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Example 6 with ArmourType

use of delta.games.lotro.lore.items.ArmourType in project lotro-tools by dmorcellet.

the class ItemNormalization method normalizeArmours.

private Item normalizeArmours(Item item) {
    int id = item.getIdentifier();
    String category = item.getSubCategory();
    Armour armour = null;
    if ("Heavy Armour".equals(category)) {
        armour = checkArmour(item);
        ArmourType previous = armour.getArmourType();
        if ((previous != null) && (previous != ArmourType.HEAVY)) {
            System.out.println("ID: " + id + ": armour type conflict: was=" + previous + ", should be=" + ArmourType.HEAVY);
        }
        armour.setArmourType(ArmourType.HEAVY);
        armour.setSubCategory(null);
    } else if ("Medium Armour".equals(category)) {
        armour = checkArmour(item);
        ArmourType previous = armour.getArmourType();
        if ((previous != null) && (previous != ArmourType.MEDIUM)) {
            System.out.println("ID: " + id + ": armour type conflict: was=" + previous + ", should be=" + ArmourType.MEDIUM);
        }
        armour.setArmourType(ArmourType.MEDIUM);
        armour.setSubCategory(null);
    } else if ("Light Armour".equals(category)) {
        armour = checkArmour(item);
        ArmourType previous = armour.getArmourType();
        if ((previous != null) && (previous != ArmourType.LIGHT)) {
            System.out.println("ID: " + id + ": armour type conflict: was=" + previous + ", should be=" + ArmourType.LIGHT);
        }
        armour.setArmourType(ArmourType.LIGHT);
        armour.setSubCategory(null);
    } else if ("Shield".equals(category)) {
        armour = checkArmour(item);
        ArmourType previous = armour.getArmourType();
        if ((previous == ArmourType.LIGHT) || (previous == null)) {
            armour.setArmourType(ArmourType.SHIELD);
        }
        armour.setSubCategory(null);
        armour.setEquipmentLocation(EquipmentLocation.OFF_HAND);
        armour.removeProperty(ItemPropertyNames.LEGACY_CATEGORY);
        armour.removeProperty(ItemPropertyNames.TULKAS_CATEGORY);
    } else if ("Heavy Shield".equals(category)) {
        armour = checkArmour(item);
        armour.setArmourType(ArmourType.HEAVY_SHIELD);
        armour.setSubCategory(null);
        armour.setEquipmentLocation(EquipmentLocation.OFF_HAND);
        armour.removeProperty(ItemPropertyNames.LEGACY_CATEGORY);
        armour.removeProperty(ItemPropertyNames.TULKAS_CATEGORY);
    } else if ("Warden's Shield".equals(category)) {
        armour = checkArmour(item);
        armour.setArmourType(ArmourType.WARDEN_SHIELD);
        armour.setSubCategory(null);
        armour.setEquipmentLocation(EquipmentLocation.OFF_HAND);
        armour.removeProperty(ItemPropertyNames.LEGACY_CATEGORY);
        armour.removeProperty(ItemPropertyNames.TULKAS_CATEGORY);
    } else if ("33".equals(category)) {
        armour = checkArmour(item);
        ArmourType type = armour.getArmourType();
        if (type == null) {
            String name = armour.getName();
            if (name.toLowerCase().contains("warden")) {
                armour.setArmourType(ArmourType.WARDEN_SHIELD);
            } else if ((name.indexOf("Heavy Shield") != -1) || (name.indexOf("Bulwark") != -1) || (name.indexOf("Battle-shield") != -1)) {
                armour.setArmourType(ArmourType.HEAVY_SHIELD);
            } else {
                // Default as shield
                armour.setArmourType(ArmourType.SHIELD);
            }
        }
        type = armour.getArmourType();
        if (type != null) {
            armour.setSubCategory(null);
            armour.setEquipmentLocation(EquipmentLocation.OFF_HAND);
            armour.removeProperty(ItemPropertyNames.LEGACY_CATEGORY);
            armour.removeProperty(ItemPropertyNames.TULKAS_CATEGORY);
            if (type == ArmourType.WARDEN_SHIELD) {
                armour.setRequiredClass(CharacterClass.WARDEN);
            }
        }
    }
    Item ret = (armour != null) ? armour : item;
    ret = normalizeArmour(ret, "3", "Chest", EquipmentLocation.CHEST);
    ret = normalizeArmour(ret, "5", "Hands", EquipmentLocation.HAND);
    ret = normalizeArmour(ret, "6", "Shoulders", EquipmentLocation.SHOULDER);
    ret = normalizeArmour(ret, "7", "Head", EquipmentLocation.HEAD);
    ret = normalizeArmour(ret, "15", "Leggings", EquipmentLocation.LEGS);
    ret = normalizeArmour(ret, "23", "Boots", EquipmentLocation.FEET);
    ret = normalizeArmour(ret, "45", "Cloak", EquipmentLocation.BACK);
    // => Shield (any type)
    return ret;
}
Also used : LegendaryItem(delta.games.lotro.lore.items.legendary.LegendaryItem) Item(delta.games.lotro.lore.items.Item) ArmourType(delta.games.lotro.lore.items.ArmourType) Armour(delta.games.lotro.lore.items.Armour)

