Search in sources :

Example 1 with WindowAdapter

use of com.jogamp.newt.event.WindowAdapter in project jmonkeyengine by jMonkeyEngine.

the class JoglNewtDisplay method applySettings.

protected void applySettings(AppSettings settings) {
    active.set(true);
    canvas.addWindowListener(new WindowAdapter() {

        @Override
        public void windowDestroyNotify(WindowEvent e) {
            windowCloseRequest.set(true);
        }

        @Override
        public void windowGainedFocus(WindowEvent e) {
            active.set(true);
        }

        @Override
        public void windowLostFocus(WindowEvent e) {
            active.set(false);
        }
    });
    canvas.setSize(settings.getWidth(), settings.getHeight());
    canvas.setUndecorated(settings.isFullscreen());
    canvas.setFullscreen(settings.isFullscreen());
    /**
         * uses the filtering relying on resolution with the size to fetch only
         * the screen mode matching with the current resolution
         */
    Screen screen = canvas.getScreen();
    /**
         * The creation of native resources is lazy in JogAmp, i.e they are 
         * created only when they are used for the first time. When the GLWindow
         * is not yet visible, its screen might have been unused for now and 
         * then its native counterpart has not yet been created. That's why 
         * forcing the creation of this resource is necessary
         */
    screen.addReference();
    if (settings.isFullscreen()) {
        List<MonitorMode> screenModes = canvas.getMainMonitor().getSupportedModes();
        //the resolution is provided by the user
        Dimension dimension = new Dimension(settings.getWidth(), settings.getHeight());
        screenModes = MonitorModeUtil.filterByResolution(screenModes, dimension);
        screenModes = MonitorModeUtil.getHighestAvailableBpp(screenModes);
        if (settings.getFrequency() > 0) {
            screenModes = MonitorModeUtil.filterByRate(screenModes, settings.getFrequency());
        } else {
            screenModes = MonitorModeUtil.getHighestAvailableRate(screenModes);
        }
        canvas.getMainMonitor().setCurrentMode(screenModes.get(0));
    }
    MonitorMode currentScreenMode = canvas.getMainMonitor().getCurrentMode();
    logger.log(Level.FINE, "Selected display mode: {0}x{1}x{2} @{3}", new Object[] { currentScreenMode.getRotatedWidth(), currentScreenMode.getRotatedHeight(), currentScreenMode.getSurfaceSize().getBitsPerPixel(), currentScreenMode.getRefreshRate() });
}
Also used : MonitorMode(com.jogamp.newt.MonitorMode) Screen(com.jogamp.newt.Screen) WindowEvent(com.jogamp.newt.event.WindowEvent) WindowAdapter(com.jogamp.newt.event.WindowAdapter) Dimension(com.jogamp.nativewindow.util.Dimension)

Example 2 with WindowAdapter

use of com.jogamp.newt.event.WindowAdapter in project narchy by automenta.

the class PreviewMain method main.

public static void main(String... argv) throws Exception {
    // Frame frame = new Frame("Vorschau der Szene");
    /*
        GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
        caps.setStencilBits(1);
        GLJPanel canvas = new GLJPanel(caps);
        */
    // http://jogamp.org/git/?p=jogl-demos.git;a=blob;f=src/demos/es2/RawGL2ES2demo.java;hb=HEAD
    GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());
    // We may at this point tweak the caps and request a translucent drawable
    caps.setBackgroundOpaque(false);
    caps.setStencilBits(1);
    caps.setHardwareAccelerated(true);
    GLWindow glWindow = GLWindow.create(caps);
    // Registieren des OpenGL-Objekts:
    glWindow.addGLEventListener(new OpenGLBox());
    // Animator erzeugen:
    final Animator animator = new Animator();
    animator.add(glWindow);
    glWindow.addWindowListener(new WindowAdapter() {

        @Override
        public void windowDestroyNotify(com.jogamp.newt.event.WindowEvent windowEvent) {
            animator.stop();
            System.exit(0);
        }

