use of ecgberht.Util.MutablePair in project Ecgberht by Jabbo16.
the class SendDefenders method execute.
@Override
public State execute() {
try {
boolean air_only = true;
boolean cannon_rush = false;
for (Unit u : gameState.enemyInBase) {
if (u.isFlying() || ((PlayerUnit) u).isCloaked())
continue;
if (!cannon_rush && (u instanceof Pylon || u instanceof PhotonCannon))
cannon_rush = true;
air_only = false;
}
Set<UnitInfo> friends = new TreeSet<>();
for (Squad s : gameState.sqManager.squads.values()) friends.addAll(s.members);
boolean bunker = false;
if (!gameState.DBs.isEmpty()) {
for (Bunker b : gameState.DBs.keySet()) {
friends.add(gameState.unitStorage.getAllyUnits().get(b));
}
bunker = true;
}
int defenders = 6;
if (gameState.enemyInBase.size() == 1 && gameState.enemyInBase.iterator().next() instanceof Worker) {
defenders = 1;
}
MutablePair<Boolean, Boolean> battleWin = new MutablePair<>(true, false);
if (defenders != 1 && IntelligenceAgency.enemyIsRushing()) {
if (gameState.enemyInBase.size() + friends.size() < 40) {
battleWin = gameState.sim.simulateDefenseBattle(friends, gameState.enemyInBase, 150, bunker);
}
// if (gameState.enemyInBase.size() >= 3 * friends.size()) battleWin.first = false;
}
if (cannon_rush)
battleWin.first = false;
int frame = gameState.frameCount;
int notFound = 0;
if (!air_only && ((!battleWin.first || battleWin.second) || defenders == 1)) {
while (gameState.workerDefenders.size() + notFound < defenders && !gameState.workerIdle.isEmpty()) {
Worker closestWorker = null;
Position chosen = gameState.attackPosition;
for (Worker u : gameState.workerIdle) {
if (u.getLastCommandFrame() == frame)
continue;
if ((closestWorker == null || u.getDistance(chosen) < closestWorker.getDistance(chosen))) {
closestWorker = u;
}
}
if (closestWorker != null) {
gameState.workerDefenders.put(closestWorker, null);
gameState.workerIdle.remove(closestWorker);
} else
notFound++;
}
notFound = 0;
while (gameState.workerDefenders.size() + notFound < defenders && !gameState.workerMining.isEmpty()) {
Worker closestWorker = null;
Position chosen = gameState.attackPosition;
for (Entry<Worker, MineralPatch> u : gameState.workerMining.entrySet()) {
if (u.getKey().getLastCommandFrame() == frame)
continue;
if ((closestWorker == null || u.getKey().getDistance(chosen) < closestWorker.getDistance(chosen))) {
closestWorker = u.getKey();
}
}
if (closestWorker != null) {
if (gameState.workerMining.containsKey(closestWorker)) {
MineralPatch mineral = gameState.workerMining.get(closestWorker);
gameState.workerDefenders.put(closestWorker, null);
if (gameState.mineralsAssigned.containsKey(mineral)) {
gameState.mining--;
gameState.mineralsAssigned.put(mineral, gameState.mineralsAssigned.get(mineral) - 1);
}
gameState.workerMining.remove(closestWorker);
}
} else
notFound++;
}
for (Entry<Worker, Position> u : gameState.workerDefenders.entrySet()) {
if (frame == u.getKey().getLastCommandFrame())
continue;
if (gameState.attackPosition != null) {
gameState.workerDefenders.put(u.getKey(), gameState.attackPosition);
if (gameState.enemyInBase.size() == 1 && gameState.enemyInBase.iterator().next() instanceof Worker) {
Unit scouter = gameState.enemyInBase.iterator().next();
Unit lastTarget = u.getKey().getOrderTarget();
if (lastTarget != null && lastTarget.equals(scouter))
continue;
u.getKey().attack(scouter);
} else {
Position closestDefense = null;
if (gameState.learningManager.isNaughty()) {
if (!gameState.DBs.isEmpty())
closestDefense = gameState.DBs.keySet().iterator().next().getPosition();
if (closestDefense == null)
closestDefense = gameState.getNearestCC(u.getKey().getPosition(), false);
if (closestDefense != null && u.getKey().getDistance(closestDefense) > UnitType.Terran_Marine.groundWeapon().maxRange() * 0.95) {
u.getKey().move(closestDefense);
continue;
}
}
Unit toAttack = gameState.getUnitToAttack(u.getKey(), gameState.enemyInBase);
if (toAttack != null) {
Unit lastTarget = u.getKey().getOrderTarget();
if (lastTarget != null && lastTarget.equals(toAttack))
continue;
u.getKey().attack(toAttack);
} else {
Position lastTargetPosition = u.getKey().getOrderTargetPosition();
if (lastTargetPosition != null && lastTargetPosition.equals(gameState.attackPosition))
continue;
u.getKey().attack(gameState.attackPosition);
}
}
}
}
} else if (!gameState.getStrat().name.equals("ProxyBBS") && !gameState.getStrat().name.equals("ProxyEightRax")) {
for (Entry<Integer, Squad> u : gameState.sqManager.squads.entrySet()) {
if (gameState.attackPosition != null) {
u.getValue().giveAttackOrder(gameState.attackPosition);
u.getValue().status = Status.DEFENSE;
} else {
u.getValue().status = Status.IDLE;
u.getValue().attack = null;
}
}
}
gameState.attackPosition = null;
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.Util.MutablePair in project Ecgberht by Jabbo16.
