use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class MainController method manageMainListeners.
private void manageMainListeners() {
document = (Document) webEngine.executeScript("document");
EventListenerDataMap.put(document, new ArrayList<>());
String id = "";
if (flashMessageColour != null && flashMessageText != null) {
Main.game.flashMessage(flashMessageColour, flashMessageText);
flashMessageColour = null;
flashMessageText = null;
}
if (((EventTarget) document.getElementById("copy-content-button")) != null) {
addEventListener(document, "copy-content-button", "click", copyDialogueButtonListener, false);
addEventListener(document, "copy-content-button", "mousemove", moveTooltipListener, false);
addEventListener(document, "copy-content-button", "mouseleave", hideTooltipListener, false);
addEventListener(document, "copy-content-button", "mouseenter", copyInfoListener, false);
}
if (((EventTarget) document.getElementById("export-character-button")) != null) {
addEventListener(document, "export-character-button", "click", e -> {
if (Main.game.getCurrentDialogueNode().equals(CharactersPresentDialogue.MENU)) {
Game.exportCharacter(CharactersPresentDialogue.characterViewed);
} else {
Game.exportCharacter(Main.game.getPlayer());
}
Main.game.flashMessage(Colour.GENERIC_EXCELLENT, "Character Exported!");
}, false);
addEventListener(document, "export-character-button", "mousemove", moveTooltipListener, false);
addEventListener(document, "export-character-button", "mouseleave", hideTooltipListener, false);
addEventListener(document, "export-character-button", "mouseenter", new TooltipInformationEventListener().setInformation("Export Character", "Export the currently displayed character to the 'data/characters' folder. Exported characters can be imported at the auction block in Slaver Alley."), false);
}
if (Main.game.getCurrentDialogueNode().equals(DebugDialogue.SPAWN_MENU)) {
id = "";
for (AbstractClothingType clothingType : DebugDialogue.clothingTotal) {
id = clothingType.getId() + "_SPAWN";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getActiveWorld().getCell(Main.game.getPlayer().getLocation()).getInventory().addClothing(AbstractClothingType.generateClothing(clothingType));
this.updateUIRightPanel();
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el = new InventoryTooltipEventListener().setGenericClothing(clothingType, clothingType.getAvailablePrimaryColours().get(0));
addEventListener(document, id, "mouseenter", el, false);
}
}
for (AbstractWeaponType weaponType : DebugDialogue.weaponsTotal) {
id = weaponType.getId() + "_SPAWN";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getActiveWorld().getCell(Main.game.getPlayer().getLocation()).getInventory().addWeapon(AbstractWeaponType.generateWeapon(weaponType));
this.updateUIRightPanel();
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el = new InventoryTooltipEventListener().setGenericWeapon(weaponType, weaponType.getAvailableDamageTypes().get(0));
addEventListener(document, id, "mouseenter", el, false);
}
}
for (AbstractItemType itemType : DebugDialogue.itemsTotal) {
id = itemType.getId() + "_SPAWN";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getActiveWorld().getCell(Main.game.getPlayer().getLocation()).getInventory().addItem(AbstractItemType.generateItem(itemType));
this.updateUIRightPanel();
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el = new InventoryTooltipEventListener().setGenericItem(itemType);
addEventListener(document, id, "mouseenter", el, false);
}
}
for (InventorySlot slot : InventorySlot.values()) {
id = slot + "_SPAWN_SELECT";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
DebugDialogue.activeSlot = slot;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
id = "ITEM_SPAWN_SELECT";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
DebugDialogue.activeSlot = null;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
if (Main.game.getCurrentDialogueNode() == CharacterCreation.BACKGROUND_SELECTION_MENU) {
for (History history : History.values()) {
id = "HISTORY_" + history;
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setPerk(history.getAssociatedPerk(), Main.game.getPlayer()), false);
((EventTarget) document.getElementById(id)).addEventListener("click", event -> {
Main.game.getPlayer().setHistory(history);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
}
if (Main.game.isStarted()) {
id = "";
// Equipped inventory:
// For weapons:
InventorySlot[] inventorySlots = { InventorySlot.WEAPON_MAIN, InventorySlot.WEAPON_OFFHAND };
for (InventorySlot invSlot : inventorySlots) {
id = "PLAYER_" + invSlot.toString() + "Slot";
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponEquipped(Main.game.getPlayer(), invSlot);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, Main.game.getPlayer());
addEventListener(document, id, "mouseenter", el2, false);
}
id = "NPC_" + invSlot.toString() + "Slot";
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponEquipped(InventoryDialogue.getInventoryNPC(), invSlot);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "mouseenter", el2, false);
}
id = "NPC_VIEW_" + invSlot.toString() + "Slot";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, CharactersPresentDialogue.characterViewed);
addEventListener(document, id, "mouseenter", el2, false);
}
}
// For all equipped clothing slots:
for (InventorySlot invSlot : InventorySlot.values()) {
id = "PLAYER_" + invSlot.toString() + "Slot";
if (invSlot != InventorySlot.WEAPON_MAIN && invSlot != InventorySlot.WEAPON_OFFHAND) {
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingEquipped(Main.game.getPlayer(), invSlot);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, Main.game.getPlayer());
addEventListener(document, id, "mouseenter", el2, false);
}
}
id = "NPC_" + invSlot.toString() + "Slot";
if (invSlot != InventorySlot.WEAPON_MAIN && invSlot != InventorySlot.WEAPON_OFFHAND) {
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingEquipped(InventoryDialogue.getInventoryNPC(), invSlot);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "mouseenter", el2, false);
}
}
id = "NPC_VIEW_" + invSlot.toString() + "Slot";
if (invSlot != InventorySlot.WEAPON_MAIN && invSlot != InventorySlot.WEAPON_OFFHAND) {
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setInventorySlot(invSlot, CharactersPresentDialogue.characterViewed);
addEventListener(document, id, "mouseenter", el2, false);
}
}
}
// Gifts:
if (Main.game.getCurrentDialogueNode().equals(GiftDialogue.GIFT_DIALOGUE)) {
for (Entry<AbstractWeapon, Integer> entry : Main.game.getPlayer().getMapOfDuplicateWeapons().entrySet()) {
id = "GIFT_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("Give Gift", ":3", GiftDialogue.getDialogueToProceedTo()) {
@Override
public void effects() {
Main.game.getTextStartStringBuilder().append(GiftDialogue.getReceiver().getGiftReaction(entry.getKey(), true));
Main.game.getPlayer().removeWeapon(entry.getKey());
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon(entry.getKey(), Main.game.getPlayer());
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractItem, Integer> entry : Main.game.getPlayer().getMapOfDuplicateItems().entrySet()) {
id = "GIFT_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("Give Gift", ":3", GiftDialogue.getDialogueToProceedTo()) {
@Override
public void effects() {
Main.game.getTextStartStringBuilder().append(GiftDialogue.getReceiver().getGiftReaction(entry.getKey(), true));
Main.game.getPlayer().removeItem(entry.getKey());
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem(entry.getKey(), Main.game.getPlayer(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractClothing, Integer> entry : Main.game.getPlayer().getMapOfDuplicateClothing().entrySet()) {
id = "GIFT_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("Give Gift", ":3", GiftDialogue.getDialogueToProceedTo()) {
@Override
public void effects() {
Main.game.getTextStartStringBuilder().append(GiftDialogue.getReceiver().getGiftReaction(entry.getKey(), true));
Main.game.getPlayer().removeClothing(entry.getKey());
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing(entry.getKey(), Main.game.getPlayer(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
}
// Player:
for (Entry<AbstractWeapon, Integer> entry : Main.game.getPlayer().getMapOfDuplicateWeapons().entrySet()) {
id = "PLAYER_WEAPON_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponInventory(entry.getKey(), Main.game.getPlayer());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon(entry.getKey(), Main.game.getPlayer());
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractItem, Integer> entry : Main.game.getPlayer().getMapOfDuplicateItems().entrySet()) {
id = "PLAYER_ITEM_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setItemInventory(entry.getKey(), Main.game.getPlayer());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem(entry.getKey(), Main.game.getPlayer(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractClothing, Integer> entry : Main.game.getPlayer().getMapOfDuplicateClothing().entrySet()) {
id = "PLAYER_CLOTHING_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingInventory(entry.getKey(), Main.game.getPlayer());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing(entry.getKey(), Main.game.getPlayer(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
// Partner:
if (InventoryDialogue.getInventoryNPC() != null) {
String idModifier = "NPC_" + InventoryDialogue.getInventoryNPC().getId() + "_";
for (Entry<AbstractWeapon, Integer> entry : InventoryDialogue.getInventoryNPC().getMapOfDuplicateWeapons().entrySet()) {
id = idModifier + "WEAPON_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponInventory(entry.getKey(), InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon(entry.getKey(), InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractClothing, Integer> entry : InventoryDialogue.getInventoryNPC().getMapOfDuplicateClothing().entrySet()) {
id = idModifier + "CLOTHING_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingInventory(entry.getKey(), InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing(entry.getKey(), InventoryDialogue.getInventoryNPC(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (Entry<AbstractItem, Integer> entry : InventoryDialogue.getInventoryNPC().getMapOfDuplicateItems().entrySet()) {
id = idModifier + "ITEM_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setItemInventory(entry.getKey(), InventoryDialogue.getInventoryNPC());
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem(entry.getKey(), InventoryDialogue.getInventoryNPC(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
// Floor:
} else {
// Weapons on floor:
for (Entry<AbstractWeapon, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateWeapons().entrySet()) {
id = "WEAPON_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponInventory(entry.getKey(), null);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon(entry.getKey(), null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
// Clothing on floor:
for (Entry<AbstractClothing, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateClothing().entrySet()) {
id = "CLOTHING_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingInventory(entry.getKey(), null);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing(entry.getKey(), null, null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
// Items on floor:
for (Entry<AbstractItem, Integer> entry : Main.game.getPlayerCell().getInventory().getMapOfDuplicateItems().entrySet()) {
id = "ITEM_FLOOR_" + entry.getKey().hashCode();
if (((EventTarget) document.getElementById(id)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setItemInventory(entry.getKey(), null);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem(entry.getKey(), null, null);
addEventListener(document, id, "mouseenter", el2, false);
}
}
}
if (InventoryDialogue.getNPCInventoryInteraction() == InventoryInteraction.TRADING) {
if (InventoryDialogue.getInventoryNPC() != null) {
// Buyback panel:
for (int i = Main.game.getPlayer().getBuybackStack().size() - 1; i >= 0; i--) {
if (((EventTarget) document.getElementById("WEAPON_" + i)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setWeaponInventory((AbstractWeapon) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC(), i);
((EventTarget) document.getElementById("WEAPON_" + i)).addEventListener("click", el, false);
addEventListener(document, "WEAPON_" + i, "mousemove", moveTooltipListener, false);
addEventListener(document, "WEAPON_" + i, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setWeapon((AbstractWeapon) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC());
((EventTarget) document.getElementById("WEAPON_" + i)).addEventListener("mouseenter", el2, false);
}
if (((EventTarget) document.getElementById("CLOTHING_" + i)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setClothingInventory((AbstractClothing) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC(), i);
addEventListener(document, "CLOTHING_" + i, "click", el, false);
addEventListener(document, "CLOTHING_" + i, "mousemove", moveTooltipListener, false);
addEventListener(document, "CLOTHING_" + i, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setClothing((AbstractClothing) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC(), null);
addEventListener(document, "CLOTHING_" + i, "mouseenter", el2, false);
}
if (((EventTarget) document.getElementById("ITEM_" + i)) != null) {
InventorySelectedItemEventListener el = new InventorySelectedItemEventListener().setItemInventory((AbstractItem) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC(), i);
addEventListener(document, "ITEM_" + i, "click", el, false);
addEventListener(document, "ITEM_" + i, "mousemove", moveTooltipListener, false);
addEventListener(document, "ITEM_" + i, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setItem((AbstractItem) Main.game.getPlayer().getBuybackStack().get(i).getAbstractItemSold(), InventoryDialogue.getInventoryNPC(), null);
addEventListener(document, "ITEM_" + i, "mouseenter", el2, false);
}
}
}
}
for (TFEssence essence : TFEssence.values()) {
if (((EventTarget) document.getElementById("ESSENCE_" + essence.hashCode())) != null) {
addEventListener(document, "ESSENCE_" + essence.hashCode(), "mousemove", moveTooltipListener, false);
addEventListener(document, "ESSENCE_" + essence.hashCode(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setEssence(essence);
addEventListener(document, "ESSENCE_" + essence.hashCode(), "mouseenter", el2, false);
}
if (((EventTarget) document.getElementById("ESSENCE_COST_" + essence.hashCode())) != null) {
addEventListener(document, "ESSENCE_COST_" + essence.hashCode(), "mousemove", moveTooltipListener, false);
addEventListener(document, "ESSENCE_COST_" + essence.hashCode(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setEssence(essence);
addEventListener(document, "ESSENCE_COST_" + essence.hashCode(), "mouseenter", el2, false);
}
}
// Tooltips:
if (((EventTarget) document.getElementById("MOD_PRIMARY_ENCHANTING")) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().setPrimaryModifier(TFModifier.NONE);
addEventListener(document, "MOD_PRIMARY_ENCHANTING", "click", el, false);
addEventListener(document, "MOD_PRIMARY_ENCHANTING", "mousemove", moveTooltipListener, false);
addEventListener(document, "MOD_PRIMARY_ENCHANTING", "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setTFModifier(EnchantmentDialogue.primaryMod);
addEventListener(document, "MOD_PRIMARY_ENCHANTING", "mouseenter", el2, false);
}
if (((EventTarget) document.getElementById("MOD_SECONDARY_ENCHANTING")) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().setSecondaryModifier(TFModifier.NONE);
addEventListener(document, "MOD_SECONDARY_ENCHANTING", "click", el, false);
addEventListener(document, "MOD_SECONDARY_ENCHANTING", "mousemove", moveTooltipListener, false);
addEventListener(document, "MOD_SECONDARY_ENCHANTING", "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setTFModifier(EnchantmentDialogue.secondaryMod);
addEventListener(document, "MOD_SECONDARY_ENCHANTING", "mouseenter", el2, false);
}
for (TFPotency potency : TFPotency.values()) {
id = "POTENCY_" + potency;
if (((EventTarget) document.getElementById(id)) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().setPotency(potency);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setTFPotency(potency);
addEventListener(document, id, "mouseenter", el2, false);
}
}
for (int effectCount = 0; effectCount < EnchantmentDialogue.effects.size(); effectCount++) {
id = "DELETE_EFFECT_" + effectCount;
if (((EventTarget) document.getElementById(id)) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().removeEffect(effectCount);
addEventListener(document, id, "click", el, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Delete Effect", "");
addEventListener(document, id, "mouseenter", el2, false);
}
}
id = "LIMIT_MINIMUM";
if (((EventTarget) document.getElementById(id)) != null) {
if (EnchantmentDialogue.limit > 0) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(0);
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit == 0 ? "Minimum Limit Reached" : "Limit Minimum"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "LIMIT_DECREASE_LARGE";
if (((EventTarget) document.getElementById(id)) != null) {
if (EnchantmentDialogue.limit > 0) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(Math.max(0, EnchantmentDialogue.limit - (EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod) / 10)));
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit == 0 ? "Minimum Limit Reached" : "Large Limit Decrease"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "LIMIT_DECREASE";
if (((EventTarget) document.getElementById(id)) != null) {
if (EnchantmentDialogue.limit > 0) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(EnchantmentDialogue.limit - 1);
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit == 0 ? "Minimum Limit Reached" : "Limit Decrease"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "LIMIT_INCREASE";
if (((EventTarget) document.getElementById(id)) != null) {
if (EnchantmentDialogue.limit < EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod)) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(EnchantmentDialogue.limit + 1);
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit < EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod) ? "Limit Increase" : "Maximum Limit Reached"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "LIMIT_INCREASE_LARGE";
if (((EventTarget) document.getElementById(id)) != null) {
int limit = EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod);
if (EnchantmentDialogue.limit < limit) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(Math.min(limit, EnchantmentDialogue.limit + (limit / 10)));
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit < EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod) ? "Large Limit Increase" : "Maximum Limit Reached"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "LIMIT_MAXIMUM";
if (((EventTarget) document.getElementById(id)) != null) {
if (EnchantmentDialogue.limit < EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod)) {
EnchantmentEventListener el = new EnchantmentEventListener().setLimit(EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod));
addEventListener(document, id, "click", el, false);
}
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation((EnchantmentDialogue.limit < EnchantmentDialogue.ingredient.getEnchantmentEffect().getLimits(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod) ? "Set Limit To Maximum" : "Maximum Limit Reached"), "");
addEventListener(document, id, "mouseenter", el2, false);
}
// Ingredient icon:
if (((EventTarget) document.getElementById("INGREDIENT_ENCHANTING")) != null) {
((EventTarget) document.getElementById("INGREDIENT_ENCHANTING")).addEventListener("click", e -> {
Main.game.setResponseTab(1);
if (EnchantmentDialogue.ingredient instanceof AbstractItem) {
Main.game.setContent(new Response("Back", "Stop enchanting.", InventoryDialogue.ITEM_INVENTORY) {
@Override
public void effects() {
EnchantmentDialogue.resetEnchantmentVariables();
}
});
} else if (EnchantmentDialogue.ingredient instanceof AbstractClothing) {
Main.game.setContent(new Response("Back", "Stop enchanting.", InventoryDialogue.CLOTHING_INVENTORY) {
@Override
public void effects() {
EnchantmentDialogue.resetEnchantmentVariables();
}
});
} else {
Main.game.setContent(new Response("Back", "Stop enchanting.", InventoryDialogue.WEAPON_INVENTORY) {
@Override
public void effects() {
EnchantmentDialogue.resetEnchantmentVariables();
}
});
}
}, false);
addEventListener(document, "INGREDIENT_ENCHANTING", "mousemove", moveTooltipListener, false);
addEventListener(document, "INGREDIENT_ENCHANTING", "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2;
if (EnchantmentDialogue.ingredient instanceof AbstractItem) {
el2 = new InventoryTooltipEventListener().setItem((AbstractItem) EnchantmentDialogue.ingredient, Main.game.getPlayer(), null);
} else if (EnchantmentDialogue.ingredient instanceof AbstractClothing) {
el2 = new InventoryTooltipEventListener().setClothing((AbstractClothing) EnchantmentDialogue.ingredient, Main.game.getPlayer(), null);
} else {
el2 = new InventoryTooltipEventListener().setWeapon((AbstractWeapon) EnchantmentDialogue.ingredient, Main.game.getPlayer());
}
addEventListener(document, "INGREDIENT_ENCHANTING", "mouseenter", el2, false);
}
// Output icon:
if (((EventTarget) document.getElementById("OUTPUT_ENCHANTING")) != null) {
((EventTarget) document.getElementById("OUTPUT_ENCHANTING")).addEventListener("click", e -> {
if (EnchantmentDialogue.effects.isEmpty()) {
} else if (EnchantmentDialogue.canAffordCost(EnchantmentDialogue.ingredient, EnchantmentDialogue.effects)) {
Main.game.setContent(new ResponseEffectsOnly("Craft", "Craft '" + EnchantingUtils.getPotionName(EnchantmentDialogue.ingredient, EnchantmentDialogue.effects) + "'.") {
@Override
public void effects() {
