ColorMapEntry entry = new ColorMapEntry();
int offset = cMapDepth * i;
entry.red = (byte) (int) (getBitsAsByte(cMapData, offset, bitsPerColor) * scalar);
entry.green = (byte) (int) (getBitsAsByte(cMapData, offset + bitsPerColor, bitsPerColor) * scalar);
entry.blue = (byte) (int) (getBitsAsByte(cMapData, offset + (2 * bitsPerColor), bitsPerColor) * scalar);
if (alphaSize <= 0) {
entry.alpha = (byte) 255;
} else {
entry.alpha = (byte) (int) (getBitsAsByte(cMapData, offset + (3 * bitsPerColor), alphaSize) * alphaScalar);
}
cMapEntries[i] = entry;
}
}
}
// Allocate image data array
Format format;
byte[] rawData = null;
int dl;
if (pixelDepth == 32) {
rawData = new byte[width * height * 4];
dl = 4;
} else {
rawData = new byte[width * height * 3];
dl = 3;
}
int rawDataIndex = 0;
if (imageType == TYPE_TRUECOLOR) {
byte red = 0;
byte green = 0;
byte blue = 0;
byte alpha = 0;
// just make a seperate loop for each.
if (pixelDepth == 16) {
byte[] data = new byte[2];
float scalar = 255f / 31f;
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; j++) {
data[1] = dis.readByte();
data[0] = dis.readByte();
rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
rawData[rawDataIndex++] = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
if (dl == 4) {
// create an alpha channel
alpha = getBitsAsByte(data, 0, 1);
if (alpha == 1) {
alpha = (byte) 255;
}
rawData[rawDataIndex++] = alpha;
}
}
}
format = dl == 4 ? Format.RGBA8 : Format.RGB8;
} else if (pixelDepth == 24) {
for (int y = 0; y < height; y++) {
if (!flip) {
rawDataIndex = (height - 1 - y) * width * dl;
} else {
rawDataIndex = y * width * dl;
}
dis.readFully(rawData, rawDataIndex, width * dl);
// for (int x = 0; x < width; x++) {
//read scanline
// blue = dis.readByte();
// green = dis.readByte();
// red = dis.readByte();
// rawData[rawDataIndex++] = red;
// rawData[rawDataIndex++] = green;
// rawData[rawDataIndex++] = blue;
// }
}
format = Format.BGR8;
} else if (pixelDepth == 32) {
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; j++) {
blue = dis.readByte();
green = dis.readByte();
red = dis.readByte();
alpha = dis.readByte();
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
rawData[rawDataIndex++] = alpha;
}
}
format = Format.RGBA8;
} else {
throw new IOException("Unsupported TGA true color depth: " + pixelDepth);
}
} else if (imageType == TYPE_TRUECOLOR_RLE) {
byte red = 0;
byte green = 0;
byte blue = 0;
byte alpha = 0;
// just make a seperate loop for each.
if (pixelDepth == 32) {
for (int i = 0; i <= (height - 1); ++i) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; ++j) {
// Get the number of pixels the next chunk covers (either packed or unpacked)
int count = dis.readByte();
if ((count & 0x80) != 0) {
// Its an RLE packed block - use the following 1 pixel for the next <count> pixels
count &= 0x07f;
j += count;
blue = dis.readByte();
green = dis.readByte();
red = dis.readByte();
alpha = dis.readByte();
while (count-- >= 0) {
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
rawData[rawDataIndex++] = alpha;
}
} else {
// Its not RLE packed, but the next <count> pixels are raw.
j += count;
while (count-- >= 0) {
blue = dis.readByte();
green = dis.readByte();
red = dis.readByte();
alpha = dis.readByte();
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
rawData[rawDataIndex++] = alpha;
}
}
}
}
format = Format.RGBA8;
} else if (pixelDepth == 24) {
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; ++j) {
// Get the number of pixels the next chunk covers (either packed or unpacked)
int count = dis.readByte();
if ((count & 0x80) != 0) {
// Its an RLE packed block - use the following 1 pixel for the next <count> pixels
count &= 0x07f;
j += count;
blue = dis.readByte();
green = dis.readByte();
red = dis.readByte();
while (count-- >= 0) {
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
}
} else {
// Its not RLE packed, but the next <count> pixels are raw.
j += count;
while (count-- >= 0) {
blue = dis.readByte();
green = dis.readByte();
red = dis.readByte();
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
}
}
}
}
format = Format.RGB8;
} else if (pixelDepth == 16) {
byte[] data = new byte[2];
float scalar = 255f / 31f;
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; j++) {
// Get the number of pixels the next chunk covers (either packed or unpacked)
int count = dis.readByte();
if ((count & 0x80) != 0) {
// Its an RLE packed block - use the following 1 pixel for the next <count> pixels
count &= 0x07f;
j += count;
data[1] = dis.readByte();
data[0] = dis.readByte();
blue = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
green = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
red = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
while (count-- >= 0) {
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
}
} else {
// Its not RLE packed, but the next <count> pixels are raw.
