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Example 1 with jake2.game.cvar_t

use of jake2.game.cvar_t in project narchy by automenta.

the class NEWTWin method setMode.

/**
 * @param dim
 * @param mode
 * @param fullscreen
 * @param driverName
 * @return enum Base.rserr_t
 */
public int setMode(GLProfile glp, Dimension dim, int mode, boolean fullscreen, String driverName) {
    final Dimension newDim = new Dimension();
    VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display for profile " + glp + '\n');
    if (null == screen) {
        screen = NewtFactory.createScreen(NewtFactory.createDisplay(null), 0);
        // trigger native creation
        screen.addReference();
    } else if (!screen.isNativeValid()) {
        // trigger native creation
        screen.addReference();
    }
    if (!VID.GetModeInfo(newDim, mode)) {
        VID.Printf(Defines.PRINT_ALL, " invalid mode\n");
        return Base.rserr_invalid_mode;
    }
    VID.Printf(Defines.PRINT_ALL, "...setting mode " + mode + ", " + newDim.getWidth() + " x " + newDim.getHeight() + ", fs " + fullscreen + ", driver " + driverName + '\n');
    // destroy the existing window, not screen
    shutdownImpl(false);
    if (null != window) {
        throw new InternalError("XXX");
    }
    final GLCapabilities caps = new GLCapabilities(glp);
    // default
    CapabilitiesChooser chooser = null;
    final cvar_t v = Cvar.Get("jogl_rgb565", "0", 0);
    if (v.value != 0f) {
        caps.setRedBits(5);
        caps.setGreenBits(6);
        caps.setBlueBits(5);
        // don't trust native GL-TK chooser
        chooser = new GenericGLCapabilitiesChooser();
    }
    window = GLWindow.create(screen, caps);
    window.setAutoSwapBufferMode(false);
    // we do handle QUIT on our own, no GLWindow.display() called.
    window.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DO_NOTHING_ON_CLOSE);
    window.setCapabilitiesChooser(chooser);
    window.addWindowListener(new WindowAdapter() {

        @Override
        public void windowDestroyNotify(WindowEvent e) {
            // not applet and not already in shutdown ?
            shouldQuit = null != window;
        }

