use of com.teamwizardry.librarianlib.features.math.interpolate.StaticInterp in project Wizardry by TeamWizardry.
the class TileManaInteracter method suckManaFrom.
public boolean suckManaFrom(TileManaInteracter interacterFrom, SuckRule suckRule) {
if (getWizardryCap() == null || interacterFrom.getWizardryCap() == null)
return false;
if (!isAllowOutsideSucking() && interacterFrom.isAllowOutsideSucking())
return false;
if (!suckRule.condition.test(this, interacterFrom))
return false;
CapManager thisManager = new CapManager(getWizardryCap());
CapManager theirManager = new CapManager(interacterFrom.getWizardryCap());
if (thisManager.isManaFull())
return false;
if (theirManager.isManaEmpty())
return false;
if (suckRule.equalize && Math.abs(thisManager.getMana() - theirManager.getMana()) <= suckRule.idealAmount)
return false;
Vec3d thisPos = new Vec3d(getPos()).addVector(0.5, 0.5, 0.5);
Vec3d theirPos = new Vec3d(interacterFrom.getPos()).addVector(0.5, 0.5, 0.5);
// DEBUG
// ParticleBuilder helix = new ParticleBuilder(200);
// helix.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
// helix.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
// ParticleSpawner.spawn(helix, world, new StaticInterp<>(thisPos), 1, 0, (someFloat, particleBuilder) -> {
// particleBuilder.setColor(ColorUtils.changeColorAlpha(new Color(0xFF0000), RandUtil.nextInt(50, 200)));
// particleBuilder.setScale(RandUtil.nextFloat(0.3f, 0.8f));
// particleBuilder.disableRandom();
// particleBuilder.setPositionFunction(new InterpLine(Vec3d.ZERO, theirPos.subtract(thisPos)));
// particleBuilder.setLifetime(RandUtil.nextInt(50, 60));
// });
double ratio = theirManager.getMana() / thisManager.getMana();
if (suckRule.equalize && Double.isFinite(ratio) && ratio <= 1.2)
return false;
if (getCachedDistanceSq(interacterFrom) > ConfigValues.networkLinkDistance * ConfigValues.networkLinkDistance)
return false;
if (!suckRule.ignoreTrace) {
Vec3d thisSub = theirPos.subtract(thisPos.add(getOffset()));
Vec3d thisNorm = thisSub.normalize();
RayTraceResult trace = new RayTrace(world, thisNorm, thisPos.add(getOffset() == Vec3d.ZERO ? thisNorm : getOffset()), ConfigValues.networkLinkDistance * ConfigValues.networkLinkDistance).setSkipEntities(true).setIgnoreBlocksWithoutBoundingBoxes(true).trace();
if (!trace.getBlockPos().equals(interacterFrom.getPos()))
return false;
}
double amount = interacterFrom.drainMana(suckRule.idealAmount);
if (amount <= 0)
return false;
thisManager.addMana(amount);
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder helix = new ParticleBuilder(200);
helix.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
helix.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
ParticleSpawner.spawn(helix, world, new StaticInterp<>(new Vec3d(interacterFrom.getPos()).addVector(0.5, 1, 0.5)), 1, 0, (someFloat, particleBuilder) -> {
particleBuilder.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(50, 200)));
particleBuilder.setScale(RandUtil.nextFloat(0.3f, 0.8f));
particleBuilder.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, new Vec3d(getPos().subtract(interacterFrom.getPos())), new Vec3d(0, 5, 0), new Vec3d(0, -5, 0)));
particleBuilder.setLifetime(RandUtil.nextInt(50, 60));
});
}
});
return true;
}
use of com.teamwizardry.librarianlib.features.math.interpolate.StaticInterp in project Wizardry by TeamWizardry.
the class EntityBomb method onImpact.