j += count;
while (count-- >= 0) {
data[1] = dis.readByte();
data[0] = dis.readByte();
blue = (byte) (int) (getBitsAsByte(data, 1, 5) * scalar);
green = (byte) (int) (getBitsAsByte(data, 6, 5) * scalar);
red = (byte) (int) (getBitsAsByte(data, 11, 5) * scalar);
rawData[rawDataIndex++] = red;
rawData[rawDataIndex++] = green;
rawData[rawDataIndex++] = blue;
}
}
}
}
format = Format.RGB8;
} else {
throw new IOException("Unsupported TGA true color depth: " + pixelDepth);
}
} else if (imageType == TYPE_COLORMAPPED) {
int bytesPerIndex = pixelDepth / 8;
if (bytesPerIndex == 1) {
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; j++) {
int index = dis.readUnsignedByte();
if (index >= cMapEntries.length || index < 0) {
throw new IOException("TGA: Invalid color map entry referenced: " + index);
}
ColorMapEntry entry = cMapEntries[index];
rawData[rawDataIndex++] = entry.blue;
rawData[rawDataIndex++] = entry.green;
rawData[rawDataIndex++] = entry.red;
if (dl == 4) {
rawData[rawDataIndex++] = entry.alpha;
}
}
}
} else if (bytesPerIndex == 2) {
for (int i = 0; i <= (height - 1); i++) {
if (!flip) {
rawDataIndex = (height - 1 - i) * width * dl;
}
for (int j = 0; j < width; j++) {
int index = flipEndian(dis.readShort());
if (index >= cMapEntries.length || index < 0) {
throw new IOException("TGA: Invalid color map entry referenced: " + index);
}
ColorMapEntry entry = cMapEntries[index];
rawData[rawDataIndex++] = entry.blue;
rawData[rawDataIndex++] = entry.green;
rawData[rawDataIndex++] = entry.red;
if (dl == 4) {
rawData[rawDataIndex++] = entry.alpha;
}
}
}
} else {
throw new IOException("TGA: unknown colormap indexing size used: " + bytesPerIndex);
}
format = dl == 4 ? Format.RGBA8 : Format.RGB8;
} else {
throw new IOException("Monochrome and RLE colormapped images are not supported");
}
in.close();
// Get a pointer to the image memory
ByteBuffer scratch = BufferUtils.createByteBuffer(rawData.length);
scratch.clear();
scratch.put(rawData);
scratch.rewind();
// Create the Image object
Image textureImage = new Image();
textureImage.setFormat(format);
textureImage.setWidth(width);
textureImage.setHeight(height);
textureImage.setData(scratch);
return textureImage;
}
use of com.jme3.util.IntMap.Entry in project jmonkeyengine by jMonkeyEngine.
the class GeometryBatchFactory method makeBatches.
/**
* Batches a collection of Geometries so that all with the same material get combined.
* @param geometries The Geometries to combine
* @return A List of newly created Geometries, each with a distinct material
*/
public static List<Geometry> makeBatches(Collection<Geometry> geometries, boolean useLods) {
ArrayList<Geometry> retVal = new ArrayList<Geometry>();
HashMap<Material, List<Geometry>> matToGeom = new HashMap<Material, List<Geometry>>();
for (Geometry geom : geometries) {
List<Geometry> outList = matToGeom.get(geom.getMaterial());
if (outList == null) {
//trying to compare materials with the contentEquals method
for (Material mat : matToGeom.keySet()) {
if (geom.getMaterial().contentEquals(mat)) {
outList = matToGeom.get(mat);
}
}
}
if (outList == null) {
outList = new ArrayList<Geometry>();
matToGeom.put(geom.getMaterial(), outList);
}
outList.add(geom);
}
int batchNum = 0;
for (Map.Entry<Material, List<Geometry>> entry : matToGeom.entrySet()) {
Material mat = entry.getKey();
List<Geometry> geomsForMat = entry.getValue();
Mesh mesh = new Mesh();
mergeGeometries(geomsForMat, mesh);
// lods
if (useLods) {
makeLods(geomsForMat, mesh);
}
mesh.updateCounts();
Geometry out = new Geometry("batch[" + (batchNum++) + "]", mesh);
out.setMaterial(mat);
out.updateModelBound();
retVal.add(out);
}
return retVal;
}
use of com.jme3.util.IntMap.Entry in project jmonkeyengine by jMonkeyEngine.
the class TestAndroidSensors method onAction.
public void onAction(String string, boolean pressed, float tpf) {
if (string.equalsIgnoreCase("MouseClick") && pressed) {
// is a sensor joystick axis
for (IntMap.Entry<Joystick> entry : joystickMap) {
for (JoystickAxis axis : entry.getValue().getAxes()) {
if (axis instanceof SensorJoystickAxis) {
logger.log(Level.INFO, "Calibrating Axis: {0}", axis.toString());
((SensorJoystickAxis) axis).calibrateCenter();
}
}
}
if (enableRumble) {
// manipulate joystick rumble
for (IntMap.Entry<Joystick> entry : joystickMap) {
rumbleAmount += 0.1f;
if (rumbleAmount > 1f + FastMath.ZERO_TOLERANCE) {
rumbleAmount = 0f;
}
logger.log(Level.INFO, "rumbling with amount: {0}", rumbleAmount);
entry.getValue().rumble(rumbleAmount);
}
}
}
}
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