the class ChoosePosition method execute.
@Override
public State execute() {
try {
if (gameState.chosenToBuild == UnitType.None)
return State.FAILURE;
Player self = gameState.getPlayer();
TilePosition origin;
if (gameState.chosenToBuild.isRefinery()) {
if (!gameState.vespeneGeysers.isEmpty()) {
for (Entry<VespeneGeyser, Boolean> g : gameState.vespeneGeysers.entrySet()) {
if (!g.getValue()) {
gameState.chosenPosition = g.getKey().getTilePosition();
return State.SUCCESS;
}
}
}
} else if (gameState.chosenToBuild == UnitType.Terran_Command_Center) {
if (!gameState.islandBases.isEmpty() && gameState.islandCCs.size() < gameState.islandBases.size()) {
if (gameState.islandExpand)
return State.FAILURE;
for (Agent u : gameState.agents.values()) {
if (u instanceof DropShipAgent && u.statusToString().equals("IDLE")) {
gameState.islandExpand = true;
return State.FAILURE;
}
}
}
TilePosition main;
if (gameState.mainCC != null)
main = gameState.mainCC.second.getTilePosition();
else
main = gameState.getPlayer().getStartLocation();
List<Base> valid = new ArrayList<>();
if (gameState.getStrat().name.equals("PlasmaWraithHell")) {
for (Base b : gameState.specialBLs) {
if (!gameState.CCs.containsKey(b)) {
gameState.chosenPosition = b.getLocation();
return State.SUCCESS;
}
}
}
for (Base b : gameState.BLs) {
if (!gameState.CCs.containsKey(b) && Util.isConnected(b.getLocation(), main))
valid.add(b);
}
List<Base> remove = new ArrayList<>();
for (Base b : valid) {
if (gameState.getGame().getBWMap().isVisible(b.getLocation()) && !gameState.getGame().getBWMap().isBuildable(b.getLocation(), true)) {
remove.add(b);
continue;
}
if (b.getArea() != gameState.naturalArea) {
for (Unit u : gameState.enemyCombatUnitMemory) {
if (gameState.bwem.getMap().getArea(u.getTilePosition()) == null || !(u instanceof Attacker) || u instanceof Worker) {
continue;
}
if (gameState.bwem.getMap().getArea(u.getTilePosition()).equals(b.getArea())) {
remove.add(b);
break;
}
}
for (UnitInfo u : gameState.unitStorage.getEnemyUnits().values().stream().filter(u -> u.unitType.isBuilding()).collect(Collectors.toSet())) {
if (gameState.bwem.getMap().getArea(u.tileposition) == null)
continue;
if (gameState.bwem.getMap().getArea(u.tileposition).equals(b.getArea())) {
remove.add(b);
break;
}
}
}
}
valid.removeAll(remove);
if (valid.isEmpty())
return State.FAILURE;
gameState.chosenPosition = valid.get(0).getLocation();
return State.SUCCESS;
} else {
if (!gameState.workerBuild.isEmpty()) {
for (MutablePair<UnitType, TilePosition> w : gameState.workerBuild.values()) {
gameState.testMap.updateMap(w.second, w.first, false);
}
}
if (!gameState.chosenToBuild.equals(UnitType.Terran_Bunker) && !gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.getStrat().proxy && gameState.chosenToBuild == UnitType.Terran_Barracks) {
origin = gameState.mapCenter.toTilePosition();
} else if (gameState.mainCC != null && gameState.mainCC.first != null) {
origin = gameState.mainCC.first.getLocation();
} else
origin = self.getStartLocation();
} else if (gameState.chosenToBuild.equals(UnitType.Terran_Missile_Turret)) {
if (gameState.defendPosition != null)
origin = gameState.defendPosition.toTilePosition();
else if (gameState.DBs.isEmpty()) {
origin = Util.getClosestChokepoint(self.getStartLocation().toPosition()).getCenter().toTilePosition();
} else {
origin = gameState.DBs.keySet().stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
}
} else if (gameState.learningManager.isNaughty() && gameState.enemyRace == Race.Zerg) {
origin = gameState.getBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else {
origin = gameState.testMap.findBunkerPositionAntiPool();
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else if (gameState.mainCC != null)