EnchantmentDialogue.craftItem(EnchantmentDialogue.ingredient, EnchantmentDialogue.effects);
if ((EnchantmentDialogue.previousIngredient instanceof AbstractItem ? Main.game.getPlayer().hasItem((AbstractItem) EnchantmentDialogue.previousIngredient) : true) && (EnchantmentDialogue.previousIngredient instanceof AbstractClothing ? Main.game.getPlayer().hasClothing((AbstractClothing) EnchantmentDialogue.previousIngredient) : true) && (EnchantmentDialogue.previousIngredient instanceof AbstractWeapon ? Main.game.getPlayer().hasWeapon((AbstractWeapon) EnchantmentDialogue.previousIngredient) : true)) {
EnchantmentDialogue.ingredient = EnchantmentDialogue.previousIngredient;
Main.game.setContent(new Response("", "", EnchantmentDialogue.ENCHANTMENT_MENU));
} else {
Main.game.setContent(new Response("", "", InventoryDialogue.INVENTORY_MENU));
}
// EnchantmentDialogue.craftItem(EnchantmentDialogue.ingredient, EnchantmentDialogue.effects);
//
// if(EnchantmentDialogue.ingredient instanceof AbstractItem) {
// if(Main.game.getPlayer().hasItem((AbstractItem) EnchantmentDialogue.previousIngredient)) {
// EnchantmentDialogue.ingredient = EnchantmentDialogue.previousIngredient;
// Main.game.setContent(new Response("", "", EnchantmentDialogue.ENCHANTMENT_MENU));
// } else {
// Main.game.setContent(new Response("", "", InventoryDialogue.INVENTORY_MENU));
// }
//
// } else if(EnchantmentDialogue.ingredient instanceof AbstractClothing) {
// if(Main.game.getPlayer().hasClothing((AbstractClothing) EnchantmentDialogue.previousIngredient)) {
// EnchantmentDialogue.ingredient = EnchantmentDialogue.previousIngredient;
// Main.game.setContent(new Response("", "", EnchantmentDialogue.ENCHANTMENT_MENU));
// } else {
// Main.game.setContent(new Response("", "", InventoryDialogue.INVENTORY_MENU));
// }
//
// } else if(EnchantmentDialogue.ingredient instanceof AbstractWeapon) {
// if(Main.game.getPlayer().hasWeapon((AbstractWeapon) EnchantmentDialogue.previousIngredient)) {
// EnchantmentDialogue.ingredient = EnchantmentDialogue.previousIngredient;
// Main.game.setContent(new Response("", "", EnchantmentDialogue.ENCHANTMENT_MENU));
// } else {
// Main.game.setContent(new Response("", "", InventoryDialogue.INVENTORY_MENU));
// }
// }
}
});
}
}, false);
addEventListener(document, "OUTPUT_ENCHANTING", "mousemove", moveTooltipListener, false);
addEventListener(document, "OUTPUT_ENCHANTING", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Craft", "Click to craft this item!");
addEventListener(document, "OUTPUT_ENCHANTING", "mouseenter", el2, false);
}
// Adding an effect:
id = "ENCHANT_ADD_BUTTON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (EnchantmentDialogue.ingredient.getEnchantmentEffect().getEffectsDescription(EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod, EnchantmentDialogue.potency, EnchantmentDialogue.limit, Main.game.getPlayer(), Main.game.getPlayer()) == null) {
} else {
Main.game.setContent(new Response("Add", "Add the effect.", EnchantmentDialogue.ENCHANTMENT_MENU) {
@Override
public void effects() {
EnchantmentDialogue.effects.add(new ItemEffect(EnchantmentDialogue.ingredient.getEnchantmentEffect(), EnchantmentDialogue.primaryMod, EnchantmentDialogue.secondaryMod, EnchantmentDialogue.potency, EnchantmentDialogue.limit));
}
});
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Add Effect", "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "ENCHANT_ADD_BUTTON_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Add Effect", EnchantmentDialogue.effects.size() >= EnchantmentDialogue.ingredient.getEnchantmentLimit() ? "You have already added the maximum number of effects for this item!" : "");
addEventListener(document, id, "mouseenter", el2, false);
}
// Choosing a primary modifier:
if (EnchantmentDialogue.ingredient != null) {
for (TFModifier tfMod : EnchantmentDialogue.ingredient.getEnchantmentEffect().getPrimaryModifiers()) {
if (((EventTarget) document.getElementById("MOD_PRIMARY_" + tfMod.hashCode())) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().setPrimaryModifier(tfMod);
addEventListener(document, "MOD_PRIMARY_" + tfMod.hashCode(), "click", el, false);
addEventListener(document, "MOD_PRIMARY_" + tfMod.hashCode(), "mousemove", moveTooltipListener, false);
addEventListener(document, "MOD_PRIMARY_" + tfMod.hashCode(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setTFModifier(tfMod);
addEventListener(document, "MOD_PRIMARY_" + tfMod.hashCode(), "mouseenter", el2, false);
}
}
}
// Choosing a secondary modifier:
if (EnchantmentDialogue.ingredient != null) {
for (TFModifier tfMod : EnchantmentDialogue.ingredient.getEnchantmentEffect().getSecondaryModifiers(EnchantmentDialogue.primaryMod)) {
if (((EventTarget) document.getElementById("MOD_SECONDARY_" + tfMod.hashCode())) != null) {
EnchantmentEventListener el = new EnchantmentEventListener().setSecondaryModifier(tfMod);
addEventListener(document, "MOD_SECONDARY_" + tfMod.hashCode(), "click", el, false);
addEventListener(document, "MOD_SECONDARY_" + tfMod.hashCode(), "mousemove", moveTooltipListener, false);
addEventListener(document, "MOD_SECONDARY_" + tfMod.hashCode(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setTFModifier(tfMod);
addEventListener(document, "MOD_SECONDARY_" + tfMod.hashCode(), "mouseenter", el2, false);
}
}
}
if (Main.game.getCurrentDialogueNode() == SlaveryManagementDialogue.ROOM_MANAGEMENT) {
for (Cell c : SlaveryManagementDialogue.importantCells) {
id = c.getId();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
SlaveryManagementDialogue.cellToInspect = c;
}
@Override
public DialogueNodeOld getNextDialogue() {
return SlaveryManagementDialogue.ROOM_UPGRADES;
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Room", "Open this room's management screen.");
addEventListener(document, id, "mouseenter", el, false);
}
id = c.getId() + "_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Room", "You are not able to manage this room!");
addEventListener(document, id, "mouseenter", el, false);
}
id = c.getId() + "_PRESENT";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
SlaveryManagementDialogue.cellToInspect = c;
}
@Override
public DialogueNodeOld getNextDialogue() {
return SlaveryManagementDialogue.ROOM_UPGRADES;
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Room", "Open this room's management screen.");
addEventListener(document, id, "mouseenter", el, false);
}
id = c.getId() + "_PRESENT_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Room", "You are not able to manage this room!");
addEventListener(document, id, "mouseenter", el, false);
}
}
}
if (Main.game.getCurrentDialogueNode() == SlaveryManagementDialogue.ROOM_UPGRADES) {
for (PlaceUpgrade placeUpgrade : PlaceUpgrade.values()) {
id = placeUpgrade + "_BUY";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (placeUpgrade != PlaceUpgrade.LILAYA_ARTHUR_ROOM) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
SlaveryManagementDialogue.cellToInspect.getPlace().addPlaceUpgrade(placeUpgrade);
Main.game.getPlayer().incrementMoney(-placeUpgrade.getInstallCost());
}
});
} else {
Main.game.setContent(new Response("", "", LilayaHomeGeneric.ROOM_ARTHUR_INSTALLATION) {
@Override
public void effects() {
Main.game.getArthur().setLocation(Main.game.getPlayer().getWorldLocation(), Main.game.getPlayer().getLocation(), true);
SlaveryManagementDialogue.cellToInspect.getPlace().addPlaceUpgrade(placeUpgrade);
Main.game.getDialogueFlags().setFlag(DialogueFlagValue.arthursRoomInstalled, true);
}
});
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Purchase Modification", "This will cost: " + UtilText.formatAsMoney(placeUpgrade.getInstallCost()) + "</br>" + SlaveryManagementDialogue.getPurchaseAvailabilityTooltipText(SlaveryManagementDialogue.cellToInspect.getPlace(), placeUpgrade));
addEventListener(document, id, "mouseenter", el, false);
}
id = placeUpgrade + "_BUY_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Purchase Modification", "This will cost: " + UtilText.formatAsMoney(placeUpgrade.getInstallCost()) + "</br>" + SlaveryManagementDialogue.getPurchaseAvailabilityTooltipText(SlaveryManagementDialogue.cellToInspect.getPlace(), placeUpgrade));
addEventListener(document, id, "mouseenter", el, false);
}
id = placeUpgrade + "_SELL";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
SlaveryManagementDialogue.cellToInspect.getPlace().removePlaceUpgrade(placeUpgrade);
Main.game.getPlayer().incrementMoney(-placeUpgrade.getRemovalCost());
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Remove Modification", "This will cost: " + UtilText.formatAsMoney(placeUpgrade.getRemovalCost()) + "</br>" + SlaveryManagementDialogue.getPurchaseAvailabilityTooltipText(SlaveryManagementDialogue.cellToInspect.getPlace(), placeUpgrade));
addEventListener(document, id, "mouseenter", el, false);
}
id = placeUpgrade + "_SELL_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Remove Modification", (placeUpgrade.isCoreRoomUpgrade() ? "You cannot directly remove core upgrades. Instead, you'll have to purchase a different core modification in order to remove the current one." : "This will cost: " + UtilText.formatAsMoney(placeUpgrade.getRemovalCost()) + "</br>" + SlaveryManagementDialogue.getPurchaseAvailabilityTooltipText(SlaveryManagementDialogue.cellToInspect.getPlace(), placeUpgrade)));
addEventListener(document, id, "mouseenter", el, false);
}
}
id = "rename_room_button";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
boolean unsuitableName = false;
if (Main.mainController.getWebEngine().executeScript("document.getElementById('nameInput')") != null) {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenFieldName').innerHTML=document.getElementById('nameInput').value;");
if (Main.mainController.getWebEngine().getDocument() != null) {
unsuitableName = Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() < 1 || Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() > 32;
}
if (!unsuitableName) {
Main.game.setContent(new Response("Rename Room", "Rename this room to whatever you've entered in the text box.", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
SlaveryManagementDialogue.cellToInspect.getPlace().setName(Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent());
}
});
}
}
}, false);
}
}
if (Main.game.getCurrentDialogueNode() == SlaveryManagementDialogue.SLAVERY_OVERVIEW) {
id = "PREVIOUS_DAY";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
SlaveryManagementDialogue.incrementDayNumber(-1);
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "NEXT_DAY";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
SlaveryManagementDialogue.incrementDayNumber(1);
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
if (Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected() != null) {
id = Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().getId() + "_RENAME";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
boolean unsuitableName = false;
if (Main.mainController.getWebEngine().executeScript("document.getElementById('slaveNameInput')") != null) {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenFieldName').innerHTML=document.getElementById('slaveNameInput').value;");
if (Main.mainController.getWebEngine().getDocument() != null) {
if (Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() < 1 || Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() > 32)
unsuitableName = true;
else {
unsuitableName = false;
}
}
if (!unsuitableName) {
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().setName(new NameTriplet(Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent()));
}
});
}
}
}, false);
}
id = Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().getId() + "_CALLS_PLAYER";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
boolean unsuitableName = false;
if (Main.mainController.getWebEngine().executeScript("document.getElementById('slaveToPlayerNameInput')") != null) {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenFieldName').innerHTML=document.getElementById('slaveToPlayerNameInput').value;");
if (Main.mainController.getWebEngine().getDocument() != null) {
unsuitableName = Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() < 1 || Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() > 32;
}
if (!unsuitableName) {
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().setPlayerPetName(Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent());
}
});
}
}
}, false);
}
id = "GLOBAL_CALLS_PLAYER";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
boolean unsuitableName = false;
if (Main.mainController.getWebEngine().executeScript("document.getElementById('slaveToPlayerNameInput')") != null) {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenFieldName').innerHTML=document.getElementById('slaveToPlayerNameInput').value;");
if (Main.mainController.getWebEngine().getDocument() != null) {
unsuitableName = Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() < 1 || Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() > 32;
}
if (!unsuitableName) {
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
for (String id : Main.game.getPlayer().getSlavesOwned()) {
Main.game.getNPCById(id).setPlayerPetName(Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent());
}
}
});
}
}
}, false);
}
// Job hours:
for (int i = 0; i < 24; i++) {
allocateWorkTime(i);
}
for (SlaveJobHours preset : SlaveJobHours.values()) {
id = preset + "_TIME";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().resetWorkHours();
for (int hour = preset.getStartHour(); hour < preset.getStartHour() + preset.getLength(); hour++) {
if (hour >= 24) {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().setWorkHour(hour - 24, true);
} else {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().setWorkHour(hour, true);
}
}
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Set Preset Work Hours", preset.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = preset + "_TIME_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Set Preset Work Hours", "You can't assign hours to a slave who is idle. Assign them a job first.");
addEventListener(document, id, "mouseenter", el, false);
}
}
// Jobs:
for (SlaveJob job : SlaveJob.values()) {
id = job + "_ASSIGN";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().setSlaveJob(job);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Assign Job", job.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = job + "_ASSIGN_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Assign Job", UtilText.parse(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected(), job.getAvailabilityText(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
addEventListener(document, id, "mouseenter", el, false);
}
for (SlaveJobSetting setting : job.getMutualSettings()) {
id = setting + "_ADD";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().addSlaveJobSettings(setting);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Apply Setting", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = setting + "_REMOVE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().removeSlaveJobSettings(setting);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Remove Setting", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = setting + "_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Apply Setting", UtilText.parse(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected(), "You'll need to assign this job to [npc.name] before you can apply any settings."));
addEventListener(document, id, "mouseenter", el, false);
}
}
for (Entry<String, List<SlaveJobSetting>> entry : job.getMutuallyExclusiveSettings().entrySet()) {
for (SlaveJobSetting setting : entry.getValue()) {
id = setting + "_TOGGLE_ADD";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
for (SlaveJobSetting settingRem : entry.getValue()) {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().removeSlaveJobSettings(settingRem);
}
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().addSlaveJobSettings(setting);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Apply Setting", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = setting + "_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Setting Applied", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
}
}
}
// Permissions:
for (SlavePermission permission : SlavePermission.values()) {
for (SlavePermissionSetting setting : permission.getSettings()) {
id = setting + "_ADD";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().addSlavePermissionSetting(permission, setting);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlavePermissionsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Apply Setting", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = setting + "_REMOVE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected().removeSlavePermissionSetting(permission, setting);
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlavePermissionsDialogue(Main.game.getDialogueFlags().getSlaveryManagerSlaveSelected())));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Remove Setting", setting.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = setting + "_REMOVE_ME";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Remove Setting", "You cannot remove mutually exclusive settings! Choose a different option instead.");
addEventListener(document, id, "mouseenter", el, false);
}
}
}
}
for (String slaveId : Main.game.getPlayer().getSlavesOwned()) {
id = slaveId;
NPC slave = (NPC) Main.game.getNPCById(slaveId);
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementInspectSlaveDialogue(slave)));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Inspect Slave", UtilText.parse(slave, "Inspect [npc.name]."));
addEventListener(document, id, "mouseenter", el, false);
}
// TODO
id = slaveId + "_JOB";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlaveJobsDialogue(slave)));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Job", UtilText.parse(slave, "Set [npc.name]'s job and work hours."));
addEventListener(document, id, "mouseenter", el, false);
}
// TODO
id = slaveId + "_PERMISSIONS";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementSlavePermissionsDialogue(slave)));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Permissions", UtilText.parse(slave, "Manage [npc.name]'s permissions."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_INVENTORY";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.mainController.openInventory(slave, InventoryInteraction.FULL_MANAGEMENT);
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Inventory", UtilText.parse(slave, "Manage [npc.name]'s inventory."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRANSFER";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
slave.setHomeLocation(Main.game.getPlayer().getWorldLocation(), Main.game.getPlayer().getLocation());
slave.returnToHome();
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Move Slave Here", UtilText.parse(slave, "Move [npc.name] to your current location."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRANSFER_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Move Slave Here", UtilText.parse(slave, "You cannot move [npc.name] to this location, as there's no room for [npc.herHim] here."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_SELL";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
Main.game.getPlayer().incrementMoney((int) (slave.getValueAsSlave() * Main.game.getDialogueFlags().getSlaveTrader().getBuyModifier()));
Main.game.getDialogueFlags().getSlaveTrader().addSlave(slave);
slave.setLocation(Main.game.getDialogueFlags().getSlaveTrader().getWorldLocation(), Main.game.getDialogueFlags().getSlaveTrader().getLocation(), true);
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Sell Slave", UtilText.parse(slave, "[npc.Name] has a value of " + UtilText.formatAsMoney(slave.getValueAsSlave(), "b", Colour.GENERIC_GOOD) + "</br>" + "However, " + Main.game.getDialogueFlags().getSlaveTrader().getName() + " will buy [npc.herHim] for " + UtilText.formatAsMoney((int) (slave.getValueAsSlave() * Main.game.getDialogueFlags().getSlaveTrader().getBuyModifier()), "b", Colour.GENERIC_ARCANE) + "."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_SELL_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Sell Slave", UtilText.parse(slave, "You cannot sell [npc.name], as there's nobody here to sell [npc.herHim] to."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_COSMETICS";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.SLAVE_MANAGEMENT_COSMETICS_HAIR) {
@Override
public void effects() {
Main.game.getDialogueFlags().setSlaveryManagerSlaveSelected(slave);
BodyChanging.setTarget(slave);
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Send Slave to Kate", UtilText.parse(slave, "Send [npc.name] to Kate's beauty salon, 'Succubi's Secrets', to get [npc.her] appearance changed."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_COSMETICS_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Send Slave to Kate", UtilText.parse(slave, "You haven't met Kate yet!"));
addEventListener(document, id, "mouseenter", el, false);
}
}
if (Main.game.getDialogueFlags().getSlaveTrader() != null) {
for (String slaveId : Main.game.getDialogueFlags().getSlaveTrader().getSlavesOwned()) {
id = slaveId + "_TRADER";
NPC slave = (NPC) Main.game.getNPCById(slaveId);