Example 7 with ArmourType

use of delta.games.lotro.lore.items.ArmourType in project lotro-tools by dmorcellet.

the class ItemPageParser method parseItemDescription.

private void parseItemDescription(Element itemTooltip) {
    // Name
    String name = findName(itemTooltip);
    // Find out type of item
    Armour armour = null;
    // Armor?
    // <div class="itemarmor">1130 Armour Value</div>
    String armorStr = getTagContent(itemTooltip, "itemarmor");
    Weapon weapon = null;
    // Weapon?
    // <div class="itemdps">126.5 DPS</div>
    String dpsStr = getTagContent(itemTooltip, "itemdps");
    if (armorStr != null) {
        // Armour!
        armour = new Armour();
        _item = armour;
        Integer armourValue = getArmour(armorStr);
        if (armourValue != null) {
            armour.setArmourValue(armourValue.intValue());
        }
        String armourTypeStr = getTagContent(itemTooltip, "itemtype");
        ArmourType armourType = ArmourType.getArmourTypeByName(armourTypeStr);
        if (armourType == null) {
            // Assume light armour...
            armourType = ArmourType.LIGHT;
            _logger.warn("Unknown armour type: " + armourTypeStr + " (name=" + name + ")");
        }
        armour.setArmourType(armourType);
    } else if (dpsStr != null) {
        // Weapon!
        weapon = new Weapon();
        _item = weapon;
        Float dpsValue = getDPS(dpsStr);
        if (dpsValue != null) {
            weapon.setDPS(dpsValue.floatValue());
        }
        String weaponTypeStr = getTagContent(itemTooltip, "itemtype");
        if (weaponTypeStr != null) {
            WeaponType type = WeaponType.getWeaponTypeByName(weaponTypeStr);
            if (type != null) {
                weapon.setWeaponType(type);
            } else {
                _logger.warn("Unknown weapon type: " + weaponTypeStr + " (name=" + name + ")");
            }
        }
    } else {
        _item = new Item();
    }
    // Icon
    // <div class="itemicon"><img src="http://content.turbine.com/sites/lorebook.lotro.com/images/icons/item/tool/eq_c_craft_tool_voc_explorer_tier6.png"></div>
    String url = getIconURL(itemTooltip);
    // Name
    _item.setName(name);
    if (url != null) {
        _item.setIconURL(url);
    }
    // Item sub-category
    // <div class="itemtype">Craft Tool</div>
    // TODO: duplicated with weapon type and armor type...
    String subCategory = getTagContent(itemTooltip, "itemtype");
    _item.setSubCategory(subCategory);
    // Uniqueness
    // <div class="itemunique"></div>
    String uniqueStr = getTagContent(itemTooltip, "itemunique");
    if ("Unique".equalsIgnoreCase(uniqueStr)) {
        _item.setUnique(true);
    }
    // Item bind
    // <div class="itembind">Bind on Equip</div>
    String itemBindStr = getTagContent(itemTooltip, "itembind");
    ItemBinding binding = getBinding(itemBindStr);
    _item.setBinding(binding);
    // Damage:
    // <div class="itemdamage">197 - 359 Common Damage</div>
    String damage = getTagContent(itemTooltip, "itemdamage");
    if (damage != null) {
        try {
            if (damage.endsWith("Damage")) {
                String tmp = damage.substring(0, damage.length() - 6).trim();
                String[] split = tmp.split(" ", 4);
                int minDamage = Integer.parseInt(split[0]);
                int maxDamage = Integer.parseInt(split[2]);
                String typeStr = split[3];
                DamageType type = DamageType.getDamageTypeByName(typeStr);
                if (type == null) {
                    type = DamageType.COMMON;
                    _logger.warn("Unmanaged damage type [" + typeStr + "]");
                }
                weapon.setMinDamage(minDamage);
                weapon.setMaxDamage(maxDamage);
                weapon.setDamageType(type);
            }
        } catch (Exception e) {
            _logger.error("Damage parsing exception on [" + damage + "]", e);
        }
    }
    // Bonuses
    // <div class="itemes">
    // <div class="iteme">
    // <div>-3s Forester Chopping Duration</div>
    // </div>
    // ...
    // </div>
    List<String> bonuses = new ArrayList<String>();
    Element itemsContainer = JerichoHtmlUtils.findElementByTagNameAndAttributeValue(itemTooltip, HTMLElementName.DIV, "class", "itemes");
    if (itemsContainer != null) {
        List<Element> itemsList = JerichoHtmlUtils.findElementsByTagNameAndAttributeValue(itemsContainer, HTMLElementName.DIV, "class", "iteme");
        for (Element item : itemsList) {
            List<Element> children = item.getChildElements();
            if (children != null) {
                for (Element child : children) {
                    String line = JerichoHtmlUtils.getTagContents(child, HTMLElementName.DIV);
                    bonuses.add(line);
                }
            }
        }
    }
    _item.setBonus(bonuses);