        @Override
        public void windowGainedFocus(com.jogamp.newt.event.WindowEvent windowEvent) {
            animator.start();
        }

        @Override
        public void windowLostFocus(com.jogamp.newt.event.WindowEvent windowEvent) {
            animator.stop();
        }
    });
    // Fenster anzeigen:
    Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
    glWindow.setSize(d.width, d.height);
    // glWindow.setExtendedState(Frame.MAXIMIZED_BOTH);
    glWindow.setVisible(true);
}
Also used : Animator(com.jogamp.opengl.util.Animator) GLWindow(com.jogamp.newt.opengl.GLWindow) WindowAdapter(com.jogamp.newt.event.WindowAdapter)

Example 3 with WindowAdapter

use of com.jogamp.newt.event.WindowAdapter in project narchy by automenta.

the class NEWTWin method setMode.

/**
 * @param dim
 * @param mode
 * @param fullscreen
 * @param driverName
 * @return enum Base.rserr_t
 */
public int setMode(GLProfile glp, Dimension dim, int mode, boolean fullscreen, String driverName) {
    final Dimension newDim = new Dimension();
    VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display for profile " + glp + '\n');
    if (null == screen) {
        screen = NewtFactory.createScreen(NewtFactory.createDisplay(null), 0);
        // trigger native creation
        screen.addReference();
    } else if (!screen.isNativeValid()) {
        // trigger native creation
        screen.addReference();
    }
    if (!VID.GetModeInfo(newDim, mode)) {
        VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
        return Base.rserr_invalid_mode;
    }
    VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ", " + newDim.getWidth() + " x " + newDim.getHeight() + ", fs " + fullscreen + ", driver " + driverName + '\n');
    // destroy the existing window, not screen
    shutdownImpl(false);
    if (null != window) {
        throw new InternalError("XXX");
    }
    final GLCapabilities caps = new GLCapabilities(glp);
    // default
    CapabilitiesChooser chooser = null;
    final cvar_t v = Cvar.Get("jogl_rgb565", "0", 0);
    if (v.value != 0f) {
        caps.setRedBits(5);
        caps.setGreenBits(6);
        caps.setBlueBits(5);
        // don't trust native GL-TK chooser
        chooser = new GenericGLCapabilitiesChooser();
    }
    window = GLWindow.create(screen, caps);
    window.setAutoSwapBufferMode(false);
    // we do handle QUIT on our own, no GLWindow.display() called.
    window.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DO_NOTHING_ON_CLOSE);
    window.setCapabilitiesChooser(chooser);
    window.addWindowListener(new WindowAdapter() {

        @Override
        public void windowDestroyNotify(WindowEvent e) {
            // not applet and not already in shutdown ?
            shouldQuit = null != window;
        }

