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Example 36 with PlacementSettings

use of com.ldtteam.structurize.util.PlacementSettings in project minecolonies by ldtteam.

the class WindowBuildDecoration method updateResources.

/**
 * Clears and resets/updates all resources.
 */
private void updateResources() {
    final World world = Minecraft.getInstance().level;
    resources.clear();
    final LoadOnlyStructureHandler structure = new LoadOnlyStructureHandler(world, structurePos, structureName.toString(), new PlacementSettings(), true);
    final String md5 = Structures.getMD5(structureName.toString());
    if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
        if (!structure.hasBluePrint()) {
            Log.getLogger().info("Template structure " + structureName + " missing");
        } else {
            Log.getLogger().info("structure " + structureName + " md5 error");
        }
        Log.getLogger().info("Request To Server for structure " + structureName);
        if (ServerLifecycleHooks.getCurrentServer() == null) {
            com.ldtteam.structurize.Network.getNetwork().sendToServer(new SchematicRequestMessage(structureName.toString()));
            return;
        } else {
            Log.getLogger().error("WindowMinecoloniesBuildTool: Need to download schematic on a standalone client/server. This should never happen", new Exception());
        }
    }
    StructurePlacer placer = new StructurePlacer(structure);
    StructurePhasePlacementResult result;
    BlockPos progressPos = NULL_POS;
    do {
        result = placer.executeStructureStep(world, null, progressPos, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(), true);
        progressPos = result.getIteratorPos();
        for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
            addNeededResource(stack, stack.getCount());
        }
    } while (result.getBlockResult().getResult() != BlockPlacementResult.Result.FINISHED);
    window.findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class).refreshElementPanes();
    updateResourceList();
}
Also used : SchematicRequestMessage(com.ldtteam.structurize.network.messages.SchematicRequestMessage) StructurePhasePlacementResult(com.ldtteam.structurize.placement.StructurePhasePlacementResult) StructurePlacer(com.ldtteam.structurize.placement.StructurePlacer) BlockPos(net.minecraft.util.math.BlockPos) World(net.minecraft.world.World) LoadOnlyStructureHandler(com.minecolonies.api.util.LoadOnlyStructureHandler) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) ItemStack(net.minecraft.item.ItemStack) ScrollingList(com.ldtteam.blockout.views.ScrollingList)

Example 37 with PlacementSettings

use of com.ldtteam.structurize.util.PlacementSettings in project minecolonies by ldtteam.

the class ShipBasedRaiderUtils method canSpawnShipAt.

/**
 * Checks whether a pirate event is possible at this place.
 *
 * @param colony     the colony.
 * @param spawnPoint the spawn point.
 * @param raidLevel  the raid level.
 * @param rotation   the rotation.
 * @return true if successful.
 */
public static boolean canSpawnShipAt(final IColony colony, final BlockPos spawnPoint, final int raidLevel, final int rotation, final String shipName) {
    if (spawnPoint.equals(colony.getCenter()) || spawnPoint.getY() > MineColonies.getConfig().getServer().maxYForBarbarians.get()) {
        return false;
    }
    final World world = colony.getWorld();
    final String shipSize = ShipSize.getShipForRaiderAmount(raidLevel).schematicPrefix + shipName;
    final CreativeBuildingStructureHandler structure = new CreativeBuildingStructureHandler(colony.getWorld(), spawnPoint, Structures.SCHEMATICS_PREFIX + SHIP_FOLDER + shipSize, new PlacementSettings(), true);
    structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(rotation), Mirror.NONE, colony.getWorld());
    return canPlaceShipAt(spawnPoint, structure.getBluePrint(), world) || canPlaceShipAt(spawnPoint.below(), structure.getBluePrint(), world);
}
Also used : CreativeBuildingStructureHandler(com.minecolonies.api.util.CreativeBuildingStructureHandler) World(net.minecraft.world.World) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings)

Example 38 with PlacementSettings

use of com.ldtteam.structurize.util.PlacementSettings in project minecolonies by ldtteam.

the class AbstractShipRaidEvent method onStart.