origin = gameState.mainCC.second.getTilePosition();
else
origin = gameState.getPlayer().getStartLocation();
}
} else if (gameState.Ts.isEmpty()) {
if (gameState.defendPosition != null && gameState.naturalChoke != null && gameState.defendPosition.equals(gameState.naturalChoke.getCenter().toPosition())) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
}
}
if (gameState.mainChoke != null && !gameState.getStrat().name.equals("MechGreedyFE") && !gameState.getStrat().name.equals("BioGreedyFE") && !gameState.getStrat().name.equals("14CC") && !gameState.getStrat().name.equals("BioMechGreedyFE")) {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else if (gameState.naturalChoke != null) {
origin = gameState.testMap.findBunkerPosition(gameState.naturalChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
} else {
origin = gameState.testMap.findBunkerPosition(gameState.mainChoke);
if (origin != null) {
gameState.testMap = gameState.map.clone();
gameState.chosenPosition = origin;
return State.SUCCESS;
} else
origin = gameState.mainChoke.getCenter().toTilePosition();
}
} else
origin = gameState.Ts.stream().findFirst().map(UnitImpl::getTilePosition).orElse(null);
TilePosition position = gameState.testMap.findPositionNew(gameState.chosenToBuild, origin);
gameState.testMap = gameState.map.clone();
if (position != null) {
gameState.chosenPosition = position;
return State.SUCCESS;
}
}
return State.FAILURE;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.Util.MutablePair in project Ecgberht by Jabbo16.
the class CheckMineralWalkGoldRush method execute.
@Override
public State execute() {
try {
if (gameState.walkingMinerals.isEmpty())
return State.SUCCESS;
for (Map.Entry<SCV, MutablePair<UnitType, TilePosition>> u : gameState.workerBuild.entrySet()) {
if (u.getValue().first != UnitType.Terran_Command_Center)
continue;
SCV scv = u.getKey();
Unit movingMineral = u.getKey().getTargetUnit();
if (movingMineral == null) {
MineralPatch target = getCloserMineral(u);
if (target == null) {
if (scv.getOrderTarget() != null && scv.getOrder() != Order.Move) {
scv.move(u.getValue().second.toPosition());
}
continue;
}
if (!target.equals(scv.getTargetUnit()))
scv.rightClick(target, false);
} else if (scv.getDistance(movingMineral) < 32) {
scv.move(u.getValue().second.toPosition());
}
}
return State.SUCCESS;
} catch (Exception e) {
System.err.println(this.getClass().getSimpleName());
e.printStackTrace();
return State.ERROR;
}
}
use of ecgberht.Util.MutablePair in project Ecgberht by Jabbo16.
the class DebugManager method debugScreen.
private void debugScreen(GameState gameState) {
try {
if (!ConfigManager.getConfig().ecgConfig.debugScreen)
return;
if (gameState.naturalArea != null) {
print(gameState.naturalArea.getTop().toTilePosition(), Color.RED);
for (ChokePoint c : gameState.naturalArea.getChokePoints()) {
if (c.getGeometry().size() > 2)
mapDrawer.drawLineMap(c.getGeometry().get(0).toPosition(), c.getGeometry().get(c.getGeometry().size() - 1).toPosition(), Color.GREY);
}
}
for (ChokePoint c : gameState.bwem.getMap().getChokePoints()) {
if (c.getGeometry().size() > 2)
mapDrawer.drawLineMap(c.getGeometry().get(0).toPosition(), c.getGeometry().get(c.getGeometry().size() - 1).toPosition(), Color.GREEN);
}
/*for(Entry<Base, MutablePair<MineralPatch, MineralPatch>> u : fortressSpecialBLs.entrySet()){
if(u.getValue().first != null) bw.getMapDrawer().drawLineMap(u.getKey().getLocation().toPosition(), u.getValue().first.getPosition(),Color.RED);
if(u.getValue().second != null)bw.getMapDrawer().drawLineMap(u.getKey().getLocation().toPosition(), u.getValue().second.getPosition(),Color.ORANGE);
}*/
for (MineralPatch m : gameState.walkingMinerals) print(m, Color.RED);
