use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class Body method getAssDescription.
public String getAssDescription(GameCharacter owner) {
descriptionSB = new StringBuilder();
boolean isPlayer = owner.isPlayer();
switch(ass.getType()) {
case HUMAN:
if (isPlayer) {
descriptionSB.append("You have a human, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a human, [npc.anusFullDescription(true)]");
}
break;
case ANGEL:
if (isPlayer) {
descriptionSB.append("You have an angelic, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has an angelic, [npc.anusFullDescription(true)]");
}
break;
case DEMON_COMMON:
if (isPlayer) {
descriptionSB.append("You have a demonic, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a demonic, [npc.anusFullDescription(true)]");
}
break;
case IMP:
if (isPlayer) {
descriptionSB.append("You have an impish, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has an impish, [npc.anusFullDescription(true)]");
}
break;
case DOG_MORPH:
if (isPlayer) {
descriptionSB.append("You have a canine, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a canine, [npc.anusFullDescription(true)]");
}
break;
case WOLF_MORPH:
if (isPlayer) {
descriptionSB.append("You have a lupine, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a lupine, [npc.anusFullDescription(true)]");
}
break;
case CAT_MORPH:
if (isPlayer) {
descriptionSB.append("You have a feline, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a feline, [npc.anusFullDescription(true)]");
}
break;
case SQUIRREL_MORPH:
if (isPlayer) {
descriptionSB.append("You have a rodent, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a rodent, [npc.anusFullDescription(true)]");
}
break;
case ALLIGATOR_MORPH:
if (isPlayer) {
descriptionSB.append("You have a reptilian, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a reptilian, [npc.anusFullDescription(true)]");
}
break;
case HORSE_MORPH:
if (isPlayer) {
descriptionSB.append("You have an equine, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has an equine, [npc.anusFullDescription(true)]");
}
break;
case REINDEER_MORPH:
if (isPlayer) {
descriptionSB.append("You have a rangiferine, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a rangiferine, [npc.anusFullDescription(true)]");
}
break;
case COW_MORPH:
if (isPlayer) {
descriptionSB.append("You have a bovine, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has a bovine, [npc.anusFullDescription(true)]");
}
break;
case HARPY:
if (isPlayer) {
descriptionSB.append("You have an avian, [pc.anusFullDescription(true)]");
} else {
descriptionSB.append("[npc.She] has an avian, [npc.anusFullDescription(true)]");
}
break;
}
// Colour:
if (ass.getAnus().isBleached()) {
if (isPlayer) {
descriptionSB.append(", which has been bleached so that the rim is no darker than the [pc.assSkin] around it.");
} else {
descriptionSB.append(", which has been bleached so that the rim is no darker than the [npc.assSkin] around it.");
}
} else {
if (isPlayer) {
descriptionSB.append(", the rim being slightly darker than the [pc.assSkin] around it.");
} else {
descriptionSB.append(", the rim being slightly darker than the [npc.assSkin] around it.");
}
}
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is " + Capacity.getCapacityFromValue(ass.getAnus().getOrificeAnus().getStretchedCapacity()).getDescriptor() + ", and can comfortably take " + Capacity.getCapacityFromValue(ass.getAnus().getOrificeAnus().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " cocks with enough lube.</span>");
if (isPlayer) {
if (ass.getAnus().getOrificeAnus().isVirgin()) {
descriptionSB.append(" <span style='color:" + Colour.GENERIC_GOOD.toWebHexString() + ";'>You have retained your anal virginity.</span>");
} else {
for (PenetrationType pt : PenetrationType.values()) {
if (Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.ANUS)) != null && !Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.ANUS)).isEmpty()) {
descriptionSB.append(" <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>You lost your anal virginity to " + Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.ANUS)) + ".</span>");
break;
}
}
}
}
// Ass wetness:
switch(ass.getAnus().getOrificeAnus().getWetness(owner)) {
case ZERO_DRY:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is completely dry, and would need lubricating before sex.</span>");
break;
case ONE_SLIGHTLY_MOIST:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is slightly moist, but would still need lubricating before sex.</span>");
break;
case TWO_MOIST:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is moist, but would still need lubricating before sex.</span>");
break;
case THREE_WET:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>Its surface constantly beads with wet droplets, which provides enough natural lubrication for sex.</span>");
break;
case FOUR_SLIMY:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>Its surface is always slimy and ready for penetration.</span>");
break;
case FIVE_SLOPPY:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>Its surface is always slimy, and the interior is constantly sloppy and ready for sex.</span>");
break;
case SIX_SOPPING_WET:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It's constantly sopping wet from natural lubrication and ready for penetration.</span>");
break;
case SEVEN_DROOLING:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It constantly drools with natural lubrication, and its sopping wet entrance is always ready for penetration.</span>");
break;
default:
break;
}
// Ass elasticity & plasticity:
switch(ass.getAnus().getOrificeAnus().getElasticity()) {
case ZERO_UNYIELDING:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is extremely unyielding,");
break;
case ONE_RIGID:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It takes a huge amount of effort to stretch it out,");
break;
case TWO_FIRM:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It does not stretch very easily,");
break;
case THREE_FLEXIBLE:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It reluctantly stretches out when used as a sexual orifice,");
break;
case FOUR_LIMBER:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is somewhat resistant to being stretched out,");
break;
case FIVE_STRETCHY:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It stretches out fairly easily,");
break;
case SIX_SUPPLE:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It stretches out very easily,");
break;
case SEVEN_ELASTIC:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is extremely elastic,");
break;
default:
break;
}
switch(ass.getAnus().getOrificeAnus().getPlasticity()) {
case ZERO_RUBBERY:
descriptionSB.append(" and will instantly return to its original size.</span>");
break;
case ONE_SPRINGY:
descriptionSB.append(" and returns to its original size within a matter of hours.</span>");
break;
case TWO_TENSILE:
descriptionSB.append(" and returns to its original size within a day or so.</span>");
break;
case THREE_RESILIENT:
descriptionSB.append(" and will return to its original size after a couple of days.</span>");
break;
case FOUR_ACCOMMODATING:
descriptionSB.append(" and takes a while to return to its original size.</span>");
break;
case FIVE_YIELDING:
descriptionSB.append(" and struggles to return to its original size.</span>");
break;
case SIX_MALLEABLE:
descriptionSB.append(" and loses a good portion of its original tightness.</span>");
break;
case SEVEN_MOULDABLE:
descriptionSB.append(" and once stretched out, it stays that way.</span>");
break;
default:
break;
}
if (Main.game.isBodyHairEnabled()) {
if (owner.isPlayer()) {
switch(ass.getAnus().getAssHair()) {
case ZERO_NONE:
descriptionSB.append(" There is no trace of any " + owner.getAssHairType().getName(owner) + " around your asshole.");
break;
case ONE_STUBBLE:
descriptionSB.append(" You have a few strands of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case TWO_MANICURED:
descriptionSB.append(" You have a very small amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case THREE_TRIMMED:
descriptionSB.append(" You have a small amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case FOUR_NATURAL:
descriptionSB.append(" You have a natural amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case FIVE_UNKEMPT:
descriptionSB.append(" You have an unkempt mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case SIX_BUSHY:
descriptionSB.append(" You have a thick, bushy mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
case SEVEN_WILD:
descriptionSB.append(" You have a wild, bushy mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around your asshole.");
break;
}
} else {
switch(ass.getAnus().getAssHair()) {
case ZERO_NONE:
descriptionSB.append(" There is no trace of any " + owner.getAssHairType().getName(owner) + " around [npc.her] asshole.");
break;
case ONE_STUBBLE:
descriptionSB.append(" [npc.She] has a few strands of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case TWO_MANICURED:
descriptionSB.append(" [npc.She] has a very small amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case THREE_TRIMMED:
descriptionSB.append(" [npc.She] has a small amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case FOUR_NATURAL:
descriptionSB.append(" [npc.She] has a natural amount of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case FIVE_UNKEMPT:
descriptionSB.append(" [npc.She] has an unkempt mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case SIX_BUSHY:
descriptionSB.append(" [npc.She] has a thick, bushy mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
case SEVEN_WILD:
descriptionSB.append(" [npc.She] has a wild, bushy mass of " + owner.getAssHairType().getFullDescription(owner, true) + " around [npc.her] asshole.");
break;
}
}
}
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasAssOrificeModifier(om)) {
if (owner.isPlayer()) {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" You have a series of internal muscles lining the inside of your [pc.asshole], allowing you to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" The rim of your [pc.asshole] has swollen up into a puffy, doughnut-like ring.");
break;
case RIBBED:
descriptionSB.append(" The inside of your [pc.asshole] is lined with sensitive, fleshy ribs, which grant you extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" Your [pc.asshole] is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
} else {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" [npc.She] has a series of internal muscles lining the inside of [npc.her] [npc.asshole], allowing [npc.herHim] to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" The rim of [npc.her] [npc.asshole] has swollen up into a puffy, doughnut-like ring.");
break;
case RIBBED:
descriptionSB.append(" The inside of [npc.her] [npc.asshole] is lined with sensitive, fleshy ribs, which grant [npc.herHim] extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" [npc.Her] [npc.asshole] is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
}
return UtilText.parse(owner, descriptionSB.toString());
}
use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class Body method getDescription.
