use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class LibParticles method AIR_THROTTLE.
public static void AIR_THROTTLE(World world, Vec3d pos, Vec3d normal, Color color1, Color color2, double scatter) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(30, 50));
glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.3f));
glitter.enableMotionCalculation();
glitter.setCollision(true);
glitter.setAcceleration(new Vec3d(0, -0.01, 0));
glitter.setScaleFunction(new InterpScale(1, 0));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(40, 50), 1, (i, build) -> {
glitter.setMotion(new Vec3d(normal.x + RandUtil.nextDouble(-0.01, 0.01), normal.y + RandUtil.nextDouble(-0.01, 0.01), normal.z + RandUtil.nextDouble(-0.01, 0.01)));
if (RandUtil.nextBoolean())
glitter.setColor(color1);
else
glitter.setColor(color2);
if (scatter > 0) {
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = scatter * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-scatter, scatter), z));
}
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class EntitySpiritBlight method onDeath.
@Override
public void onDeath(DamageSource cause) {
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(100, 150));
glitter.setColor(Color.WHITE);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
glitter.setAcceleration(Vec3d.ZERO);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector().addVector(0, height, 0)), 1000, 0, (i, build) -> {
double radius = 0.2;
build.setDeceleration(new Vec3d(RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95)));
build.addMotion(new Vec3d(RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius)));
build.setLifetime(RandUtil.nextInt(200, 250));
build.setScaleFunction(new InterpScale(RandUtil.nextFloat(0.6f, 1.5f), 0));
if (RandUtil.nextBoolean())
build.setColor(Color.WHITE);
else
build.setColor(new Color(0xf404d4));
});
}
});
playSound(ModSounds.BASS_BOOM, 3, 0.5f);
playSound(ModSounds.BASS_BOOM, 1, RandUtil.nextFloat(1, 1.5f));
super.onDeath(cause);
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class EntitySpiritWight method onDeath.
@Override
public void onDeath(DamageSource cause) {
ClientRunnable.run(new ClientRunnable() {
@Override
@SideOnly(Side.CLIENT)
public void runIfClient() {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(100, 150));
glitter.setColor(Color.WHITE);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 0.1f));
glitter.setAcceleration(Vec3d.ZERO);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(getPositionVector().addVector(0, height, 0)), 1000, 0, (i, build) -> {
double radius = 0.2;
build.setDeceleration(new Vec3d(RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95), RandUtil.nextDouble(0.8, 0.95)));
build.addMotion(new Vec3d(RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius), RandUtil.nextDouble(-radius, radius)));
build.setLifetime(RandUtil.nextInt(200, 250));
build.setScaleFunction(new InterpScale(RandUtil.nextFloat(0.6f, 1.5f), 0));
if (RandUtil.nextBoolean())
build.setColor(Color.WHITE);
else
build.setColor(Color.YELLOW);
});
}
});
playSound(ModSounds.BASS_BOOM, 3, 0.5f);
playSound(ModSounds.BASS_BOOM, 1, RandUtil.nextFloat(1, 1.5f));
super.onDeath(cause);
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class RenderSpellProjectile method doRender.
@Override
public void doRender(@Nonnull EntitySpellProjectile entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
if (entity.spellRing != null)
for (SpellRing ring : SpellUtils.getAllSpellRings(entity.spellRing)) {
if (ring.overrideParentRenders()) {
return;
}
}
Color color = new Color(entity.getDataManager().get(DATA_COLOR), true);
Color color2 = new Color(entity.getDataManager().get(DATA_COLOR2), true);
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setAlphaFunction(new InterpFadeInOut(0f, 0.3f));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setCollision(true);
glitter.setCanBounce(true);
glitter.setColorFunction(new InterpColorHSV(color, color2));
glitter.setAcceleration(new Vec3d(0, -0.015, 0));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector().add(new Vec3d(entity.motionX, entity.motionY, entity.motionZ))), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(0.3, 0.8), 0));
particleBuilder.setLifetime(RandUtil.nextInt(40, 60));
particleBuilder.addMotion(new Vec3d(RandUtil.nextDouble(-0.03, 0.03), RandUtil.nextDouble(-0.01, 0.05), RandUtil.nextDouble(-0.03, 0.03)));
});
glitter.disableMotionCalculation();
glitter.setMotion(Vec3d.ZERO);
glitter.setLifetime(20);
glitter.setScaleFunction(new InterpFadeInOut(0f, 1f));
glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector()), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScale(RandUtil.nextFloat(0.5f, 2));
particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
// particleBuilder.addMotion()
});
}
use of com.teamwizardry.wizardry.api.util.interp.InterpScale in project Wizardry by TeamWizardry.
the class ModuleEffectSubstitution method render.
@Override
@SuppressWarnings("unused")
@SideOnly(Side.CLIENT)
public void render(@Nonnull SpellData spell, @Nonnull SpellRing spellRing) {
World world = spell.world;
Entity caster = spell.getCaster();
BlockPos targetBlock = spell.getTargetPos();
Entity targetEntity = spell.getVictim();
if (targetEntity != null && caster != null) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(targetEntity.posX, targetEntity.posY, targetEntity.posZ)), 50, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setPositionFunction(new InterpHelix(new Vec3d(0, 0, 0), new Vec3d(0, 2, 0), 0.5f, 0f, 1, RandUtil.nextFloat()));
});
glitter.setColorFunction(new InterpColorHSV(getSecondaryColor(), getPrimaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(caster.posX, caster.posY, caster.posZ)), 50, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setPositionFunction(new InterpHelix(new Vec3d(0, 0, 0), new Vec3d(0, 4, 0), 1f, 0f, 1, RandUtil.nextFloat()));
});
} else if (targetBlock != null) {
ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
ParticleSpawner.spawn(glitter, spell.world, new StaticInterp<>(new Vec3d(targetBlock).addVector(0.5, 0.5, 0.5)), 20, RandUtil.nextInt(20, 30), (aFloat, particleBuilder) -> {
glitter.setScale((float) RandUtil.nextDouble(0.3, 1));
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, (float) RandUtil.nextDouble(0.6, 1)));
glitter.setLifetime(RandUtil.nextInt(10, 20));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001), RandUtil.nextDouble(-0.001, 0.001)));
});
}
}
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