        @Override
        public void windowResized(WindowEvent e) {
            propagateNewSize();
        }
    });
    window.setTitle("Jake2 (" + driverName + "-newt-" + glp.getName().toLowerCase() + ')');
    animCtrl = new GameAnimatorControl();
    window.setAnimator(animCtrl);
    final MonitorDevice mainMonitor = window.getMainMonitor();
    if (oldDisplayMode == null) {
        oldDisplayMode = mainMonitor.getCurrentMode();
    }
    // We need to feed the NEWT Window to the NEWTKBD
    NEWTKBD.Init(window);
    window.addWindowListener(NEWTKBD.listener);
    window.addKeyListener(NEWTKBD.listener);
    window.addMouseListener(NEWTKBD.listener);
    window.setSize(newDim.getWidth(), newDim.getHeight());
    // no display() invocation on other thread!
    isAnimating = true;
    // if( !fullscreen && Globals.appletMode ) {
    // forceReleaseCtx = FORCE_RELEASE_CTX_VAL;
    // 
    // // Notify the size listener about the change
    // final SizeChangeListener listener = Globals.sizeChangeListener;
    // if (listener != null) {
    // listener.sizeChanged(newDim.getWidth(), newDim.getHeight());
    // }
    // window.addKeyListener( new ReparentKeyListener() );
    // 
    // final NativeSurface NativeSurface = NewtFactory.createWindow(window);
    // final java.applet.Applet applet = (java.applet.Applet) Globals.applet;
    // final Runnable appletAddAction = () -> {
    // applet.add(NativeSurface, java.awt.BorderLayout.CENTER);
    // applet.validate();
    // NativeSurface.setFocusable(true);
    // NativeSurface.requestFocus();
    // if( Platform.OSType.MACOS == Platform.getOSType() && NativeSurface.isOffscreenLayerSurfaceEnabled() ) {
    // System.err.println("XXX Relayout");
    // // force relayout
    // final int cW = NativeSurface.getWidth();
    // final int cH = NativeSurface.getHeight();
    // NativeSurface.setSize(cW+1, cH+1);
    // NativeSurface.setSize(cW, cH);
    // }
    // };
    // if( java.awt.EventQueue.isDispatchThread() ) {
    // System.err.println("XXX Adding on AWT EDT - same thread");
    // appletAddAction.run();
    // } else {
    // System.err.println("XXX Adding on AWT EDT - off thread");
    // try {
    // java.awt.EventQueue.invokeAndWait(appletAddAction);
    // } catch (Exception e) {
    // throw new RuntimeException("NEWT Exception during NativeSurface on AWT-EDT", e);
    // }
    // }
    // canvasObj = NativeSurface;
    // int w=0;
    // while ( w<10 && !window.isNativeValid()|| !window.isRealized() ) {
    // w++;
    // try {
    // Thread.sleep(100);
    // } catch (InterruptedException e) {}
    // }
    // System.err.println("XXX waited = "+w+" * 100 ms");
    // } else {
    forceReleaseCtx = false;
    canvasObj = null;
    if (fullscreen) {
        MonitorMode mm = findDisplayMode(newDim);
        final DimensionImmutable smDim = mm.getSurfaceSize().getResolution();
        newDim.setWidth(smDim.getWidth());
        newDim.setHeight(smDim.getHeight());
        mainMonitor.setCurrentMode(mm);
        VID.Printf(Defines.PRINT_ALL, "...MonitorMode " + mm + '\n');
        window.setFullscreen(true);
    }
    window.setVisible(true);
    window.requestFocus();
    if (!window.isNativeValid() || !window.isRealized()) {
        throw new RuntimeException("NEWT window didn't not realize: " + window);
    }
    // force GL creation
    window.display();
    final GLContext ctx = window.getContext();
    if (!ctx.isCreated()) {
        System.err.println("Warning: GL context not created: " + ctx);
    }
    if (ctx.isCurrent()) {
        throw new RuntimeException("NEWT GL context still current: " + ctx);
    }
    VID.Printf(Defines.PRINT_ALL, "...reques GLCaps " + window.getRequestedCapabilities() + '\n');
    VID.Printf(Defines.PRINT_ALL, "...chosen GLCaps " + window.getChosenGLCapabilities() + '\n');
    VID.Printf(Defines.PRINT_ALL, "...size " + window.getWidth() + " x " + window.getHeight() + '\n');
    // propagateNewSize("init");
    activateGLContext(true);
    return Base.rserr_ok;
}
Also used : DimensionImmutable(com.jogamp.nativewindow.util.DimensionImmutable) jake2.game.cvar_t(jake2.game.cvar_t) WindowAdapter(com.jogamp.newt.event.WindowAdapter) Dimension(com.jogamp.nativewindow.util.Dimension) MonitorMode(com.jogamp.newt.MonitorMode) WindowEvent(com.jogamp.newt.event.WindowEvent) CapabilitiesChooser(com.jogamp.nativewindow.CapabilitiesChooser) MonitorDevice(com.jogamp.newt.MonitorDevice)

Example 2 with jake2.game.cvar_t

use of jake2.game.cvar_t in project narchy by automenta.

the class Qcommon method Init.