/**
* @param owner
* @param playerKnowledgeOfThroat
* @param playerKnowledgeOfBreasts
* @param playerKnowledgeOfGroin
* @return
*/
public String getDescription(GameCharacter owner) {
StringBuilder sb = new StringBuilder();
// Describe race:
if (owner.isPlayer()) {
sb.append("<p>" + "You are [pc.name], <span style='color:" + getGender().getColour().toWebHexString() + ";'>[pc.a_gender]</span> [pc.raceStage] [pc.race]. " + owner.getAppearsAsGenderDescription() + " Standing at full height, you measure [pc.heightFeetInches] ([pc.heightCm]cm).");
} else {
if (owner.getPlayerKnowsAreas().contains(CoverableArea.PENIS) && owner.getPlayerKnowsAreas().contains(CoverableArea.VAGINA)) {
sb.append("<p>" + "[npc.Name] is <span style='color:" + getGender().getColour().toWebHexString() + ";'>[npc.a_gender]</span> [npc.raceStage] [npc.race]. " + owner.getAppearsAsGenderDescription() + " Standing at full height, [npc.she] measures [npc.heightFeetInches] ([npc.heightCm]cm).");
} else {
if (Main.game.getPlayer().hasTrait(Perk.OBSERVANT, true)) {
sb.append("<p>" + "Thanks to your observant perk, you can detect that [npc.name] is <span style='color:" + getGender().getColour().toWebHexString() + ";'>[npc.a_gender]</span> [npc.raceStage] [npc.race]. " + owner.getAppearsAsGenderDescription() + " Standing at full height, [npc.she] measures [npc.heightFeetInches] ([npc.heightCm]cm).");
} else {
sb.append("<p>" + "[npc.Name] is a [npc.raceStage] [npc.race]. " + owner.getAppearsAsGenderDescription() + " Standing at full height, [npc.she] measures [npc.heightFeetInches] ([npc.heightCm]cm).");
}
}
}
sb.append("</p>");
switch(this.getBodyMaterial()) {
case FIRE:
if (owner.isPlayer()) {
sb.append("<p>" + "Your entire body, save for a small obsidian sphere in the place where your heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>fire and smoke</b>!" + "</p>");
} else {
sb.append("<p>" + "[npc.Name]'s entire body, save for a small obsidian sphere in the place where [npc.her] heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>fire and smoke</b>!" + "</p>");
}
break;
case FLESH:
break;
case ICE:
if (owner.isPlayer()) {
sb.append("<p>" + "Your entire body, save for a small obsidian sphere in the place where your heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>ice</b>!" + "</p>");
} else {
sb.append("<p>" + "[npc.Name]'s entire body, save for a small obsidian sphere in the place where [npc.her] heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>ice</b>!" + "</p>");
}
break;
case RUBBER:
if (owner.isPlayer()) {
sb.append("<p>" + "Your entire body, save for a small obsidian sphere in the place where your heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>rubber</b>!" + "</p>");
} else {
sb.append("<p>" + "[npc.Name]'s entire body, save for a small obsidian sphere in the place where [npc.her] heart should be, is made out of <b style='color:" + this.getBodyMaterial().getColour().toWebHexString() + ";'>rubber</b>!" + "</p>");
}
break;
case SLIME:
if (owner.isPlayer()) {
sb.append("<p>" + "Your entire body, save for a small, glowing sphere in the place where your heart should be, is made out of [pc.skinFullDescription(true)]!" + "</p>");
} else {
sb.append("<p>" + "[npc.Name]'s entire body, save for a small, glowing sphere in the place where [npc.her] heart should be, is made out of [npc.skinFullDescription(true)]!" + "</p>");
}
break;
}
// Femininity:
if (owner.isPlayer()) {
sb.append("<p>" + "You have ");
} else {
sb.append("<p>" + "[npc.She] has ");
}
if (Femininity.valueOf(femininity) == Femininity.MASCULINE_STRONG) {
sb.append(UtilText.returnStringAtRandom("a <span style='color:" + Colour.MASCULINE_PLUS.toWebHexString() + ";'>very masculine</span>", "an <span style='color:" + Colour.MASCULINE_PLUS.toWebHexString() + ";'>extremely handsome</span>"));
} else if (Femininity.valueOf(femininity) == Femininity.MASCULINE) {
sb.append(UtilText.returnStringAtRandom("a <span style='color:" + Colour.MASCULINE.toWebHexString() + ";'>masculine</span>", "a <span style='color:" + Colour.MASCULINE.toWebHexString() + ";'>handsome</span>"));
} else if (Femininity.valueOf(femininity) == Femininity.ANDROGYNOUS) {
sb.append("an <span style='color:" + Colour.ANDROGYNOUS.toWebHexString() + ";'>androgynous</span>");
} else if (Femininity.valueOf(femininity) == Femininity.FEMININE) {
sb.append(UtilText.returnStringAtRandom("a <span style='color:" + Colour.FEMININE.toWebHexString() + ";'>pretty</span>", "a <span style='color:" + Colour.FEMININE.toWebHexString() + ";'>feminine</span>", "a <span style='color:" + Colour.FEMININE.toWebHexString() + ";'>cute</span>"));
} else {
sb.append(UtilText.returnStringAtRandom("a <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>very feminine</span>", "a <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>beautiful</span>", "a <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>gorgeous</span>"));
}
// Face and eyes:
switch(face.getType()) {
case HUMAN:
sb.append(" face.");
break;
case ANGEL:
sb.append(", perfectly proportioned face.");
break;
case DEMON_COMMON:
sb.append(", perfectly proportioned face.");
break;
case IMP:
sb.append(", impish face.");
break;
case DOG_MORPH:
sb.append(", anthropomorphic dog-like face, complete with a canine muzzle.");
break;
case LYCAN:
sb.append(", anthropomorphic wolf-like face, complete with a lupine muzzle.");
break;
case CAT_MORPH:
sb.append(", anthropomorphic cat-like face, with a cute little feline muzzle.");
break;
case ALLIGATOR_MORPH:
sb.append(", anthropomorphic alligator-like face, with a long flat muzzle.");
break;
case COW_MORPH:
sb.append(", anthropomorphic cow-like face, with a cute little bovine muzzle.");
break;
case SQUIRREL_MORPH:
sb.append(", anthropomorphic squirrel-like face, with a cute little muzzle.");
break;
case HORSE_MORPH:
sb.append(", anthropomorphic horse-like face, with a long, equine muzzle.");
break;
case REINDEER_MORPH:
sb.append(", anthropomorphic reindeer-like face, with a long, reindeer-like muzzle.");
break;
case HARPY:
sb.append(", anthropomorphic bird-like face, complete with beak.");
break;
}
if (owner.getBlusher().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.isPlayer()) {
sb.append(" You are wearing " + owner.getBlusher().getColourDescriptor(owner, true, false) + " blusher.");
} else {
sb.append(" [npc.She] is wearing " + owner.getBlusher().getColourDescriptor(owner, true, false) + " blusher.");
}
}
if (owner.isPlayer() && hair.getRawLengthValue() == 0) {
sb.append(" You are completely bald.");
} else if (!owner.isPlayer() && hair.getRawLengthValue() == 0) {
sb.append(" [npc.She] is completely bald.");
} else {
if (owner.isPlayer()) {
sb.append(" You have [pc.hairLength], [pc.hairColour(true)]");
} else {
sb.append(" [npc.She] has [npc.hairLength], [npc.hairColour(true)]");
}
switch(hair.getType()) {
case HUMAN:
sb.append(" hair");
break;
case DEMON_COMMON:
sb.append(", silken hair");
break;
case IMP:
sb.append(", silken hair");
break;
case ANGEL:
sb.append(", silken hair");
break;
case DOG_MORPH:
sb.append(", fur-like hair");
break;
case LYCAN:
sb.append(", fur-like hair");
break;
case CAT_MORPH:
sb.append(", fur-like hair");
break;
case COW_MORPH:
sb.append(", fur-like hair");
break;
case ALLIGATOR_MORPH:
sb.append(", coarse hair");
break;
case SQUIRREL_MORPH:
sb.append(", fur-like hair");
break;
case HORSE_MORPH:
sb.append(", horse-like hair");
break;
case REINDEER_MORPH:
sb.append(", reindeer-like hair");
break;
case HARPY:
sb.append(" feathers in place of hair");
break;
}
switch(hair.getStyle()) {
case BRAIDED:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been woven into a long braid.");
break;
case CURLY:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been curled and left loose.");
break;
case LOOSE:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "are" : "is") + " left loose and unstyled.");
break;
case NONE:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "are" : "is") + " unstyled.");
break;
case PONYTAIL:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a ponytail.");
break;
case STRAIGHT:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been straightened and left loose.");
break;
case TWIN_TAILS:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into twin tails.");
break;
case WAVY:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into waves and left loose.");
break;
case MOHAWK:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a mohawk.");
break;
case AFRO:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into an afro.");
break;
case SIDECUT:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a sidecut.");
break;
case BOB_CUT:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a bob cut.");
break;
case PIXIE:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a pixie-cut.");
break;
case SLICKED_BACK:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been slicked back.");
break;
case MESSY:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "are" : "is") + " unstyled and very messy.");
break;
case HIME_CUT:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been straightened and styled into a hime cut.");
break;
case CHONMAGE:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been straightened, oiled and styled into a chonmage topknot.");
break;
case TOPKNOT:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a topknot.");
break;
case DREADLOCKS:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into dreadlocks.");
break;
case BIRD_CAGE:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into an elaborate bird cage" + UtilText.returnStringAtRandom(".", ", birds not included."));
break;
case TWIN_BRAIDS:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been woven into long twin braids.");
break;
case DRILLS:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into drills.");
break;