@Override
public void onStart() {
    status = EventStatus.PREPARING;
    daysToGo = MineColonies.getConfig().getServer().daysUntilPirateshipsDespawn.get();
    CreativeBuildingStructureHandler structure = new CreativeBuildingStructureHandler(colony.getWorld(), spawnPoint, Structures.SCHEMATICS_PREFIX + ShipBasedRaiderUtils.SHIP_FOLDER + shipSize.schematicPrefix + this.getShipDesc(), new PlacementSettings(), true);
    structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(shipRotation), Mirror.NONE, colony.getWorld());
    if (spawnPathResult.isDone()) {
        final Path path = spawnPathResult.getPath();
        if (path != null && path.canReach()) {
            final BlockPos endpoint = path.getEndNode().asBlockPos().below();
            if (ShipBasedRaiderUtils.canPlaceShipAt(endpoint, structure.getBluePrint(), colony.getWorld())) {
                spawnPoint = endpoint;
                structure = new CreativeBuildingStructureHandler(colony.getWorld(), spawnPoint, Structures.SCHEMATICS_PREFIX + ShipBasedRaiderUtils.SHIP_FOLDER + shipSize.schematicPrefix + this.getShipDesc(), new PlacementSettings(), true);
                structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(shipRotation), Mirror.NONE, colony.getWorld());
            }
        }
        this.wayPoints = ShipBasedRaiderUtils.createWaypoints(colony.getWorld(), path, WAYPOINT_SPACING);
    }
    if (!ShipBasedRaiderUtils.canPlaceShipAt(spawnPoint, structure.getBluePrint(), colony.getWorld())) {
        spawnPoint = spawnPoint.below();
    }
    if (!ShipBasedRaiderUtils.spawnPirateShip(spawnPoint, colony.getWorld(), colony, shipSize.schematicPrefix + this.getShipDesc(), this, shipRotation)) {
        // Ship event not successfully started.
        status = EventStatus.CANCELED;
        return;
    }
    updateRaidBar();
    LanguageHandler.sendPlayersMessage(colony.getImportantMessageEntityPlayers(), RAID_EVENT_MESSAGE_PIRATE + shipSize.messageID, BlockPosUtil.calcDirection(colony.getCenter(), spawnPoint), colony.getName());
    colony.markDirty();
}
Also used : CreativeBuildingStructureHandler(com.minecolonies.api.util.CreativeBuildingStructureHandler) Path(net.minecraft.pathfinding.Path) BlockPos(net.minecraft.util.math.BlockPos) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings)

Example 39 with PlacementSettings

use of com.ldtteam.structurize.util.PlacementSettings in project minecolonies by ldtteam.

the class ClientEventHandler method handleRenderScepterGuard.

/**
 * Renders the guard scepter objects into the world.
 *
 * @param event  The caught event
 * @param world  The world in which to render
 * @param player The player for which to render
 */
private static void handleRenderScepterGuard(@NotNull final RenderWorldLastEvent event, final ClientWorld world, final PlayerEntity player) {
    final PlacementSettings settings = new PlacementSettings(Settings.instance.getMirror(), BlockPosUtil.getRotationFromRotations(Settings.instance.getRotation()));
    final ItemStack stack = player.getMainHandItem();
    if (!stack.hasTag()) {
        return;
    }
    final CompoundNBT compound = stack.getTag();
    final IColonyView colony = IColonyManager.getInstance().getColonyView(compound.getInt(TAG_ID), player.level.dimension());
    if (colony == null) {
        return;
    }
    final BlockPos guardTower = BlockPosUtil.read(compound, TAG_POS);
    final IBuildingView hut = colony.getBuilding(guardTower);
    if (hut == null) {
        return;
    }
    if (partolPointTemplate == null) {
        partolPointTemplate = new LoadOnlyStructureHandler(world, hut.getPosition(), "schematics/infrastructure/patrolpoint", settings, true).getBluePrint();
    }
    if (hut instanceof AbstractBuildingGuards.View) {
        StructureClientHandler.renderStructureAtPosList(partolPointTemplate, event.getPartialTicks(), ((AbstractBuildingGuards.View) hut).getPatrolTargets().stream().map(BlockPos::above).collect(Collectors.toList()), event.getMatrixStack());
    }
}
Also used : CompoundNBT(net.minecraft.nbt.CompoundNBT) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView) BlockPos(net.minecraft.util.math.BlockPos) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) ItemStack(net.minecraft.item.ItemStack) LoadOnlyStructureHandler(com.minecolonies.api.util.LoadOnlyStructureHandler) IColonyView(com.minecolonies.api.colony.IColonyView) IColonyView(com.minecolonies.api.colony.IColonyView) EmptyView(com.minecolonies.coremod.colony.buildings.views.EmptyView) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView)