/**
 * This function initializes the different subsystems of
 * the game engine. The setjmp/longjmp mechanism of the original
 * was replaced with exceptions.
 * @param args the original unmodified command line arguments
 */
public static void Init(String[] args) {
    try {
        // prepare enough of the subsystems to handle
        // cvar and command buffer management
        Com.InitArgv(args);
        Cbuf.Init();
        Cmd.Init();
        Cvar.Init();
        Key.Init();
        // we need to add the early commands twice, because
        // a basedir or cddir needs to be set before execing
        // config files, but we want other parms to override
        // the settings of the config files
        Cbuf.AddEarlyCommands(false);
        Cbuf.Execute();
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.setStatus("initializing filesystem...");
        }
        FS.InitFilesystem();
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.setStatus("loading config...");
        }
        reconfigure(false);
        // use cddir from config.cfg
        FS.setCDDir();
        // mark the default search paths
        FS.markBaseSearchPaths();
        if (Globals.dedicated.value != 1.0f) {
            // test for valid baseq2
            Jake2.q2DataTool.testQ2Data();
        }
        // reload default.cfg and config.cfg
        reconfigure(true);
        // 
        // init commands and vars
        // 
        Cmd.AddCommand("error", Com.Error_f);
        Globals.host_speeds = Cvar.Get("host_speeds", "0", 0);
        Globals.log_stats = Cvar.Get("log_stats", "0", 0);
        Globals.developer = Cvar.Get("developer", "0", CVAR_ARCHIVE);
        Globals.timescale = Cvar.Get("timescale", "0", 0);
        Globals.fixedtime = Cvar.Get("fixedtime", "0", 0);
        Globals.logfile_active = Cvar.Get("logfile", "0", 0);
        Globals.showtrace = Cvar.Get("showtrace", "0", 0);
        Globals.dedicated = Cvar.Get("dedicated", "0", CVAR_NOSET);
        String s = Com.sprintf("%4.2f %s %s %s", new Vargs(4).add(Globals.VERSION).add(CPUSTRING).add(Globals.__DATE__).add(BUILDSTRING));
        Cvar.Get("version", s, CVAR_SERVERINFO | CVAR_NOSET);
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.setStatus("initializing network subsystem...");
        }
        // ok
        NET.Init();
        // ok
        Netchan.Netchan_Init();
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.setStatus("initializing server subsystem...");
        }
        // ok
        SV_MAIN.SV_Init();
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.setStatus("initializing client subsystem...");
        }
        CL.Init();
        // add + commands from command line
        if (!Cbuf.AddLateCommands()) {
            // if the user didn't give any commands, run default action
            if (Globals.dedicated.value == 0)
                Cbuf.AddText("d1\n");
            else
                Cbuf.AddText("dedicated_start\n");
            Cbuf.Execute();
        } else {
            // the user asked for something explicit
            // so drop the loading plaque
            SCR.EndLoadingPlaque();
        }
        Com.Printf("====== Quake2 Initialized ======\n\n");
        // save config when configuration is completed
        CL.WriteConfiguration();
        if (Globals.dedicated.value != 1.0f) {
            Jake2.q2DataTool.dispose();
        }
    } catch (longjmpException e) {
        Sys.Error("Error during initialization");
    }
}
Also used : Vargs(jake2.util.Vargs)

Example 3 with jake2.game.cvar_t

use of jake2.game.cvar_t in project narchy by automenta.

the class JOALSoundImpl method Init.

/* (non-Javadoc)
	 * @see jake2.sound.SoundImpl#Init()
	 */
@Override
public boolean Init() {
    try {
        alc = ALFactory.getALC();
        alcDevice = alc.alcOpenDevice(null);
        alcContext = alc.alcCreateContext(alcDevice, null);
        alc.alcMakeContextCurrent(alcContext);
        al = ALFactory.getAL();
        checkError();
        initOpenALExtensions();
    } catch (ALException e) {
        Com.Printf(e.getMessage() + '\n');
        return false;
    } catch (Throwable e) {
        Com.Printf(e.toString() + '\n');
        return false;
    }
    // set the master volume
    s_volume = Cvar.Get("s_volume", "0.7", Defines.CVAR_ARCHIVE);
    al.alGenBuffers(buffers.length, buffers, 0);
    int count = Channel.init(al, buffers);
    Com.Printf("... using " + count + " channels\n");
    al.alDistanceModel(AL.AL_INVERSE_DISTANCE_CLAMPED);
    Cmd.AddCommand("play", new xcommand_t() {

        @Override
        public void execute() {
            Play();
        }
    });
    Cmd.AddCommand("stopsound", new xcommand_t() {

        @Override
        public void execute() {
            StopAllSounds();
        }
    });
    Cmd.AddCommand("soundlist", new xcommand_t() {

        @Override
        public void execute() {
            SoundList();
        }
    });
    Cmd.AddCommand("soundinfo", new xcommand_t() {

        @Override
        public void execute() {
            SoundInfo_f();
        }
    });
    num_sfx = 0;
    Com.Println("sound sampling rate: 44100Hz");
    StopAllSounds();
    Com.Println("------------------------------------");
    return true;
}
Also used : jake2.qcommon.xcommand_t(jake2.qcommon.xcommand_t)

Aggregations

CapabilitiesChooser (com.jogamp.nativewindow.CapabilitiesChooser)1 Dimension (com.jogamp.nativewindow.util.Dimension)1 DimensionImmutable (com.jogamp.nativewindow.util.DimensionImmutable)1 MonitorDevice (com.jogamp.newt.MonitorDevice)1 MonitorMode (com.jogamp.newt.MonitorMode)1 WindowAdapter (com.jogamp.newt.event.WindowAdapter)1 WindowEvent (com.jogamp.newt.event.WindowEvent)1 jake2.game.cvar_t (jake2.game.cvar_t)1 jake2.qcommon.xcommand_t (jake2.qcommon.xcommand_t)1 Vargs (jake2.util.Vargs)1