case LOW_PONYTAIL:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been styled into a low ponytail.");
break;
case CROWN_BRAID:
sb.append(", which " + (hair.getType().isDefaultPlural() ? "have" : "has") + " been woven into a " + UtilText.returnStringAtRandom("crown of braids.", "braided crown."));
break;
}
}
switch(horn.getType()) {
case NONE:
sb.append("");
break;
case CURLED:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], circular-curling horns protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], circular-curling horns protrude from the upper sides of [npc.her] forehead.");
}
break;
case CURVED:
case BOVINE_CURVED:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], curved horns protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], curved horns protrude from the upper sides of [npc.her] forehead.");
}
break;
case REINDEER_RACK:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], multi-branched antlers protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], multi-branched antlers protrude from the upper sides of [npc.her] forehead.");
}
break;
case SPIRAL:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], spiralling horns protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], spiralling horns protrude from the upper sides of [npc.her] forehead.");
}
break;
case STRAIGHT:
case BOVINE_STRAIGHT:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], straight horns protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], straight horns protrude from the upper sides of [npc.her] forehead.");
}
break;
case SWEPT_BACK:
if (owner.isPlayer()) {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [pc.hornColour(true)], swept-back horns protrude from the upper sides of your forehead.");
} else {
sb.append(" " + Util.capitaliseSentence(horn.getDeterminer(owner)) + " " + horn.getHornLength().getDescriptor() + ", [npc.hornColour(true)], swept-back horns protrude from the upper sides of [npc.her] forehead.");
}
break;
}
switch(antenna.getType()) {
case NONE:
sb.append("");
break;
default:
if (owner.isPlayer())
sb.append(" [pc.A_antennae+] protrude from your upper forehead.");
else
sb.append(" [npc.A_antennae+] protrude from [npc.her] upper forehead.");
}
if (face.isPiercedNose()) {
if (owner.isPlayer()) {
sb.append(" Your [pc.nose] has been pierced.");
} else {
sb.append(" [npc.Her] [npc.nose] has been pierced.");
}
}
if (owner.isPlayer()) {
sb.append(" You have [pc.eyePairs] ");
} else {
sb.append(" [npc.She] has [npc.eyePairs] ");
}
switch(eye.getType()) {
case ANGEL:
sb.append(" angelic eyes");
break;
case CAT_MORPH:
sb.append(" cat-like eyes");
break;
case COW_MORPH:
sb.append(" cow-like eyes");
break;
case DEMON_COMMON:
sb.append(" demonic eyes");
break;
case IMP:
sb.append(" impish eyes");
break;
case DOG_MORPH:
sb.append(" dog-like eyes");
break;
case ALLIGATOR_MORPH:
sb.append(" reptilian eyes");
break;
case HARPY:
sb.append(" bird-like eyes");
break;
case HORSE_MORPH:
sb.append(" horse-like eyes");
break;
case REINDEER_MORPH:
sb.append(" reindeer-like eyes");
break;
case HUMAN:
sb.append(" normal, human eyes");
break;
case LYCAN:
sb.append(" wolf-like eyes");
break;
case SQUIRREL_MORPH:
sb.append(" squirrel-like eyes");
break;
}
if (owner.isPlayer()) {
if (owner.getCovering(owner.getEyeType().getBodyCoveringType(owner)).getPattern() == CoveringPattern.EYE_IRISES_HETEROCHROMATIC) {
sb.append(", with [pc.irisShape], heterochromatic [pc.irisPrimaryColour(true)]-and-[pc.irisSecondaryColour(true)] irises ");
} else {
sb.append(", with [pc.irisShape], [pc.irisPrimaryColour(true)] irises ");
}
if (owner.getCovering(BodyCoveringType.EYE_PUPILS).getPattern() == CoveringPattern.EYE_PUPILS_HETEROCHROMATIC) {
sb.append("and [pc.pupilShape], heterochromatic [pc.pupilPrimaryColour(true)]-and-[pc.pupilSecondaryColour(true)] pupils.");
} else {
sb.append("and [pc.pupilShape], [pc.pupilPrimaryColour(true)] pupils.");
}
} else {
if (owner.getCovering(owner.getEyeType().getBodyCoveringType(owner)).getPattern() == CoveringPattern.EYE_IRISES_HETEROCHROMATIC) {
sb.append(", with [npc.irisShape], heterochromatic [npc.irisPrimaryColour(true)]-and-[npc.irisSecondaryColour(true)] irises, ");
} else {
sb.append(", with [npc.irisShape], [npc.irisPrimaryColour(true)] irises ");
}
if (owner.getCovering(BodyCoveringType.EYE_PUPILS).getPattern() == CoveringPattern.EYE_PUPILS_HETEROCHROMATIC) {
sb.append("and [npc.pupilShape], heterochromatic [npc.pupilPrimaryColour(true)]-and-[npc.pupilSecondaryColour(true)] pupils.");
} else {
sb.append("and [npc.pupilShape], [npc.pupilPrimaryColour(true)] pupils.");
}
}
// Eye makeup:
if (owner.getEyeLiner().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.isPlayer()) {
sb.append(" Around your [pc.eyes], you've got a layer of " + owner.getEyeLiner().getColourDescriptor(owner, true, false) + " eye liner.");
} else {
sb.append(" Around [npc.her] [npc.eyes], [npc.she]'s got a layer of " + owner.getEyeLiner().getColourDescriptor(owner, true, false) + " eye liner.");
}
}
if (owner.getEyeShadow().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.isPlayer()) {
sb.append(" You're wearing a tasteful amount of " + owner.getEyeShadow().getFullDescription(owner, true) + ".");
} else {
sb.append(" [npc.She]'s wearing a tasteful amount of " + owner.getEyeShadow().getFullDescription(owner, true) + ".");
}
}
// Ear:
switch(ear.getType()) {
case ANGEL:
if (owner.isPlayer())
sb.append(" You have a pair of perfectly-formed angelic ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of perfectly-formed angelic ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case HUMAN:
if (owner.isPlayer())
sb.append(" You have a pair of normal, human ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of normal, human ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case DEMON_COMMON:
if (owner.isPlayer())
sb.append(" You have a pair of pointed, demonic ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of pointed, demonic ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case IMP:
if (owner.isPlayer())
sb.append(" You have a pair of pointed, impish ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of pointed, impish ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case DOG_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of floppy, " + (ear.isPierced() ? "pierced, " : "") + "dog-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of floppy, " + (ear.isPierced() ? "pierced, " : "") + "dog-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case DOG_MORPH_POINTED:
if (owner.isPlayer())
sb.append(" You have a pair of pointed, " + (ear.isPierced() ? "pierced, " : "") + "dog-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of pointed, " + (ear.isPierced() ? "pierced, " : "") + "dog-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case LYCAN:
if (owner.isPlayer())
sb.append(" You have a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, wolf-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, wolf-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case CAT_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, cat-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, cat-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case COW_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of oval-shaped, cow-like ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of oval-shaped, cow-like ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case ALLIGATOR_MORPH:
if (owner.isPlayer())
sb.append(" Your ears are an internal part of your head, and are covered by a fan of <span style='color:[pc.earColourHex];'>[pc.earColour] scales</span>." + (ear.isPierced() ? " They have been cleverly pierced so as to allow you to wear ear-specific jewellery." : ""));
else
sb.append(" [npc.Her] ears are an internal part of [npc.her] head, and are covered by a fan of <span style='color:[npc.earColourHex];'>[npc.earColour] scales</span>." + (ear.isPierced() ? " They have been cleverly pierced so as to allow [npc.herHim] to wear ear-specific jewellery." : ""));
break;
case SQUIRREL_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of " + (ear.isPierced() ? "pierced, " : "") + "rounded, squirrel-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of " + (ear.isPierced() ? "pierced, " : "") + "rounded, squirrel-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case HORSE_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, horse-like ears, which are positioned high up on your head and are are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)].");
else
sb.append(" [npc.She] has a pair of " + (ear.isPierced() ? "pierced, " : "") + "upright, horse-like ears, which are positioned high up on [npc.her] head and are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)].");
break;
case REINDEER_MORPH:
if (owner.isPlayer())
sb.append(" You have a pair of oval-shaped, reindeer-like ears, which are " + getCoveredInDescriptor(owner) + " [pc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
else
sb.append(" [npc.She] has a pair of oval-shaped, reindeer-like ears, which are " + getCoveredInDescriptor(owner) + " [npc.earFullDescription(true)]" + (ear.isPierced() ? ", and which have been pierced" : "") + ".");
break;
case HARPY:
if (owner.isPlayer())
sb.append(" Your ears are an internal part of your head, and are covered by a fan of <span style='color:[pc.earColourHex];'>[pc.earColour] feathers</span>." + (ear.isPierced() ? " They have been cleverly pierced so as to allow you to wear ear-specific jewellery." : ""));
else
sb.append(" [npc.Her] ears are an internal part of [npc.her] head, and are covered by a fan of <span style='color:[npc.earColourHex];'>[npc.earColour] feathers</span>." + (ear.isPierced() ? " They have been cleverly pierced so as to allow [npc.herHim] to wear ear-specific jewellery." : ""));