    // TODO <div class="itemmsi">+5 Damage to The Dead</div>
    String msi = getTagContent(itemTooltip, "itemmsi");
    if ((msi != null) && (msi.length() > 0)) {
        _logger.warn("Unmanaged itemmsi [" + msi + "] for " + _item.getName());
    }
    // Item set
    ItemsSet set = parseItemsSet(itemTooltip);
    if (set != null) {
        _item.setSetKey(set.getKey());
        _item.setItemsSet(set);
    }
    // Possible legacies TODO
    /*
<div class="itemes">Possible Initial Legacies:</div>
  <div>Focus Bow Critical Multiplier (Tier(s):
    <span class="legacytier rare">4</span>
    ,
    <span class="legacytier incomparable">5</span>
    ,
    <span class="legacytier incomparable">6</span>
    )
  </div>
  <div>Focus Bow Power Cost (Tier(s):
    <span class="legacytier rare">4</span>
    ,
    <span class="legacytier incomparable">5</span>
    ,
    <span class="legacytier incomparable">6</span>
  )
  </div>
<div>
Induction Bow Critical Multiplier (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
<div>
<div>
Merciful Shot Cooldown (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
<div>
Quick Shot Critical Chance (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
<div>
Ranged Skill Block Chance Modifier (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
<div>
Ranged Skill Evade Chance Modifier (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
<div>
Strength Quick Shot Slow (Tier(s):
<span class="legacytier rare">4</span>
,
<span class="legacytier incomparable">5</span>
,
<span class="legacytier incomparable">6</span>
)
</div>
     * 
     */
    // Item durability:
    // - durability
    // <div class="itemdurability">Durability 60 / 60</div>
    String durabilityStr = getTagContent(itemTooltip, "itemdurability");
    Integer durability = getDurability(durabilityStr);
    _item.setDurability(durability);
    // - sturdiness
    // <div class="itemsturdiness">Tough</div>
    String sturdinessStr = getTagContent(itemTooltip, "itemsturdiness");
    ItemSturdiness sturdiness = getSturdiness(sturdinessStr);
    _item.setSturdiness(sturdiness);
    // Item requirements
    List<Element> requirements = JerichoHtmlUtils.findElementsByTagNameAndAttributeValue(itemTooltip, HTMLElementName.DIV, "class", "itemrequirement");
    for (Element requirement : requirements) {
        // String contents=getTagContent(requirement,"itemrequirement");
        String contents = CharacterReference.decodeCollapseWhiteSpace(requirement.getContent());
        if (contents.contains("Minimum Level")) {
            // - minimum level
            // <div class="itemrequirement">Minimum Level: 55</div>
            String minLevelStr = getTagContent(itemTooltip, "itemrequirement");
            Integer minLevel = getMinLevel(minLevelStr);
            _item.setMinLevel(minLevel);
        } else if (contents.contains("Class")) {
            // - class
            String className = parseClassRequirement(requirement);
            if (className != null) {
                CharacterClass cClass = CharacterClass.getByName(className);
                _item.setRequiredClass(cClass);
            }
        }
    }
    // Description
    // <div class="itemdescription">A collection of indispensable tools for tailors, foresters, and prospectors.</div>
    // String description=getTagContent(itemTooltip,"");
    Element element = JerichoHtmlUtils.findElementByTagNameAndAttributeValue(itemTooltip, HTMLElementName.DIV, "class", "itemdescription");
    if (element != null) {
        String description = JerichoHtmlUtils.getTextFromTag(element);
        _item.setDescription(description);
    }
    // Money
    // <div class="itemworth">
    Element worth = JerichoHtmlUtils.findElementByTagNameAndAttributeValue(itemTooltip, HTMLElementName.DIV, "class", "itemworth");
    if (worth != null) {
        Money m = parseMoneyReward(worth);
        _item.setValue(m);
    }
    // Stackability
    // <div class="itemstacksize">Stacks to 100</div>
    String stackabilityStr = getTagContent(itemTooltip, "itemstacksize");
    Integer stackSize = getStackSize(stackabilityStr);
    _item.setStackMax(stackSize);
/*
    // Item category: Armour, Tool, ...
    private ItemCategory _category;
    // Item identifier: "Jacket_of_the_Impossible_Shot", ...
    private String _id;
    */
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) Element(net.htmlparser.jericho.Element) ArrayList(java.util.ArrayList) Weapon(delta.games.lotro.lore.items.Weapon) DamageType(delta.games.lotro.lore.items.DamageType) CharacterClass(delta.games.lotro.common.CharacterClass) Item(delta.games.lotro.lore.items.Item) ItemBinding(delta.games.lotro.lore.items.ItemBinding) Money(delta.games.lotro.common.Money) Armour(delta.games.lotro.lore.items.Armour) ItemsSet(delta.games.lotro.lore.items.ItemsSet) WeaponType(delta.games.lotro.lore.items.WeaponType) ItemSturdiness(delta.games.lotro.lore.items.ItemSturdiness)