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", SlaveryManagementDialogue.getSlaveryManagementInspectSlaveDialogue(slave)));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Inspect Slave", UtilText.parse(slave, "Take a detailed look at [npc.name]."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRADER_JOB";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Job", UtilText.parse(slave, "You cannot manage [npc.name]'s job, as you don't own [npc.herHim]!"));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRADER_PERMISSIONS";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Permissions", UtilText.parse(slave, "You cannot manage [npc.name]'s permissions, as you don't own [npc.herHim]!"));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRADER_INVENTORY";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Manage Slave's Inventory", UtilText.parse(slave, "You cannot manage [npc.name]'s inventory, as you don't own [npc.herHim]!"));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRADER_TRANSFER";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Move Slave To Here", UtilText.parse(slave, "You cannot move [npc.name] to this location, as you don't own [npc.herHim], as well as due to the fact that [npc.she]'s already here!"));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_BUY";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
Main.game.getPlayer().incrementMoney(-(int) (slave.getValueAsSlave() * Main.game.getDialogueFlags().getSlaveTrader().getSellModifier()));
Main.game.getPlayer().addSlave(slave);
slave.setLocation(WorldType.SLAVER_ALLEY, PlaceType.SLAVER_ALLEY_SLAVERY_ADMINISTRATION, true);
}
});
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Buy Slave", UtilText.parse(slave, "[npc.Name] has a value of " + UtilText.formatAsMoney(slave.getValueAsSlave(), "b", Colour.GENERIC_GOOD) + "</br>" + "However, " + Main.game.getDialogueFlags().getSlaveTrader().getName() + " will sell [npc.herHim] for " + UtilText.formatAsMoney((int) (slave.getValueAsSlave() * Main.game.getDialogueFlags().getSlaveTrader().getSellModifier()), "b", Colour.GENERIC_ARCANE) + "."));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_BUY_DISABLED";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Buy Slave", UtilText.parse(slave, "You cannot buy [npc.name], as you don't have enough money!"));
addEventListener(document, id, "mouseenter", el, false);
}
id = slaveId + "_TRADER_COSMETICS";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Send Slave to Kate", UtilText.parse(slave, "You can't send a slave you don't own to Kate!"));
addEventListener(document, id, "mouseenter", el, false);
}
}
}
if (Main.game.getActiveNPC() != null) {
id = Main.game.getActiveNPC().getId() + "_PET_NAME";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
boolean unsuitableName = false;
if (Main.mainController.getWebEngine().executeScript("document.getElementById('offspringPetNameInput')") != null) {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenFieldName').innerHTML=document.getElementById('offspringPetNameInput').value;");
if (Main.mainController.getWebEngine().getDocument() != null) {
if (Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() < 2 || Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent().length() > 32)
unsuitableName = true;
else {
unsuitableName = false;
}
}
if (!unsuitableName) {
Main.game.setContent(new Response("Rename", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
Main.game.getActiveNPC().setPlayerPetName(Main.mainController.getWebEngine().getDocument().getElementById("hiddenFieldName").getTextContent());
}
});
}
}
}, false);
}
}
if (!Main.game.isInNewWorld()) {
for (Month month : Month.values()) {
id = "STARTING_MONTH_" + month;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setStartingDateMonth(month);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Sex experiences:
for (int i : CharacterModificationUtils.soSilly) {
// Given:
id = "HANDJOBS_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.FINGER, OrificeType.URETHRA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FINGERINGS_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.FINGER, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "BLOWJOBS_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.MOUTH), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CUNNILINGUS_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.TONGUE, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "VAGINAL_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "ANAL_GIVEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.ANUS), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Received:
id = "HANDJOBS_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.FINGER, OrificeType.URETHRA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FINGERINGS_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.FINGER, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "BLOWJOBS_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.MOUTH), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CUNNILINGUS_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.TONGUE, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "VAGINAL_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.VAGINA), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "ANAL_TAKEN_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterModificationUtils.setSexExperience(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.ANUS), i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
}
if (!Main.game.isInNewWorld() || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_CORE) || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_FACE) || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_ASS) || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_BREASTS) || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_VAGINA) || Main.game.getCurrentDialogueNode().equals(BodyChanging.BODY_CHANGING_PENIS)) {
// Gender:
id = "CHOOSE_GENDER_MALE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterCreation.setGenderMale();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHOOSE_GENDER_FEMALE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
CharacterCreation.setGenderFemale();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Femininity
id = "CHOOSE_FEM_MASCULINE_STRONG";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFemininity(Femininity.MASCULINE_STRONG.getMedianFemininity());
if (!Main.game.isInNewWorld()) {
CharacterCreation.getDressed();
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHOOSE_FEM_MASCULINE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFemininity(Femininity.MASCULINE.getMedianFemininity());
if (!Main.game.isInNewWorld()) {
CharacterCreation.getDressed();
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHOOSE_FEM_ANDROGYNOUS";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFemininity(Femininity.ANDROGYNOUS.getMedianFemininity());
if (!Main.game.isInNewWorld()) {
CharacterCreation.getDressed();
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHOOSE_FEM_FEMININE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFemininity(Femininity.FEMININE.getMedianFemininity());
if (!Main.game.isInNewWorld()) {
CharacterCreation.getDressed();
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHOOSE_FEM_FEMININE_STRONG";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFemininity(Femininity.FEMININE_STRONG.getMedianFemininity());
if (!Main.game.isInNewWorld()) {
CharacterCreation.getDressed();
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Personality:
for (Personality personality : Personality.values()) {
id = "PERSONALITY_" + personality;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPersonality(personality);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Orientation:
for (SexualOrientation orientation : SexualOrientation.values()) {
id = "SEXUAL_ORIENTATION_" + orientation;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setSexualOrientation(orientation);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Height:
id = "HEIGHT_INCREASE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().incrementHeight(1);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HEIGHT_INCREASE_LARGE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().incrementHeight(5);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HEIGHT_DECREASE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().incrementHeight(-1);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HEIGHT_DECREASE_LARGE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().incrementHeight(-5);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Body size:
for (BodySize bs : BodySize.values()) {
id = "BODY_SIZE_" + bs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBodySize(bs.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Muscles:
for (Muscle muscle : Muscle.values()) {
id = "MUSCLE_" + muscle;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setMuscle(muscle.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Lip Size:
for (LipSize ls : LipSize.values()) {
id = "LIP_SIZE_" + ls;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setLipSize(ls.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Lip puffiness:
id = "LIP_PUFFY_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().addFaceOrificeModifier(OrificeModifier.PUFFY);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "LIP_PUFFY_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().removeFaceOrificeModifier(OrificeModifier.PUFFY);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Breast size:
for (CupSize cs : CupSize.values()) {
id = "BREAST_SIZE_" + cs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBreastSize(cs.getMeasurement());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Breast Shape:
for (BreastShape bs : BreastShape.values()) {
id = "BREAST_SHAPE_" + bs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBreastShape(bs);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Nipple size:
for (NippleSize ns : NippleSize.values()) {
id = "NIPPLE_SIZE_" + ns;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setNippleSize(ns.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Areolae size:
for (AreolaeSize as : AreolaeSize.values()) {
id = "AREOLAE_SIZE_" + as;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAreolaeSize(as.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Nipple puffiness:
id = "NIPPLE_PUFFY_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().addNippleOrificeModifier(OrificeModifier.PUFFY);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "NIPPLE_PUFFY_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().removeNippleOrificeModifier(OrificeModifier.PUFFY);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Lactation:
for (int i : CharacterModificationUtils.getLactationQuantitiesAvailable()) {
id = "LACTATION_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBreastMilkStorage(i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Ass size:
for (AssSize as : CharacterModificationUtils.getAssSizesAvailable()) {
id = "ASS_SIZE_" + as;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssSize(as.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Hip size:
for (HipSize hs : CharacterModificationUtils.getHipSizesAvailable()) {
id = "HIP_SIZE_" + hs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setHipSize(hs.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Bleached anus:
id = "ANUS_BLEACHED_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssBleached(true);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "ANUS_BLEACHED_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssBleached(false);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Penis size:
for (int ps : CharacterModificationUtils.getPenisSizesAvailable()) {
id = "PENIS_SIZE_" + ps;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisSize(ps);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Penis girth:
for (PenisGirth girth : PenisGirth.values()) {
id = "PENIS_GIRTH_" + girth;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisGirth(girth.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Testicle size:
for (TesticleSize ts : CharacterModificationUtils.getTesticleSizesAvailable()) {
id = "TESTICLE_SIZE_" + ts;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setTesticleSize(ts.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Cum production:
for (CumProduction cp : CharacterModificationUtils.getCumProductionAvailable()) {
id = "CUM_PRODUCTION_" + cp;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setCumProduction(cp.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Vagina capacity:
for (Capacity capacity : Capacity.values()) {
id = "VAGINA_CAPACITY_" + capacity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaCapacity(capacity.getMedianValue(), true);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Vagina wetness:
for (Wetness wetness : Wetness.values()) {
id = "VAGINA_WETNESS_" + wetness;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaWetness(wetness.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Vagina elastcity:
for (OrificeElasticity elasticity : OrificeElasticity.values()) {
id = "VAGINA_ELASTICITY_" + elasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaElasticity(elasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Vagina plasticity:
for (OrificePlasticity plasticity : OrificePlasticity.values()) {
id = "VAGINA_PLASTICITY_" + plasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaPlasticity(plasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Clit size:
for (ClitorisSize cs : ClitorisSize.values()) {
id = "CLITORIS_SIZE_" + cs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaClitorisSize(cs.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Labia size:
for (LabiaSize ls : LabiaSize.values()) {
id = "LABIA_SIZE_" + ls;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaLabiaSize(ls.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (ArmType armType : ArmType.values()) {
id = "CHANGE_ARM_" + armType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setArmType(armType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (EyeType eyeType : EyeType.values()) {
id = "CHANGE_EYE_" + eyeType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setEyeType(eyeType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (EarType earType : EarType.values()) {
id = "CHANGE_EAR_" + earType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setEarType(earType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (HornType hornType : HornType.values()) {
id = "CHANGE_HORN_" + hornType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setHornType(hornType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (AntennaType antennaType : AntennaType.values()) {
id = "CHANGE_ANTENNA_" + antennaType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAntennaType(antennaType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (HairType hairType : HairType.values()) {
id = "CHANGE_HAIR_" + hairType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setHairType(hairType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (LegType legType : LegType.values()) {
id = "CHANGE_LEG_" + legType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setLegType(legType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (FaceType faceType : FaceType.values()) {
id = "CHANGE_FACE_" + faceType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setFaceType(faceType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (SkinType skinType : SkinType.values()) {
id = "CHANGE_SKIN_" + skinType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setSkinType(skinType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (TailType tailType : TailType.values()) {
id = "CHANGE_TAIL_" + tailType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setTailType(tailType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (WingType wingType : WingType.values()) {
id = "CHANGE_WING_" + wingType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setWingType(wingType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (AssType assType : AssType.values()) {
id = "CHANGE_ASS_" + assType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssType(assType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (BreastType breastType : BreastType.values()) {
id = "CHANGE_BREAST_" + breastType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBreastType(breastType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (EyeShape eyeShape : EyeShape.values()) {
id = "CHANGE_IRIS_SHAPE_" + eyeShape;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setIrisShape(eyeShape);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CHANGE_PUPIL_SHAPE_" + eyeShape;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPupilShape(eyeShape);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (LipSize lipSize : LipSize.values()) {
id = "CHANGE_LIP_SIZE_" + lipSize;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setLipSize(lipSize.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeModifier orificeMod : OrificeModifier.values()) {
id = "CHANGE_MOUTH_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasFaceOrificeModifier(orificeMod)) {
BodyChanging.getTarget().removeFaceOrificeModifier(orificeMod);
} else {
BodyChanging.getTarget().addFaceOrificeModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (TongueModifier tongueMod : TongueModifier.values()) {
id = "CHANGE_TONGUE_MOD_" + tongueMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasTongueModifier(tongueMod)) {
BodyChanging.getTarget().removeTongueModifier(tongueMod);
} else {
BodyChanging.getTarget().addTongueModifier(tongueMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeModifier orificeMod : OrificeModifier.values()) {
id = "CHANGE_ANUS_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasAssOrificeModifier(orificeMod)) {
BodyChanging.getTarget().removeAssOrificeModifier(orificeMod);
} else {
BodyChanging.getTarget().addAssOrificeModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Ass size:
for (AssSize as : AssSize.values()) {
id = "CHANGE_ASS_SIZE_" + as;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssSize(as.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (HipSize hs : HipSize.values()) {
id = "CHANGE_HIP_SIZE_" + hs;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setHipSize(hs.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (Capacity capacity : Capacity.values()) {
id = "ANUS_CAPACITY_" + capacity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssCapacity(capacity.getMedianValue(), true);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (Wetness wetness : Wetness.values()) {
id = "ANUS_WETNESS_" + wetness;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssWetness(wetness.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeElasticity elasticity : OrificeElasticity.values()) {
id = "ANUS_ELASTICITY_" + elasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssElasticity(elasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificePlasticity plasticity : OrificePlasticity.values()) {
id = "ANUS_PLASTICITY_" + plasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setAssPlasticity(plasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (int i = 1; i <= Breast.MAXIMUM_BREAST_ROWS; i++) {
setBreastCountListener(i);
}
for (int i = 1; i <= Breast.MAXIMUM_NIPPLES_PER_BREAST; i++) {
setNippleCountListener(i);
}
// Nipple capacity:
for (Capacity capacity : Capacity.values()) {
id = "NIPPLE_CAPACITY_" + capacity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setNippleCapacity(capacity.getMedianValue(), true);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Nipple elastcity:
for (OrificeElasticity elasticity : OrificeElasticity.values()) {
id = "NIPPLE_ELASTICITY_" + elasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setNippleElasticity(elasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Nipple plasticity:
for (OrificePlasticity plasticity : OrificePlasticity.values()) {
id = "NIPPLE_PLASTICITY_" + plasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setNipplePlasticity(plasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (int i : CharacterModificationUtils.demonLactationValues) {
id = "LACTATION_" + i;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setBreastMilkStorage(i);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeModifier orificeMod : OrificeModifier.values()) {
id = "CHANGE_NIPPLE_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasNippleOrificeModifier(orificeMod)) {
BodyChanging.getTarget().removeNippleOrificeModifier(orificeMod);
} else {
BodyChanging.getTarget().addNippleOrificeModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (VaginaType vaginaType : VaginaType.values()) {
id = "CHANGE_VAGINA_" + vaginaType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setVaginaType(vaginaType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeModifier orificeMod : OrificeModifier.values()) {
id = "CHANGE_VAGINA_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasVaginaOrificeModifier(orificeMod)) {
BodyChanging.getTarget().removeVaginaOrificeModifier(orificeMod);
} else {
BodyChanging.getTarget().addVaginaOrificeModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (PenisType penisType : PenisType.values()) {
id = "CHANGE_PENIS_" + penisType;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisType(penisType);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (PenisSize ps : PenisSize.values()) {
id = "PENIS_SIZE_" + ps.getMinimumValue();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisSize(ps.getMinimumValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PENIS_SIZE_" + ps.getMedianValue();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisSize(ps.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (TesticleSize size : TesticleSize.values()) {
id = "TESTICLE_SIZE_" + size;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setTesticleSize(size.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (int i = Testicle.MIN_TESTICLE_COUNT; i <= Testicle.MAX_TESTICLE_COUNT; i += 2) {
setTesticleCountListener(i);
}
for (Capacity capacity : Capacity.values()) {
id = "URETHRA_CAPACITY_" + capacity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setPenisCapacity(capacity.getMedianValue(), true);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (CumProduction cumProduction : CumProduction.values()) {