break;
}
sb.append("</p>" + "<p>");
if (Main.game.isFacialHairEnabled()) {
if (owner.isPlayer()) {
if (owner.getFacialHairType().getType() == BodyCoveringType.BODY_HAIR_SCALES_ALLIGATOR) {
switch(owner.getFacialHair()) {
case ZERO_NONE:
if (!owner.isFeminine()) {
sb.append(" You don't have any trace of rough, stubbly " + owner.getFacialHairType().getName(owner) + " growing on your [pc.face].");
}
break;
case ONE_STUBBLE:
sb.append(" You have a stubbly patch of rough " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case TWO_MANICURED:
sb.append(" You have a small amount of rough " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
case THREE_TRIMMED:
sb.append(" You have a rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
case FOUR_NATURAL:
sb.append(" You have a natural-looking rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
case FIVE_UNKEMPT:
sb.append(" You have an unkempt, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
case SIX_BUSHY:
sb.append(" You have a thick, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
case SEVEN_WILD:
sb.append(" You have a wild, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face], which resembles a beard.");
break;
}
} else {
switch(owner.getFacialHair()) {
case ZERO_NONE:
if (!owner.isFeminine()) {
sb.append(" You don't have any trace of facial " + owner.getFacialHairType().getName(owner) + ".");
}
break;
case ONE_STUBBLE:
sb.append(" You have a stubbly patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case TWO_MANICURED:
sb.append(" You have a small amount of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case THREE_TRIMMED:
sb.append(" You have a well-trimmed beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case FOUR_NATURAL:
sb.append(" You have a natural-looking beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case FIVE_UNKEMPT:
sb.append(" You have an unkempt, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case SIX_BUSHY:
sb.append(" You have a thick, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
case SEVEN_WILD:
sb.append(" You have a wild, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on your [pc.face].");
break;
}
}
} else {
if (owner.getFacialHairType().getType() == BodyCoveringType.BODY_HAIR_SCALES_ALLIGATOR) {
switch(owner.getFacialHair()) {
case ZERO_NONE:
if (!owner.isFeminine()) {
sb.append(" [npc.She] doesn't have any trace of rough, stubbly " + owner.getFacialHairType().getName(owner) + ".");
}
break;
case ONE_STUBBLE:
sb.append(" [npc.She] has a stubbly patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case TWO_MANICURED:
sb.append(" [npc.She] has a small, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
case THREE_TRIMMED:
sb.append(" [npc.She] has a rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
case FOUR_NATURAL:
sb.append(" [npc.She] has a natural-looking rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
case FIVE_UNKEMPT:
sb.append(" [npc.She] has a unkempt, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
case SIX_BUSHY:
sb.append(" [npc.She] has a thick, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
case SEVEN_WILD:
sb.append(" [npc.She] has a wild, rough patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face], which resembles a beard.");
break;
}
} else {
switch(owner.getFacialHair()) {
case ZERO_NONE:
if (!owner.isFeminine()) {
sb.append(" [npc.She] doesn't have any trace of facial " + owner.getFacialHairType().getName(owner) + ".");
}
break;
case ONE_STUBBLE:
sb.append(" [npc.She] has a stubbly patch of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case TWO_MANICURED:
sb.append(" [npc.She] has a small amount of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case THREE_TRIMMED:
sb.append(" [npc.She] has a well-trimmed beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case FOUR_NATURAL:
sb.append(" [npc.She] has a natural-looking beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case FIVE_UNKEMPT:
sb.append(" [npc.She] has a unkempt, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case SIX_BUSHY:
sb.append(" [npc.She] has a thick, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
case SEVEN_WILD:
sb.append(" [npc.She] has a wild, bushy beard of " + owner.getFacialHairType().getFullDescription(owner, true) + " growing on [npc.her] [npc.face].");
break;
}
}
}
}
// Mouth & lips:
if (owner.isPlayer()) {
sb.append(" You have [pc.lipSize], [pc.mouthColourPrimary(true)] [pc.lips]");
if (owner.getLipstick().getPrimaryColour() != Colour.COVERING_NONE) {
sb.append((owner.isPiercedLip() ? ", which have been pierced, and" : ", which") + " are currently " + getCoveredInDescriptor(owner) + " " + owner.getLipstick().getFullDescription(owner, true) + ".");
} else {
sb.append((owner.isPiercedLip() ? ", which have been pierced." : "."));
}
sb.append(" Your throat is [pc.mouthColourSecondary(true)] in colour.");
} else {
sb.append(" [npc.She] has [npc.lipSize], [npc.mouthColourPrimary(true)] [pc.lips]");
if (owner.getLipstick().getPrimaryColour() != Colour.COVERING_NONE) {
sb.append((owner.isPiercedLip() ? ", which have been pierced, and" : ", which") + " are currently " + getCoveredInDescriptor(owner) + " " + owner.getLipstick().getFullDescription(owner, true) + ".");
} else {
sb.append((owner.isPiercedLip() ? ", which have been pierced." : "."));
}
sb.append(" [npc.Her] throat is [npc.mouthColourSecondary(true)] in colour.");
}
// Throat modifiers:
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasFaceOrificeModifier(om)) {
if (owner.isPlayer()) {
switch(om) {
case PUFFY:
sb.append(" Your [pc.lips] have swollen up to be far puffier than what would be considered normal.");
break;
case MUSCLE_CONTROL:
sb.append(" You have a series of internal muscles lining the inside of your throat, allowing you to expertly squeeze and grip down on any intruding object.");
break;
case RIBBED:
sb.append(" The inside of your throat is lined with sensitive, fleshy ribs, which grant you extra pleasure when stimulated.");
break;
case TENTACLED:
sb.append(" Your throat is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
} else {
switch(om) {
case PUFFY:
sb.append(" [npc.Her] [npc.lips] have swollen up to be far puffier than what would be considered normal.");
break;
case MUSCLE_CONTROL:
sb.append(" [npc.She] has a series of internal muscles lining the inside of [npc.her] throat, allowing [npc.herHim] to expertly squeeze and grip down on any intruding object.");
break;
case RIBBED:
sb.append(" The inside of [npc.her] throat is lined with sensitive, fleshy ribs, which grant [npc.herHim] extra pleasure when stimulated.");
break;
case TENTACLED:
sb.append(" [npc.Her] throat is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
}
// Tongue & blowjob:
if (owner.isPlayer()) {
sb.append(" Your mouth holds [pc.a_tongueLength], [pc.tongueColour(true)] [pc.tongue]" + (face.getTongue().isPierced() ? ", which has been pierced." : "."));
} else {
sb.append(" [npc.Her] mouth holds [npc.a_tongueLength], [npc.tongueColour(true)] [npc.tongue]" + (face.getTongue().isPierced() ? ", which has been pierced." : "."));
}
for (TongueModifier tm : TongueModifier.values()) {
if (owner.hasTongueModifier(tm)) {
if (owner.isPlayer()) {
switch(tm) {
case RIBBED:
sb.append(" It's lined with hard, fleshy ribs, which are sure to grant extra pleasure to any orifice that they penetrate.");
break;
case TENTACLED:
sb.append(" A series of little tentacles coat its surface, which wriggle and squirm with a mind of their own.");
break;
case BIFURCATED:
sb.append(" Near the tip, it's split in two, leaving your tongue bifurcated, like a snake.");
break;
}
} else {
switch(tm) {
case RIBBED:
sb.append(" It's lined with hard, fleshy ribs, which are sure to grant extra pleasure to any orifice that they penetrate.");
break;
case TENTACLED:
sb.append(" A series of little tentacles coat its surface, which wriggle and squirm with a mind of their own.");
break;
case BIFURCATED:
sb.append(" Near the tip, it's split in two, leaving [npc.her] tongue bifurcated, like a snake.");
break;
}
}
}
}
if (owner.isPlayer()) {
if (face.getMouth().getOrificeMouth().isVirgin()) {
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>You've never given head before, so you don't know what you could fit down your throat.</span>");
} else {
switch(face.getMouth().getOrificeMouth().getCapacity().getMaximumSizeComfortableWithLube()) {
// case NEGATIVE_UTILITY_VALUE:
case ZERO_MICROSCOPIC:
sb.append(" [style.colourSex(You're terrible at giving head)], and struggle to fit the tip of even a tiny cock into your mouth without gagging.");
break;
case ONE_TINY:
sb.append(" [style.colourSex(You're really bad at giving head)], and struggle to fit even a tiny cocks into your mouth without gagging.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case TWO_AVERAGE:
sb.append(" [style.colourSex(You're not great at giving head)], and anything larger than an average-sized human cock will cause you to gag.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case THREE_LARGE:
sb.append(" [style.colourSex(You're somewhat competent at giving head)], and can suppress your gag reflex enough to comfortably suck large cocks.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case FOUR_HUGE:
sb.append(" [style.colourSex(You're pretty good at giving head)], and can comfortably suck huge cocks without gagging.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case FIVE_ENORMOUS:
sb.append(" [style.colourSex(You're somewhat of an expert at giving head)], and can suck enormous cocks without too much difficulty.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case SIX_GIGANTIC:
sb.append(" [style.colourSex(You're amazing at giving head)], and can comfortably suck all but the most absurdly-sized of cocks with ease.");