Example 8 with ArmourType

use of delta.games.lotro.lore.items.ArmourType in project lotro-tools by dmorcellet.

the class TulkasItemsLoader2 method buildItem.

private Item buildItem(Integer id, HashMap<Object, Object> map) {
    /*
    [1879300219]={
      [1]={[1]="Thirteenth Exquisite Captain's Earring of Glittering Caves";[2]="";[3]="";[4]="";};
      [2]=85;[3]=136;[4]=5;[5]=1;
      [6]={[12]=435;[9]=161;[1]=140;[7]=184;[14]=435;};
      [14]=24;
      [15]={[1]=
          {[1]="Stalwart Captain's Jewelry of Helm's Deep";[2]="";[3]="";[4]="";};
           [2]={1879294461,1879295053,1879299996,1879300219};};};
    */
    @SuppressWarnings("unchecked") HashMap<Object, Object> map1 = (HashMap<Object, Object>) map.get(Integer.valueOf(1));
    // label US
    String name = (String) map1.get(Integer.valueOf(1));
    WeaponType weaponType = null;
    EquipmentLocation loc = null;
    // slot
    Integer locValue = (Integer) map.get(Integer.valueOf(5));
    // 5=armor piece: 12=boots, 11=leggings, 10=gauntlets, 8=cloak, 7=shoulders, 6=Head
    if (locValue != null) {
        switch(locValue.intValue()) {
            // Jewels
            case 1:
                loc = EquipmentLocation.EAR;
                break;
            case 2:
                loc = EquipmentLocation.NECK;
                break;
            case 3:
                loc = EquipmentLocation.POCKET;
                break;
            case 4:
                loc = EquipmentLocation.WRIST;
                break;
            case 5:
                loc = EquipmentLocation.FINGER;
                break;
            // Armours
            case 6:
                loc = EquipmentLocation.HEAD;
                break;
            case 7:
                loc = EquipmentLocation.SHOULDER;
                break;
            case 8:
                loc = EquipmentLocation.BACK;
                break;
            case 9:
                loc = EquipmentLocation.CHEST;
                break;
            case 10:
                loc = EquipmentLocation.HAND;
                break;
            case 11:
                loc = EquipmentLocation.LEGS;
                break;
            case 12:
                loc = EquipmentLocation.FEET;
                break;
            // Weapons/tools/class items
            case 13:
                loc = EquipmentLocation.MAIN_HAND;
                break;
            case 14:
                loc = EquipmentLocation.OFF_HAND;
                break;
            case 15:
                loc = EquipmentLocation.RANGED_ITEM;
                break;
            // Rune-stone
            case 16:
                {
                    loc = EquipmentLocation.MAIN_HAND;
                    weaponType = WeaponType.RUNE_STONE;
                }
                break;
            default:
                {
                    _logger.warn("Unmanaged loc value: " + locValue);
                }
        }
    }
    Item ret = null;
    if (TulkasConstants.isArmor(loc)) {
        Armour a = new Armour();
        // 8=armour value
        Integer armourValue = (Integer) map.get(Integer.valueOf(8));
        if (armourValue != null) {
            a.setArmourValue(armourValue.intValue());
        } else {
            _logger.warn("No armour value!");
        }
        // 7=armor type: 1=light, 2=medium, 3=heavy
        Integer armourTypeInt = (Integer) map.get(Integer.valueOf(7));
        ArmourType armourType = null;
        if (armourTypeInt != null) {
            switch(armourTypeInt.intValue()) {
                case 1:
                    armourType = ArmourType.LIGHT;
                    break;
                case 2:
                    armourType = ArmourType.MEDIUM;
                    break;
                case 3:
                    armourType = ArmourType.HEAVY;
                    break;
                default:
                    {
                        _logger.warn("Unmanaged armour type : " + armourTypeInt);
                    }
            }
        }
        armourTypeInt = (Integer) map.get(Integer.valueOf(9));
        if (armourTypeInt != null) {
            switch(armourTypeInt.intValue()) {
                case 14:
                    armourType = ArmourType.SHIELD;
                    break;
                case 15:
                    armourType = ArmourType.HEAVY_SHIELD;
                    break;
                case 16:
                    armourType = ArmourType.WARDEN_SHIELD;
                    break;
                default:
                    {
                        _logger.warn("Unmanaged armour type : " + armourTypeInt);
                    }
            }
        }
        if (loc == EquipmentLocation.BACK) {
            armourType = ArmourType.LIGHT;
        }
        if (armourType == null) {
            _logger.warn("Unknown armour type: [" + armourTypeInt + "] (name=" + name + ")");
        }