id = "CUM_PRODUCTION_" + cumProduction.getMinimumValue();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setCumProduction(cumProduction.getMinimumValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "CUM_PRODUCTION_" + cumProduction.getMedianValue();
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setCumProduction(cumProduction.getMedianValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeElasticity elasticity : OrificeElasticity.values()) {
id = "URETHRA_ELASTICITY_" + elasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setUrethraElasticity(elasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificePlasticity plasticity : OrificePlasticity.values()) {
id = "URETHRA_PLASTICITY_" + plasticity;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
BodyChanging.getTarget().setUrethraPlasticity(plasticity.getValue());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (PenisModifier orificeMod : PenisModifier.values()) {
id = "CHANGE_PENIS_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasPenisModifier(orificeMod)) {
BodyChanging.getTarget().removePenisModifier(orificeMod);
} else {
BodyChanging.getTarget().addPenisModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
for (OrificeModifier orificeMod : OrificeModifier.values()) {
id = "CHANGE_URETHRA_MOD_" + orificeMod;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (BodyChanging.getTarget().hasUrethraOrificeModifier(orificeMod)) {
BodyChanging.getTarget().removeUrethraOrificeModifier(orificeMod);
} else {
BodyChanging.getTarget().addUrethraOrificeModifier(orificeMod);
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
}
// -------------------- Cosmetics -------------------- //
boolean noCost = !Main.game.isInNewWorld() || Main.game.getCurrentDialogueNode().getMapDisplay() == MapDisplay.PHONE;
for (BodyCoveringType bct : BodyCoveringType.values()) {
id = "APPLY_COVERING_" + bct;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.getBodyCoveringTypeCost(bct) || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (CharacterModificationUtils.getCoveringsToBeApplied().containsKey(bct)) {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.getBodyCoveringTypeCost(bct));
}
BodyChanging.getTarget().setSkinCovering(new Covering(CharacterModificationUtils.getCoveringsToBeApplied().get(bct)), false);
if (noCost) {
if (bct == BodyCoveringType.HUMAN) {
BodyChanging.getTarget().getBody().updateCoverings(false, false, false, true);
}
}
}
}
});
}
}, false);
}
id = bct + "_PRIMARY_GLOW_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setPrimaryGlowing(false);
}
});
}, false);
}
id = bct + "_PRIMARY_GLOW_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setPrimaryGlowing(true);
}
});
}, false);
}
id = bct + "_SECONDARY_GLOW_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setSecondaryGlowing(false);
}
});
}, false);
}
id = bct + "_SECONDARY_GLOW_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setSecondaryGlowing(true);
}
});
}, false);
}
for (CoveringPattern pattern : CoveringPattern.values()) {
id = bct + "_PATTERN_" + pattern;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setPattern(pattern);
}
});
}, false);
}
}
for (CoveringModifier modifier : CoveringModifier.values()) {
id = bct + "_MODIFIER_" + modifier;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setModifier(modifier);
}
});
}, false);
}
}
for (Colour colour : bct.getAllPrimaryColours()) {
id = bct + "_PRIMARY_" + colour;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setPrimaryColour(colour);
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setPrimaryGlowing((colour != Colour.COVERING_NONE && BodyChanging.getTarget().getCovering(bct).isPrimaryGlowing()));
}
});
}, false);
}
}
for (Colour colour : bct.getAllSecondaryColours()) {
id = bct + "_SECONDARY_" + colour;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
CharacterModificationUtils.getCoveringsToBeApplied().putIfAbsent(bct, new Covering(BodyChanging.getTarget().getCovering(bct)));
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setSecondaryColour(colour);
CharacterModificationUtils.getCoveringsToBeApplied().get(bct).setSecondaryGlowing(colour != Colour.COVERING_NONE && BodyChanging.getTarget().getCovering(bct).isSecondaryGlowing());
}
});
}, false);
}
}
}
for (HairLength hairLength : HairLength.values()) {
id = "HAIR_LENGTH_" + hairLength;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_HAIR_LENGTH_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_HAIR_LENGTH_COST);
}
BodyChanging.getTarget().setHairLength(hairLength.getMedianValue());
}
});
}
}, false);
}
}
for (HairStyle hairStyle : HairStyle.values()) {
id = "HAIR_STYLE_" + hairStyle;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_HAIR_STYLE_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_HAIR_STYLE_COST);
}
BodyChanging.getTarget().setHairStyle(hairStyle);
}
});
}
}, false);
}
}
for (PiercingType piercingType : PiercingType.values()) {
id = piercingType + "_PIERCE_REMOVE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.getPiercingCost(piercingType) || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.getPiercingCost(piercingType));
}
switch(piercingType) {
case EAR:
BodyChanging.getTarget().setPiercedEar(false);
break;
case LIP:
BodyChanging.getTarget().setPiercedLip(false);
break;
case NAVEL:
BodyChanging.getTarget().setPiercedNavel(false);
break;
case NIPPLE:
BodyChanging.getTarget().setPiercedNipples(false);
break;
case NOSE:
BodyChanging.getTarget().setPiercedNose(false);
break;
case PENIS:
BodyChanging.getTarget().setPiercedPenis(false);
break;
case TONGUE:
BodyChanging.getTarget().setPiercedTongue(false);
break;
case VAGINA:
BodyChanging.getTarget().setPiercedVagina(false);
break;
}
}
});
}
}, false);
}
id = piercingType + "_PIERCE";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.getPiercingCost(piercingType) || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.getPiercingCost(piercingType));
}
switch(piercingType) {
case EAR:
BodyChanging.getTarget().setPiercedEar(true);
break;
case LIP:
BodyChanging.getTarget().setPiercedLip(true);
break;
case NAVEL:
BodyChanging.getTarget().setPiercedNavel(true);
break;
case NIPPLE:
BodyChanging.getTarget().setPiercedNipples(true);
break;
case NOSE:
BodyChanging.getTarget().setPiercedNose(true);
break;
case PENIS:
BodyChanging.getTarget().setPiercedPenis(true);
break;
case TONGUE:
BodyChanging.getTarget().setPiercedTongue(true);
break;
case VAGINA:
BodyChanging.getTarget().setPiercedVagina(true);
break;
}
}
});
}
}, false);
}
}
if (((EventTarget) document.getElementById("BLEACHING_OFF")) != null) {
((EventTarget) document.getElementById("BLEACHING_OFF")).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_ANAL_BLEACHING_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_ANAL_BLEACHING_COST);
}
BodyChanging.getTarget().setAssBleached(false);
}
});
}
}, false);
}
if (((EventTarget) document.getElementById("BLEACHING_ON")) != null) {
((EventTarget) document.getElementById("BLEACHING_ON")).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_ANAL_BLEACHING_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_ANAL_BLEACHING_COST);
}
BodyChanging.getTarget().setAssBleached(true);
}
});
}
}, false);
}
for (BodyHair bodyHair : BodyHair.values()) {
id = "ASS_HAIR_" + bodyHair;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_BODY_HAIR_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_BODY_HAIR_COST);
}
BodyChanging.getTarget().setAssHair(bodyHair);
}
});
}
}, false);
}
id = "UNDERARM_HAIR_" + bodyHair;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_BODY_HAIR_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_BODY_HAIR_COST);
}
BodyChanging.getTarget().setUnderarmHair(bodyHair);
}
});
}
}, false);
}
id = "PUBIC_HAIR_" + bodyHair;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_BODY_HAIR_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_BODY_HAIR_COST);
}
BodyChanging.getTarget().setPubicHair(bodyHair);
}
});
}
}, false);
}
id = "FACIAL_HAIR_" + bodyHair;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getMoney() >= SuccubisSecrets.BASE_BODY_HAIR_COST || noCost) {
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()) {
@Override
public void effects() {
if (!noCost) {
Main.game.getPlayer().incrementMoney(-SuccubisSecrets.BASE_BODY_HAIR_COST);
}
BodyChanging.getTarget().setFacialHair(bodyHair);
}
});
}
}, false);
}
}
// Phone item viewer:
for (AbstractClothingType clothing : ClothingType.getAllClothing()) {
for (Colour c : clothing.getAllAvailablePrimaryColours()) {
id = "PRIMARY_" + clothing.hashCode() + "_" + c.toString();
if ((EventTarget) document.getElementById(id) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
InventoryDialogue.dyePreviewPrimary = c;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setDyeClothingPrimary(InventoryDialogue.getClothing(), c);
addEventListener(document, id, "mouseenter", el2, false);
}
}
if (!clothing.getAllAvailableSecondaryColours().isEmpty()) {
for (Colour c : clothing.getAllAvailableSecondaryColours()) {
id = "SECONDARY_" + clothing.hashCode() + "_" + c.toString();
if ((EventTarget) document.getElementById(id) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
InventoryDialogue.dyePreviewSecondary = c;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setDyeClothingSecondary(InventoryDialogue.getClothing(), c);
addEventListener(document, id, "mouseenter", el2, false);
}
}
}
if (!clothing.getAllAvailableTertiaryColours().isEmpty()) {
for (Colour c : clothing.getAllAvailableTertiaryColours()) {
id = "TERTIARY_" + clothing.hashCode() + "_" + c.toString();
if ((EventTarget) document.getElementById(id) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
InventoryDialogue.dyePreviewTertiary = c;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setDyeClothingTertiary(InventoryDialogue.getClothing(), c);
addEventListener(document, id, "mouseenter", el2, false);
}
}
}
}
for (AbstractClothingType clothing : ClothingType.getAllClothing()) {
for (Colour colour : clothing.getAllAvailablePrimaryColours()) {
if ((EventTarget) document.getElementById(clothing.hashCode() + "_" + colour.toString()) != null) {
addEventListener(document, clothing.hashCode() + "_" + colour.toString(), "mousemove", moveTooltipListener, false);
addEventListener(document, clothing.hashCode() + "_" + colour.toString(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setGenericClothing(clothing, colour);
addEventListener(document, clothing.hashCode() + "_" + colour.toString(), "mouseenter", el2, false);
}
}
}
for (AbstractWeaponType weapon : WeaponType.allweapons) {
for (DamageType dt : weapon.getAvailableDamageTypes()) {
if ((EventTarget) document.getElementById(weapon.hashCode() + "_" + dt.toString()) != null) {
addEventListener(document, weapon.hashCode() + "_" + dt.toString(), "mousemove", moveTooltipListener, false);
addEventListener(document, weapon.hashCode() + "_" + dt.toString(), "mouseleave", hideTooltipListener, false);
InventoryTooltipEventListener el2 = new InventoryTooltipEventListener().setGenericWeapon(weapon, dt);
addEventListener(document, weapon.hashCode() + "_" + dt.toString(), "mouseenter", el2, false);
}
}
}
for (Perk perk : Perk.values()) {
// TODO
if (perk.getPerkCategory() == PerkCategory.JOB) {
id = "HISTORY_" + perk;
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setLevelUpPerk(0, perk, Main.game.getPlayer()), false);
}
} else {
id = "TRAIT_" + perk;
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setLevelUpPerk(PerkManager.MANAGER.getPerkRow(perk), perk, Main.game.getPlayer()), false);
((EventTarget) document.getElementById(id)).addEventListener("click", event -> {
Main.game.getPlayer().removeTrait(perk);
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
}
// Level up dialogue:
if (Main.game.getCurrentDialogueNode() == PhoneDialogue.CHARACTER_LEVEL_UP) {
for (int i = 0; i < PerkManager.ROWS; i++) {
for (Entry<PerkCategory, List<PerkEntry>> entry : PerkManager.MANAGER.getPerkTree().get(i).entrySet()) {
for (PerkEntry e : entry.getValue()) {
id = i + "_" + e.getPerk();
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setLevelUpPerk(i, e.getPerk(), Main.game.getPlayer()), false);
((EventTarget) document.getElementById(id)).addEventListener("click", event -> {
if (e.getPerk().isMajor() && PerkManager.MANAGER.isPerkOwned(e)) {
if (!Main.game.getPlayer().hasTraitActivated(e.getPerk())) {
Main.game.getPlayer().addTrait(e.getPerk());
} else {
Main.game.getPlayer().removeTrait(e.getPerk());
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
} else if (Main.game.getPlayer().getPerkPoints() >= 1 && PerkManager.MANAGER.isPerkAvailable(e)) {
if (Main.game.getPlayer().addPerk(e.getRow(), e.getPerk())) {
Main.game.getPlayer().incrementPerkPoints(-1);
if (e.getPerk().isMajor() && Main.game.getPlayer().getTraits().size() < GameCharacter.MAX_TRAITS) {
Main.game.getPlayer().addTrait(e.getPerk());
}
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}
}
}, false);
}
}
}
}
}
if (Main.game.getCurrentDialogueNode() == PhoneDialogue.CHARACTER_FETISHES) {
for (Fetish f : Fetish.values()) {
id = "fetishUnlock" + f;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getEssenceCount(TFEssence.ARCANE) >= f.getCost()) {
if (Main.game.getPlayer().addFetish(f)) {
Main.game.getPlayer().incrementEssenceCount(TFEssence.ARCANE, -f.getCost());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setFetish(f, Main.game.getPlayer()), false);
}
id = f + "_EXPERIENCE";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setFetishExperience(f, Main.game.getPlayer()), false);
}
for (FetishDesire desire : FetishDesire.values()) {
id = f + "_" + desire;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (Main.game.getPlayer().getEssenceCount(TFEssence.ARCANE) >= FetishDesire.getCostToChange()) {
if (Main.game.getPlayer().setFetishDesire(f, desire)) {
Main.game.getPlayer().incrementEssenceCount(TFEssence.ARCANE, -FetishDesire.getCostToChange());
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
addEventListener(document, id, "mouseenter", new TooltipInformationEventListener().setFetishDesire(f, desire, Main.game.getPlayer()), false);
}
}
}
}
}
// Hotkey bindings:
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.KEYBINDS) {
for (KeyboardAction ka : KeyboardAction.values()) {
if (((EventTarget) document.getElementById("primary_" + ka)) != null)
((EventTarget) document.getElementById("primary_" + ka)).addEventListener("click", e -> {
actionToBind = ka;
primaryBinding = true;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
if (((EventTarget) document.getElementById("primaryClear_" + ka)) != null)
((EventTarget) document.getElementById("primaryClear_" + ka)).addEventListener("click", e -> {
Main.getProperties().hotkeyMapPrimary.put(ka, null);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
if (((EventTarget) document.getElementById("secondary_" + ka)) != null)
((EventTarget) document.getElementById("secondary_" + ka)).addEventListener("click", e -> {
actionToBind = ka;
primaryBinding = false;
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
if (((EventTarget) document.getElementById("secondaryClear_" + ka)) != null)
((EventTarget) document.getElementById("secondaryClear_" + ka)).addEventListener("click", e -> {
Main.getProperties().hotkeyMapSecondary.put(ka, null);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
// Gender preferences:
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.GENDER_PREFERENCE) {
for (Gender g : Gender.values()) {
for (GenderPreference preference : GenderPreference.values()) {
if (((EventTarget) document.getElementById(preference + "_" + g)) != null) {
((EventTarget) document.getElementById(preference + "_" + g)).addEventListener("click", e -> {
Main.getProperties().genderPreferencesMap.put(g, preference.getValue());
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
}
}
}
// Furry preferences:
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.FURRY_PREFERENCE) {
// Human encounter rates:
if (((EventTarget) document.getElementById("furry_preference_human_encounter_zero")) != null) {
((EventTarget) document.getElementById("furry_preference_human_encounter_zero")).addEventListener("click", e -> {
Main.getProperties().humanEncountersLevel = 0;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_human_encounter_zero", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_human_encounter_zero", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Disabled", "Randomly generated NPCs will never be fully human, unless all of the other furry preference options are set to disabled.");
addEventListener(document, "furry_preference_human_encounter_zero", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_human_encounter_one")) != null) {
((EventTarget) document.getElementById("furry_preference_human_encounter_one")).addEventListener("click", e -> {
Main.getProperties().humanEncountersLevel = 1;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_human_encounter_one", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_human_encounter_one", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("5%", "There will be a 5% chance for any randomly generated NPC to be fully human. (It will be 100% if all of the other furry preference options are set to disabled)");
addEventListener(document, "furry_preference_human_encounter_one", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_human_encounter_two")) != null) {
((EventTarget) document.getElementById("furry_preference_human_encounter_two")).addEventListener("click", e -> {
Main.getProperties().humanEncountersLevel = 2;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_human_encounter_two", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_human_encounter_two", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("25%", "There will be a 25% chance for any randomly generated NPC to be fully human. (It will be 100% if all of the other furry preference options are set to disabled)");
addEventListener(document, "furry_preference_human_encounter_two", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_human_encounter_three")) != null) {
((EventTarget) document.getElementById("furry_preference_human_encounter_three")).addEventListener("click", e -> {
Main.getProperties().humanEncountersLevel = 3;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_human_encounter_three", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_human_encounter_three", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("50%", "There will be a 50% chance for any randomly generated NPC to be fully human. (It will be 100% if all of the other furry preference options are set to disabled)");
addEventListener(document, "furry_preference_human_encounter_three", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_human_encounter_four")) != null) {
((EventTarget) document.getElementById("furry_preference_human_encounter_four")).addEventListener("click", e -> {
Main.getProperties().humanEncountersLevel = 4;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_human_encounter_four", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_human_encounter_four", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("75%", "There will be a 75% chance for any randomly generated NPC to be fully human. (It will be 100% if all of the other furry preference options are set to disabled)");
addEventListener(document, "furry_preference_human_encounter_four", "mouseenter", el, false);
}
// Forced TF racial limits:
id = "forced_tf_limit_human";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPreference = FurryPreference.HUMAN;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Human Only", "Forced transformations from NPCs will only ever affect your body's non-racial stats, and if a new part is required (such as a vagina or penis) it will always grow to be a human one.");
addEventListener(document, id, "mouseenter", el, false);
}
id = "forced_tf_limit_minimum";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPreference = FurryPreference.MINIMUM;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Minimum Furry", "Forced transformations from NPCs will have the chance to give you non-human hair, ears, eyes, tails, horns, antenna, and wings. All other parts will always remain human.");
addEventListener(document, id, "mouseenter", el, false);
}
id = "forced_tf_limit_reduced";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPreference = FurryPreference.REDUCED;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Lesser Furry", "Forced transformations from NPCs will have the chance to give you non-human hair, ears, eyes, tails, horns, antenna, wings, breasts, ass, genitalia, arms, and legs. Your skin and face will always remain human.");
addEventListener(document, id, "mouseenter", el, false);
}
id = "forced_tf_limit_normal";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPreference = FurryPreference.NORMAL;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Greater Furry", "Forced transformations from NPCs will have the chance to give you non-human hair, ears, eyes, tails, horns, antenna, wings, breasts, ass, genitalia, arms, legs, skin, and face. (So everything can be affected.)");
addEventListener(document, id, "mouseenter", el, false);
}
id = "forced_tf_limit_maximum";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPreference = FurryPreference.MAXIMUM;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Always Greater Furry", "Forced transformations from NPCs will always give you non-human hair, ears, eyes, tails, horns, antenna, wings, breasts, genitalia, ass, arms, legs, skin, and face. (So everything will be affected.)");
addEventListener(document, id, "mouseenter", el, false);
}
// Multi-breast options:
if (((EventTarget) document.getElementById("furry_preference_multi_breast_zero")) != null) {
((EventTarget) document.getElementById("furry_preference_multi_breast_zero")).addEventListener("click", e -> {
Main.getProperties().multiBreasts = 0;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_multi_breast_zero", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_multi_breast_zero", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Off", "Randomly-generated NPCs will never spawn in with multiple rows of breasts.");