// sb.append(" You find anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case SEVEN_STALLION:
sb.append(" [style.colourSex(You are)]" + " [style.colourLegendary(legendary)]" + " [style.colourSex(at giving head)]; it's almost as though your throat was purposefully designed to fit phallic objects of any size or shape.");
break;
default:
break;
}
for (PenetrationType pt : PenetrationType.values()) {
if (Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.MOUTH)) != null && !Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.MOUTH)).isEmpty()) {
sb.append(" <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>The first time you performed oral sex was to " + Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.MOUTH)) + ".</span>");
break;
}
}
}
} else {
if (owner.getPlayerKnowsAreas().contains(CoverableArea.MOUTH)) {
if (face.getMouth().getOrificeMouth().isVirgin()) {
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s never given head before.</span>");
} else {
switch(face.getMouth().getOrificeMouth().getCapacity().getMaximumSizeComfortableWithLube()) {
// case NEGATIVE_UTILITY_VALUE:
case ZERO_MICROSCOPIC:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s terrible at giving head</span>, and struggles to fit the tip of even the smallest of cocks into [npc.her] mouth without gagging.");
break;
case ONE_TINY:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s really bad at giving head</span>, and struggles to fit even tiny cocks into [npc.her] mouth without gagging.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case TWO_AVERAGE:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s not great at giving head</span>, and anything larger than an average-sized human cock will cause [npc.her] to gag.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case THREE_LARGE:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s somewhat competent at giving head</span>, and can suppress [npc.her] gag reflex enough to comfortably suck large cocks.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case FOUR_HUGE:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s pretty good at giving head</span>, and can comfortably suck huge cocks without gagging.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case FIVE_ENORMOUS:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s somewhat of an expert at giving head</span>, and can suck enormous cocks without too much difficulty.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case SIX_GIGANTIC:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She]'s amazing at giving head</span>, and can comfortably suck all but the most absurdly-sized of cocks with ease.");
// sb.append(" [npc.She] finds anything larger than "+face.getRawCapacityValue()+" inches to be uncomfortable.");
break;
case SEVEN_STALLION:
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>[npc.She] is</span>" + " <span style='color:" + Colour.GENERIC_EXCELLENT.toWebHexString() + ";'>legendary</span>" + " <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>at giving head</span>;" + " it's almost as though [npc.her] throat was purposefully designed to fit phallic objects of any size or shape.");
break;
default:
break;
}
}
} else {
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>You don't know [npc.herHim] well enough to know how competent [npc.she] is at performing oral sex.</span>");
}
}
sb.append("</p>");
// Describe body:
sb.append("<p>");
if (owner.isPlayer()) {
sb.append("Your torso has");
} else {
sb.append("[npc.Her] torso has");
}
if (femininity <= Femininity.MASCULINE_STRONG.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom(" an <span style='color:" + Colour.MASCULINE_PLUS.toWebHexString() + ";'>extremely masculine</span> appearance", " a <span style='color:" + Colour.MASCULINE_PLUS.toWebHexString() + ";'>very masculine</span> appearance"));
} else if (femininity <= Femininity.MASCULINE.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom(" a <span style='color:" + Colour.MASCULINE.toWebHexString() + ";'>masculine</span> appearance", " a <span style='color:" + Colour.MASCULINE.toWebHexString() + ";'>boyish</span> appearance"));
} else if (femininity <= Femininity.ANDROGYNOUS.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom(" a very <span style='color:" + Colour.ANDROGYNOUS.toWebHexString() + ";'>androgynous</span> appearance"));
} else if (femininity <= Femininity.FEMININE.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom(" a <span style='color:" + Colour.FEMININE.toWebHexString() + ";'>feminine</span> appearance", " a <span style='color:" + Colour.FEMININE.toWebHexString() + ";'>pretty</span> appearance"));
} else {
sb.append(UtilText.returnStringAtRandom(" an <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>extremely feminine</span> appearance", " a <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>gorgeous</span> appearance", " a <span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>jaw-droppingly beautiful</span> appearance"));
}
if (owner.isPlayer()) {
sb.append(", and is " + getCoveredInDescriptor(owner) + " [pc.skinFullDescription(true)].");
} else {
sb.append(", and is " + getCoveredInDescriptor(owner) + " [npc.skinFullDescription(true)].");
}
if (owner.isPlayer()) {
sb.append(" You have <span style='color:" + owner.getBodySize().getColour().toWebHexString() + ";'>[pc.a_bodySize]</span>, " + "<span style='color:" + owner.getMuscle().getColour().toWebHexString() + ";'>[pc.muscle]</span>" + " body, which gives you <span style='color:" + owner.getBodyShape().toWebHexStringColour() + ";'>[pc.a_bodyShape]</span> body shape.");
} else {
sb.append(" [npc.She] has <span style='color:" + BodySize.valueOf(getBodySize()).getColour().toWebHexString() + ";'>" + BodySize.valueOf(getBodySize()).getName(true) + "</span>, " + "<span style='color:" + Muscle.valueOf(getMuscle()).getColour().toWebHexString() + ";'>" + Muscle.valueOf(getMuscle()).getName(false) + "</span>" + " body, giving [npc.herHim] <span style='color:" + owner.getBodyShape().toWebHexStringColour() + ";'>[npc.a_bodyShape]</span> body shape.");
}
// Pregnancy:
if (owner.hasStatusEffect(StatusEffect.PREGNANT_1)) {
if (owner.isPlayer())
sb.append(" Your belly is slightly swollen, and it's clear to anyone who takes a closer look that <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>you're pregnant</span>.");
else
sb.append(" [npc.Her] belly is slightly swollen, and it's clear to anyone who takes a closer look that <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>[npc.she]'s pregnant</span>.");
} else if (owner.hasStatusEffect(StatusEffect.PREGNANT_2)) {
if (owner.isPlayer())
sb.append(" Your belly is heavily swollen, and it's clear to anyone who glances your way that <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>you're pregnant</span>.");
else
sb.append(" [npc.Her] belly is heavily swollen, and it's clear to anyone who glances [npc.her] way that <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>[npc.she]'s pregnant</span>.");
} else if (owner.hasStatusEffect(StatusEffect.PREGNANT_3)) {
if (owner.isPlayer())
sb.append(" Your belly is massively swollen, and it's completely obvious to anyone who glances your way that" + " <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>you're expecting to give birth very soon</span>.");
else
sb.append(" [npc.Her] belly is massively swollen, and it's completely obvious to anyone who glances [npc.her] way that" + " <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>[npc.she]'s expecting to give birth very soon</span>.");
}
sb.append("</p>");
// Breasts:
sb.append("<p>");
Breast viewedBreast = breast;
if (Main.game.getPlayer().hasIngestedPsychoactiveFluidType(FluidTypeBase.MILK)) {
viewedBreast = new Breast(breast.getType(), breast.getShape(), (int) (breast.getRawSizeValue() * (1.75f)), (int) ((breast.getRawMilkStorageValue() + 100) * (2.25f)), breast.getRows(), breast.getNipples().getNippleSizeValue(), breast.getNipples().getNippleShape(), breast.getNipples().getAreolaeSizeValue(), breast.getNippleCountPerBreast(), breast.getNipples().getOrificeNipples().getRawCapacityValue(), breast.getNipples().getOrificeNipples().getElasticity().getValue(), breast.getNipples().getOrificeNipples().getPlasticity().getValue(), breast.getNipples().getOrificeNipples().isVirgin());
sb.append(" <i style='color:" + Colour.PSYCHOACTIVE.toWebHexString() + ";'>The psychoactive milk you recently ingested is causing your view of " + (owner.isPlayer() ? "your" : "[npc.name]'s") + " breasts to be distorted!</i>");
}
if (owner.isPlayer()) {
if (viewedBreast.getRawSizeValue() > 0) {
sb.append(" You have " + Util.intToString(viewedBreast.getRows()) + " pair" + (viewedBreast.getRows() == 1 ? "" : "s") + " of " + viewedBreast.getSize().getDescriptor() + " [pc.breasts]");
if (viewedBreast.getRows() == 1) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", which fit comfortably into a training bra.");
} else {
sb.append(", which fit comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra.");
}
} else if (viewedBreast.getRows() == 2) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", with your top pair fitting comfortably into a training bra, and the pair below being slightly smaller.");
} else {
sb.append(", with your top pair fitting comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra, and the pair below being slightly smaller.");
}
} else if (viewedBreast.getRows() > 2) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", with your top pair fitting comfortably into a training bra, and the pairs below each being slightly smaller than the ones above.");
} else {
sb.append(", with your top pair fitting comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra, and the pairs below each being slightly smaller than the ones above.");
}
}
} else {
sb.append(" You have a completely flat chest");