        a.setArmourType(armourType);
        ret = a;
    } else {
        Integer weaponTypeInt = (Integer) map.get(Integer.valueOf(9));
        if (weaponTypeInt != null) {
            switch(weaponTypeInt.intValue()) {
                case 1:
                    weaponType = WeaponType.ONE_HANDED_AXE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 2:
                    weaponType = WeaponType.TWO_HANDED_AXE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 3:
                    weaponType = WeaponType.ONE_HANDED_CLUB;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 4:
                    weaponType = WeaponType.TWO_HANDED_CLUB;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 5:
                    weaponType = WeaponType.DAGGER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 6:
                    weaponType = WeaponType.HALBERD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 7:
                    weaponType = WeaponType.ONE_HANDED_HAMMER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 8:
                    weaponType = WeaponType.TWO_HANDED_HAMMER;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 9:
                    weaponType = WeaponType.ONE_HANDED_MACE;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 10:
                    weaponType = WeaponType.SPEAR;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 11:
                    weaponType = WeaponType.STAFF;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 12:
                    weaponType = WeaponType.ONE_HANDED_SWORD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 13:
                    weaponType = WeaponType.TWO_HANDED_SWORD;
                    loc = EquipmentLocation.MAIN_HAND;
                    break;
                case 17:
                    weaponType = WeaponType.BOW;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                case 18:
                    weaponType = WeaponType.CROSSBOW;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                case 19:
                    weaponType = WeaponType.JAVELIN;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Instrument
                case 20:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Chisel
                case 21:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                // Riffler
                case 22:
                    weaponType = null;
                    loc = EquipmentLocation.RANGED_ITEM;
                    break;
                default:
                    _logger.warn("ID=" + id + ": unmanaged weapon type: " + weaponTypeInt.intValue());
            }
        }
        if (weaponType != null) {
            // weapon:
            Weapon w = new Weapon();
            w.setWeaponType(weaponType);
            // [10]=Min damage;
            Integer minDMG = (Integer) map.get(Integer.valueOf(10));
            if (minDMG != null) {
                w.setMinDamage(minDMG.intValue());
            }
            // [11]=Max damage;
            Integer maxDMG = (Integer) map.get(Integer.valueOf(11));
            if (maxDMG != null) {
                w.setMaxDamage(maxDMG.intValue());
            }
            // [12]=DPS;
            Object dpsValue = map.get(Integer.valueOf(12));
            if (dpsValue instanceof Float) {
                w.setDPS(((Float) dpsValue).floatValue());
            } else if (dpsValue instanceof Integer) {
                w.setDPS(((Integer) dpsValue).floatValue());
            }
            // Damage type
            DamageType type = null;
            Integer damageTypeInt = (Integer) map.get(Integer.valueOf(13));
            if (damageTypeInt != null) {
                switch(damageTypeInt.intValue()) {
                    case 1:
                        type = DamageType.COMMON;
                        break;
                    case 2:
                        type = DamageType.BELERIAND;
                        break;
                    case 3:
                        type = DamageType.WESTERNESSE;
                        break;
                    case 4:
                        type = DamageType.ANCIENT_DWARF;
                        break;
                    case 5:
                        type = DamageType.FIRE;
                        break;
                    case 6:
                        type = DamageType.LIGHT;
                        break;
                    case 7:
                        type = DamageType.LIGHTNING;
                        break;
                    case 8:
                        type = DamageType.FROST;
                        break;
                }
            }
            if (type == null) {
                type = DamageType.COMMON;
                _logger.warn("Unmanaged damage type [" + damageTypeInt + "]");
            }
            w.setDamageType(type);
            ret = w;
        }
        if (ret == null) {