addEventListener(document, "furry_preference_multi_breast_zero", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_multi_breast_one")) != null) {
((EventTarget) document.getElementById("furry_preference_multi_breast_one")).addEventListener("click", e -> {
Main.getProperties().multiBreasts = 1;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_multi_breast_one", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_multi_breast_one", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("Furry-only", "Randomly-generated NPCs will only spawn in with multiple rows of breasts if they have furry skin.");
addEventListener(document, "furry_preference_multi_breast_one", "mouseenter", el, false);
}
if (((EventTarget) document.getElementById("furry_preference_multi_breast_two")) != null) {
((EventTarget) document.getElementById("furry_preference_multi_breast_two")).addEventListener("click", e -> {
Main.getProperties().multiBreasts = 2;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, "furry_preference_multi_breast_two", "mousemove", moveTooltipListener, false);
addEventListener(document, "furry_preference_multi_breast_two", "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation("On", "Randomly-generated NPCs will spawn in with multiple rows of breasts if their breast type is furry (starts at 'Minor morph' level).");
addEventListener(document, "furry_preference_multi_breast_two", "mouseenter", el, false);
}
// Race preferences:
if (((EventTarget) document.getElementById("furry_preference_female_human_all")) != null) {
((EventTarget) document.getElementById("furry_preference_female_human_all")).addEventListener("click", e -> {
for (Subspecies r : Subspecies.values()) {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(r, FurryPreference.HUMAN);
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(r, FurryPreference.HUMAN);
}
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
if (((EventTarget) document.getElementById("furry_preference_female_minimum_all")) != null) {
((EventTarget) document.getElementById("furry_preference_female_minimum_all")).addEventListener("click", e -> {
for (Subspecies r : Subspecies.values()) {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(r, FurryPreference.MINIMUM);
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(r, FurryPreference.MINIMUM);
}
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
if (((EventTarget) document.getElementById("furry_preference_female_reduced_all")) != null) {
((EventTarget) document.getElementById("furry_preference_female_reduced_all")).addEventListener("click", e -> {
for (Subspecies r : Subspecies.values()) {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(r, FurryPreference.REDUCED);
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(r, FurryPreference.REDUCED);
}
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
if (((EventTarget) document.getElementById("furry_preference_female_normal_all")) != null) {
((EventTarget) document.getElementById("furry_preference_female_normal_all")).addEventListener("click", e -> {
for (Subspecies r : Subspecies.values()) {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(r, FurryPreference.NORMAL);
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(r, FurryPreference.NORMAL);
}
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
if (((EventTarget) document.getElementById("furry_preference_female_maximum_all")) != null) {
((EventTarget) document.getElementById("furry_preference_female_maximum_all")).addEventListener("click", e -> {
for (Subspecies r : Subspecies.values()) {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(r, FurryPreference.MAXIMUM);
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(r, FurryPreference.MAXIMUM);
}
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
for (Subspecies s : Subspecies.values()) {
for (FurryPreference preference : FurryPreference.values()) {
id = "FEMININE_" + preference + "_" + s;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().subspeciesFeminineFurryPreferencesMap.put(s, preference);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(preference.getName(), preference.getDescriptionFeminine(s));
addEventListener(document, id, "mouseenter", el, false);
}
id = "MASCULINE_" + preference + "_" + s;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().subspeciesMasculineFurryPreferencesMap.put(s, preference);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(preference.getName(), preference.getDescriptionMasculine(s));
addEventListener(document, id, "mouseenter", el, false);
}
}
}
// for (Subspecies s : Subspecies.values()) {
// for(SubspeciesPreference preference : SubspeciesPreference.values()) {
// id = "FEMININE_" + preference+"_"+s;
// if (((EventTarget) document.getElementById(id)) != null) {
// ((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
// Main.getProperties().subspeciesFemininePreferencesMap.put(s, preference);
// Main.saveProperties();
// Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
// }, false);
//
// addEventListener(document, id, "mousemove", moveTooltipListener, false);
// addEventListener(document, id, "mouseleave", hideTooltipListener, false);
// TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(preference.getName(), "");
// addEventListener(document, id, "mouseenter", el, false);
// }
// id = "MASCULINE_" + preference+"_"+s;
// if (((EventTarget) document.getElementById(id)) != null) {
// ((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
// Main.getProperties().subspeciesFemininePreferencesMap.put(s, preference);
// Main.saveProperties();
// Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
// }, false);
//
// addEventListener(document, id, "mousemove", moveTooltipListener, false);
// addEventListener(document, id, "mouseleave", hideTooltipListener, false);
// TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(preference.getName(), "");
// addEventListener(document, id, "mouseenter", el, false);
// }
// }
// }
}
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.CONTENT_PREFERENCE || Main.game.getCurrentDialogueNode() == CharacterCreation.CONTENT_PREFERENCES) {
id = "NON_CON_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().nonConContent = true;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "NON_CON_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().nonConContent = false;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "INCEST_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().incestContent = true;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "INCEST_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().incestContent = false;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_FACIAL_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().facialHairContent = !Main.getProperties().facialHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_FACIAL_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().facialHairContent = !Main.getProperties().facialHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_PUBIC_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pubicHairContent = !Main.getProperties().pubicHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_PUBIC_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pubicHairContent = !Main.getProperties().pubicHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_BODY_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().bodyHairContent = !Main.getProperties().bodyHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "HAIR_BODY_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().bodyHairContent = !Main.getProperties().bodyHairContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FEMININE_BEARD_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().feminineBeardsContent = !Main.getProperties().feminineBeardsContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FEMININE_BEARD_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().feminineBeardsContent = !Main.getProperties().feminineBeardsContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FURRY_TAIL_PENETRATION_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().furryTailPenetrationContent = !Main.getProperties().furryTailPenetrationContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FURRY_TAIL_PENETRATION_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().furryTailPenetrationContent = !Main.getProperties().furryTailPenetrationContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "INFLATION_CONTENT_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().inflationContent = !Main.getProperties().inflationContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "INFLATION_CONTENT_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().inflationContent = !Main.getProperties().inflationContent;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FORCED_TF_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPercentage = Math.min(100, Main.getProperties().forcedTFPercentage + 10);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FORCED_TF_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFPercentage = Math.max(0, Main.getProperties().forcedTFPercentage - 10);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_BREAST_GROWTH_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyBreastGrowth = Math.min(10, Main.getProperties().pregnancyBreastGrowth + 1);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_BREAST_GROWTH_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyBreastGrowth = Math.max(0, Main.getProperties().pregnancyBreastGrowth - 1);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_BREAST_GROWTH_LIMIT_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyBreastGrowthLimit = Math.min(100, Main.getProperties().pregnancyBreastGrowthLimit + 1);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_BREAST_GROWTH_LIMIT_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyBreastGrowthLimit = Math.max(0, Main.getProperties().pregnancyBreastGrowthLimit - 1);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_LACTATION_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyLactationIncrease = Math.min(1000, Main.getProperties().pregnancyLactationIncrease + 50);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_LACTATION_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyLactationIncrease = Math.max(0, Main.getProperties().pregnancyLactationIncrease - 50);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_LACTATION_LIMIT_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyLactationLimit = Math.min(Lactation.SEVEN_MONSTROUS_AMOUNT_POURING.getMaximumValue(), Main.getProperties().pregnancyLactationLimit + 250);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "PREGNANCY_LACTATION_LIMIT_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().pregnancyLactationLimit = Math.max(0, Main.getProperties().pregnancyLactationLimit - 250);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FORCED_FETISH_ON";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishPercentage = Math.min(100, Main.getProperties().forcedFetishPercentage + 10);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
id = "FORCED_FETISH_OFF";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishPercentage = Math.max(0, Main.getProperties().forcedFetishPercentage - 10);
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
}
// Forced TF Tendency setting events
id = "FORCED_TF_TENDENCY_" + ForcedTFTendency.NEUTRAL;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFTendency = ForcedTFTendency.NEUTRAL;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedTFTendency.NEUTRAL.getName(), ForcedTFTendency.NEUTRAL.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_TF_TENDENCY_" + ForcedTFTendency.FEMININE;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFTendency = ForcedTFTendency.FEMININE;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedTFTendency.FEMININE.getName(), ForcedTFTendency.FEMININE.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_TF_TENDENCY_" + ForcedTFTendency.FEMININE_HEAVY;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFTendency = ForcedTFTendency.FEMININE_HEAVY;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedTFTendency.FEMININE_HEAVY.getName(), ForcedTFTendency.FEMININE_HEAVY.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_TF_TENDENCY_" + ForcedTFTendency.MASCULINE;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFTendency = ForcedTFTendency.MASCULINE;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedTFTendency.MASCULINE.getName(), ForcedTFTendency.MASCULINE.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_TF_TENDENCY_" + ForcedTFTendency.MASCULINE_HEAVY;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedTFTendency = ForcedTFTendency.MASCULINE_HEAVY;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedTFTendency.MASCULINE_HEAVY.getName(), ForcedTFTendency.MASCULINE_HEAVY.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
// Forced Fetish Tendency setting events
id = "FORCED_FETISH_TENDENCY_" + ForcedFetishTendency.NEUTRAL;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishTendency = ForcedFetishTendency.NEUTRAL;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedFetishTendency.NEUTRAL.getName(), ForcedFetishTendency.NEUTRAL.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_FETISH_TENDENCY_" + ForcedFetishTendency.BOTTOM;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishTendency = ForcedFetishTendency.BOTTOM;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedFetishTendency.BOTTOM.getName(), ForcedFetishTendency.BOTTOM.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_FETISH_TENDENCY_" + ForcedFetishTendency.BOTTOM_HEAVY;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishTendency = ForcedFetishTendency.BOTTOM_HEAVY;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedFetishTendency.BOTTOM_HEAVY.getName(), ForcedFetishTendency.BOTTOM_HEAVY.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_FETISH_TENDENCY_" + ForcedFetishTendency.TOP;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishTendency = ForcedFetishTendency.TOP;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedFetishTendency.TOP.getName(), ForcedFetishTendency.TOP.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
id = "FORCED_FETISH_TENDENCY_" + ForcedFetishTendency.TOP_HEAVY;
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.getProperties().forcedFetishTendency = ForcedFetishTendency.TOP_HEAVY;
Main.saveProperties();
Main.game.setContent(new Response("", "", Main.game.getCurrentDialogueNode()));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(ForcedFetishTendency.TOP_HEAVY.getName(), ForcedFetishTendency.TOP_HEAVY.getDescription());
addEventListener(document, id, "mouseenter", el, false);
}
}
// Save/load:
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.SAVE_LOAD) {
for (File f : Main.getSavedGames()) {
id = "overwrite_saved_" + f.getName().substring(0, f.getName().lastIndexOf('.'));
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (!Main.getProperties().overwriteWarning || OptionsDialogue.overwriteConfirmationName.equals(f.getName())) {
OptionsDialogue.overwriteConfirmationName = "";
Main.saveGame(f.getName().substring(0, f.getName().lastIndexOf('.')), true);
} else {
OptionsDialogue.overwriteConfirmationName = f.getName();
OptionsDialogue.loadConfirmationName = "";
OptionsDialogue.deleteConfirmationName = "";
Main.game.setContent(new Response("Save/Load", "Open the save/load game window.", OptionsDialogue.SAVE_LOAD));
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Overwrite", "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "load_saved_" + f.getName().substring(0, f.getName().lastIndexOf('.'));
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (!Main.getProperties().overwriteWarning || OptionsDialogue.loadConfirmationName.equals(f.getName())) {
OptionsDialogue.loadConfirmationName = "";
Main.loadGame(f.getName().substring(0, f.getName().lastIndexOf('.')));
} else {
OptionsDialogue.overwriteConfirmationName = "";
OptionsDialogue.loadConfirmationName = f.getName();
OptionsDialogue.deleteConfirmationName = "";
Main.game.setContent(new Response("Save/Load", "Open the save/load game window.", OptionsDialogue.SAVE_LOAD));
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Load", "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "delete_saved_" + f.getName().substring(0, f.getName().lastIndexOf('.'));
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (!Main.getProperties().overwriteWarning || OptionsDialogue.deleteConfirmationName.equals(f.getName())) {
OptionsDialogue.deleteConfirmationName = "";
Main.deleteGame(f.getName().substring(0, f.getName().lastIndexOf('.')));
} else {
OptionsDialogue.overwriteConfirmationName = "";
OptionsDialogue.loadConfirmationName = "";
OptionsDialogue.deleteConfirmationName = f.getName();
Main.game.setContent(new Response("Save/Load", "Open the save/load game window.", OptionsDialogue.SAVE_LOAD));
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Delete", "");
addEventListener(document, id, "mouseenter", el2, false);
}
}
id = "new_saved";
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenPField').innerHTML=document.getElementById('new_save_name').value;");
Main.saveGame(Main.mainController.getWebEngine().getDocument().getElementById("hiddenPField").getTextContent(), false);
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Save", "");
addEventListener(document, id, "mouseenter", el2, false);
}
id = "new_saved_disabled";
if (((EventTarget) document.getElementById(id)) != null) {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Save (Disabled)", (!Main.game.isStarted() ? "You need to have started a game before you can save!" : "You cannot save the game unless you are in a tile's default scene!"));
addEventListener(document, id, "mouseenter", el2, false);
}
}
// Import:
if (Main.game.getCurrentDialogueNode() == OptionsDialogue.IMPORT_EXPORT) {
for (File f : Main.getCharactersForImport()) {
id = "delete_saved_character_" + f.getName().substring(0, f.getName().lastIndexOf('.'));
if (((EventTarget) document.getElementById(id)) != null) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
if (!Main.getProperties().overwriteWarning || OptionsDialogue.deleteConfirmationName.equals(f.getName())) {
OptionsDialogue.deleteConfirmationName = "";
Main.deleteExportedCharacter(f.getName().substring(0, f.getName().lastIndexOf('.')));
} else {
OptionsDialogue.overwriteConfirmationName = "";
OptionsDialogue.loadConfirmationName = "";
OptionsDialogue.deleteConfirmationName = f.getName();
Main.game.setContent(new Response("Save/Load", "Open the save/load game window.", OptionsDialogue.SAVE_LOAD));
}
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el2 = new TooltipInformationEventListener().setInformation("Delete", "");
addEventListener(document, id, "mouseenter", el2, false);
}
}
if (((EventTarget) document.getElementById("new_saved")) != null) {
((EventTarget) document.getElementById("new_saved")).addEventListener("click", e -> {
Main.mainController.getWebEngine().executeScript("document.getElementById('hiddenPField').innerHTML=document.getElementById('new_save_name').value;");
Main.saveGame(Main.mainController.getWebEngine().getDocument().getElementById("hiddenPField").getTextContent(), false);
}, false);
}
}
if (Main.game.getCurrentDialogueNode() == CharacterCreation.IMPORT_CHOOSE) {
for (File f : Main.getCharactersForImport()) {
if (((EventTarget) document.getElementById("character_import_" + f.getName().substring(0, f.getName().lastIndexOf('.')))) != null) {
((EventTarget) document.getElementById("character_import_" + f.getName().substring(0, f.getName().lastIndexOf('.')))).addEventListener("click", e -> {
Main.importCharacter(f);
}, false);
}
}
}
// Slave import:
if (Main.game.getCurrentDialogueNode() == SlaverAlleyDialogue.AUCTION_IMPORT) {
for (File f : Main.getSlavesForImport()) {
if (((EventTarget) document.getElementById("import_slave_" + f.getName().substring(0, f.getName().lastIndexOf('.')))) != null) {
((EventTarget) document.getElementById("import_slave_" + f.getName().substring(0, f.getName().lastIndexOf('.')))).addEventListener("click", e -> {
try {
Game.importCharacterAsSlave(f.getName().substring(0, f.getName().lastIndexOf('.')));
this.updateUI();
Main.game.flashMessage(Colour.GENERIC_GOOD, "Imported Character!");
} catch (Exception ex) {
Main.game.flashMessage(Colour.GENERIC_BAD, "Import Failed!");
}
}, false);
}
}
}
if (Main.game.getCurrentDialogueNode() == SlaverAlleyDialogue.AUCTION_BLOCK_LIST) {
for (NPC npc : Main.game.getCharactersPresent()) {
id = npc.getId() + "_BID";
if (((EventTarget) document.getElementById(id)) != null) {
if (Main.game.getPlayer().isHasSlaverLicense()) {
((EventTarget) document.getElementById(id)).addEventListener("click", e -> {
SlaverAlleyDialogue.setupBidding(npc);
Main.game.setContent(new Response("", "", SlaverAlleyDialogue.AUCTION_BIDDING));
}, false);
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(UtilText.parse(npc, "Bid on [npc.name]"), UtilText.parse(npc, "Start bidding on [npc.name]. There's a chance that the bidding might exceed [npc.her] value, so make sure you have enough money first!"));
addEventListener(document, id, "mouseenter", el, false);
} else {
addEventListener(document, id, "mousemove", moveTooltipListener, false);
addEventListener(document, id, "mouseleave", hideTooltipListener, false);
TooltipInformationEventListener el = new TooltipInformationEventListener().setInformation(UtilText.parse(npc, "Bid on [npc.name]"), UtilText.parse(npc, "You don't have a slaver license, so you're unable to big on any slaves!"));
addEventListener(document, id, "mouseenter", el, false);
}
}
}
}
setResponseEventListeners();
}
use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class Body method getVaginaDescription.
