use of com.teamwizardry.librarianlib.features.math.interpolate.position.InterpLine in project Wizardry by TeamWizardry.
the class ModuleShapeCone method render.
@Override
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
Vec3d target = spell.getTarget();
if (target == null)
return;
Vec3d origin = spell.getOriginHand();
if (origin == null)
return;
ParticleBuilder lines = new ParticleBuilder(10);
lines.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
lines.setScaleFunction(new InterpScale(0.5f, 0));
lines.setColorFunction(new InterpColorHSV(spellRing.getPrimaryColor(), spellRing.getSecondaryColor()));
ParticleSpawner.spawn(lines, spell.world, new InterpLine(origin, target), (int) target.distanceTo(origin) * 4, 0, (aFloat, particleBuilder) -> {
lines.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
lines.setLifetime(RandUtil.nextInt(10, 20));
});
}
use of com.teamwizardry.librarianlib.features.math.interpolate.position.InterpLine in project Wizardry by TeamWizardry.
the class LibParticles method SHAPE_BEAM.
public static void SHAPE_BEAM(World world, Vec3d target, Vec3d origin, Color color) {
ParticleBuilder beam = new ParticleBuilder(10);
beam.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
beam.setAlphaFunction(new InterpFadeInOut(0.3f, 1f));
// beam.disableRandom();
beam.setColor(ColorUtils.shiftColorHueRandomly(color, 10));
beam.setCollision(true);
Vec3d look = target.subtract(origin).normalize();
double dist = target.distanceTo(origin);
ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 1, 0, (aFloat1, particleBuilder1) -> {
particleBuilder1.setPositionOffset(look.scale(RandUtil.nextDouble(0, dist)));
particleBuilder1.setScale(RandUtil.nextFloat(0.1f, 0.5f));
final int life = RandUtil.nextInt(50, 60);
particleBuilder1.setLifetime(life);
particleBuilder1.enableMotionCalculation();
particleBuilder1.setCollision(true);
particleBuilder1.setCanBounce(true);
particleBuilder1.setAcceleration(new Vec3d(0, -0.03, 0));
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 2), z);
particleBuilder1.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));
particleBuilder1.setTick(particle -> {
if (particle.getAge() >= particle.getLifetime() / RandUtil.nextDouble(2, 5)) {
if (particle.getAcceleration().y == 0)
particle.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.05, -0.01), 0));
} else if (particle.getAcceleration().x != 0 || particle.getAcceleration().y != 0 || particle.getAcceleration().z != 0) {
particle.setAcceleration(Vec3d.ZERO);
}
});
});
ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 10, 0, (aFloat, particleBuilder) -> {
particleBuilder.setTick(particle -> particle.setAcceleration(Vec3d.ZERO));
particleBuilder.setScaleFunction(new InterpFadeInOut(0, 1f));
particleBuilder.setAlphaFunction(new InterpFadeInOut(0.3f, 0.2f));
particleBuilder.setScale(RandUtil.nextFloat(0.5f, 1.5f));
particleBuilder.setLifetime(RandUtil.nextInt(10, 20));
particleBuilder.disableMotionCalculation();
particleBuilder.setMotion(Vec3d.ZERO);
particleBuilder.setCanBounce(false);
particleBuilder.setPositionOffset(Vec3d.ZERO);
particleBuilder.setPositionFunction(new InterpLine(Vec3d.ZERO, target.subtract(origin)));
});
}
use of com.teamwizardry.librarianlib.features.math.interpolate.position.InterpLine in project Wizardry by TeamWizardry.
the class LibParticles method CRAFTING_ALTAR_PEARL_EXPLODE.
public static void CRAFTING_ALTAR_PEARL_EXPLODE(World world, Vec3d pos) {
ParticleBuilder builder = new ParticleBuilder(1);
builder.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
builder.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
builder.enableMotionCalculation();
ParticleSpawner.spawn(builder, world, new InterpLine(pos, pos.addVector(0, 100, 0)), RandUtil.nextInt(400, 500), 0, (aFloat, particleBuilder) -> {
builder.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(200, 255)));
double radius = 1;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
builder.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-0.1, 0.1), z));
builder.setScale(RandUtil.nextFloat());
builder.setMotion(new Vec3d(x, 0, z));
builder.setLifetime(RandUtil.nextInt(400, 600));
});
ParticleBuilder shockwave = new ParticleBuilder(1);
shockwave.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
shockwave.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
shockwave.setCollision(true);
shockwave.enableMotionCalculation();
ParticleSpawner.spawn(shockwave, world, new StaticInterp<>(pos), RandUtil.nextInt(200, 300), 0, (aFloat, particleBuilder) -> {
shockwave.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(200, 255)));
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
shockwave.setScale(RandUtil.nextFloat());
shockwave.setMotion(new Vec3d(x, RandUtil.nextDouble(0.5), z));
shockwave.setLifetime(RandUtil.nextInt(50, 100));
});
}
use of com.teamwizardry.librarianlib.features.math.interpolate.position.InterpLine in project Wizardry by TeamWizardry.
the class ModuleEffectZoom method render.
@Override
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
World world = spell.world;
Entity entity = spell.getVictim();
if (entity == null)
return;
Vec3d origin = spell.getData(ORIGINAL_LOC);
if (origin == null)
return;
Vec3d to = entity.getPositionVector();
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));
glitter.enableMotionCalculation();
glitter.disableRandom();
glitter.setCollision(true);
glitter.setTick(particle -> {
if (particle.getAge() >= particle.getLifetime() / RandUtil.nextDouble(2, 5)) {
if (particle.getAcceleration().y == 0)
particle.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.05, -0.01), 0));
} else if (particle.getAcceleration().x != 0 || particle.getAcceleration().y != 0 || particle.getAcceleration().z != 0) {
particle.setAcceleration(Vec3d.ZERO);
}
});
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(origin.addVector(0, entity.height / 2.0, 0)), 10, 0, (aFloat, particleBuilder) -> {
glitter.setPositionOffset(new Vec3d(RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5)));
ParticleSpawner.spawn(glitter, world, new InterpLine(origin.add(particleBuilder.getPositionOffset()), to.add(particleBuilder.getPositionOffset()).addVector(0, entity.height / 2.0, 0)), (int) origin.distanceTo(to) * 5, 0, (aFloat2, particleBuilder2) -> {
glitter.setAlpha(RandUtil.nextFloat(0.5f, 0.8f));
glitter.setScale(RandUtil.nextFloat(0.3f, 0.6f));
glitter.setLifetime(RandUtil.nextInt(30, 50));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
});
});
}
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