        @Override
        public void windowResized(WindowEvent e) {
            propagateNewSize();
        }
    });
    window.setTitle("Jake2 (" + driverName + "-newt-" + glp.getName().toLowerCase() + ')');
    animCtrl = new GameAnimatorControl();
    window.setAnimator(animCtrl);
    final MonitorDevice mainMonitor = window.getMainMonitor();
    if (oldDisplayMode == null) {
        oldDisplayMode = mainMonitor.getCurrentMode();
    }
    // We need to feed the NEWT Window to the NEWTKBD
    NEWTKBD.Init(window);
    window.addWindowListener(NEWTKBD.listener);
    window.addKeyListener(NEWTKBD.listener);
    window.addMouseListener(NEWTKBD.listener);
    window.setSize(newDim.getWidth(), newDim.getHeight());
    // no display() invocation on other thread!
    isAnimating = true;
    // if( !fullscreen && Globals.appletMode ) {
    // forceReleaseCtx = FORCE_RELEASE_CTX_VAL;
    // 
    // // Notify the size listener about the change
    // final SizeChangeListener listener = Globals.sizeChangeListener;
    // if (listener != null) {
    // listener.sizeChanged(newDim.getWidth(), newDim.getHeight());
    // }
    // window.addKeyListener( new ReparentKeyListener() );
    // 
    // final NativeSurface NativeSurface = NewtFactory.createWindow(window);
    // final java.applet.Applet applet = (java.applet.Applet) Globals.applet;
    // final Runnable appletAddAction = () -> {
    // applet.add(NativeSurface, java.awt.BorderLayout.CENTER);
    // applet.validate();
    // NativeSurface.setFocusable(true);
    // NativeSurface.requestFocus();
    // if( Platform.OSType.MACOS == Platform.getOSType() && NativeSurface.isOffscreenLayerSurfaceEnabled() ) {
    // System.err.println("XXX Relayout");
    // // force relayout
    // final int cW = NativeSurface.getWidth();
    // final int cH = NativeSurface.getHeight();
    // NativeSurface.setSize(cW+1, cH+1);
    // NativeSurface.setSize(cW, cH);
    // }
    // };
    // if( java.awt.EventQueue.isDispatchThread() ) {
    // System.err.println("XXX Adding on AWT EDT - same thread");
    // appletAddAction.run();
    // } else {
    // System.err.println("XXX Adding on AWT EDT - off thread");
    // try {
    // java.awt.EventQueue.invokeAndWait(appletAddAction);
    // } catch (Exception e) {
    // throw new RuntimeException("NEWT Exception during NativeSurface on AWT-EDT", e);
    // }
    // }
    // canvasObj = NativeSurface;
    // int w=0;
    // while ( w<10 && !window.isNativeValid()|| !window.isRealized() ) {
    // w++;
    // try {
    // Thread.sleep(100);
    // } catch (InterruptedException e) {}
    // }
    // System.err.println("XXX waited = "+w+" * 100 ms");
    // } else {
    forceReleaseCtx = false;
    canvasObj = null;
    if (fullscreen) {
        MonitorMode mm = findDisplayMode(newDim);
        final DimensionImmutable smDim = mm.getSurfaceSize().getResolution();
        newDim.setWidth(smDim.getWidth());
        newDim.setHeight(smDim.getHeight());
        mainMonitor.setCurrentMode(mm);
        VID.Printf(Defines.PRINT_ALL, "...MonitorMode " + mm + '\n');
        window.setFullscreen(true);
    }
    window.setVisible(true);
    window.requestFocus();
    if (!window.isNativeValid() || !window.isRealized()) {
        throw new RuntimeException("NEWT window didn't not realize: " + window);
    }
    // force GL creation
    window.display();
    final GLContext ctx = window.getContext();
    if (!ctx.isCreated()) {
        System.err.println("Warning: GL context not created: " + ctx);
    }
    if (ctx.isCurrent()) {
        throw new RuntimeException("NEWT GL context still current: " + ctx);
    }
    VID.Printf(Defines.PRINT_ALL, "...reques GLCaps " + window.getRequestedCapabilities() + '\n');
    VID.Printf(Defines.PRINT_ALL, "...chosen GLCaps " + window.getChosenGLCapabilities() + '\n');
    VID.Printf(Defines.PRINT_ALL, "...size " + window.getWidth() + " x " + window.getHeight() + '\n');
    // propagateNewSize("init");
    activateGLContext(true);
    return Base.rserr_ok;
}
Also used : DimensionImmutable(com.jogamp.nativewindow.util.DimensionImmutable) jake2.game.cvar_t(jake2.game.cvar_t) WindowAdapter(com.jogamp.newt.event.WindowAdapter) Dimension(com.jogamp.nativewindow.util.Dimension) MonitorMode(com.jogamp.newt.MonitorMode) WindowEvent(com.jogamp.newt.event.WindowEvent) CapabilitiesChooser(com.jogamp.nativewindow.CapabilitiesChooser) MonitorDevice(com.jogamp.newt.MonitorDevice)