public String getVaginaDescription(GameCharacter owner) {
boolean isPlayer = owner.isPlayer();
descriptionSB = new StringBuilder();
Vagina viewedVagina = vagina;
if (Main.game.getPlayer().hasIngestedPsychoactiveFluidType(FluidTypeBase.GIRLCUM)) {
viewedVagina = new Vagina(vagina.getType(), vagina.getRawLabiaSizeValue(), vagina.getRawClitorisSizeValue(), Wetness.SEVEN_DROOLING.getValue(), vagina.getOrificeVagina().getRawCapacityValue() * 3, vagina.getOrificeVagina().getElasticity().getValue(), vagina.getOrificeVagina().getPlasticity().getValue(), vagina.getOrificeVagina().isVirgin());
viewedVagina.setPierced(owner, vagina.isPierced());
descriptionSB.append("<i style='color:" + Colour.PSYCHOACTIVE.toWebHexString() + ";'>The psychoactive girlcum which you recently ingested is causing your view of " + (owner.isPlayer() ? "your" : "[npc.name]'s") + " pussy to be distorted!</i> ");
}
if (isPlayer) {
if (penis.getType() != PenisType.NONE)
descriptionSB.append("Beneath your [pc.penis], you have");
else
descriptionSB.append("Between your legs, you have");
} else {
if (penis.getType() != PenisType.NONE)
descriptionSB.append("Beneath [npc.her] [npc.penis], [npc.she] has");
else
descriptionSB.append("Between [npc.her] legs, [npc.she] has");
}
switch(viewedVagina.getType()) {
case HUMAN:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " human pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " human pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case ANGEL:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " angelic pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " angelic pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case DEMON_COMMON:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " demonic pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " demonic pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case DOG_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " canine pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " canine pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case WOLF_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " lupine pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " lupine pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case ALLIGATOR_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " reptilian pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " reptilian pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case CAT_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " feline pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " feline pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case COW_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " bovine pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " bovine pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case SQUIRREL_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " squirrel-morph's pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " a") + " squirrel-morph's pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case HORSE_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " equine pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " equine pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case REINDEER_MORPH:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " rangiferine pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " rangiferine pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
case HARPY:
if (isPlayer) {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " avian pussy, with [pc.labiaSize], [pc.pussyPrimaryColour(true)] labia and [pc.pussySecondaryColour(true)] inner-walls.");
} else {
descriptionSB.append((viewedVagina.isPierced() ? " a pierced," : " an") + " avian pussy, with [npc.labiaSize], [npc.pussyPrimaryColour(true)] labia and [npc.pussySecondaryColour(true)] inner-walls.");
}
break;
default:
break;
}
// Pubic Hair:
if (Main.game.isPubicHairEnabled()) {
switch(owner.getPubicHair()) {
case ZERO_NONE:
if (isPlayer) {
descriptionSB.append(" There is no trace of any " + owner.getPubicHairType().getName(owner) + " around your pussy.");
} else {
descriptionSB.append(" There is no trace of any " + owner.getPubicHairType().getName(owner) + " around [npc.her] pussy.");
}
break;
case ONE_STUBBLE:
if (isPlayer) {
descriptionSB.append(" You have a stubbly patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a stubbly patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case TWO_MANICURED:
if (isPlayer) {
descriptionSB.append(" You have a neat, manicured patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a neat, manicured patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case THREE_TRIMMED:
if (isPlayer) {
descriptionSB.append(" You have a trimmed patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a trimmed patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case FOUR_NATURAL:
if (isPlayer) {
descriptionSB.append(" You have a natural bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a natural bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case FIVE_UNKEMPT:
if (isPlayer) {
descriptionSB.append(" You have an unkempt bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has an unkempt bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case SIX_BUSHY:
if (isPlayer) {
descriptionSB.append(" You have a thick, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a thick, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
case SEVEN_WILD:
if (isPlayer) {
descriptionSB.append(" You have a wild, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around your pussy.");
} else {
descriptionSB.append(" [npc.She] has a wild, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around [npc.her] pussy.");
}
break;
}
}
if (isPlayer) {
if (owner.getVaginaRawClitorisSizeValue() == 0) {
descriptionSB.append(" You have [pc.a_clitSize] clit, which measures less than one inch in length.");
} else {
descriptionSB.append(" You have [pc.a_clitSize] clit, which measures [pc.clitSizeInches] inch" + (owner.getVaginaRawClitorisSizeValue() == 1 ? "" : "es") + " long.");
}
} else {
if (owner.getVaginaRawClitorisSizeValue() == 0) {
descriptionSB.append(" [npc.She] has [npc.a_clitSize] clit, which measures less than one inch in length.");
} else {
descriptionSB.append(" [npc.She] has [npc.a_clitSize] clit, which measures [npc.clitSizeInches] inch" + (owner.getVaginaRawClitorisSizeValue() == 1 ? "" : "es") + " long.");
}
}
// Virgin/capacity:
if (viewedVagina.getOrificeVagina().isVirgin()) {
if (isPlayer) {
descriptionSB.append(" [style.colourSex(Within your " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getDescriptor() + " [pc.pussy], your hymen is still intact, as it has never been penetrated before.)]" + " [style.colourGood(You have retained your vaginal virginity.)]");
} else {
descriptionSB.append(" [style.colourSex(Within [npc.her] " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getDescriptor() + " [npc.pussy], [npc.her] hymen is still intact, as it has never been penetrated before.)]" + " [style.colourGood([npc.She] has retained [npc.her] vaginal virginity.)]");
}
} else {
if (isPlayer) {
descriptionSB.append(" [style.colourSex(Your pussy is " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getDescriptor() + ", and can comfortably take " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " cocks with sufficient lubrication.)]");
for (PenetrationType pt : PenetrationType.values()) {
if (Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.VAGINA)) != null && !Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.VAGINA)).isEmpty() && pt.isTakesVirginity()) {
descriptionSB.append(" <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>You lost your virginity to " + Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.VAGINA)) + ".</span>");
break;
}
}
} else {
descriptionSB.append(" [style.colourSex([npc.Her] pussy is " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getDescriptor() + ", and can comfortably take " + Capacity.getCapacityFromValue(viewedVagina.getOrificeVagina().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " cocks with sufficient lubrication.)]");
}
}
// Wetness:
switch(viewedVagina.getOrificeVagina().getWetness(owner)) {
case ZERO_DRY:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(It's completely dry and never gets wet, no matter how aroused you are.)]");
} else {
descriptionSB.append(" [style.colourSex(It's completely dry and never gets wet, no matter how aroused [npc.she] gets.)]");
}
break;
case ONE_SLIGHTLY_MOIST:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(It's slightly moist, and you need a huge amount of stimulation before you get wet.)]");
} else {
descriptionSB.append(" [style.colourSex(It's slightly moist, and [npc.she] needs a huge amount of stimulation before [npc.she] gets wet.)]");
}
break;
case TWO_MOIST:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(It's moist, but you still need a lot of stimulation before you get wet.)]");
} else {
descriptionSB.append(" [style.colourSex(It's moist, but [npc.she] still needs a lot of stimulation before [npc.she] gets wet.)]");
}
break;
case THREE_WET:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(You only need a small amount of foreplay before it gets wet enough for penetration.)]");
} else {
descriptionSB.append(" [style.colourSex([npc.She] only needs a small amount of foreplay before [npc.she] gets wet enough for penetration.)]");
}
break;
case FOUR_SLIMY:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(It's always slimy and wet, and you're ready for penetration at a moment's notice.)]");
} else {
descriptionSB.append(" [style.colourSex(It's always slimy and wet, and [npc.she]'s ready for penetration at a moment's notice.)]");
}
break;
case FIVE_SLOPPY:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(Its surface is always coated in slimy moisture, and within, your pussy is sloppy and practically begging to be fucked.)]");
} else {
descriptionSB.append(" [style.colourSex(Its surface is always coated in slimy moisture, and within, [npc.her] pussy is sloppy and practically begging to be fucked.)]");
}
break;
case SIX_SOPPING_WET:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(Your pussy is never anything less than sopping wet, and a trickle of your natural lubricant constantly dribbles from your slit.)]");
} else {
descriptionSB.append(" [style.colourSex([npc.Her] pussy is never anything less than sopping wet, and a trickle of [npc.her] natural lubricant constantly dribbles from [npc.her] slit.)]");
}
break;
case SEVEN_DROOLING:
if (isPlayer) {
descriptionSB.append(" [style.colourSex(Your pussy is so wet that it audibly squelches with every step you take, and a constant stream of juices flow from your inviting cunt.)]");
} else {
descriptionSB.append(" [style.colourSex([npc.Her] pussy is so wet that it audibly squelches with every step [npc.she] takes, and a constant stream of juices flow from [npc.her] inviting cunt.)]");
}
break;
default:
break;
}
if (viewedVagina.getOrificeVagina().isSquirter()) {
if (isPlayer) {
descriptionSB.append(" [style.colourSex(You are a squirter, and produce a considerable amount of female ejaculate each time you orgasm.)]");
} else {
descriptionSB.append(" [style.colourSex([npc.She] is a squirter, and produces a considerable amount of female ejaculate each time [npc.she] orgasms.)]");
}
}
// Elasticity & plasticity:
switch(viewedVagina.getOrificeVagina().getElasticity()) {
case ZERO_UNYIELDING:
descriptionSB.append(" [style.colourSex(It is extremely unyielding,");
break;
case ONE_RIGID:
descriptionSB.append(" [style.colourSex(It takes a huge amount of effort to stretch it out,");
break;
case TWO_FIRM:
descriptionSB.append(" [style.colourSex(It does not stretch very easily,");
break;
case THREE_FLEXIBLE:
descriptionSB.append(" [style.colourSex(It reluctantly stretches out when used as a sexual orifice,");
break;
case FOUR_LIMBER:
descriptionSB.append(" [style.colourSex(It is somewhat resistant to being stretched out,");
break;
case FIVE_STRETCHY:
descriptionSB.append(" [style.colourSex(It stretches out fairly easily,");
break;
case SIX_SUPPLE:
descriptionSB.append(" [style.colourSex(It stretches out very easily,");
break;
case SEVEN_ELASTIC:
descriptionSB.append(" [style.colourSex(It is extremely elastic,");
break;
default:
break;
}
switch(viewedVagina.getOrificeVagina().getPlasticity()) {
case ZERO_RUBBERY:
descriptionSB.append(" and will instantly return to its original size.)]");
break;
case ONE_SPRINGY:
descriptionSB.append(" and returns to its original size within a matter of hours.)]");
break;
case TWO_TENSILE:
descriptionSB.append(" and returns to its original size within a day or so.)]");
break;
case THREE_RESILIENT:
descriptionSB.append(" and will return to its original size after a couple of days.)]");
break;
case FOUR_ACCOMMODATING:
descriptionSB.append(" and takes a while to return to its original size.)]");
break;
case FIVE_YIELDING:
descriptionSB.append(" and struggles to return to its original size.)]");
break;
case SIX_MALLEABLE:
descriptionSB.append(" and loses a good portion of its original tightness.)]");
break;
case SEVEN_MOULDABLE:
descriptionSB.append(" and once stretched out, it stays that way.)]");
break;
default:
break;
}
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasVaginaOrificeModifier(om)) {
if (owner.isPlayer()) {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" You have a series of internal muscles lining the inside of your [pc.vagina], allowing you to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" Your labia have swollen up into big, extra-puffy pussy lips.");
break;
case RIBBED:
descriptionSB.append(" The inside of your [pc.vagina] is lined with sensitive, fleshy ribs, which grant you extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" Your [pc.vagina] is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
} else {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" [npc.She] has a series of internal muscles lining the inside of [npc.her] [npc.vagina], allowing [npc.herHim] to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" [npc.Her] labia have swollen up into big, extra-puffy pussy lips.");
break;
case RIBBED:
descriptionSB.append(" The inside of [npc.her] [npc.vagina] is lined with sensitive, fleshy ribs, which grant [npc.herHim] extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" [npc.Her] [npc.vagina] is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
}
return UtilText.parse(owner, descriptionSB.toString());
}
use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class Body method getBreastDescription.