Example 40 with PlacementSettings

use of com.ldtteam.structurize.util.PlacementSettings in project minecolonies by ldtteam.

the class ClientEventHandler method handleRenderBuildTool.

/**
 * Renders building bounding boxes into the client
 *
 * @param event  The caught event
 * @param world  The world in which to render
 * @param player The player for which to render
 */
private static void handleRenderBuildTool(@NotNull final RenderWorldLastEvent event, final ClientWorld world, final PlayerEntity player) {
    if (Settings.instance.getActiveStructure() == null) {
        return;
    }
    final IColonyView colony = IColonyManager.getInstance().getClosestColonyView(world, new BlockPos(player.position()));
    if (colony == null) {
        return;
    }
    final BlockPos activePosition = Settings.instance.getPosition();
    final Map<BlockPos, Triple<Blueprint, BlockPos, BlockPos>> newCache = new HashMap<>();
    for (final IBuildingView buildingView : colony.getBuildings()) {
        if (MinecoloniesAPIProxy.getInstance().getConfig().getClient().neighborbuildingrendering.get()) {
            if (buildingView.getBuildingType() == ModBuildings.postBox || buildingView.getBuildingType() == ModBuildings.stash) {
                continue;
            }
            final BlockPos currentPosition = buildingView.getPosition();
            if (activePosition.closerThan(currentPosition, PREVIEW_RANGE)) {
                if (blueprintCache.containsKey(currentPosition)) {
                    newCache.put(currentPosition, blueprintCache.get(currentPosition));
                    continue;
                }
                final TileEntity tile = world.getBlockEntity(buildingView.getID());
                String schematicName = buildingView.getSchematicName();
                if (tile instanceof IBlueprintDataProvider) {
                    if (!((IBlueprintDataProvider) tile).getSchematicName().isEmpty()) {
                        schematicName = ((IBlueprintDataProvider) tile).getSchematicName().replaceAll("\\d$", "");
                    }
                }
                final StructureName sn = new StructureName(Structures.SCHEMATICS_PREFIX, buildingView.getStyle(), schematicName + buildingView.getBuildingMaxLevel());
                final String structureName = sn.toString();
                final String md5 = Structures.getMD5(structureName);
                final IStructureHandler wrapper = new LoadOnlyStructureHandler(world, buildingView.getID(), structureName, new PlacementSettings(), true);
                if (!wrapper.hasBluePrint() || !wrapper.isCorrectMD5(md5)) {
                    if (alreadyRequestedStructures.contains(structureName)) {
                        continue;
                    }
                    alreadyRequestedStructures.add(structureName);
                    Log.getLogger().error("Couldn't find schematic: " + structureName + " requesting to server if possible.");
                    if (ServerLifecycleHooks.getCurrentServer() == null) {
                        Network.getNetwork().sendToServer(new SchematicRequestMessage(structureName));
                    }
                    continue;
                }
                final Blueprint blueprint = wrapper.getBluePrint();
                final Mirror mirror = buildingView.isMirrored() ? Mirror.FRONT_BACK : Mirror.NONE;
                blueprint.rotateWithMirror(BlockPosUtil.getRotationFromRotations(buildingView.getRotation()), mirror, world);
                final BlockPos primaryOffset = blueprint.getPrimaryBlockOffset();
                final BlockPos boxStartPos = currentPosition.subtract(primaryOffset);
                final BlockPos size = new BlockPos(blueprint.getSizeX(), blueprint.getSizeY(), blueprint.getSizeZ());
                final BlockPos boxEndPos = boxStartPos.offset(size).subtract(new BlockPos(1, 1, 1));
                blueprint.setRenderSource(buildingView.getID());
                if (buildingView.getBuildingLevel() < buildingView.getBuildingMaxLevel()) {
                    newCache.put(currentPosition, new Triple(blueprint, boxStartPos, boxEndPos));
                } else {
                    newCache.put(currentPosition, new Triple<>(null, boxStartPos, boxEndPos));
                }
            }
        }
    }
    blueprintCache = newCache;
    for (final Map.Entry<BlockPos, Triple<Blueprint, BlockPos, BlockPos>> nearbyBuilding : blueprintCache.entrySet()) {
        final Triple<Blueprint, BlockPos, BlockPos> buildingData = nearbyBuilding.getValue();
        final BlockPos position = nearbyBuilding.getKey();
        if (buildingData.a != null) {
            StructureClientHandler.renderStructureAtPos(buildingData.a, event.getPartialTicks(), position, event.getMatrixStack());
        }
        RenderUtils.renderBox(buildingData.b, buildingData.c, 0, 0, 1, 1.0F, 0.002D, event.getMatrixStack(), linesWithCullAndDepth.get());
    }
}
Also used : IBlueprintDataProvider(com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider) IStructureHandler(com.ldtteam.structurize.placement.structure.IStructureHandler) Blueprint(com.ldtteam.structures.blueprints.v1.Blueprint) StructureName(com.ldtteam.structurize.management.StructureName) PlacementSettings(com.ldtteam.structurize.util.PlacementSettings) Triple(org.antlr.v4.runtime.misc.Triple) TileEntity(net.minecraft.tileentity.TileEntity) SchematicRequestMessage(com.ldtteam.structurize.network.messages.SchematicRequestMessage) IBuildingView(com.minecolonies.api.colony.buildings.views.IBuildingView) BlockPos(net.minecraft.util.math.BlockPos) LoadOnlyStructureHandler(com.minecolonies.api.util.LoadOnlyStructureHandler) IColonyView(com.minecolonies.api.colony.IColonyView) Mirror(net.minecraft.util.Mirror) ImmutableMap(com.google.common.collect.ImmutableMap)

