use of com.minecolonies.api.colony.buildings.views.IBuildingView in project minecolonies by ldtteam.
the class ItemResourceScroll method appendHoverText.
@Override
@OnlyIn(Dist.CLIENT)
public void appendHoverText(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
super.appendHoverText(stack, worldIn, tooltip, flagIn);
if (worldIn == null)
return;
final CompoundNBT compound = checkForCompound(stack);
final int colonyId = compound.getInt(TAG_COLONY_ID);
final BlockPos builderPos = BlockPosUtil.read(compound, TAG_BUILDER);
final IColonyView colonyView = IColonyManager.getInstance().getColonyView(colonyId, worldIn.dimension());
if (colonyView != null) {
final IBuildingView buildingView = colonyView.getBuilding(builderPos);
if (buildingView instanceof BuildingBuilder.View) {
String name = ((BuildingBuilder.View) buildingView).getWorkerName();
tooltip.add(name != null && !name.trim().isEmpty() ? new StringTextComponent(TextFormatting.DARK_PURPLE + name) : new TranslationTextComponent(TranslationConstants.COM_MINECOLONIES_SCROLL_NO_BUILDER));
}
}
}
use of com.minecolonies.api.colony.buildings.views.IBuildingView in project minecolonies by ldtteam.
the class WindowResourceList method pullResourcesFromHut.
/**
* Retrieve resources from the building to display in GUI.
*/
private void pullResourcesFromHut() {
final IBuildingView newView = builder.getColony().getBuilding(builder.getID());
if (newView instanceof BuildingBuilder.View) {
final BuildingResourcesModuleView moduleView = newView.getModuleView(BuildingResourcesModuleView.class);
final PlayerInventory inventory = this.mc.player.inventory;
final boolean isCreative = this.mc.player.isCreative();
final List<Delivery> deliveries = new ArrayList<>();
for (Map.Entry<Integer, Collection<IToken<?>>> entry : builder.getOpenRequestsByCitizen().entrySet()) {
addDeliveryRequestsToList(deliveries, ImmutableList.copyOf(entry.getValue()));
}
resources.clear();
resources.addAll(moduleView.getResources().values());
double supplied = 0;
double total = 0;
for (final BuildingBuilderResource resource : resources) {
final int amountToSet;
if (isCreative) {
amountToSet = resource.getAmount();
} else {
amountToSet = InventoryUtils.getItemCountInItemHandler(new InvWrapper(inventory), stack -> !ItemStackUtils.isEmpty(stack) && ItemStackUtils.compareItemStacksIgnoreStackSize(stack, resource.getItemStack()));
}
resource.setPlayerAmount(amountToSet);
resource.setAmountInDelivery(0);
for (final Delivery delivery : deliveries) {
if (ItemStackUtils.compareItemStacksIgnoreStackSize(resource.getItemStack(), delivery.getStack(), false, false)) {
resource.setAmountInDelivery(resource.getAmountInDelivery() + delivery.getStack().getCount());
}
}
supplied += Math.min(resource.getAvailable(), resource.getAmount());
total += resource.getAmount();
}
if (total > 0) {
findPaneOfTypeByID(LABEL_PROGRESS, Text.class).setText(new TranslationTextComponent("com.minecolonies.coremod.gui.progress.res", (int) ((supplied / total) * 100) + "%", moduleView.getProgress() + "%"));
}
resources.sort(new BuildingBuilderResource.ResourceComparator(NOT_NEEDED, HAVE_ENOUGH, IN_DELIVERY, NEED_MORE, DONT_HAVE));
}
}
use of com.minecolonies.api.colony.buildings.views.IBuildingView in project minecolonies by ldtteam.
the class WindowBuildBuilding method updateResources.
/**
* Clears and resets/updates all resources.
