use of com.ldtteam.structurize.placement.StructurePlacer in project minecolonies by ldtteam.
the class EntityAIQuarrier method structureStep.
@Override
protected IAIState structureStep() {
if (structurePlacer.getB().getStage() == null) {
return PICK_UP_RESIDUALS;
}
if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
return INVENTORY_FULL;
}
worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
checkForExtraBuildingActions();
// some things to do first! then we go to the actual phase!
// Fill workFrom with the position from where the builder should build.
// also ensure we are at that position.
final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
if (getProgressPos() != null) {
structurePlacer.getB().setStage(getProgressPos().getB());
}
if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
return getState();
}
limitReached = false;
final StructurePhasePlacementResult result;
final StructurePlacer placer = structurePlacer.getA();
switch(structurePlacer.getB().getStage()) {
case BUILD_SOLID:
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()) || pos.getY() < worldPos.getY())), false);
if (progress.getY() != -1 && result.getIteratorPos().getY() < progress.getY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(0, progress.getY() + 1, 0), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
case DECORATE:
if (progress.getY() >= structurePlacer.getB().getBluePrint().getSizeY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
return getState();
}
// not solid
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> (info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock())) || pos.getY() > worldPos.getY())), false);
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else if (progress.getY() != -1 && result.getIteratorPos().getY() > progress.getY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
case CLEAR:
default:
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
getOwnBuilding().nextStage();
getOwnBuilding().setProgressPos(null, null);
return COMPLETE_BUILD;
} else if (progress.getY() != -1 && (result.getIteratorPos().getY() < progress.getY() || result.getBlockResult().getWorldPos().getY() < worldPos.getY())) {
structurePlacer.getB().setStage(BUILD_SOLID);
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
this.limitReached = true;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
job.getWorkOrder().setRequested(false);
return LOAD_STRUCTURE;
}
return NEEDS_ITEM;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
final BlockPos currentWorldPos = result.getBlockResult().getWorldPos();
if (currentWorldPos.getY() < 5) {
getOwnBuilding().setProgressPos(null, null);
return COMPLETE_BUILD;
}
blockToMine = currentWorldPos;
return MINE_BLOCK;
}
if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
}
return getState();
}
use of com.ldtteam.structurize.placement.StructurePlacer in project minecolonies by Minecolonies.
the class AbstractEntityAIStructureWithWorkOrder method requestMaterials.
@Override
public boolean requestMaterials() {
StructurePhasePlacementResult result;
final WorkerLoadOnlyStructureHandler structure = new WorkerLoadOnlyStructureHandler(world, structurePlacer.getB().getWorldPos(), structurePlacer.getB().getBluePrint(), new PlacementSettings(), true, this);
if (job.getWorkOrder().getIteratorType().isEmpty() && getOwnBuilding().hasModule(ISettingsModule.class) && getOwnBuilding().getSetting(BuildingBuilder.BUILDING_MODE) != null) {
job.getWorkOrder().setIteratorType(getOwnBuilding().getSetting(BuildingBuilder.BUILDING_MODE).getValue());
}
final StructurePlacer placer = new StructurePlacer(structure, job.getWorkOrder().getIteratorType());
if (requestProgress == null) {
final AbstractBuildingStructureBuilder buildingWorker = getOwnBuilding();
buildingWorker.resetNeededResources();
requestProgress = NULL_POS;
requestState = RequestStage.SOLID;
}
final RequestStage currState = requestState;
switch(currState) {
case SOLID:
result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
requestProgress = result.getIteratorPos();
for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
getOwnBuilding().addNeededResource(stack, stack.getCount());
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
requestState = RequestStage.DECO;
}
return false;
case DECO:
result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock()))), false);
requestProgress = result.getIteratorPos();
for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
getOwnBuilding().addNeededResource(stack, stack.getCount());
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
requestState = RequestStage.ENTITIES;
}
return false;
case ENTITIES:
result = placer.executeStructureStep(world, null, requestProgress, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> info.getEntities().length == 0)), true);
requestProgress = result.getIteratorPos();
for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
getOwnBuilding().addNeededResource(stack, stack.getCount());
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
requestState = RequestStage.SOLID;
requestProgress = null;
return true;
}
return false;
default:
return true;
}
}
use of com.ldtteam.structurize.placement.StructurePlacer in project minecolonies by Minecolonies.
the class CreativeBuildingStructureHandler method loadAndPlaceStructureWithRotation.