Example 4 with WindowAdapter

use of com.jogamp.newt.event.WindowAdapter in project jmonkeyengine by jMonkeyEngine.

the class NewtMouseInput method setInputSource.

public void setInputSource(GLWindow comp) {
    if (component != null) {
        component.removeMouseListener(this);
        eventQueue.clear();
        wheelPos = 0;
        isRecentering = false;
        eventsSinceRecenter = 0;
        lastEventX = 0;
        lastEventY = 0;
        lastEventWheel = 0;
        location = new Point();
        centerLocation = new Point();
        lastKnownLocation = new Point();
        lockPosition = new Point();
    }
    component = comp;
    component.addMouseListener(this);
    component.addWindowListener(new WindowAdapter() {

        @Override
        public void windowGainedFocus(WindowEvent e) {
            setCursorVisible(visible);
        }

        @Override
        public void windowLostFocus(WindowEvent e) {
            //without those lines,
            //on Linux (OpenBox) the mouse is not restored if invisible (eg via Alt-Tab)
            component.setPointerVisible(true);
            component.confinePointer(false);
        }
    });
}
Also used : WindowEvent(com.jogamp.newt.event.WindowEvent) WindowAdapter(com.jogamp.newt.event.WindowAdapter) Point(com.jogamp.nativewindow.util.Point)

Example 5 with WindowAdapter

use of com.jogamp.newt.event.WindowAdapter in project narchy by automenta.

the class OSMTest method main.

public static void main(String[] args) {
    // https://wiki.openstreetmap.org/wiki/API_v0.6
    // http://api.openstreetmap.org/api/0.6/changeset/#id/comment
    // /api/0.6/map?bbox=min_lon,min_lat,max_lon,max_lat (W,S,E,N)
    IRL i = new IRL(User.the());
    i.load(-80.65, 28.58, -80.60, 28.63);
    SpaceGraphPhys3D sg = new SpaceGraphPhys3D(new OsmSpace(i.osm));
    sg.show(800, 800);
    sg.addWindowListener(new WindowAdapter() {

        @Override
        public void windowDestroyed(WindowEvent e) {
            super.windowDestroyed(e);
            System.exit(0);
        }
    });
    sg.add(new SubOrtho(WidgetTest.widgetDemo()).posWindow(0, 0, 0.3f, 1f));
}
Also used : IRL(spacegraph.util.geo.IRL) OsmSpace(spacegraph.space3d.widget.OsmSpace) WindowEvent(com.jogamp.newt.event.WindowEvent) WindowAdapter(com.jogamp.newt.event.WindowAdapter) SubOrtho(spacegraph.space2d.hud.SubOrtho) SpaceGraphPhys3D(spacegraph.space3d.SpaceGraphPhys3D)

Aggregations

WindowAdapter (com.jogamp.newt.event.WindowAdapter)5 WindowEvent (com.jogamp.newt.event.WindowEvent)4 Dimension (com.jogamp.nativewindow.util.Dimension)2 MonitorMode (com.jogamp.newt.MonitorMode)2 CapabilitiesChooser (com.jogamp.nativewindow.CapabilitiesChooser)1 DimensionImmutable (com.jogamp.nativewindow.util.DimensionImmutable)1 Point (com.jogamp.nativewindow.util.Point)1 MonitorDevice (com.jogamp.newt.MonitorDevice)1 Screen (com.jogamp.newt.Screen)1 GLWindow (com.jogamp.newt.opengl.GLWindow)1 Animator (com.jogamp.opengl.util.Animator)1 jake2.game.cvar_t (jake2.game.cvar_t)1 SubOrtho (spacegraph.space2d.hud.SubOrtho)1 SpaceGraphPhys3D (spacegraph.space3d.SpaceGraphPhys3D)1 OsmSpace (spacegraph.space3d.widget.OsmSpace)1 IRL (spacegraph.util.geo.IRL)1