*/
private void updateResources() {
if (stylesDropDownList.getSelectedIndex() == -1) {
return;
}
final World world = Minecraft.getInstance().level;
resources.clear();
final IBuildingView parentBuilding = building.getColony().getBuilding(building.getParent());
int nextLevel = building.getBuildingLevel();
if (building.getBuildingLevel() < building.getBuildingMaxLevel() && (parentBuilding == null || building.getBuildingLevel() < parentBuilding.getBuildingLevel())) {
nextLevel = building.getBuildingLevel() + 1;
}
final TileEntity tile = world.getBlockEntity(building.getID());
String schematicName = building.getSchematicName();
if (tile instanceof IBlueprintDataProvider) {
if (!((IBlueprintDataProvider) tile).getSchematicName().isEmpty()) {
schematicName = ((IBlueprintDataProvider) tile).getSchematicName().replaceAll("\\d$", "");
}
}
final StructureName sn = new StructureName(Structures.SCHEMATICS_PREFIX, styles.get(stylesDropDownList.getSelectedIndex()), schematicName + nextLevel);
final LoadOnlyStructureHandler structure = new LoadOnlyStructureHandler(world, building.getPosition(), sn.toString(), new PlacementSettings(), true);
final String md5 = Structures.getMD5(sn.toString());
if (!structure.hasBluePrint() || !structure.isCorrectMD5(md5)) {
if (!structure.hasBluePrint()) {
Log.getLogger().info("Template structure " + sn + " missing");
} else {
Log.getLogger().info("structure " + sn + " md5 error");
}
Log.getLogger().info("Request To Server for structure " + sn);
if (ServerLifecycleHooks.getCurrentServer() == null) {
com.ldtteam.structurize.Network.getNetwork().sendToServer(new SchematicRequestMessage(sn.toString()));
return;
} else {
Log.getLogger().error("WindowMinecoloniesBuildTool: Need to download schematic on a standalone client/server. This should never happen", new Exception());
}
}
if (!structure.hasBluePrint()) {
findPaneOfTypeByID(BUTTON_BUILD, Button.class).hide();
findPaneOfTypeByID(BUTTON_REPAIR, Button.class).hide();
findPaneOfTypeByID(BUTTON_PICKUP_BUILDING, Button.class).show();
return;
}
structure.getBluePrint().rotateWithMirror(BlockPosUtil.getRotationFromRotations(building.getRotation()), building.isMirrored() ? Mirror.FRONT_BACK : Mirror.NONE, world);
StructurePlacer placer = new StructurePlacer(structure);
StructurePhasePlacementResult result;
BlockPos progressPos = NULL_POS;
do {
result = placer.executeStructureStep(world, null, progressPos, StructurePlacer.Operation.GET_RES_REQUIREMENTS, () -> placer.getIterator().increment(DONT_TOUCH_PREDICATE.and((info, pos, handler) -> false)), true);
progressPos = result.getIteratorPos();
for (final ItemStack stack : result.getBlockResult().getRequiredItems()) {
addNeededResource(stack, stack.getCount());
}
} while (result != null && result.getBlockResult().getResult() != BlockPlacementResult.Result.FINISHED);
window.findPaneOfTypeByID(LIST_RESOURCES, ScrollingList.class).refreshElementPanes();
updateResourceList();
}
use of com.minecolonies.api.colony.buildings.views.IBuildingView in project minecolonies by ldtteam.
the class WindowInfoPage method createAndSetStatistics.
/**
* Creates several statistics and sets them in the building GUI.
*/
private void createAndSetStatistics() {
final DecimalFormat df = new DecimalFormat("#.#");
df.setRoundingMode(RoundingMode.CEILING);
final String roundedHappiness = df.format(building.getColony().getOverallHappiness());
findPaneOfTypeByID(HAPPINESS_LABEL, Text.class).setText(roundedHappiness);
final int citizensSize = building.getColony().getCitizens().size();
final int citizensCap;
if (MinecoloniesAPIProxy.getInstance().getGlobalResearchTree().hasResearchEffect(CITIZEN_CAP)) {
citizensCap = (int) (Math.min(MineColonies.getConfig().getServer().maxCitizenPerColony.get(), 25 + this.building.getColony().getResearchManager().getResearchEffects().getEffectStrength(CITIZEN_CAP)));
} else {
citizensCap = MineColonies.getConfig().getServer().maxCitizenPerColony.get();
}
final Text totalCitizenLabel = findPaneOfTypeByID(TOTAL_CITIZENS_LABEL, Text.class);
totalCitizenLabel.setText(LanguageHandler.format(COM_MINECOLONIES_COREMOD_GUI_TOWNHALL_POPULATION_TOTALCITIZENS_COUNT, citizensSize, Math.max(citizensSize, building.getColony().getCitizenCountLimit())));
List<IFormattableTextComponent> hoverText = new ArrayList<>();
if (citizensSize < (citizensCap * 0.9) && citizensSize < (building.getColony().getCitizenCountLimit() * 0.9)) {
totalCitizenLabel.setColors(DARKGREEN);
} else if (citizensSize < citizensCap) {
hoverText.add(new TranslationTextComponent("com.minecolonies.coremod.gui.townhall.population.totalcitizens.houselimited", this.building.getColony().getName()));