public String getBreastDescription(GameCharacter owner, Breast viewedBreast) {
descriptionSB = new StringBuilder();
boolean isPlayer = owner.isPlayer();
boolean playerKnowledgeOfBreasts = owner.getPlayerKnowsAreas().contains(CoverableArea.NIPPLES);
if (!isPlayer && !playerKnowledgeOfBreasts) {
descriptionSB.append("You've never seen [npc.her] naked chest, so you don't know what [npc.her] nipples look like.");
} else if (isPlayer) {
descriptionSB.append("On each of your " + (owner.hasBreasts() ? owner.getBreastShape().getName() + " breasts" : "pecs") + ", you have " + Util.intToString(owner.getNippleCountPerBreast()) + " [pc.nippleSize], ");
switch(owner.getNippleShape()) {
case NORMAL:
descriptionSB.append(" [pc.nipplePrimaryColour(true)]");
break;
case LIPS:
descriptionSB.append(" [pc.nipplePrimaryColour(true)]-lipped");
break;
case VAGINA:
descriptionSB.append(" [pc.nipplePrimaryColour(true)]-lipped");
break;
}
if (owner.getNippleCountPerBreast() > 1) {
descriptionSB.append(" [pc.nipples],");
} else {
descriptionSB.append(" [pc.nipple],");
}
switch(owner.getAreolaeShape()) {
case NORMAL:
descriptionSB.append(" with [pc.areolaeSize], circular areolae.");
break;
case HEART:
descriptionSB.append(" with [pc.areolaeSize], heart-shaped areolae.");
break;
case STAR:
descriptionSB.append(" with [pc.areolaeSize], star-shaped areolae.");
break;
}
if (owner.isPiercedNipple()) {
descriptionSB.append(" They have been pierced.");
}
if (owner.getNippleCapacity() != Capacity.ZERO_IMPENETRABLE) {
if (viewedBreast.isFuckable()) {
descriptionSB.append("</br>Your [pc.breasts] have internal, [pc.nippleSecondaryColour(true)] channels, allowing your [pc.breastCapacity] [pc.nipples] to be comfortably penetrated by " + Capacity.getCapacityFromValue(viewedBreast.getNipples().getOrificeNipples().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " objects with sufficient lubrication.");
} else {
descriptionSB.append("</br>Your [pc.breasts] have internal, [pc.nippleSecondaryColour(true)] channels, but you'd need at least D-cups before your [pc.breastCapacity] [pc.nipples] could be penetrated.");
}
// Nipple elasticity & plasticity:
switch(viewedBreast.getNipples().getOrificeNipples().getElasticity()) {
case ZERO_UNYIELDING:
descriptionSB.append(" [style.colourSex(They are extremely unyielding,");
break;
case ONE_RIGID:
descriptionSB.append(" [style.colourSex(They take a huge amount of effort to stretch out,");
break;
case TWO_FIRM:
descriptionSB.append(" [style.colourSex(They do not stretch very easily,");
break;
case THREE_FLEXIBLE:
descriptionSB.append(" [style.colourSex(They reluctantly stretch out when penetrated,");
break;
case FOUR_LIMBER:
descriptionSB.append(" [style.colourSex(They are somewhat resistant to being stretched out,");
break;
case FIVE_STRETCHY:
descriptionSB.append(" [style.colourSex(They stretch out fairly easily,");
break;
case SIX_SUPPLE:
descriptionSB.append(" [style.colourSex(They stretch out very easily,");
break;
case SEVEN_ELASTIC:
descriptionSB.append(" [style.colourSex(They are extremely elastic,");
break;
default:
break;
}
switch(viewedBreast.getNipples().getOrificeNipples().getPlasticity()) {
case ZERO_RUBBERY:
descriptionSB.append(" and instantly return to their original size.)]");
break;
case ONE_SPRINGY:
descriptionSB.append(" and return to their original size within a matter of hours.)]");
break;
case TWO_TENSILE:
descriptionSB.append(" and return to their original size within a day or so.)]");
break;
case THREE_RESILIENT:
descriptionSB.append(" and will return to their original size after a couple of days.)]");
break;
case FOUR_ACCOMMODATING:
descriptionSB.append(" and take a while to return to their original size.)]");
break;
case FIVE_YIELDING:
descriptionSB.append(" and struggle to return to their original size.)]");
break;
case SIX_MALLEABLE:
descriptionSB.append(" and lose a good portion of their original tightness.)]");
break;
case SEVEN_MOULDABLE:
descriptionSB.append(" and once stretched out, they stay that way.)]");
break;
default:
break;
}
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasNippleOrificeModifier(om)) {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" You have a series of muscles lining the inside of your [pc.nipples], allowing you to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" Your [pc.nipples] have swollen up to be exceptionally plump and puffy.");
break;
case RIBBED:
descriptionSB.append(" The insides of your [pc.nipples] are lined with sensitive, fleshy ribs, which grant you extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" Your [pc.nipples] are filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
if (!viewedBreast.getNipples().getOrificeNipples().isVirgin()) {
for (PenetrationType pt : PenetrationType.values()) {
if (owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)) != null && !owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)).isEmpty()) {
descriptionSB.append(" [style.colourArcane(You lost your nipple virginity to " + owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)) + ".)]");
break;
}
}
} else {
descriptionSB.append(" [style.colourGood(You have retained your nipple virginity.)]");
}
} else {
if (owner.hasNippleOrificeModifier(OrificeModifier.PUFFY)) {
descriptionSB.append(" Your [pc.nipples] have swollen up to be exceptionally plump and puffy.");
}
}
if (viewedBreast.getRawMilkStorageValue() > 0) {
descriptionSB.append("</br>You are currently producing " + viewedBreast.getRawMilkStorageValue() + "ml of [pc.milkPrimaryColour(true)] [pc.milk] (" + viewedBreast.getRawStoredMilkValue() + "ml currently stored) at [pc.a_milkRegen] rate.");
switch(viewedBreast.getMilk().getFlavour()) {
case CHOCOLATE:
descriptionSB.append(" Your [pc.milk] tastes of chocolate.");
break;
case CUM:
descriptionSB.append(" Your [pc.milk] tastes exactly like cum.");
break;
case GIRL_CUM:
descriptionSB.append(" Your [pc.milk] tastes of girl-cum.");
break;
case HONEY:
descriptionSB.append(" Your [pc.milk] tastes of honey.");
break;
case MILK:
descriptionSB.append(" Your [pc.milk] tastes like regular milk.");
break;
case MINT:
descriptionSB.append(" Your [pc.milk] tastes of mint.");
break;
case PINEAPPLE:
descriptionSB.append(" Your [pc.milk] tastes of pineapple.");
break;
case SLIME:
descriptionSB.append(" Your [pc.milk] is mostly tasteless, but very sweet.");
break;
case STRAWBERRY:
descriptionSB.append(" Your [pc.milk] tastes of strawberries.");
break;
case BEER:
descriptionSB.append(" Your [pc.milk] tastes like beer.");
break;
case VANILLA:
descriptionSB.append(" Your [pc.milk] tastes of vanilla.");
break;
}
for (FluidModifier fm : FluidModifier.values()) {
if (owner.hasMilkModifier(fm)) {
switch(fm) {
case ADDICTIVE:
descriptionSB.append(" It is highly addictive, and anyone who drinks too much will quickly become dependent on it.");
break;
case BUBBLING:
descriptionSB.append(" It fizzes and bubbles like a carbonated drink.");
break;
case HALLUCINOGENIC:
descriptionSB.append(" Anyone who ingests it suffers psychoactive effects, which can manifest in lactation-related hallucinations or sensitivity to hypnotic suggestion.");
break;
case MUSKY:
descriptionSB.append(" It has a strong, musky smell.");
break;
case SLIMY:
descriptionSB.append(" It has a slimy, oily texture.");
break;
case STICKY:
descriptionSB.append(" It's quite sticky, and is difficult to fully wash off without soap.");
break;
case VISCOUS:
descriptionSB.append(" It's quite viscous, and slowly drips in large globules, much like thick treacle.");
break;
case ALCOHOLIC:
descriptionSB.append(" It has a high alcohol content, and will get those who consume it very drunk.");
break;
}
}
}
} else {
descriptionSB.append("</br>You are not producing any milk.");
}
} else {
descriptionSB.append("On each of [npc.her] " + (owner.hasBreasts() ? owner.getBreastShape().getName() + " breasts" : "pecs") + ", [npc.she] has " + Util.intToString(owner.getNippleCountPerBreast()) + " [npc.nippleSize], ");
switch(owner.getNippleShape()) {
case NORMAL:
descriptionSB.append(" [npc.nipplePrimaryColour(true)]");
break;
case LIPS:
descriptionSB.append(" [npc.nipplePrimaryColour(true)]-lipped");
break;
case VAGINA:
descriptionSB.append(" [npc.nipplePrimaryColour(true)]-lipped");
break;
}
if (owner.getNippleCountPerBreast() > 1) {
descriptionSB.append(" [npc.nipples],");
} else {
descriptionSB.append(" [npc.nipple],");
}
switch(owner.getAreolaeShape()) {
case NORMAL:
descriptionSB.append(" with [npc.areolaeSize], circular areolae.");
break;
case HEART:
descriptionSB.append(" with [npc.areolaeSize], heart-shaped areolae.");
break;
case STAR:
descriptionSB.append(" with [npc.areolaeSize], star-shaped areolae.");
break;
}
if (owner.isPiercedNipple()) {
descriptionSB.append(" They have been pierced.");
}
if (owner.getNippleCapacity() != Capacity.ZERO_IMPENETRABLE) {
if (viewedBreast.isFuckable()) {
descriptionSB.append("</br>[npc.Her] [npc.breasts] have internal, [npc.nippleSecondaryColour(true)] channels, allowing [npc.her] [npc.breastCapacity] [npc.nipples] to be comfortably penetrated by " + Capacity.getCapacityFromValue(viewedBreast.getNipples().getOrificeNipples().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " objects with sufficient lubrication.");
} else {
descriptionSB.append("</br>[npc.Her] [npc.breasts] have internal, [npc.nippleSecondaryColour(true)] channels, but [npc.she]'s need at least D-cups before [npc.her] [npc.breastCapacity] [npc.nipples] could be penetrated.");
}
// Nipple elasticity & plasticity:
switch(viewedBreast.getNipples().getOrificeNipples().getElasticity()) {
case ZERO_UNYIELDING:
descriptionSB.append(" [style.colourSex(They are extremely unyielding,");
break;
case ONE_RIGID:
descriptionSB.append(" [style.colourSex(They take a huge amount of effort to stretch out,");
break;
case TWO_FIRM:
descriptionSB.append(" [style.colourSex(They do not stretch very easily,");
break;
case THREE_FLEXIBLE:
descriptionSB.append(" [style.colourSex(They reluctantly stretch out when penetrated,");
break;
case FOUR_LIMBER:
descriptionSB.append(" [style.colourSex(They are somewhat resistant to being stretched out,");
break;
case FIVE_STRETCHY:
descriptionSB.append(" [style.colourSex(They stretch out fairly easily,");
break;
case SIX_SUPPLE:
descriptionSB.append(" [style.colourSex(They stretch out very easily,");
break;
case SEVEN_ELASTIC:
descriptionSB.append(" [style.colourSex(They are extremely elastic,");
break;
default:
break;
}
switch(viewedBreast.getNipples().getOrificeNipples().getPlasticity()) {
case ZERO_RUBBERY:
descriptionSB.append(" and instantly return to their original size.)]");
break;
case ONE_SPRINGY:
descriptionSB.append(" and return to their original size within a matter of hours.)]");
break;
case TWO_TENSILE:
descriptionSB.append(" and return to their original size within a day or so.)]");
break;
case THREE_RESILIENT:
descriptionSB.append(" and will return to their original size after a couple of days.)]");
break;
case FOUR_ACCOMMODATING:
descriptionSB.append(" and take a while to return to their original size.)]");
break;
case FIVE_YIELDING:
descriptionSB.append(" and struggle to return to their original size.)]");
break;
case SIX_MALLEABLE:
descriptionSB.append(" and lose a good portion of their original tightness.)]");
break;
case SEVEN_MOULDABLE:
descriptionSB.append(" and once stretched out, they stay that way.)]");
break;
default:
break;
}
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasNippleOrificeModifier(om)) {
switch(om) {
case MUSCLE_CONTROL:
descriptionSB.append(" [npc.She] has a series of muscles lining the insides of [npc.her] [npc.nipples], allowing [npc.herHim] to expertly squeeze and grip down on any intruding object.");
break;
case PUFFY:
descriptionSB.append(" [npc.Her] [npc.nipples] have swollen up to be exceptionally plump and puffy.");
break;
case RIBBED:
descriptionSB.append(" The insides of [npc.her] [npc.nipples] are lined with sensitive, fleshy ribs, which grant [npc.herHim] extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" [npc.Her] [npc.nipples] are filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
if (!viewedBreast.getNipples().getOrificeNipples().isVirgin()) {
for (PenetrationType pt : PenetrationType.values()) {
if (owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)) != null && !owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)).isEmpty()) {
descriptionSB.append(" [style.colourArcane([npc.Name] lost [npc.her] nipple virginity to " + owner.getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.NIPPLE)) + ".)]");
break;
}
}
} else {
descriptionSB.append(" [style.colourGood([npc.Name] has retained [npc.her] nipple virginity.)]");
}
if (viewedBreast.getRawMilkStorageValue() > 0) {
descriptionSB.append("</br>[npc.She] is currently producing " + viewedBreast.getRawMilkStorageValue() + "ml of [npc.milkPrimaryColour(true)] [npc.milk] (" + viewedBreast.getRawStoredMilkValue() + "ml currently stored) at [npc.a_milkRegen] rate.");
switch(viewedBreast.getMilk().getFlavour()) {
case CHOCOLATE:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of chocolate.");
break;
case CUM:
descriptionSB.append(" [npc.Her] [npc.milk] tastes exactly like cum.");
break;
case GIRL_CUM:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of girl-cum.");
break;
case HONEY:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of honey.");
break;
case MILK:
descriptionSB.append(" [npc.Her] [npc.milk] tastes like regular milk.");
break;
case MINT:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of mint.");
break;
case PINEAPPLE:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of pineapple.");
break;
case SLIME:
descriptionSB.append(" [npc.Her] [npc.milk] is mostly tasteless, but very sweet.");
break;
case STRAWBERRY:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of strawberries.");
break;
case BEER:
descriptionSB.append(" [npc.Her] [npc.milk] tastes like beer.");
break;
case VANILLA:
descriptionSB.append(" [npc.Her] [npc.milk] tastes of vanilla.");
break;
}
for (FluidModifier fm : FluidModifier.values()) {
if (owner.hasMilkModifier(fm)) {
switch(fm) {
case ADDICTIVE:
descriptionSB.append(" It is highly addictive, and anyone who drinks too much will quickly become dependent on it.");
break;
case BUBBLING:
descriptionSB.append(" It fizzes and bubbles like a carbonated drink.");
break;
case HALLUCINOGENIC:
descriptionSB.append(" Anyone who ingests it suffers psychoactive effects, which can manifest in lactation-related hallucinations or sensitivity to hypnotic suggestion.");
break;
case MUSKY:
descriptionSB.append(" It has a strong, musky smell.");
break;
case SLIMY:
descriptionSB.append(" It has a slimy, oily texture.");
break;
case STICKY:
descriptionSB.append(" It's quite sticky, and is difficult to fully wash off without soap.");
break;
case VISCOUS:
descriptionSB.append(" It's quite viscous, and slowly drips in large globules, much like thick treacle.");
break;
case ALCOHOLIC:
descriptionSB.append(" It has a high alcohol content, and will get those who consume it very drunk.");
break;
}
}
}
} else {
descriptionSB.append("</br>[npc.She] is not producing any milk.");
}
} else {
if (owner.hasNippleOrificeModifier(OrificeModifier.PUFFY)) {
descriptionSB.append(" [npc.Her] [npc.nipples] have swollen up to be exceptionally plump and puffy.");
}
}
}
return UtilText.parse(owner, descriptionSB.toString());
}
use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class Body method getPenisDescription.
