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Example 96 with TempVars

use of com.jme3.util.TempVars in project jmonkeyengine by jMonkeyEngine.

the class DebugShapeFactory method getDebugShape.

/** The maximum corner for the aabb used for triangles to include in ConcaveShape processing.*/
//    private static final Vector3f aabbMax = new Vector3f(1e30f, 1e30f, 1e30f);
/** The minimum corner for the aabb used for triangles to include in ConcaveShape processing.*/
//    private static final Vector3f aabbMin = new Vector3f(-1e30f, -1e30f, -1e30f);
/**
     * Creates a debug shape from the given collision shape. This is mostly used internally.<br>
     * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it.
     * @param collisionShape
     * @return
     */
public static Spatial getDebugShape(CollisionShape collisionShape) {
    if (collisionShape == null) {
        return null;
    }
    Spatial debugShape;
    if (collisionShape instanceof CompoundCollisionShape) {
        CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape;
        List<ChildCollisionShape> children = shape.getChildren();
        Node node = new Node("DebugShapeNode");
        for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext(); ) {
            ChildCollisionShape childCollisionShape = it.next();
            CollisionShape ccollisionShape = childCollisionShape.shape;
            Geometry geometry = createDebugShape(ccollisionShape);
            // apply translation
            geometry.setLocalTranslation(childCollisionShape.location);
            // apply rotation
            TempVars vars = TempVars.get();
            Matrix3f tempRot = vars.tempMat3;
            tempRot.set(geometry.getLocalRotation());
            childCollisionShape.rotation.mult(tempRot, tempRot);
            geometry.setLocalRotation(tempRot);
            vars.release();
            node.attachChild(geometry);
        }
        debugShape = node;
    } else {
        debugShape = createDebugShape(collisionShape);
    }
    if (debugShape == null) {
        return null;
    }
    debugShape.updateGeometricState();
    return debugShape;
}
Also used : Geometry(com.jme3.scene.Geometry) CompoundCollisionShape(com.jme3.bullet.collision.shapes.CompoundCollisionShape) ChildCollisionShape(com.jme3.bullet.collision.shapes.infos.ChildCollisionShape) CollisionShape(com.jme3.bullet.collision.shapes.CollisionShape) CompoundCollisionShape(com.jme3.bullet.collision.shapes.CompoundCollisionShape) Spatial(com.jme3.scene.Spatial) Matrix3f(com.jme3.math.Matrix3f) Node(com.jme3.scene.Node) ChildCollisionShape(com.jme3.bullet.collision.shapes.infos.ChildCollisionShape) TempVars(com.jme3.util.TempVars)

Example 97 with TempVars

use of com.jme3.util.TempVars in project jmonkeyengine by jMonkeyEngine.

the class BoundingBox method containAABB.

/**
     * <code>containAABB</code> creates a minimum-volume axis-aligned bounding
     * box of the points, then selects the smallest enclosing sphere of the box
     * with the sphere centered at the boxes center.
     * 
     * @param points
     *            the list of points.
     */
public void containAABB(FloatBuffer points) {
    if (points == null) {
        return;
    }
    points.rewind();
    if (// we need at least a 3 float vector
    points.remaining() <= 2) {
        return;
    }
    TempVars vars = TempVars.get();
    float[] tmpArray = vars.skinPositions;
    float minX = Float.POSITIVE_INFINITY, minY = Float.POSITIVE_INFINITY, minZ = Float.POSITIVE_INFINITY;
    float maxX = Float.NEGATIVE_INFINITY, maxY = Float.NEGATIVE_INFINITY, maxZ = Float.NEGATIVE_INFINITY;
    int iterations = (int) FastMath.ceil(points.limit() / ((float) tmpArray.length));
    for (int i = iterations - 1; i >= 0; i--) {
        int bufLength = Math.min(tmpArray.length, points.remaining());
        points.get(tmpArray, 0, bufLength);
        for (int j = 0; j < bufLength; j += 3) {
            vars.vect1.x = tmpArray[j];
            vars.vect1.y = tmpArray[j + 1];
            vars.vect1.z = tmpArray[j + 2];
            if (vars.vect1.x < minX) {
                minX = vars.vect1.x;
            }
            if (vars.vect1.x > maxX) {
                maxX = vars.vect1.x;
            }
            if (vars.vect1.y < minY) {
                minY = vars.vect1.y;
            }
            if (vars.vect1.y > maxY) {
                maxY = vars.vect1.y;
            }
            if (vars.vect1.z < minZ) {
                minZ = vars.vect1.z;
            }
            if (vars.vect1.z > maxZ) {
                maxZ = vars.vect1.z;
            }
        }
    }
    vars.release();
    center.set(minX + maxX, minY + maxY, minZ + maxZ);
    center.multLocal(0.5f);
    xExtent = maxX - center.x;
    yExtent = maxY - center.y;
    zExtent = maxZ - center.z;
}
Also used : TempVars(com.jme3.util.TempVars)

Example 98 with TempVars

use of com.jme3.util.TempVars in project jmonkeyengine by jMonkeyEngine.

the class BoundingSphere method merge.