Aggregations

PlacementSettings (com.ldtteam.structurize.util.PlacementSettings)45 BlockPos (net.minecraft.util.math.BlockPos)29 LoadOnlyStructureHandler (com.minecolonies.api.util.LoadOnlyStructureHandler)21 NotNull (org.jetbrains.annotations.NotNull)15 StructurePlacer (com.ldtteam.structurize.placement.StructurePlacer)12 IStructureHandler (com.ldtteam.structurize.placement.structure.IStructureHandler)12 World (net.minecraft.world.World)12 TileEntity (net.minecraft.tileentity.TileEntity)11 ItemStack (net.minecraft.item.ItemStack)10 Blueprint (com.ldtteam.structures.blueprints.v1.Blueprint)9 StructureName (com.ldtteam.structurize.management.StructureName)9 StructurePhasePlacementResult (com.ldtteam.structurize.placement.StructurePhasePlacementResult)8 SchematicRequestMessage (com.ldtteam.structurize.network.messages.SchematicRequestMessage)7 TickedWorldOperation (com.ldtteam.structurize.util.TickedWorldOperation)7 Mirror (net.minecraft.util.Mirror)7 IBlueprintDataProvider (com.ldtteam.structurize.blocks.interfaces.IBlueprintDataProvider)6 NULL_POS (com.ldtteam.structurize.placement.AbstractBlueprintIterator.NULL_POS)6 BlockPlacementResult (com.ldtteam.structurize.placement.BlockPlacementResult)6 IColonyView (com.minecolonies.api.colony.IColonyView)6 IBuilding (com.minecolonies.api.colony.buildings.IBuilding)6