if (viewedBreast.getRows() == 1) {
sb.append(", with a single pair of pecs.");
} else {
sb.append(", with " + Util.intToString(viewedBreast.getRows()) + " pairs of pecs.");
}
}
} else {
if (viewedBreast.getRawSizeValue() > 0) {
sb.append(" [npc.She] has " + Util.intToString(viewedBreast.getRows()) + " pair" + (viewedBreast.getRows() == 1 ? "" : "s") + " of " + viewedBreast.getSize().getDescriptor() + " [npc.breasts]");
if (viewedBreast.getRows() == 1) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", which fit comfortably into a training bra.");
} else {
sb.append(", which fit comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra.");
}
} else if (viewedBreast.getRows() == 2) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", with [npc.her] top pair fitting comfortably into a training bra, and the pair below being slightly smaller.");
} else {
sb.append(", with [npc.her] top pair fitting comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra, and the pair below being slightly smaller.");
}
} else if (viewedBreast.getRows() > 2) {
if (viewedBreast.getSize().isTrainingBraSize()) {
sb.append(", with [npc.her] top pair fitting comfortably into a training bra, and the pairs below each being slightly smaller than the ones above.");
} else {
sb.append(", with [npc.her] top pair fitting comfortably into " + UtilText.generateSingularDeterminer(viewedBreast.getSize().getCupSizeName()) + " " + viewedBreast.getSize().getCupSizeName() + "-cup bra, and the pairs below each being slightly smaller than the ones above.");
}
}
} else {
sb.append(" [npc.She] has a completely flat chest");
if (viewedBreast.getRows() == 1) {
sb.append(", with a single pair of pecs.");
} else {
sb.append(", with " + Util.intToString(viewedBreast.getRows()) + " pairs of pecs.");
}
}
}
// Nipples & piercings
sb.append(" " + getBreastDescription(owner, viewedBreast));
sb.append("</p>");
// Arms and legs:
sb.append("<p>");
// Arms:
String armDeterminer = "a pair of";
if (arm.getArmRows() == 3) {
armDeterminer = "three pairs of";
} else if (arm.getArmRows() == 2) {
armDeterminer = "two pairs of";
}
switch(arm.getType()) {
case HUMAN:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " normal human arms and hands, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)].");
else
sb.append("[npc.She] has " + armDeterminer + " normal human arms and hands, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)].");
break;
case ANGEL:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " human-like arms and hands, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)].");
else
sb.append("[npc.She] has " + armDeterminer + " human-like arms and hands, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)].");
break;
case DEMON_COMMON:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " slender, human-looking arms and hands, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)].");
else
sb.append("[npc.She] has " + armDeterminer + " slender human-looking arms and hands, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)].");
break;
case DOG_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands are formed into anthropomorphic, dog-like hands, complete with little blunt claws and leathery pads.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands are formed into anthropomorphic, dog-like hands, complete with little blunt claws and leathery pads.");
break;
case ALLIGATOR_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands are formed into anthropomorphic, alligator-like hands, complete with little claws.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands are formed into anthropomorphic, alligator-like hands, complete with little claws.");
break;
case LYCAN:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands are formed into anthropomorphic, wolf-like hands, complete with sharp claws and tough leathery pads.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands are formed into anthropomorphic, wolf-like hands, complete with sharp claws and tough leathery pads.");
break;
case CAT_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands are formed into anthropomorphic, cat-like hands, complete with retractable claws and pink pads.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands are formed into anthropomorphic, cat-like hands, complete with retractable claws and pink pads.");
break;
case COW_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands, while human in shape, have tough little hoof-like nails.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands, while human in shape, have tough little hoof-like nails.");
break;
case SQUIRREL_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands are formed into anthropomorphic, squirrel-like hands, complete with claws.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands are formed into anthropomorphic, squirrel-like hands, complete with claws.");
break;
case HORSE_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands, while human in shape, have tough little hoof-like nails.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands, while human in shape, have tough little hoof-like nails.");
break;
case REINDEER_MORPH:
if (owner.isPlayer())
sb.append("You have " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [pc.armFullDescription(true)]." + " Your hands, while human in shape, have tough little hoof-like nails.");
else
sb.append("[npc.She] has " + armDeterminer + " arms, which are " + getCoveredInDescriptor(owner) + " [npc.armFullDescription(true)]." + " [npc.Her] hands, while human in shape, have tough little hoof-like nails.");
break;
case HARPY:
if (owner.isPlayer())
sb.append("Your arms have transformed into " + armDeterminer + " huge wings, and are " + getCoveredInDescriptor(owner) + " beautiful [pc.armFullDescription(true)]." + " Where your hands should be, you have two feathered forefingers and a thumb, each of which ends in a little blunt claw." + " Although slightly less dexterous than a human hand, you're still able to use your remaining digits to form a hand-like grip.");
else
sb.append("In place of arms and hands, [npc.she] has " + armDeterminer + " huge wings, which are " + getCoveredInDescriptor(owner) + " beautiful [npc.armFullDescription(true)]." + " Where [npc.her] hands should be, [npc.she] has two feathered forefingers and a thumb, each of which ends in a little blunt claw." + " Although slightly less dexterous than a human hand, [npc.she]'s still able to use [npc.her] digits to form a hand-like grip.");
break;
default:
break;
}
if (owner.isPlayer()) {
if (owner.getHandNailPolish().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.getArmType() == ArmType.HARPY) {
sb.append(" The little claw on your thumb has been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_HANDS).getFullDescription(owner, true) + ".");
} else {
sb.append(" Your fingernails have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_HANDS).getFullDescription(owner, true) + ".");
}
}
} else {
if (owner.getHandNailPolish().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.getArmType() == ArmType.HARPY) {
sb.append(" The little claw on [npc.her] thumb has been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_HANDS).getFullDescription(owner, true) + ".");
} else {
sb.append(" [npc.Her] fingernails have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_HANDS).getFullDescription(owner, true) + ".");
}
}
}
if (Main.game.isBodyHairEnabled()) {
if (owner.isPlayer()) {
if (owner.getUnderarmHairType().getType() == BodyCoveringType.BODY_HAIR_SCALES_ALLIGATOR) {
switch(owner.getUnderarmHair()) {
case ZERO_NONE:
sb.append(" There's no trace of any rough " + owner.getUnderarmHairType().getName(owner) + " in your armpits.");
break;
case ONE_STUBBLE:
sb.append(" You have a small, rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case TWO_MANICURED:
sb.append(" You have a rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case THREE_TRIMMED:
sb.append(" You have a rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case FOUR_NATURAL:
sb.append(" You have a natural amount of rough " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case FIVE_UNKEMPT:
sb.append(" You have an unkempt mass of rough " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case SIX_BUSHY:
sb.append(" You have a thick, rough mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case SEVEN_WILD:
sb.append(" You have a wild, rough mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
}
} else {
switch(owner.getUnderarmHair()) {
case ZERO_NONE:
sb.append(" There is no trace of any " + owner.getUnderarmHairType().getName(owner) + " in your armpits.");
break;
case ONE_STUBBLE:
sb.append(" You have a stubbly patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case TWO_MANICURED:
sb.append(" You have a well-manicured patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case THREE_TRIMMED:
sb.append(" You have a trimmed patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case FOUR_NATURAL:
sb.append(" You have a natural amount of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case FIVE_UNKEMPT:
sb.append(" You have an unkempt mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case SIX_BUSHY:
sb.append(" You have a thick, bushy mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
case SEVEN_WILD:
sb.append(" You have a wild, bushy mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of your armpits.");
break;
}
}
} else {
if (owner.getUnderarmHairType().getType() == BodyCoveringType.BODY_HAIR_SCALES_ALLIGATOR) {
switch(owner.getUnderarmHair()) {
case ZERO_NONE:
sb.append(" There is no trace of any rough " + owner.getUnderarmHairType().getName(owner) + " in [npc.her] armpits.");
break;
case ONE_STUBBLE:
sb.append(" [npc.She] has a rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case TWO_MANICURED:
sb.append(" [npc.She] has a rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case THREE_TRIMMED:
sb.append(" [npc.She] has a rough patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case FOUR_NATURAL:
sb.append(" [npc.She] has a natural amount of rough " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case FIVE_UNKEMPT:
sb.append(" [npc.She] has a unkempt mass of rough " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case SIX_BUSHY:
sb.append(" [npc.She] has a thick, rough mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case SEVEN_WILD:
sb.append(" [npc.She] has a wild, rough mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
}
} else {
switch(owner.getUnderarmHair()) {
case ZERO_NONE:
sb.append(" There is no trace of any " + owner.getUnderarmHairType().getName(owner) + " in [npc.her] armpits.");
break;
case ONE_STUBBLE:
sb.append(" [npc.She] has a stubbly patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case TWO_MANICURED:
sb.append(" [npc.She] has a well-manicured patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case THREE_TRIMMED:
sb.append(" [npc.She] has a trimmed patch of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case FOUR_NATURAL:
sb.append(" [npc.She] has a natural amount of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case FIVE_UNKEMPT:
sb.append(" [npc.She] has a unkempt mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case SIX_BUSHY:
sb.append(" [npc.She] has a thick, bushy mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
case SEVEN_WILD:
sb.append(" [npc.She] has a wild, bushy mass of " + owner.getUnderarmHairType().getFullDescription(owner, true) + " in each of [npc.her] armpits.");
break;
}
}
}
}
sb.append("</br>");
// Legs:
switch(leg.getType()) {
case HUMAN:
if (owner.isPlayer())
sb.append("You have a pair of human legs and feet, which are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)].");
else
sb.append("[npc.Her] legs and feet are human, and are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)].");
break;
case ANGEL:
if (owner.isPlayer())
sb.append("Your legs and feet are human in shape, but are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)].");
else
sb.append("[npc.Her] legs and feet are human in shape, but are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)].");
break;
case DEMON_COMMON:
if (owner.isPlayer())
sb.append("Your legs and feet are human in shape, but are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)].");
else
sb.append("[npc.Her] legs and feet are human in shape, but are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)].");
break;
case DOG_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic dog-like paws, complete with little blunt claws and leathery pads.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic dog-like paws, complete with little blunt claws and leathery pads.");
break;
case LYCAN:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic wolf-like paws, complete with sharp claws and tough leathery pads.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic wolf-like paws, complete with sharp claws and tough leathery pads.");
break;
case ALLIGATOR_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic alligator-like feet, complete with sharp claws.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic alligator-like feet, complete with sharp claws.");
break;
case CAT_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic cat-like paws, complete with retractable claws and pink pads.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic cat-like paws, complete with retractable claws and pink pads.");
break;
case SQUIRREL_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic squirrel-like paws, complete with claws and pink pads.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic squirrel-like paws, complete with claws and pink pads.");
break;
case HORSE_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic horse-like hooves.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic horse-like hooves.");
break;
case REINDEER_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " <span style='color:[pc.legColourHex];'>[pc.legColour] [pc.legSkin]</span>," + " and your feet are formed into anthropomorphic reindeer-like hooves.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " <span style='color:[npc.legColourHex];'>[npc.legColour] [npc.legSkin]</span>," + " and [npc.her] feet are formed into anthropomorphic reindeer-like hooves.");
break;
case COW_MORPH:
if (owner.isPlayer())
sb.append("Your legs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)]," + " and your feet are formed into anthropomorphic cow-like hooves.");
else
sb.append("[npc.Her] legs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)]," + " and [npc.her] feet are formed into anthropomorphic cow-like hooves.");
break;
case HARPY:
if (owner.isPlayer())
sb.append("Your upper thighs are " + getCoveredInDescriptor(owner) + " [pc.legFullDescription(true)], which transition into leathery bird-like skin just above your knee." + " While your legs still retain a human-like shape, your feet have transformed into bird-like talons.");
else
sb.append("[npc.Her] upper thighs are " + getCoveredInDescriptor(owner) + " [npc.legFullDescription(true)], which transition into leathery bird-like skin just above [npc.her] knee." + " While [npc.her] legs still retain a human-like shape, [npc.her] feet have transformed into bird-like talons.");
break;
default:
break;
}
if (owner.isPlayer()) {
if (owner.getFootNailPolish().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.getLegType() == LegType.HARPY) {
sb.append(" The claws on your talons have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else if (owner.getLegType() == LegType.HORSE_MORPH) {
sb.append(" Your hooves have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else if (owner.getLegType() == LegType.COW_MORPH) {
sb.append(" Your hooves have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else {
sb.append(" Your toenails have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
}
}
} else {
if (owner.getFootNailPolish().getPrimaryColour() != Colour.COVERING_NONE) {
if (owner.getLegType() == LegType.HARPY) {
sb.append(" The claws on [npc.her] talons have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else if (owner.getLegType() == LegType.HORSE_MORPH) {
sb.append(" [npc.Her] hooves have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else if (owner.getLegType() == LegType.COW_MORPH) {
sb.append(" [npc.Her] hooves have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
} else {
sb.append(" [npc.Her] toenails have been painted in " + owner.getCovering(BodyCoveringType.MAKEUP_NAIL_POLISH_FEET).getFullDescription(owner, true) + ".");
}
}
}
sb.append("</br>");
if (owner.isPlayer()) {
sb.append(" All of your limbs ");
} else {
sb.append(" All of [npc.her] limbs ");
}
if (femininity <= Femininity.MASCULINE_STRONG.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom("<span style='color:" + Colour.MASCULINE_PLUS.toWebHexString() + ";'>have a very masculine shape to them</span>."));
} else if (femininity <= Femininity.MASCULINE.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom("<span style='color:" + Colour.MASCULINE.toWebHexString() + ";'>have a masculine shape to them</span>."));
} else if (femininity <= Femininity.ANDROGYNOUS.getMaximumFemininity()) {
sb.append("<span style='color:" + Colour.ANDROGYNOUS.toWebHexString() + ";'>look quite androgynous, and could easily belong to either a male or female</span>.");
} else if (femininity <= Femininity.FEMININE.getMaximumFemininity()) {
sb.append(UtilText.returnStringAtRandom("<span style='color:" + Colour.FEMININE.toWebHexString() + ";'>are slender and feminine-looking</span>."));
} else {
sb.append(UtilText.returnStringAtRandom("<span style='color:" + Colour.FEMININE_PLUS.toWebHexString() + ";'>have an extremely feminine shape to them</span>."));
}
sb.append("</p>");
// Tail, wings & ass:
if (wing.getType() != WingType.NONE || tail.getType() != TailType.NONE) {
sb.append("<p>");
// Wing:
switch(wing.getType()) {
case DEMON_COMMON:
if (owner.isPlayer()) {
sb.append("Growing from your shoulder-blades, you have a pair of [pc.wingSize] bat-like wings.");
} else {
sb.append("Growing from [npc.her] shoulder-blades, [npc.she] has a pair of [npc.wingSize] bat-like wings.");
}
break;
case ANGEL:
if (owner.isPlayer()) {
sb.append("Growing from your shoulder-blades, you have [pc.a_wingSize] pair of white feathered wings.");
} else {
sb.append("Growing from [npc.her] shoulder-blades, [npc.she] has [pc.a_wingSize] pair of white feathered wings.");
}
break;
default:
break;
}
if (wing.getType().allowsFlight()) {
if (wing.getSizeValue() >= WingSize.TWO_AVERAGE.getValue()) {
if (owner.isPlayer()) {
sb.append(" They are large enough that they can be used to allow you to fly.");
} else {
sb.append(" They are large enough that they can be used to allow [npc.her] to fly.");
}
} else {
if (owner.isPlayer()) {
sb.append(" They aren't large enough to allow you to fly.");
} else {
sb.append(" They aren't large enough to allow [npc.her] to fly.");
}
}
} else if (wing.getType() != WingType.NONE) {
sb.append(" They are entirely incapable of flight.");
}
if (tail.getType() != TailType.NONE) {
if (owner.isPlayer()) {
sb.append(" Growing out from just above your ass, you have ");
} else {
sb.append(" Growing out from just above [npc.her] ass, [npc.she] has ");
}
}
if (owner.getTailCount() == 1) {
switch(owner.getTailType()) {
case CAT_MORPH:
if (owner.isPlayer()) {
sb.append("a furry, [pc.tailColour(true)] cat-like tail, which you can control well enough to grant you significantly improved balance.");
} else {
sb.append("a furry, [npc.tailColour(true)] cat-like tail, which [npc.she] can control well enough to grant [npc.herHim] significantly improved balance.");