//    /**
//     * Merges this sphere with the given OBB.
//     *
//     * @param volume
//     *            The OBB to merge.
//     * @return This sphere, after merging.
//     */
//    private BoundingSphere mergeOBB(OrientedBoundingBox volume) {
//        // compute edge points from the obb
//        if (!volume.correctCorners)
//            volume.computeCorners();
//        _mergeBuf.rewind();
//        for (int i = 0; i < 8; i++) {
//            _mergeBuf.put(volume.vectorStore[i].x);
//            _mergeBuf.put(volume.vectorStore[i].y);
//            _mergeBuf.put(volume.vectorStore[i].z);
//        }
//
//        // remember old radius and center
//        float oldRadius = radius;
//        Vector3f oldCenter = _compVect2.set( center );
//
//        // compute new radius and center from obb points
//        computeFromPoints(_mergeBuf);
//        Vector3f newCenter = _compVect3.set( center );
//        float newRadius = radius;
//
//        // restore old center and radius
//        center.set( oldCenter );
//        radius = oldRadius;
//
//        //merge obb points result
//        merge( newRadius, newCenter, this );
//
//        return this;
//    }
private BoundingVolume merge(float temp_radius, Vector3f temp_center, BoundingSphere rVal) {
    TempVars vars = TempVars.get();
    Vector3f diff = temp_center.subtract(center, vars.vect1);
    float lengthSquared = diff.lengthSquared();
    float radiusDiff = temp_radius - radius;
    float fRDiffSqr = radiusDiff * radiusDiff;
    if (fRDiffSqr >= lengthSquared) {
        if (radiusDiff <= 0.0f) {
            vars.release();
            return this;
        }
        Vector3f rCenter = rVal.center;
        if (rCenter == null) {
            rVal.setCenter(rCenter = new Vector3f());
        }
        rCenter.set(temp_center);
        rVal.setRadius(temp_radius);
        vars.release();
        return rVal;
    }
    float length = (float) Math.sqrt(lengthSquared);
    Vector3f rCenter = rVal.center;
    if (rCenter == null) {
        rVal.setCenter(rCenter = new Vector3f());
    }
    if (length > RADIUS_EPSILON) {
        float coeff = (length + radiusDiff) / (2.0f * length);
        rCenter.set(center.addLocal(diff.multLocal(coeff)));
    } else {
        rCenter.set(center);
    }
    rVal.setRadius(0.5f * (length + radius + temp_radius));
    vars.release();
    return rVal;
}
Also used : TempVars(com.jme3.util.TempVars)

Example 99 with TempVars

use of com.jme3.util.TempVars in project jmonkeyengine by jMonkeyEngine.

the class BoundingSphere method intersects.

/*
     * (non-Javadoc)
     *
     * @see com.jme.bounding.BoundingVolume#intersectsOrientedBoundingBox(com.jme.bounding.OrientedBoundingBox)
     */
//    public boolean intersectsOrientedBoundingBox(OrientedBoundingBox obb) {
//        return obb.intersectsSphere(this);
//    }
/*
     * (non-Javadoc)
     *
     * @see com.jme.bounding.BoundingVolume#intersects(com.jme.math.Ray)
     */
public boolean intersects(Ray ray) {
    assert Vector3f.isValidVector(center);
    TempVars vars = TempVars.get();
    Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
    float radiusSquared = getRadius() * getRadius();
    float a = diff.dot(diff) - radiusSquared;
    if (a <= 0.0) {
        vars.release();
        // in sphere
        return true;
    }
    // outside sphere
    float b = ray.getDirection().dot(diff);
    vars.release();
    if (b >= 0.0) {
        return false;
    }
    return b * b >= a;
}
Also used : TempVars(com.jme3.util.TempVars)

Example 100 with TempVars

use of com.jme3.util.TempVars in project jmonkeyengine by jMonkeyEngine.

the class Intersection method intersect.

public static boolean intersect(BoundingSphere sphere, Vector3f center, float radius) {
    assert Vector3f.isValidVector(center) && Vector3f.isValidVector(sphere.center);
    TempVars vars = TempVars.get();
    try {
        Vector3f diff = center.subtract(sphere.center, vars.vect1);
        float rsum = sphere.getRadius() + radius;
        return (diff.dot(diff) <= rsum * rsum);
    } finally {
        vars.release();
    }
}
Also used : Vector3f(com.jme3.math.Vector3f) TempVars(com.jme3.util.TempVars)

Aggregations

TempVars (com.jme3.util.TempVars)103 Vector3f (com.jme3.math.Vector3f)50 Quaternion (com.jme3.math.Quaternion)13 Matrix4f (com.jme3.math.Matrix4f)12 BoundingBox (com.jme3.bounding.BoundingBox)10 Bone (com.jme3.animation.Bone)8 Spatial (com.jme3.scene.Spatial)7 CollisionResult (com.jme3.collision.CollisionResult)6 Vector2f (com.jme3.math.Vector2f)6 FloatBuffer (java.nio.FloatBuffer)6 BoundingSphere (com.jme3.bounding.BoundingSphere)5 BoundingVolume (com.jme3.bounding.BoundingVolume)5 Transform (com.jme3.math.Transform)5 DirectionalLight (com.jme3.light.DirectionalLight)4 PointLight (com.jme3.light.PointLight)4 Geometry (com.jme3.scene.Geometry)4 SpotLight (com.jme3.light.SpotLight)3 ColorRGBA (com.jme3.math.ColorRGBA)3 Matrix3f (com.jme3.math.Matrix3f)3 Vector4f (com.jme3.math.Vector4f)3