            ret = new Item();
        }
    }
    // Name
    ret.setName(name);
    // Slot
    ret.setEquipmentLocation(loc);
    // Required level
    Integer requiredLevel = (Integer) map.get(Integer.valueOf(2));
    if ((requiredLevel != null) && (requiredLevel.intValue() > 0)) {
        ret.setMinLevel(requiredLevel);
    }
    // Item level
    Integer itemLevel = (Integer) map.get(Integer.valueOf(3));
    if ((itemLevel != null) && (itemLevel.intValue() > 0)) {
        ret.setItemLevel(itemLevel);
    }
    // Class
    CharacterClass cClass = null;
    Integer classInt = (Integer) map.get(Integer.valueOf(14));
    if (classInt != null) {
        switch(classInt.intValue()) {
            case 40:
                cClass = CharacterClass.BURGLAR;
                break;
            case 24:
                cClass = CharacterClass.CAPTAIN;
                break;
            case 172:
                cClass = CharacterClass.CHAMPION;
                break;
            case 23:
                cClass = CharacterClass.GUARDIAN;
                break;
            case 162:
                cClass = CharacterClass.HUNTER;
                break;
            case 185:
                cClass = CharacterClass.LORE_MASTER;
                break;
            case 31:
                cClass = CharacterClass.MINSTREL;
                break;
            case 193:
                cClass = CharacterClass.RUNE_KEEPER;
                break;
            case 194:
                cClass = CharacterClass.WARDEN;
                break;
            default:
                {
                    _logger.warn("Unmanaged class [" + classInt + "]");
                }
        }
    }
    if (cClass != null) {
        ret.setRequiredClass(cClass);
    }
    // Quality
    ItemQuality quality = ItemQuality.COMMON;
    Integer qualityInt = (Integer) map.get(Integer.valueOf(4));
    if (qualityInt != null) {
        switch(qualityInt.intValue()) {
            case 1:
                quality = ItemQuality.COMMON;
                break;
            case 2:
                quality = ItemQuality.UNCOMMON;
                break;
            case 3:
                quality = ItemQuality.RARE;
                break;
            case 4:
                quality = ItemQuality.INCOMPARABLE;
                break;
            case 5:
                quality = ItemQuality.LEGENDARY;
                break;
            default:
                {
                    _logger.warn("ID: " + id + ": unmanaged quality [" + qualityInt + "]");
                }
        }
    } else {
        _logger.warn("ID: " + id + ": no quality!");
    }
    ret.setQuality(quality);
    // Bonus
    @SuppressWarnings("unchecked") HashMap<Integer, Object> bonuses = (HashMap<Integer, Object>) map.get(Integer.valueOf(6));
    if (bonuses != null) {
        BasicStatsSet stats = ret.getStats();
        List<Integer> keys = new ArrayList<Integer>(bonuses.keySet());
        Collections.sort(keys);
        for (Integer key : keys) {
            int index = key.intValue();
            if ((index >= 0) && (index < TulkasConstants.BONUS_NAMES.length)) {
                String bonusName = TulkasConstants.BONUS_NAMES[index];
                Object bonusValue = bonuses.get(key);
                STAT stat = TulkasConstants.STATS[index];
                if (stat != null) {
                    FixedDecimalsInteger value = TulkasValuesUtils.fromObjectValue(bonusValue);
                    stats.setStat(stat, value);
                } else {
                    _logger.warn("No stat associated to bonus: " + bonusName);
                /*
            BonusType type=BonusType.getByName(bonusName);
            Bonus bonus=new Bonus(type,BONUS_OCCURRENCE.ALWAYS);
            Object value=type.buildValue(bonusValue);
            bonus.setValue(value);
            bonusMgr.add(bonus);
            ret.getBonus().add(bonusName+" : "+bonuses.get(key));
            */
                }
                bonuses.remove(key);
            } else {
                _logger.warn("Unmanaged index: " + index);
            }
        }
        if (bonuses.size() > 0) {
            _logger.warn("Unmanaged bonuses: " + bonuses);
        }
    }
    return ret;
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) ItemQuality(delta.games.lotro.lore.items.ItemQuality) BasicStatsSet(delta.games.lotro.character.stats.BasicStatsSet) Weapon(delta.games.lotro.lore.items.Weapon) DamageType(delta.games.lotro.lore.items.DamageType) CharacterClass(delta.games.lotro.common.CharacterClass) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) Item(delta.games.lotro.lore.items.Item) STAT(delta.games.lotro.character.stats.STAT) Armour(delta.games.lotro.lore.items.Armour) EquipmentLocation(delta.games.lotro.lore.items.EquipmentLocation) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) WeaponType(delta.games.lotro.lore.items.WeaponType)

