use of com.teamwizardry.wizardry.api.util.RandUtilSeed in project Wizardry by TeamWizardry.
the class ModuleEffectLightning method run.
@Override
public boolean run(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
World world = spell.world;
Vec3d target = spell.getTarget();
Entity caster = spell.getCaster();
float yaw = spell.getData(YAW, 0F);
float pitch = spell.getData(PITCH, 0F);
if (target == null)
return false;
Vec3d origin = target;
if (caster != null) {
float offX = 0.5f * (float) Math.sin(Math.toRadians(-90.0f - yaw));
float offZ = 0.5f * (float) Math.cos(Math.toRadians(-90.0f - yaw));
origin = new Vec3d(offX, caster.getEyeHeight(), offZ).add(target);
}
double range = spellRing.getAttributeValue(AttributeRegistry.RANGE, spell);
double strength = spellRing.getAttributeValue(AttributeRegistry.POTENCY, spell) / 2.0;
if (!spellRing.taxCaster(spell))
return false;
RayTraceResult traceResult = new RayTrace(world, PosUtils.vecFromRotations(pitch, yaw), target, range).setSkipBlocks(true).setSkipEntities(true).trace();
long seed = RandUtil.nextLong(100, 100000);
spell.addData(SEED, seed);
LightningGenerator generator = new LightningGenerator(origin, traceResult.hitVec, new RandUtilSeed(seed));
ArrayList<Vec3d> points = generator.generate();
spell.world.playSound(null, new BlockPos(traceResult.hitVec), ModSounds.LIGHTNING, SoundCategory.NEUTRAL, 0.5f, RandUtil.nextFloat(1, 1.5f));
for (Vec3d point : points) {
List<Entity> entityList = world.getEntitiesWithinAABBExcludingEntity(caster, new AxisAlignedBB(new BlockPos(point)).contract(0.2, 0.2, 0.2));
if (!entityList.isEmpty()) {
for (Entity entity : entityList) {
LightningTracker.INSTANCE.addEntity(origin, entity, caster, (int) strength);
}
}
}
return true;
}
use of com.teamwizardry.wizardry.api.util.RandUtilSeed in project Wizardry by TeamWizardry.
the class ModelSpiritBlight method render.
@Override
public void render(@Nonnull Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
GlStateManager.disableBlend();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1.0F, 1.0F, 1.0F, 0.9F);
RandUtilSeed seed = new RandUtilSeed(entityIn.getDataManager().get(DATA_SHIFT_SEED));
GlStateManager.translate(seed.nextDouble(-2, 2), seed.nextDouble(-2, 2), seed.nextDouble(-2, 2));
double multiplier = 0.05;
GlStateManager.translate(RandUtil.nextFloat() * multiplier, RandUtil.nextFloat() * multiplier, RandUtil.nextFloat() * multiplier);
GlStateManager.rotate(entityIn.rotationYaw, 0, 1, 0);
super.render(entityIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
use of com.teamwizardry.wizardry.api.util.RandUtilSeed in project Wizardry by TeamWizardry.
the class EntitySpiritBlight method onUpdate.
@Override
public void onUpdate() {
super.onUpdate();
if (world.isRemote)
return;
if (isAIDisabled())
return;
if (RandUtil.nextInt(100) == 0) {
setShiftseed(RandUtil.nextInt(1000, 100000000));
playSound(ModSounds.ZAP, 0.3f, RandUtil.nextFloat(1.5f, 2f));
}
if ((ticksExisted % RandUtil.nextInt(100, 200)) == 0)
playSound(ModSounds.HALLOWED_SPIRIT, RandUtil.nextFloat(), RandUtil.nextFloat());
// if (world.getTotalWorldTime() % 30 == 0) {
// playSound(ModSounds.ELECTRIC_WHITE_NOISE, RandUtil.nextFloat(0.2f, 0.3f), RandUtil.nextFloat(0.1f, 0.3f));
// }
fallDistance = 0;
EntityPlayer farPlayer = world.getNearestPlayerNotCreative(this, 300);
setAttackTarget(farPlayer);
if (getAttackTarget() != null) {
noClip = true;
Vec3d direction = getPositionVector().subtract(getAttackTarget().getPositionVector()).normalize();
motionX = direction.x * -0.05;
motionY = direction.y * -0.05;
motionZ = direction.z * -0.05;
rotationYaw = (float) (((-MathHelper.atan2(direction.x, direction.z) * 180) / Math.PI) - 180) / 2;
} else {
if (!collidedVertically) {
motionY = 0;
}
noClip = false;
}
EntityPlayer player = getAttackTarget() == null ? null : world.getNearestPlayerNotCreative(this, 2);
EntityPlayer closePlayer = getAttackTarget() == null ? null : world.getNearestPlayerNotCreative(this, 30);
boolean angry = player != null;
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(30);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
glitter.setColor(new Color(0xf404d4));
RandUtilSeed seed = new RandUtilSeed(getDataManager().get(DATA_SHIFT_SEED));
Matrix4 matrix4 = new Matrix4();
matrix4.rotate(rotationYaw, new Vec3d(0, 1, 0));
Vec3d offset = new Vec3d(seed.nextDouble(-2, 2), seed.nextDouble(-2, 2), seed.nextDouble(-2, 2));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector().addVector(0, getEyeHeight(), 0).add(offset)), 10, 0, (i, build) -> {
double radius = 0.1;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setLifetime(RandUtil.nextInt(10, 40));
glitter.setScaleFunction(new InterpScale(0, (float) RandUtil.nextDouble(3, 4)));
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.2), z));
if (RandUtil.nextInt(15) == 0)
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(0, 0.03), RandUtil.nextDouble(-0.01, 0.01)));
});
}
});
if (angry) {
player.attackEntityFrom(DamageSource.MAGIC, 0.15f);
player.hurtResistantTime = 0;
}
}
use of com.teamwizardry.wizardry.api.util.RandUtilSeed in project Wizardry by TeamWizardry.
the class TileUnicornTrail method update.
@Override
public void update() {
RandUtilSeed seed = new RandUtilSeed(getPos().toLong());
if (System.currentTimeMillis() - savedTime >= seed.nextInt(3000, 5000)) {
getWorld().setBlockToAir(getPos());
} else {
if (RandUtil.nextInt(20) == 0)
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder builder = new ParticleBuilder(50);
builder.setRender(new ResourceLocation(Wizardry.MODID, SPARKLE_BLURRED));
builder.disableMotionCalculation();
builder.setAlphaFunction(new InterpFadeInOut(0.3f, 0f));
builder.setScaleFunction(new InterpScale(0.3f, 0f));
ParticleSpawner.spawn(builder, world, new StaticInterp<>(new Vec3d(getPos()).addVector(0.5, 0.5, 0.5)), 2, 0, (aFloat, particleBuilder) -> {
particleBuilder.setPositionOffset(new Vec3d(RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5)));
particleBuilder.setMotion(new Vec3d(RandUtil.nextDouble(-0.1, 0.1), RandUtil.nextDouble(-0.1, 0.1), RandUtil.nextDouble(-0.1, 0.1)));
});
}
});
}
}
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