}
break;
case DEMON_COMMON:
if (owner.isPlayer()) {
sb.append("a spaded, [pc.tailColour(true)] demonic tail, over which you have complete control, and you can easily use it to grip and hold objects.");
} else {
sb.append("a spaded, [npc.tailColour(true)] demonic tail, over which [npc.she] has complete control, and [npc.she] can easily use it to grip and hold objects.");
}
break;
case IMP:
if (owner.isPlayer()) {
sb.append("a spaded, [pc.tailColour(true)] impish tail, over which you have complete control, and you can easily use it to grip and hold objects.");
} else {
sb.append("a spaded, [npc.tailColour(true)] impish tail, over which [npc.she] has complete control, and [npc.she] can easily use it to grip and hold objects.");
}
break;
case DOG_MORPH:
if (owner.isPlayer()) {
sb.append("a furry, [pc.tailColour(true)] dog-like tail, which wags uncontrollably when you get excited.");
} else {
sb.append("a furry, [npc.tailColour(true)] dog-like tail, which wags uncontrollably when [npc.she] gets excited.");
}
break;
case DOG_MORPH_STUBBY:
if (owner.isPlayer()) {
sb.append("a stubby, [pc.tailColour(true)] dog-like tail, which wags uncontrollably when you get excited.");
} else {
sb.append("a stubby, [npc.tailColour(true)] dog-like tail, which wags uncontrollably when [npc.she] gets excited.");
}
break;
case ALLIGATOR_MORPH:
if (owner.isPlayer()) {
sb.append("a long, [pc.tailColour(true)] alligator-like tail, which you can swipe from side to side with considerable force.");
} else {
sb.append("a long, [npc.tailColour(true)] alligator-like tail, which [npc.she] can swipe from side to side with considerable force.");
}
break;
case HARPY:
if (owner.isPlayer()) {
sb.append("a plume of beautiful, [pc.tailColour(true)] tail-feathers, which you can rapidly move up and down to help you keep your balance and to control your path when in flight.");
} else {
sb.append("a plume of beautiful, [npc.tailColour(true)] tail-feathers, which [npc.she] can rapidly move up and down to help [npc.herHim] keep [npc.her] balance and to control [npc.her] path when in flight.");
}
break;
case HORSE_MORPH:
if (owner.isPlayer()) {
sb.append("a long, [pc.tailColour(true)] horse-like tail, which you can swipe from side to side, but other than that, you don't have much control over it.");
} else {
sb.append("a long, [npc.tailColour(true)] horse-like tail, which [npc.she] can swipe from side to side, but other than that, [npc.she] doesn't have much control over it.");
}
break;
case REINDEER_MORPH:
if (owner.isPlayer()) {
sb.append("a short, [pc.tailColour(true)] reindeer-like tail.");
} else {
sb.append("a short, [npc.tailColour(true)] reindeer-like tail.");
}
break;
case COW_MORPH:
if (owner.isPlayer()) {
sb.append("a long, [pc.tailColour(true)] cow-like tail, which you can swipe from side to side, but other than that, you don't have much control over it.");
} else {
sb.append("a long, [npc.tailColour(true)] cow-like tail, which [npc.she] can swipe from side to side, but other than that, [npc.she] doesn't have much control over it.");
}
break;
case LYCAN:
if (owner.isPlayer()) {
sb.append("a furry, [pc.tailColour(true)] wolf-like tail.");
} else {
sb.append("a furry, [npc.tailColour(true)] wolf-like tail.");
}
break;
case SQUIRREL_MORPH:
if (owner.isPlayer()) {
sb.append("a fluffy, [pc.tailColour(true)] squirrel-like tail, which you can control well enough to grant you significantly improved balance.");
} else {
sb.append("a fluffy, [npc.tailColour(true)] squirrel-like tail, which [npc.she] can control well enough to grant [npc.herHim] significantly improved balance.");
}
break;
case NONE:
break;
}
} else {
sb.append(Util.intToString(owner.getTailCount()) + " ");
switch(owner.getTailType()) {
case CAT_MORPH:
if (owner.isPlayer()) {
sb.append("furry, [pc.tailColour(true)] cat-like tails, which you can control well enough to grant you significantly improved balance.");
} else {
sb.append("furry, [npc.tailColour(true)] cat-like tails, which [npc.she] can control well enough to grant [npc.herHim] significantly improved balance.");
}
break;
case DEMON_COMMON:
if (owner.isPlayer()) {
sb.append("spaded, [pc.tailColour(true)] demonic tails, over which you have complete control, and you can easily use them to grip and hold objects.");
} else {
sb.append("spaded, [npc.tailColour(true)] demonic tails, over which [npc.she] has complete control, and [npc.she] can easily use them to grip and hold objects.");
}
break;
case IMP:
if (owner.isPlayer()) {
sb.append("spaded, [pc.tailColour(true)] impish tails, over which you have complete control, and you can easily use them to grip and hold objects.");
} else {
sb.append("spaded, [npc.tailColour(true)] impish tails, over which [npc.she] has complete control, and [npc.she] can easily use them to grip and hold objects.");
}
break;
case DOG_MORPH:
if (owner.isPlayer()) {
sb.append("furry, [pc.tailColour(true)] dog-like tails, which wag uncontrollably when you get excited.");
} else {
sb.append("furry, [npc.tailColour(true)] dog-like tails, which wag uncontrollably when [npc.she] gets excited.");
}
break;
case DOG_MORPH_STUBBY:
if (owner.isPlayer()) {
sb.append("stubby, [pc.tailColour(true)] dog-like tails, which wag uncontrollably when you get excited.");
} else {
sb.append("stubby, [npc.tailColour(true)] dog-like tails, which wag uncontrollably when [npc.she] gets excited.");
}
break;
case ALLIGATOR_MORPH:
if (owner.isPlayer()) {
sb.append("long, [pc.tailColour(true)] alligator-like tails, which you can swipe from side to side with considerable force.");
} else {
sb.append("long, [npc.tailColour(true)] alligator-like tails, which [npc.she] can swipe from side to side with considerable force.");
}
break;
case HARPY:
if (owner.isPlayer()) {
sb.append("plumes of beautiful, [pc.tailColour(true)] tail-feathers, which you can rapidly move up and down to help you keep your balance and to control your path when in flight.");
} else {
sb.append("plumes of beautiful, [npc.tailColour(true)] tail-feathers, which [npc.she] can rapidly move up and down to help [npc.herHim] keep [npc.her] balance and to control [npc.her] path when in flight.");
}
break;
case HORSE_MORPH:
if (owner.isPlayer()) {
sb.append("long, [pc.tailColour(true)] horse-like tails, which you can swipe from side to side, but other than that, you don't have much control over them.");
} else {
sb.append("long, [npc.tailColour(true)] horse-like tails, which [npc.she] can swipe from side to side, but other than that, [npc.she] doesn't have much control over them.");
}
break;
case REINDEER_MORPH:
if (owner.isPlayer()) {
sb.append("short, [pc.tailColour(true)] reindeer-like tails.");
} else {
sb.append("short, [npc.tailColour(true)] reindeer-like tails.");
}
break;
case COW_MORPH:
if (owner.isPlayer()) {
sb.append("long, [pc.tailColour(true)] cow-like tails, which you can swipe from side to side, but other than that, you don't have much control over them.");
} else {
sb.append("long, [npc.tailColour(true)] cow-like tails, which [npc.she] can swipe from side to side, but other than that, [npc.she] doesn't have much control over them.");
}
break;
case LYCAN:
if (owner.isPlayer()) {
sb.append("furry, [pc.tailColour(true)] wolf-like tails.");
} else {
sb.append("furry, [npc.tailColour(true)] wolf-like tails.");
}
break;
case SQUIRREL_MORPH:
if (owner.isPlayer()) {
sb.append("fluffy, [pc.tailColour(true)] squirrel-like tails, which you can control well enough to grant you significantly improved balance.");
} else {
sb.append("fluffy, [npc.tailColour(true)] squirrel-like tails, which [npc.she] can control well enough to grant [npc.herHim] significantly improved balance.");
}
break;
case NONE:
break;
}
}
sb.append("</p>");
}
sb.append("<p>");
// Ass & hips:
if (owner.isPlayer()) {
sb.append("Your [pc.hips+] and [pc.assSize] [pc.ass] are " + getCoveredInDescriptor(owner) + " [pc.assFullDescription(true)].");
} else {
sb.append("[npc.Her] [npc.hips+] and [npc.assSize] [npc.ass] are " + getCoveredInDescriptor(owner) + " [npc.assFullDescription(true)].");
}
if (owner.getPlayerKnowsAreas().contains(CoverableArea.ANUS)) {
sb.append(" " + getAssDescription(owner));
sb.append("</p>");
} else {
sb.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>You haven't seen [npc.her] naked ass before, so you don't know what [npc.her] asshole looks like.</span>");
sb.append("</p>");
}
// TODO pubic hair
if (owner.getPlayerKnowsAreas().contains(CoverableArea.VAGINA) && owner.getPlayerKnowsAreas().contains(CoverableArea.PENIS)) {
// Vagina, virgin/capacity, wetness:
if (vagina.getType() == VaginaType.NONE && penis.getType() == PenisType.NONE) {
sb.append("<p>" + getMoundDescription(owner) + "</p>");
}
}
if (owner.getPlayerKnowsAreas().contains(CoverableArea.PENIS)) {
// Penises, cum production, testicle size, capacity:
if (penis.getType() != PenisType.NONE) {
sb.append("<p>" + getPenisDescription(owner) + "</p>");
}
} else {
sb.append(" <p>" + "<span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>You haven't seen [npc.her] naked groin before, so you don't know what [npc.her] cock looks like, or even if [npc.she] has one.</span>" + "</p>");
}
if (owner.getPlayerKnowsAreas().contains(CoverableArea.VAGINA)) {
// Vagina, virgin/capacity, wetness:
if (vagina.getType() != VaginaType.NONE) {
sb.append("<p>" + getVaginaDescription(owner) + "</p>");
}
} else {
sb.append(" <p>" + "<span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>You haven't seen [npc.her] naked groin before, so you don't know what [npc.her] pussy looks like, or even if [npc.she] has one.</span>" + "</p>");
}
if (!owner.isPlayer()) {
sb.append(getSexDetails(owner));
sb.append(getPregnancyDetails(owner));
}
return UtilText.parse(owner, sb.toString());
}
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