@Override
protected void onImpact(RayTraceResult result) {
if (getThrower() == null)
return;
if (result.entityHit != null && getThrower() != null && getThrower().getEntityId() == result.entityHit.getEntityId())
return;
int type = getDataManager().get(DATA_BOMB_TYPE);
if (type == 0)
PosUtils.boom(getEntityWorld(), getPositionVector(), null, 10, true);
else
PosUtils.boom(getEntityWorld(), getPositionVector(), null, 10, false);
ClientRunnable.run(new ClientRunnable() {
@SideOnly(Side.CLIENT)
@Override
public void runIfClient() {
Color color, color2;
if (type == 1) {
color = Color.CYAN;
color2 = Color.BLUE;
} else {
color = Color.RED;
color2 = Color.ORANGE;
}
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setCollision(true);
glitter.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.03, -0.04), 0));
glitter.setCanBounce(true);
glitter.enableMotionCalculation();
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector()), 500, 0, (i, build) -> {
build.setMotion(Vec3d.ZERO);
build.setLifetime(RandUtil.nextInt(50, 100));
build.setAlphaFunction(new InterpFadeInOut(RandUtil.nextFloat(), RandUtil.nextFloat()));
build.setScale(RandUtil.nextFloat(0.2f, 1));
if (type == 0) {
double radius = RandUtil.nextDouble(20, 40);
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
build.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-radius, radius), z));
build.addMotion(build.getPositionOffset().scale(-1.0 / RandUtil.nextDouble(10, 30)));
} else {
double radius = RandUtil.nextDouble(1, 3);
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
build.addMotion(new Vec3d(x, RandUtil.nextDouble(-radius, radius), z));
}
if (RandUtil.nextBoolean())
build.setColor(color);
else
build.setColor(color2);
});
}
});
setDead();
}
use of com.teamwizardry.librarianlib.features.math.interpolate.StaticInterp in project Wizardry by TeamWizardry.
the class EntitySpiritBlight method onDeath.
@Override
public void onDeath(DamageSource cause) {
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(100, 150));
glitter.setColor(Color.WHITE);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
glitter.setAcceleration(Vec3d.ZERO);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector().addVector(0, height, 0)), 1000, 0, (i, build) -> {
double radius = 0.2;
build.setDeceleration(new Vec3d(RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95)));
build.addMotion(new Vec3d(RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius)));
build.setLifetime(RandUtil.nextInt(200, 250));
build.setScaleFunction(new InterpScale(RandUtil.nextFloat(0.6f, 1.5f), 0));
if (RandUtil.nextBoolean())
build.setColor(Color.WHITE);
else
build.setColor(new Color(0xf404d4));
});
}
});
playSound(ModSounds.BASS_BOOM, 3, 0.5f);
playSound(ModSounds.BASS_BOOM, 1, RandUtil.nextFloat(1, 1.5f));
super.onDeath(cause);
}
use of com.teamwizardry.librarianlib.features.math.interpolate.StaticInterp in project Wizardry by TeamWizardry.
the class EntitySpiritWight method onDeath.
@Override
public void onDeath(DamageSource cause) {
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(100, 150));
glitter.setColor(Color.WHITE);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
glitter.setAcceleration(Vec3d.ZERO);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector().addVector(0, height, 0)), 1000, 0, (i, build) -> {
double radius = 0.2;
build.setDeceleration(new Vec3d(RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95)));
build.addMotion(new Vec3d(RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius)));
build.setLifetime(RandUtil.nextInt(200, 250));
build.setScaleFunction(new InterpScale(RandUtil.nextFloat(0.6f, 1.5f), 0));
if (RandUtil.nextBoolean())
build.setColor(Color.WHITE);
else
build.setColor(Color.YELLOW);
});
}
});
playSound(ModSounds.BASS_BOOM, 3, 0.5f);
playSound(ModSounds.BASS_BOOM, 1, RandUtil.nextFloat(1, 1.5f));
super.onDeath(cause);
}
use of com.teamwizardry.librarianlib.features.math.interpolate.StaticInterp in project Wizardry by TeamWizardry.
the class ModuleEffectSubstitution method render.
@Override
@SuppressWarnings("unused")
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
World world = spell.world;
Entity caster = spell.getCaster();
BlockPos targetBlock = spell.getTargetPos();
Entity targetEntity = spell.getVictim();
if (targetEntity != null && caster != null) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(targetEntity.posX, targetEntity.posY, targetEntity.posZ)), 50, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setPositionFunction(new InterpHelix(new Vec3d(0, 0, 0), new Vec3d(0, 2, 0), 0.5f, 0f, 1, RandUtil.nextFloat()));
});
glitter.setColorFunction(new InterpColorHSV(getSecondaryColor(), getPrimaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(caster.posX, caster.posY, caster.posZ)), 50, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setPositionFunction(new InterpHelix(new Vec3d(0, 0, 0), new Vec3d(0, 4, 0), 1f, 0f, 1, RandUtil.nextFloat()));
});
} else if (targetBlock != null) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(targetBlock).addVector(0.5, 0.5, 0.5)), 20, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001)));
});
}
}
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