public String getPenisDescription(GameCharacter owner) {
boolean isPlayer = owner.isPlayer();
descriptionSB = new StringBuilder();
Penis viewedPenis = penis;
if (Main.game.getPlayer().hasIngestedPsychoactiveFluidType(FluidTypeBase.CUM)) {
viewedPenis = new Penis(penis.getType(), (int) (penis.getRawSizeValue() * 2.25f), PenisGirth.FOUR_FAT.getValue(), penis.getTesticle().getTesticleSize().getValue() * 2, (int) ((penis.getTesticle().getRawCumProductionValue() + 100) * 3.25f), penis.getTesticle().getTesticleCount());
descriptionSB.append("<i style='color:" + Colour.PSYCHOACTIVE.toWebHexString() + ";'>The psychoactive cum you recently ingested is causing your view of " + (owner.isPlayer() ? "your" : "[npc.name]'s") + " cock to be distorted!</i> ");
}
if (isPlayer) {
descriptionSB.append("You have " + UtilText.generateSingularDeterminer(viewedPenis.getSize().getDescriptor()) + " " + viewedPenis.getSize().getDescriptor() + ", " + (viewedPenis.getGirth() == PenisGirth.TWO_AVERAGE ? "" : viewedPenis.getGirth().getName() + ", ") + (viewedPenis.getRawSizeValue() >= 1 ? viewedPenis.getRawSizeValue() + "-inch" : "sub-1-inch"));
} else {
descriptionSB.append("[npc.She] has " + UtilText.generateSingularDeterminer(viewedPenis.getSize().getDescriptor()) + " " + viewedPenis.getSize().getDescriptor() + ", " + (viewedPenis.getGirth() == PenisGirth.TWO_AVERAGE ? "" : viewedPenis.getGirth().getName() + ", ") + (viewedPenis.getRawSizeValue() >= 1 ? viewedPenis.getRawSizeValue() + "-inch" : "sub-1-inch"));
}
switch(viewedPenis.getType()) {
case HUMAN:
descriptionSB.append(" human cock");
break;
case DEMON_COMMON:
descriptionSB.append(" demonic cock");
break;
case IMP:
descriptionSB.append(" impish cock");
break;
case BOVINE:
descriptionSB.append(" bovine cock");
break;
case CANINE:
descriptionSB.append(" canine cock");
break;
case LUPINE:
descriptionSB.append(" lupine cock");
break;
case FELINE:
descriptionSB.append(" feline cock");
break;
case ALLIGATOR_MORPH:
descriptionSB.append(" reptilian cock");
break;
case SQUIRREL:
descriptionSB.append(" squirrel-like cock");
break;
case EQUINE:
descriptionSB.append(" equine cock");
break;
case REINDEER_MORPH:
descriptionSB.append(" rangiferine cock");
break;
case AVIAN:
descriptionSB.append(" avian cock");
break;
case ANGEL:
descriptionSB.append(" angelic cock");
break;
case NONE:
break;
}
if (isPlayer) {
descriptionSB.append(", which is " + getCoveredInDescriptor(owner) + " [pc.cockFullDescription(true)].");
} else {
descriptionSB.append(", which is " + getCoveredInDescriptor(owner) + " [npc.cockFullDescription(true)].");
}
for (PenisModifier pm : PenisModifier.values()) {
if (owner.hasPenisModifier(pm)) {
switch(pm) {
case RIBBED:
descriptionSB.append(" It's lined with hard, fleshy ribs, which are sure to grant extra pleasure to any orifice that they penetrate.");
break;
case TENTACLED:
descriptionSB.append(" A series of little tentacles coat its surface, which wriggle and squirm with a mind of their own.");
break;
case BARBED:
descriptionSB.append(" Fleshy, backwards-facing barbs line its length.");
break;
case BLUNT:
descriptionSB.append(" The head curves around to a smooth surface.");
break;
case FLARED:
descriptionSB.append(" The head is wide and flared.");
break;
case KNOTTED:
descriptionSB.append(" A fat knot sits at the base.");
break;
case PREHENSILE:
descriptionSB.append(" It is prehensile, and can be manipulated and moved much like a primate's tail.");
break;
case SHEATHED:
descriptionSB.append(" When not in use, it retreats back into the sheath at its base.");
break;
case TAPERED:
descriptionSB.append(" The shaft is tapered, and gets thinner nearer to the head.");
break;
case VEINY:
descriptionSB.append(" Large veins press out from its surface.");
break;
}
}
}
if (owner.isPlayer()) {
if (!viewedPenis.isVirgin()) {
for (OrificeType ot : OrificeType.values()) {
if (owner.getVirginityLoss(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, ot)) != null && !owner.getVirginityLoss(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, ot)).isEmpty()) {
descriptionSB.append(" [style.colourArcane(You lost your penile virginity to " + owner.getVirginityLoss(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, ot)) + ".)]");
break;
}
}
} else {
descriptionSB.append(" [style.colourGood(You have retained your penile virginity.)]");
}
} else {
if (!viewedPenis.isVirgin()) {
for (OrificeType ot : OrificeType.values()) {
if (owner.getVirginityLoss(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, ot)) != null && !owner.getVirginityLoss(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, ot)).isEmpty()) {
descriptionSB.append(" [style.colourArcane([npc.Name] has lost [npc.her] penile virginity.)]");
break;
}
}
} else {
descriptionSB.append(" [style.colourGood([npc.Name] has retained [npc.her] penile virginity.)]");
}
}
// Capacity:
if (Capacity.getCapacityFromValue(viewedPenis.getOrificeUrethra().getStretchedCapacity()) != Capacity.ZERO_IMPENETRABLE) {
if (isPlayer) {
descriptionSB.append(" Your cock's urethra has been loosened enough that it presents a ready orifice for penetration," + " [style.colourSex(and can be comfortably penetrated by " + Capacity.getCapacityFromValue(viewedPenis.getOrificeUrethra().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " cocks with sufficient lubrication.)]");
} else {
descriptionSB.append(" [npc.Her] cock's urethra has been loosened enough that it presents a ready orifice for penetration," + " [style.colourSex(and can be comfortably penetrated by " + Capacity.getCapacityFromValue(viewedPenis.getOrificeUrethra().getStretchedCapacity()).getMaximumSizeComfortableWithLube().getDescriptor() + " cocks with sufficient lubrication.)]");
}
switch(viewedPenis.getOrificeUrethra().getElasticity()) {
case ZERO_UNYIELDING:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is extremely unyielding,");
break;
case ONE_RIGID:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It takes a huge amount of effort to stretch it out,");
break;
case TWO_FIRM:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It does not stretch very easily,");
break;
case THREE_FLEXIBLE:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It reluctantly stretches out when used as a sexual orifice,");
break;
case FOUR_LIMBER:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is somewhat resistant to being stretched out,");
break;
case FIVE_STRETCHY:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It stretches out fairly easily,");
break;
case SIX_SUPPLE:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It stretches out very easily,");
break;
case SEVEN_ELASTIC:
descriptionSB.append(" <span style='color:" + Colour.GENERIC_SEX.toWebHexString() + ";'>It is extremely elastic,");
break;
default:
break;
}
switch(viewedPenis.getOrificeUrethra().getPlasticity()) {
case ZERO_RUBBERY:
descriptionSB.append(" and will instantly return to its original size.</span>");
break;
case ONE_SPRINGY:
descriptionSB.append(" and returns to its original size within a matter of hours.</span>");
break;
case TWO_TENSILE:
descriptionSB.append(" and returns to its original size within a day or so.</span>");
break;
case THREE_RESILIENT:
descriptionSB.append(" and will return to its original size after a couple of days.</span>");
break;
case FOUR_ACCOMMODATING:
descriptionSB.append(" and takes a while to return to its original size.</span>");
break;
case FIVE_YIELDING:
descriptionSB.append(" and struggles to return to its original size.</span>");
break;
case SIX_MALLEABLE:
descriptionSB.append(" and loses a good portion of its original tightness.</span>");
break;
case SEVEN_MOULDABLE:
descriptionSB.append(" and once stretched out, it stays that way.</span>");
break;
default:
break;
}
for (OrificeModifier om : OrificeModifier.values()) {
if (owner.hasFaceOrificeModifier(om)) {
if (owner.isPlayer()) {
switch(om) {
case PUFFY:
descriptionSB.append(" Your urethra has transformed into having a swollen, puffy rim.");
break;
case MUSCLE_CONTROL:
descriptionSB.append(" A series of muscles lining the inside of your urethra, allowing you to expertly squeeze and grip down on any intruding object.");
break;
case RIBBED:
descriptionSB.append(" The inside of your urethra is lined with sensitive, fleshy ribs, which grant you extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" Your urethra is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
} else {
switch(om) {
case PUFFY:
descriptionSB.append(" [npc.Her] urethra has transformed into having a swollen, puffy rim.");
break;
case MUSCLE_CONTROL:
descriptionSB.append(" [npc.She] has a series of muscles lining the inside of [npc.her] urethra, allowing [npc.herHim] to expertly squeeze and grip down on any intruding object.");
break;
case RIBBED:
descriptionSB.append(" The inside of [npc.her] urethra is lined with sensitive, fleshy ribs, which grant [npc.herHim] extra pleasure when stimulated.");
break;
case TENTACLED:
descriptionSB.append(" [npc.Her] urethra is filled with tiny little tentacles, which wriggle and squirm with a mind of their own.");
break;
}
}
}
}
}
if (isPlayer && !owner.isUrethraVirgin()) {
for (PenetrationType pt : PenetrationType.values()) {
if (Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.URETHRA)) != null && !Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.URETHRA)).isEmpty()) {
descriptionSB.append(" <span style='color:" + Colour.GENERIC_ARCANE.toWebHexString() + ";'>You lost your urethral virginity to " + Main.game.getPlayer().getVirginityLoss(new SexType(SexParticipantType.CATCHER, pt, OrificeType.URETHRA)) + ".</span>");
break;
}
}
}
descriptionSB.append("</br>");
// Pubic Hair:
if (Main.game.isPubicHairEnabled()) {
if (owner.getPubicHairType().getType() == BodyCoveringType.BODY_HAIR_SCALES_ALLIGATOR) {
switch(owner.getPubicHair()) {
case ZERO_NONE:
if (isPlayer) {
descriptionSB.append(" There's no trace of any rough " + owner.getPubicHairType().getName(owner) + " around the base of your cock.");
} else {
descriptionSB.append(" There's no trace of any rough " + owner.getPubicHairType().getName(owner) + " around the base of [npc.her] cock.");
}
break;
case ONE_STUBBLE:
if (isPlayer) {
descriptionSB.append(" You have a small amount of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a small amount of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case TWO_MANICURED:
if (isPlayer) {
descriptionSB.append(" You have a rough patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a rough patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case THREE_TRIMMED:
if (isPlayer) {
descriptionSB.append(" You have a rough patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a rough patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case FOUR_NATURAL:
if (isPlayer) {
descriptionSB.append(" You have a natural amount of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a natural amount of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case FIVE_UNKEMPT:
if (isPlayer) {
descriptionSB.append(" You have an unkempt mass of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has an unkempt mass of rough " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case SIX_BUSHY:
if (isPlayer) {
descriptionSB.append(" You have a thick, rough mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a thick, rough mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case SEVEN_WILD:
if (isPlayer) {
descriptionSB.append(" You have a wild, rough mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a wild, rough mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
}
} else {
switch(owner.getPubicHair()) {
case ZERO_NONE:
if (isPlayer) {
descriptionSB.append(" There is no trace of any " + owner.getPubicHairType().getName(owner) + " around the base of your cock.");
} else {
descriptionSB.append(" There is no trace of any " + owner.getPubicHairType().getName(owner) + " around the base of [npc.her] cock.");
}
break;
case ONE_STUBBLE:
if (isPlayer) {
descriptionSB.append(" You have a stubbly patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a stubbly patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case TWO_MANICURED:
if (isPlayer) {
descriptionSB.append(" You have a neat, manicured patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a neat, manicured patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case THREE_TRIMMED:
if (isPlayer) {
descriptionSB.append(" You have a trimmed patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a trimmed patch of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case FOUR_NATURAL:
if (isPlayer) {
descriptionSB.append(" You have a natural bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a natural bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case FIVE_UNKEMPT:
if (isPlayer) {
descriptionSB.append(" You have an unkempt bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has an unkempt bush of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case SIX_BUSHY:
if (isPlayer) {
descriptionSB.append(" You have a thick, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a thick, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
case SEVEN_WILD:
if (isPlayer) {
descriptionSB.append(" You have a wild, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of your cock.");
} else {
descriptionSB.append(" [npc.She] has a wild, bushy mass of " + owner.getPubicHairType().getFullDescription(owner, true) + " around the base of [npc.her] cock.");
}
break;
}
}
}
descriptionSB.append("</br>");
if (owner.isInternalTesticles()) {
if (isPlayer) {
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] have shifted to sit inside your body, leaving your [pc.cock] as the only visible part of your male reproductive organs.");
} else {
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] have shifted to sit inside [npc.her] body, leaving [npc.her] [npc.cock] as the only visible part of [npc.her] male reproductive organs.");
}
} else {
switch(viewedPenis.getTesticle().getTesticleSize()) {
case ZERO_VESTIGIAL:
if (isPlayer) {
descriptionSB.append(" Your [pc.ballsCount] [pc.balls] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and are so small that they're only just visible as tiny little mounds nestling beneath your [pc.cock].");
} else {
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and are so small that they're only just visible as tiny little mounds nestling beneath [npc.her] [npc.cock].");
}
break;
case ONE_TINY:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and are small enough to comfortably nestle underneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and are small enough to comfortably nestle underneath [npc.her] [npc.cock].");
break;
case TWO_AVERAGE:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and dangle down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and dangle down beneath [npc.her] [npc.cock].");
break;
case THREE_LARGE:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and hang down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and hang down beneath [npc.her] [npc.cock].");
break;
case FOUR_HUGE:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and hang down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and hang down beneath [npc.her] [npc.cock].");
break;
case FIVE_MASSIVE:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and hang down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and hang down beneath [npc.her] [npc.cock].");
break;
case SIX_GIGANTIC:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and hang down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and hang down beneath [npc.her] [npc.cock].");
break;
case SEVEN_ABSURD:
if (isPlayer)
descriptionSB.append(" Your [pc.ballsCount] [pc.balls+] are " + getCoveredInDescriptor(owner) + " [pc.ballFullDescription(true)], and hang down beneath your [pc.cock].");
else
descriptionSB.append(" [npc.Her] [npc.ballsCount] [npc.balls+] are " + getCoveredInDescriptor(owner) + " [npc.ballFullDescription(true)], and hang down beneath [npc.her] [npc.cock].");
break;
}
}
String cumName = "[npc.cum+]";
if (owner.isPlayer()) {
cumName = "[pc.cum+]";
}
switch(viewedPenis.getTesticle().getCumProduction()) {
case ZERO_NONE:
if (viewedPenis.getTesticle().getTesticleSize().getValue() > TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their large size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" don't produce any " + cumName + " at all.");
break;
case ONE_TRICKLE:
if (viewedPenis.getTesticle().getTesticleSize().getValue() > TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their large size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" only produce a tiny trickle of " + cumName + " at each orgasm.");
break;
case TWO_SMALL_AMOUNT:
if (viewedPenis.getTesticle().getTesticleSize().getValue() > TesticleSize.THREE_LARGE.getValue()) {
descriptionSB.append(" Despite their large size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" only produce a small amount of " + cumName + " at each orgasm.");
break;
case THREE_AVERAGE:
if (viewedPenis.getTesticle().getTesticleSize().getValue() > TesticleSize.FOUR_HUGE.getValue()) {
descriptionSB.append(" Despite their huge size, they only");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" produce an average amount of " + cumName + " at each orgasm.");
break;
case FOUR_LARGE:
if (viewedPenis.getTesticle().getTesticleSize().getValue() < TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their small size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" produce a large amount of " + cumName + " at each orgasm.");
break;
case FIVE_HUGE:
if (viewedPenis.getTesticle().getTesticleSize().getValue() < TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their small size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" produce a huge amount of " + cumName + " at each orgasm.");
break;
case SIX_EXTREME:
if (viewedPenis.getTesticle().getTesticleSize().getValue() < TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their small size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" produce an extreme amount of " + cumName + " at each orgasm.");
break;
case SEVEN_MONSTROUS:
if (viewedPenis.getTesticle().getTesticleSize().getValue() < TesticleSize.TWO_AVERAGE.getValue()) {
descriptionSB.append(" Despite their small size, they");
} else {
descriptionSB.append(" They");
}
descriptionSB.append(" produce a monstrous amount of " + cumName + " at each orgasm.");
break;
}
if (owner.isPlayer()) {
descriptionSB.append(" Your [pc.cum]");
} else {
descriptionSB.append(" [npc.Her] [npc.cum]");
}
switch(viewedPenis.getTesticle().getCum().getFlavour()) {
case CHOCOLATE:
descriptionSB.append(" tastes of chocolate.");
break;
case CUM:
descriptionSB.append(", much to nobody's surprise, tastes like cum.");
break;
case GIRL_CUM:
descriptionSB.append(" tastes of girl-cum.");
break;
case HONEY:
descriptionSB.append(" tastes of honey.");
break;
case MILK:
descriptionSB.append(" tastes like milk.");
break;
case MINT:
descriptionSB.append(" tastes of mint.");
break;
case PINEAPPLE:
descriptionSB.append(" tastes of pineapple.");
break;
case SLIME:
descriptionSB.append(" is mostly tasteless, but very sweet.");
break;
case STRAWBERRY:
descriptionSB.append(" tastes of strawberries.");
break;
case BEER:
descriptionSB.append(", which tastes like beer.");
break;
case VANILLA:
descriptionSB.append(", which tastes of vanilla.");
break;
}
for (FluidModifier fm : FluidModifier.values()) {
if (owner.hasCumModifier(fm)) {
switch(fm) {
case ADDICTIVE:
descriptionSB.append(" It is highly addictive, and anyone who drinks too much will quickly become dependent on it.");
break;
case BUBBLING:
descriptionSB.append(" It fizzes and bubbles like a carbonated drink.");
break;
case HALLUCINOGENIC:
descriptionSB.append(" Anyone who ingests it suffers psychoactive effects, which can manifest in cum-related hallucinations or sensitivity to hypnotic suggestion.");
break;
case MUSKY:
descriptionSB.append(" It has a strong, musky smell.");
break;
case SLIMY:
descriptionSB.append(" It has a slimy, oily texture.");
break;
case STICKY:
descriptionSB.append(" It's quite sticky, and is difficult to fully wash off without soap.");
break;
case VISCOUS:
descriptionSB.append(" It's quite viscous, and slowly drips in large globules, much like thick treacle.");
break;
case ALCOHOLIC:
descriptionSB.append(" It has a high alcohol content, and will get those who consume it very drunk.");
break;
}
}
}
return UtilText.parse(owner, descriptionSB.toString());
}
use of com.lilithsthrone.game.sex.SexType in project liliths-throne-public by Innoxia.
the class NPC method getForeplaySexPositionPreferences.
public Set<SexPositionSlot> getForeplaySexPositionPreferences() {
sexPositionPreferences.clear();
// Foreplay:
if (foreplayPreference != null) {
if (foreplayPreference.equals(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.MOUTH)) || foreplayPreference.equals(new SexType(SexParticipantType.CATCHER, PenetrationType.TONGUE, OrificeType.VAGINA))) {
sexPositionPreferences.add(SexPositionSlot.KNEELING_RECEIVING_ORAL);
} else if (foreplayPreference.equals(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.MOUTH)) || foreplayPreference.equals(new SexType(SexParticipantType.PITCHER, PenetrationType.TONGUE, OrificeType.VAGINA))) {
sexPositionPreferences.add(SexPositionSlot.KNEELING_PERFORMING_ORAL);
sexPositionPreferences.add(SexPositionSlot.DOGGY_BEHIND_ORAL);
} else if (foreplayPreference.equals(new SexType(SexParticipantType.PITCHER, PenetrationType.TONGUE, OrificeType.ANUS))) {
sexPositionPreferences.add(SexPositionSlot.DOGGY_BEHIND_ORAL);
} else if (foreplayPreference.getOrificeType() == OrificeType.ANUS) {
sexPositionPreferences.add(SexPositionSlot.FACE_TO_WALL_FACING_TARGET);
} else if (foreplayPreference.equals(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.BREAST)) || foreplayPreference.equals(new SexType(SexParticipantType.PITCHER, PenetrationType.PENIS, OrificeType.NIPPLE))) {
sexPositionPreferences.add(SexPositionSlot.KNEELING_RECEIVING_ORAL);
} else if (foreplayPreference.equals(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.BREAST)) || foreplayPreference.equals(new SexType(SexParticipantType.CATCHER, PenetrationType.PENIS, OrificeType.NIPPLE))) {
sexPositionPreferences.add(SexPositionSlot.KNEELING_PERFORMING_ORAL);
}
}
if (sexPositionPreferences.isEmpty()) {
// If no preferences found, add 'standard' positions:
sexPositionPreferences.add(SexPositionSlot.BACK_TO_WALL_FACING_TARGET);
sexPositionPreferences.add(SexPositionSlot.DOGGY_BEHIND);
sexPositionPreferences.add(SexPositionSlot.FACE_TO_WALL_FACING_TARGET);
sexPositionPreferences.add(SexPositionSlot.KNEELING_RECEIVING_ORAL);
sexPositionPreferences.add(SexPositionSlot.SIXTY_NINE_TOP);
sexPositionPreferences.add(SexPositionSlot.COWGIRL_RIDING);
sexPositionPreferences.add(SexPositionSlot.MISSIONARY_ON_BACK);
sexPositionPreferences.add(SexPositionSlot.MISSIONARY_KNEELING_BETWEEN_LEGS);
}
return sexPositionPreferences;
}
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