totalCitizenLabel.setColors(ORANGE);
} else {
if (citizensCap < MineColonies.getConfig().getServer().maxCitizenPerColony.get()) {
hoverText.add(new TranslationTextComponent("com.minecolonies.coremod.gui.townhall.population.totalcitizens.researchlimited", this.building.getColony().getName()));
} else {
hoverText.add(new TranslationTextComponent("com.minecolonies.coremod.gui.townhall.population.totalcitizens.configlimited", this.building.getColony().getName()));
}
totalCitizenLabel.setText(LanguageHandler.format(COM_MINECOLONIES_COREMOD_GUI_TOWNHALL_POPULATION_TOTALCITIZENS_COUNT, citizensSize, citizensCap));
totalCitizenLabel.setColors(RED);
}
PaneBuilders.tooltipBuilder().hoverPane(totalCitizenLabel).build().setText(hoverText);
int children = 0;
final Map<String, Tuple<Integer, Integer>> jobMaxCountMap = new HashMap<>();
for (@NotNull final IBuildingView building : building.getColony().getBuildings()) {
if (building instanceof AbstractBuildingView) {
for (final WorkerBuildingModuleView module : building.getModuleViews(WorkerBuildingModuleView.class)) {
int max = module.getMaxInhabitants();
int workers = module.getAssignedCitizens().size();
final String jobName = module.getJobDisplayName().toLowerCase(Locale.ENGLISH);
final Tuple<Integer, Integer> tuple = jobMaxCountMap.getOrDefault(jobName, new Tuple<>(0, 0));
jobMaxCountMap.put(jobName, new Tuple<>(tuple.getA() + workers, tuple.getB() + max));
}
}
}
// calculate number of children
int unemployedCount = 0;
for (ICitizenDataView iCitizenDataView : building.getColony().getCitizens().values()) {
if (iCitizenDataView.isChild()) {
children++;
} else if (iCitizenDataView.getJobView() == null) {
unemployedCount++;
}
}
final String numberOfUnemployed = LanguageHandler.format(COM_MINECOLONIES_COREMOD_GUI_TOWNHALL_POPULATION_UNEMPLOYED, unemployedCount);
final String numberOfKids = LanguageHandler.format(COM_MINECOLONIES_COREMOD_GUI_TOWNHALL_POPULATION_CHILDS, children);
final ScrollingList list = findPaneOfTypeByID("citizen-stats", ScrollingList.class);
if (list == null) {
return;
}
final int maxJobs = jobMaxCountMap.size();
final List<Map.Entry<String, Tuple<Integer, Integer>>> theList = new ArrayList<>(jobMaxCountMap.entrySet());
list.setDataProvider(new ScrollingList.DataProvider() {
@Override
public int getElementCount() {
return maxJobs + 2;
}
@Override
public void updateElement(final int index, @NotNull final Pane rowPane) {
final Text label = rowPane.findPaneOfTypeByID(CITIZENS_AMOUNT_LABEL, Text.class);
if (index < theList.size()) {
final Map.Entry<String, Tuple<Integer, Integer>> entry = theList.get(index);
final String job = LanguageHandler.format(entry.getKey());
final String numberOfWorkers = LanguageHandler.format(COM_MINECOLONIES_COREMOD_GUI_TOWNHALL_POPULATION_EACH, job, entry.getValue().getA(), entry.getValue().getB());
label.setText(numberOfWorkers);
} else {
if (index == maxJobs + 1) {
label.setText(numberOfUnemployed);
} else {
label.setText(numberOfKids);
}
}
}
});
}
use of com.minecolonies.api.colony.buildings.views.IBuildingView in project minecolonies by ldtteam.
the class WindowMineGuardModule method onOpened.
@Override
public void onOpened() {
super.onOpened();
guardsList = findPaneOfTypeByID(LIST_GUARDS, ScrollingList.class);
guardsList.setDataProvider(new ScrollingList.DataProvider() {
@Override
public int getElementCount() {
return guardsInfo.size();
}
@Override
public void updateElement(final int i, final Pane pane) {
final ICitizenDataView citizen = guardsInfo.get(i);
if (citizen != null) {
final IBuildingView building = buildingView.getColony().getBuilding(citizen.getWorkBuilding());
if (building instanceof AbstractBuildingGuards.View) {
pane.findPaneOfTypeByID("guardName", Text.class).setText(citizen.getName());
final AbstractBuildingGuards.View guardbuilding = (AbstractBuildingGuards.View) building;
final Button button = pane.findPaneOfTypeByID("assignGuard", Button.class);
if (guardbuilding.getMinePos() == null) {
button.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonassign"));
if (assignedGuards >= getMaxGuards()) {
button.setEnabled(false);
} else {
button.setEnabled(true);
}
} else if (guardbuilding.getMinePos().equals(buildingView.getPosition())) {
button.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonunassign"));
} else {
button.setText(new TranslationTextComponent("com.minecolonies.coremod.gui.hiring.buttonassign"));
button.setEnabled(false);
}
}
} else {
final Button button = pane.findPaneOfTypeByID("assignGuard", Button.class);
button.setEnabled(false);
}
}
});
}
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