Example 9 with ArmourType

use of delta.games.lotro.lore.items.ArmourType in project lotro-tools by dmorcellet.

the class ItemStatistics method showStatistics.

private void showStatistics() {
    // Items
    System.out.println("Items: " + _itemsCount);
    // - qualities
    System.out.println("- by quality:");
    List<ItemQuality> itemQualities = new ArrayList<ItemQuality>(_itemsByQuality.keySet());
    Collections.sort(itemQualities, new ItemQualityComparator());
    for (ItemQuality itemQuality : itemQualities) {
        IntegerHolder count = _itemsByQuality.get(itemQuality);
        System.out.println("\t" + itemQuality + ": " + count);
    }
    // - sub-categories
    System.out.println("- by sub-category:");
    List<String> itemSubCategories = new ArrayList<String>(_itemsBySubCategory.keySet());
    Collections.sort(itemSubCategories);
    for (String itemSubCategory : itemSubCategories) {
        IntegerHolder count = _itemsBySubCategory.get(itemSubCategory);
        System.out.println("\t" + itemSubCategory + ": " + count);
    }
    // - slot
    System.out.println("- by slot:");
    List<EquipmentLocation> locations = new ArrayList<EquipmentLocation>(_itemsBySlot.keySet());
    Collections.sort(locations, new EquipmentLocationComparator());
    for (EquipmentLocation location : locations) {
        IntegerHolder count = _itemsBySlot.get(location);
        System.out.println("\t" + location + ": " + count);
        List<String> names = _itemNamesBySlot.get(location);
        if (location != null) {
            Collections.sort(names);
            for (String name : names) {
                System.out.println("\t\t" + name);
            }
        }
    }
    // - scaling rules
    System.out.println("- by scaling rules:");
    List<String> scalingRules = new ArrayList<String>(_scalingRules.keySet());
    Collections.sort(scalingRules);
    for (String scalingRule : scalingRules) {
        List<String> names = _scalingRules.get(scalingRule);
        System.out.println("\t" + scalingRule + ": " + names.size());
        if (names.size() < 300) {
            Collections.sort(names);
            for (String name : names) {
                System.out.println("\t\t" + name);
            }
        }
    }
    // Armours
    System.out.println("Armours: " + _armoursCount);
    List<ArmourType> armourTypes = new ArrayList<ArmourType>(_armoursByType.keySet());
    Collections.sort(armourTypes, new ArmourTypeComparator());
    for (ArmourType armourType : armourTypes) {
        IntegerHolder count = _armoursByType.get(armourType);
        System.out.println("\t" + armourType + ": " + count);
    }
    // Weapons
    System.out.println("Weapons: " + _weaponsCount);
    List<WeaponType> weaponTypes = new ArrayList<WeaponType>(_weaponsByType.keySet());
    Collections.sort(weaponTypes, new WeaponTypeComparator());
    for (WeaponType weaponType : weaponTypes) {
        IntegerHolder count = _weaponsByType.get(weaponType);
        System.out.println("\t" + weaponType + ": " + count);
    }
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) EquipmentLocationComparator(delta.games.lotro.lore.items.comparators.EquipmentLocationComparator) ArrayList(java.util.ArrayList) ItemQuality(delta.games.lotro.lore.items.ItemQuality) IntegerHolder(delta.common.utils.misc.IntegerHolder) EquipmentLocation(delta.games.lotro.lore.items.EquipmentLocation) ItemQualityComparator(delta.games.lotro.lore.items.comparators.ItemQualityComparator) WeaponType(delta.games.lotro.lore.items.WeaponType) ArmourTypeComparator(delta.games.lotro.lore.items.comparators.ArmourTypeComparator) WeaponTypeComparator(delta.games.lotro.lore.items.comparators.WeaponTypeComparator)

Example 10 with ArmourType

use of delta.games.lotro.lore.items.ArmourType in project lotro-tools by dmorcellet.

the class ScalingParametersFinder method findScalingParameters.

