use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class ModuleShapeCone method render.
@Override
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
Vec3d target = spell.getTarget();
if (target == null)
return;
Vec3d origin = spell.getOriginHand();
if (origin == null)
return;
ParticleBuilder lines = new ParticleBuilder(10);
lines.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
lines.setScaleFunction(new InterpScale(0.5f, 0));
lines.setColorFunction(new InterpColorHSV(spellRing.getPrimaryColor(), spellRing.getSecondaryColor()));
ParticleSpawner.spawn(lines, spell.world, new InterpLine(origin, target), (int) target.distanceTo(origin) * 4, 0, (aFloat, particleBuilder) -> {
lines.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
lines.setLifetime(RandUtil.nextInt(10, 20));
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class ModuleShapeSelf method render.
@Override
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
Entity caster = spell.getCaster();
if (caster == null)
return;
ParticleBuilder glitter = new ParticleBuilder(1);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(glitter, spell.world, new InterpCircle(caster.getPositionVector().addVector(0, caster.height / 2.0, 0), new Vec3d(0, 1, 0), 1, 10), 50, RandUtil.nextInt(10, 15), (aFloat, particleBuilder) -> {
if (RandUtil.nextBoolean()) {
glitter.setColor(getPrimaryColor());
glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(0.01, 0.1), 0));
} else {
glitter.setColor(getSecondaryColor());
glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(-0.1, -0.01), 0));
}
glitter.setLifetime(RandUtil.nextInt(20, 30));
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class ModuleShapeTouch method render.
@Override
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
Entity targetEntity = spell.getVictim();
if (targetEntity == null)
return;
ParticleBuilder glitter = new ParticleBuilder(1);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(glitter, spell.world, new InterpCircle(targetEntity.getPositionVector().addVector(0, targetEntity.height / 2.0, 0), new Vec3d(0, 1, 0), 1, 10), 50, RandUtil.nextInt(10, 15), (aFloat, particleBuilder) -> {
if (RandUtil.nextBoolean()) {
glitter.setColor(getPrimaryColor());
glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(0.01, 0.1), 0));
} else {
glitter.setColor(getSecondaryColor());
glitter.setMotion(new Vec3d(0, RandUtil.nextDouble(-0.1, -0.01), 0));
}
glitter.setLifetime(RandUtil.nextInt(20, 30));
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class LibParticles method SPIRIT_WIGHT_FLAME_NORMAL.
public static void SPIRIT_WIGHT_FLAME_NORMAL(World world, Vec3d pos) {
ParticleBuilder glitter = new ParticleBuilder(30);
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
double radius = 0.1;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setLifetime(RandUtil.nextInt(10, 40));
glitter.setColor(new Color(0x4DFFFFFF, true));
glitter.setScaleFunction(new InterpScale(0, (float) RandUtil.nextDouble(3, 4)));
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.2), z));
if (RandUtil.nextInt(15) == 0)
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(0, 0.03), RandUtil.nextDouble(-0.01, 0.01)));
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class LibParticles method EFFECT_BURN.
public static void EFFECT_BURN(World world, @Nonnull Vec3d pos, Color color) {
ParticleBuilder glitter = new ParticleBuilder(3);
glitter.setScale(1);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 4, 0, (aFloat, particleBuilder) -> {
glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));
glitter.setLifetime(RandUtil.nextInt(10, 30));
glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(3, 10), 0f));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.05), RandUtil.nextDouble(-0.05, 0.05)));
glitter.setPositionOffset(new Vec3d(RandUtil.nextDouble(-0.3, 0.3), RandUtil.nextDouble(-0.3, 0.3), RandUtil.nextDouble(-0.3, 0.3)));
});
ParticleBuilder dust = new ParticleBuilder(3);
dust.setScale(1);
dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 3, 0, (aFloat, particleBuilder) -> {
dust.setLifetime(RandUtil.nextInt(10, 30));
dust.setScaleFunction(new InterpScale(3f, 0.5f));
dust.setAlphaFunction(new InterpFadeInOut(1, 1));
dust.setColor(Color.DARK_GRAY);
dust.addMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.05), RandUtil.nextDouble(-0.05, 0.05)));
});
// ParticleBuilder dust = new ParticleBuilder(3);
// dust.setScale(1);
// dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
//
// ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
// dust.setColor(Color.DARK_GRAY);
// dust.setLifetime(RandUtil.nextInt(20, 30));
// dust.setScale(1);
// dust.setScaleFunction(new InterpFadeInOut(0, 0.9f));
// //dust.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
// double x = RandUtil.nextDouble(-4, 4),
// z = RandUtil.nextDouble(-4, 4);
// dust.setPositionFunction(new InterpBezier3D(Vec3d.ZERO,
// new Vec3d(x, RandUtil.nextDouble(4), z),
// new Vec3d(x, -5, z), new Vec3d(0, 1, 0)));
//
// //double radius = 3;
// //double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
// //double r = radius * RandUtil.nextFloat();
// //double x = r * MathHelper.cos((float) theta);
// //double z = r * MathHelper.sin((float) theta);
// //Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
// //glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest,
// // new Vec3d(0, RandUtil.nextDouble(0, 1), 0),
// // new Vec3d(0, RandUtil.nextDouble(-2, 0), 0)));
// });
}
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