/**
* Load a structure into this world and place it in the right position and rotation.
*
* @param worldObj the world to load it in
* @param name the structures name
* @param pos coordinates
* @param rotation the rotation.
* @param mirror the mirror used.
* @param fancyPlacement if fancy or complete.
* @param player the placing player.
* @return the placed blueprint.
*/
public static Blueprint loadAndPlaceStructureWithRotation(final World worldObj, @NotNull final String name, @NotNull final BlockPos pos, final Rotation rotation, @NotNull final Mirror mirror, final boolean fancyPlacement, @Nullable final ServerPlayerEntity player) {
try {
@NotNull final IStructureHandler structure = new CreativeBuildingStructureHandler(worldObj, pos, name, new PlacementSettings(mirror, rotation), fancyPlacement);
if (structure.hasBluePrint()) {
structure.getBluePrint().rotateWithMirror(rotation, mirror, worldObj);
@NotNull final StructurePlacer instantPlacer = new StructurePlacer(structure);
Manager.addToQueue(new TickedWorldOperation(instantPlacer, player));
}
return structure.getBluePrint();
} catch (final IllegalStateException e) {
Log.getLogger().warn("Could not load structure!", e);
}
return null;
}
use of com.ldtteam.structurize.placement.StructurePlacer in project minecolonies by Minecolonies.
the class EntityAIQuarrier method structureStep.
@Override
protected IAIState structureStep() {
if (structurePlacer.getB().getStage() == null) {
return PICK_UP_RESIDUALS;
}
if (InventoryUtils.isItemHandlerFull(worker.getInventoryCitizen())) {
return INVENTORY_FULL;
}
worker.getCitizenStatusHandler().setLatestStatus(new TranslationTextComponent("com.minecolonies.coremod.status.building"));
checkForExtraBuildingActions();
// some things to do first! then we go to the actual phase!
// Fill workFrom with the position from where the builder should build.
// also ensure we are at that position.
final BlockPos progress = getProgressPos() == null ? NULL_POS : getProgressPos().getA();
final BlockPos worldPos = structurePlacer.getB().getProgressPosInWorld(progress);
if (getProgressPos() != null) {
structurePlacer.getB().setStage(getProgressPos().getB());
}
if (!progress.equals(NULL_POS) && !limitReached && (blockToMine == null ? !walkToConstructionSite(worldPos) : !walkToConstructionSite(blockToMine))) {
return getState();
}
limitReached = false;
final StructurePhasePlacementResult result;
final StructurePlacer placer = structurePlacer.getA();
switch(structurePlacer.getB().getStage()) {
case BUILD_SOLID:
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().decrement(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> !info.getBlockInfo().getState().getMaterial().isSolid() || isDecoItem(info.getBlockInfo().getState().getBlock()) || pos.getY() < worldPos.getY())), false);
if (progress.getY() != -1 && result.getIteratorPos().getY() < progress.getY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(0, progress.getY() + 1, 0), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
case DECORATE:
if (progress.getY() >= structurePlacer.getB().getBluePrint().getSizeY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
return getState();
}
// not solid
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_PLACEMENT, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.or((info, pos, handler) -> (info.getBlockInfo().getState().getMaterial().isSolid() && !isDecoItem(info.getBlockInfo().getState().getBlock())) || pos.getY() > worldPos.getY())), false);
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else if (progress.getY() != -1 && result.getIteratorPos().getY() > progress.getY()) {
structurePlacer.getB().nextStage();
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
case CLEAR:
default:
result = placer.executeStructureStep(world, null, progress, StructurePlacer.Operation.BLOCK_REMOVAL, () -> placer.getIterator().decrement((info, pos, handler) -> handler.getWorld().getBlockState(pos).getBlock() instanceof IBuilderUndestroyable || handler.getWorld().getBlockState(pos).getBlock() == Blocks.BEDROCK || handler.getWorld().getBlockState(pos).getBlock() instanceof AirBlock || info.getBlockInfo().getState().getBlock() == com.ldtteam.structurize.blocks.ModBlocks.blockFluidSubstitution.get() || !handler.getWorld().getBlockState(pos).getFluidState().isEmpty()), false);
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.FINISHED) {
getOwnBuilding().nextStage();
getOwnBuilding().setProgressPos(null, null);
return COMPLETE_BUILD;
} else if (progress.getY() != -1 && (result.getIteratorPos().getY() < progress.getY() || result.getBlockResult().getWorldPos().getY() < worldPos.getY())) {
structurePlacer.getB().setStage(BUILD_SOLID);
this.storeProgressPos(new BlockPos(structurePlacer.getB().getBluePrint().getSizeX(), progress.getY() - 1, structurePlacer.getB().getBluePrint().getSizeZ() - 1), structurePlacer.getB().getStage());
} else {
this.storeProgressPos(result.getIteratorPos(), structurePlacer.getB().getStage());
}
break;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.LIMIT_REACHED) {
this.limitReached = true;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.MISSING_ITEMS) {
if (hasListOfResInInvOrRequest(this, result.getBlockResult().getRequiredItems(), result.getBlockResult().getRequiredItems().size() > 1) == RECALC) {
job.getWorkOrder().setRequested(false);
return LOAD_STRUCTURE;
}
return NEEDS_ITEM;
}
if (result.getBlockResult().getResult() == BlockPlacementResult.Result.BREAK_BLOCK) {
final BlockPos currentWorldPos = result.getBlockResult().getWorldPos();
if (currentWorldPos.getY() < 5) {
getOwnBuilding().setProgressPos(null, null);
return COMPLETE_BUILD;
}
blockToMine = currentWorldPos;
return MINE_BLOCK;
}
if (MineColonies.getConfig().getServer().builderBuildBlockDelay.get() > 0) {
final double decrease = 1 - worker.getCitizenColonyHandler().getColony().getResearchManager().getResearchEffects().getEffectStrength(BLOCK_PLACE_SPEED);
setDelay((int) ((MineColonies.getConfig().getServer().builderBuildBlockDelay.get() * PROGRESS_MULTIPLIER / (getPlaceSpeedLevel() / 2 + PROGRESS_MULTIPLIER)) * decrease));
}
return getState();
}
use of com.ldtteam.structurize.placement.StructurePlacer in project minecolonies by ldtteam.
the class WindowBuildDecoration method updateResources.
/**
* Clears and resets/updates all resources.
*/
private void updateResources() {
final World world = Minecraft.getInstance().level;
resources.clear();
final LoadOnlyStructureHandler structure = new LoadOnlyStructureHandler(world, structurePos, structureName.toString(), new PlacementSettings(), true);
final String md5 = Structures.getMD5(structureName.toString());
if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
if (!structure.hasBluePrint()) {
Log.getLogger().info("Template structure " + structureName + " missing");
} else {
Log.getLogger().info("structure " + structureName + " md5 error");
}
Log.getLogger().info("Request To Server for structure " + structureName);
if (ServerLifecycleHooks.getCurrentServer() == null) {
com.ldtteam.structurize.Network.getNetwork().sendToServer(new SchematicRequestMessage(structureName.toString()));
return;
} else {
Log.getLogger().error("WindowMinecoloniesBuildTool: Need to download schematic on a standalone client/server. This should never happen", new Exception());
}
}
StructurePlacer placer = new StructurePlacer(structure);
StructurePhasePlacementResult result;
BlockPos progressPos = NULL_POS;
do {
result = placer.executeStructureStep(world, null, progressPos, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(), true);
progressPos = result.getIteratorPos();
for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
addNeededResource(stack, stack.getCount());
}
} while (result.getBlockResult().getResult() != BlockPlacementResult.Result.FINISHED);
window.findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class).refreshElementPanes();
updateResourceList();
}
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