private void findScalingParameters(Item item) {
    BasicStatsSet stats = item.getStats();
    if (stats.getStatsCount() == 0) {
        System.err.println("Cannot manage item: " + item + ": no stats");
        return;
    }
    Integer itemLevel = item.getItemLevel();
    if (itemLevel == null) {
        System.err.println("Cannot manage item: " + item + ": no item level");
        return;
    }
    SliceCountFinder converter = _converters.get(itemLevel);
    if (converter == null) {
        converter = new SliceCountFinder(itemLevel.intValue());
        _converters.put(itemLevel, converter);
    }
    if (item instanceof Armour) {
        Armour armour = (Armour) item;
        int armourValue = armour.getArmourValue();
        stats.setStat(STAT.ARMOUR, new FixedDecimalsInteger(armourValue));
    }
    SlicesBasedItemStatsProvider provider = new SlicesBasedItemStatsProvider();
    for (STAT stat : stats.getStats()) {
        FixedDecimalsInteger value = stats.getStat(stat);
        int statValue = value.getInternalValue();
        ItemStatSliceData slice = null;
        // Specific case for armour
        if (stat == STAT.ARMOUR) {
            ArmourDescriptionFinder armourConverter = _armourConverters.get(itemLevel);
            if (armourConverter == null) {
                armourConverter = new ArmourDescriptionFinder(itemLevel.intValue(), false);
                _armourConverters.put(itemLevel, armourConverter);
            }
            ArmourType armourType = ((Armour) item).getArmourType();
            EquipmentLocation location = item.getEquipmentLocation();
            ItemQuality quality = item.getQuality();
            String label = armourConverter.getArmourDescription(statValue, armourType, location, quality);
            if (label != null) {
                slice = new ItemStatSliceData(stat, null, label);
            } else {
                System.err.println("Armour not found: " + statValue + " for item " + item + ", quality=" + item.getQuality() + ", slot=" + item.getEquipmentLocation() + ", type=" + armourType);
            }
        } else if ((stat == STAT.PARRY_PERCENTAGE) || (stat == STAT.RANGED_DEFENCE_PERCENTAGE)) {
        // Skip... will be put as raw stats
        } else // Other stats
        {
            Float sliceCount = converter.getSliceCount(stat, statValue);
            if (sliceCount != null) {
                slice = new ItemStatSliceData(stat, sliceCount, null);
            } else {
                System.err.println("Stat not found: " + stat + "=" + statValue + " for item " + item + ", quality=" + item.getQuality() + ", slot=" + item.getEquipmentLocation());
            }
        }
        if (slice != null) {
            provider.addSlice(slice);
        } else {
            provider.setStat(stat, value);
        }
    }
    stats.removeStat(STAT.ARMOUR);
    String slices = provider.toPersistableString();
    item.setProperty(ItemPropertyNames.FORMULAS, slices);
    item.setProperty(ItemPropertyNames.SCALING, _scalingId);
}
Also used : ArmourType(delta.games.lotro.lore.items.ArmourType) ItemQuality(delta.games.lotro.lore.items.ItemQuality) BasicStatsSet(delta.games.lotro.character.stats.BasicStatsSet) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) STAT(delta.games.lotro.character.stats.STAT) Armour(delta.games.lotro.lore.items.Armour) FixedDecimalsInteger(delta.games.lotro.utils.FixedDecimalsInteger) EquipmentLocation(delta.games.lotro.lore.items.EquipmentLocation) SlicesBasedItemStatsProvider(delta.games.lotro.lore.items.stats.SlicesBasedItemStatsProvider) ItemStatSliceData(delta.games.lotro.lore.items.stats.ItemStatSliceData)

Aggregations

ArmourType (delta.games.lotro.lore.items.ArmourType)17 WeaponType (delta.games.lotro.lore.items.WeaponType)9 Armour (delta.games.lotro.lore.items.Armour)8 Item (delta.games.lotro.lore.items.Item)8 ItemQuality (delta.games.lotro.lore.items.ItemQuality)7 EquipmentLocation (delta.games.lotro.lore.items.EquipmentLocation)6 Weapon (delta.games.lotro.lore.items.Weapon)6 ArrayList (java.util.ArrayList)5 BasicStatsSet (delta.games.lotro.character.stats.BasicStatsSet)3 STAT (delta.games.lotro.character.stats.STAT)3 CharacterClass (delta.games.lotro.common.CharacterClass)3 DamageType (delta.games.lotro.lore.items.DamageType)3 ArmourTypeComparator (delta.games.lotro.lore.items.comparators.ArmourTypeComparator)3 FixedDecimalsInteger (delta.games.lotro.utils.FixedDecimalsInteger)3 HashMap (java.util.HashMap)3 ItemStatSliceData (delta.games.lotro.lore.items.stats.ItemStatSliceData)2 SlicesBasedItemStatsProvider (delta.games.lotro.lore.items.stats.SlicesBasedItemStatsProvider)2 JPanel (javax.swing.JPanel)2 ComboBoxController (delta.common.ui.swing.combobox.ComboBoxController)1 ItemSelectionListener (delta.common.ui.swing.combobox.ItemSelectionListener)1