use of com.jogamp.opengl.GL2ES2 in project selenium_java by sergueik.
the class CanvasEx method createContents.
private void createContents(Shell shell) {
shell.setLayout(new FillLayout());
animator = new FPSAnimator(60);
animator.setUpdateFPSFrames(60, System.err);
@SuppressWarnings("unused") Canvas canvas = new Canvas(shell, SWT.NONE);
final GLProfile pro = GLProfile.get(GLProfile.GL2GL3);
final GLCapabilities cap = new GLCapabilities(pro);
glCanvas = new GLCanvas(shell, 0, cap, (GLCapabilitiesChooser) null);
glCanvas.addGLEventListener(new GLEventListener() {
@Override
public void display(final GLAutoDrawable drawable) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
gl.glClearColor(1.0f, 0f, 1.0f, 1f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
}
@Override
public void dispose(final GLAutoDrawable drawable) {
System.err.println("dispose");
}
@Override
public void init(final GLAutoDrawable drawable) {
System.err.println("init");
}
@Override
public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int w, final int h) {
}
});
animator.add(glCanvas);
glCanvas.setVisible(true);
shell.addListener(SWT.Close, new Listener() {
public void handleEvent(Event event) {
animator.stop();
glCanvas.destroy();
// TODO: [ERROR] local variable shell is accessed from within inner
// class; needs to be declared final
// shell.setVisible(false);
}
});
animator.start();
}
use of com.jogamp.opengl.GL2ES2 in project constellation by constellation-app.
the class JoglVersionAction method actionPerformed.
@Override
public void actionPerformed(final ActionEvent e) {
final GLProfile glProfile = SharedDrawable.getGLProfile();
// Create GLContext and trigger GLContext object creation and native realization.
final GLAutoDrawable drawable = GLDrawableFactory.getFactory(glProfile).createDummyAutoDrawable(null, true, new GLCapabilities(glProfile), null);
drawable.display();
drawable.getContext().makeCurrent();
final GL gl = drawable.getGL().getGL3();
final StringBuilder sb = new StringBuilder();
sb.append(String.format("OpenGL version: %s\n", gl.glGetString(GL.GL_VERSION)));
sb.append(String.format("Vendor: %s\n", gl.glGetString(GL.GL_VENDOR)));
sb.append(String.format("Renderer: %s\n", gl.glGetString(GL.GL_RENDERER)));
if (gl instanceof GL2ES2) {
sb.append(String.format("Shading language version: %s\n", gl.glGetString(GL2ES2.GL_SHADING_LANGUAGE_VERSION)));
}
final JoglVersion jv = JoglVersion.getInstance();
final Set<?> names = jv.getAttributeNames();
final ArrayList<String> lines = new ArrayList<>();
for (final Object name : names) {
lines.add(String.format("%s: %s\n", name, jv.getAttribute((Attributes.Name) name)));
}
Collections.sort(lines);
sb.append("\nJOGL Attributes\n");
for (final String line : lines) {
sb.append(line);
}
sb.append("\nGL Strings\n");
JoglVersion.getGLStrings(gl, sb, true);
sb.append(SeparatorConstants.NEWLINE);
final InfoTextPanel itp = new InfoTextPanel(sb.toString());
final NotifyDescriptor.Message msg = new NotifyDescriptor.Message(itp);
msg.setTitle(Bundle.CTL_JoglVersionAction());
DialogDisplayer.getDefault().notify(msg);
}
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