for (MineralPatch d : gameState.blockingMinerals.values()) print(d, Color.RED);
int counter = 0;
for (Base b : gameState.BLs) {
mapDrawer.drawTextMap(Util.getUnitCenterPosition(b.getLocation().toPosition(), UnitType.Terran_Command_Center), ColorUtil.formatText(Integer.toString(counter), ColorUtil.White));
for (Mineral m : b.getBlockingMinerals()) print(m.getUnit(), Color.RED);
counter++;
}
for (Building b : gameState.buildingLot) print(b, Color.PURPLE);
for (Unit u : gameState.enemyInBase) print(u, Color.RED);
for (Base b : gameState.islandBases) mapDrawer.drawTextMap(b.getLocation().toPosition(), ColorUtil.formatText("Island", ColorUtil.White));
for (Unit u : gameState.islandCCs.values()) {
print(u, Color.YELLOW);
}
for (Agent ag : gameState.agents.values()) {
if (ag instanceof VultureAgent) {
VultureAgent vulture = (VultureAgent) ag;
mapDrawer.drawTextMap(vulture.myUnit.getPosition(), ColorUtil.formatText(ag.statusToString(), ColorUtil.White));
} else if (ag instanceof VesselAgent) {
VesselAgent vessel = (VesselAgent) ag;
mapDrawer.drawTextMap(vessel.myUnit.getPosition(), ColorUtil.formatText(ag.statusToString(), ColorUtil.White));
if (vessel.follow != null)
mapDrawer.drawLineMap(vessel.myUnit.getPosition(), vessel.follow.getSquadCenter(), Color.YELLOW);
} else if (ag instanceof WraithAgent) {
WraithAgent wraith = (WraithAgent) ag;
mapDrawer.drawTextMap(wraith.myUnit.getPosition().add(new Position(-16, UnitType.Terran_Wraith.dimensionUp())), ColorUtil.formatText(wraith.name, ColorUtil.White));
} else if (ag instanceof DropShipAgent) {
DropShipAgent dropShip = (DropShipAgent) ag;
mapDrawer.drawTextMap(dropShip.myUnit.getPosition(), ColorUtil.formatText(ag.statusToString(), ColorUtil.White));
} else if (ag instanceof WorkerScoutAgent) {
WorkerScoutAgent worker = (WorkerScoutAgent) ag;
mapDrawer.drawTextMap(worker.myUnit.getPosition().add(new Position(-16, UnitType.Terran_SCV.dimensionUp())), ColorUtil.formatText(worker.statusToString(), ColorUtil.White));
}
}
if (gameState.enemyStartBase != null)
mapDrawer.drawTextMap(gameState.enemyStartBase.getLocation().toPosition(), ColorUtil.formatText("EnemyStartBase", ColorUtil.White));
if (gameState.disrupterBuilding != null)
mapDrawer.drawTextMap(gameState.disrupterBuilding.getPosition().add(new Position(0, -8)), ColorUtil.formatText("BM!", ColorUtil.White));
if (gameState.enemyNaturalBase != null)
mapDrawer.drawTextMap(gameState.enemyNaturalBase.getLocation().toPosition(), ColorUtil.formatText("EnemyNaturalBase", ColorUtil.White));
if (gameState.mainChoke != null) {
mapDrawer.drawTextMap(gameState.mainChoke.getCenter().toPosition(), ColorUtil.formatText("MainChoke", ColorUtil.White));
// bw.getMapDrawer().drawTextMap(mainChoke.getCenter().toPosition(), ColorUtil.formatText(Double.toString(Util.getChokeWidth(mainChoke)), ColorUtil.White));
}
if (gameState.naturalChoke != null)
mapDrawer.drawTextMap(gameState.naturalChoke.getCenter().toPosition(), ColorUtil.formatText("NatChoke", ColorUtil.White));
if (gameState.chosenHarasser != null) {
mapDrawer.drawTextMap(gameState.chosenHarasser.getPosition(), ColorUtil.formatText("Harasser", ColorUtil.White));
print(gameState.chosenHarasser, Color.BLUE);
}
for (Map.Entry<SCV, MutablePair<UnitType, TilePosition>> u : gameState.workerBuild.entrySet()) {
print(u.getKey(), Color.TEAL);
mapDrawer.drawTextMap(u.getKey().getPosition(), ColorUtil.formatText("Building " + u.getValue().first.toString(), ColorUtil.White));
print(u.getValue().second, u.getValue().first, Color.TEAL);
mapDrawer.drawLineMap(u.getKey().getPosition(), Util.getUnitCenterPosition(u.getValue().second.toPosition(), u.getValue().first), Color.RED);
}
if (gameState.chosenUnitToHarass != null) {
print(gameState.chosenUnitToHarass, Color.RED);
mapDrawer.drawTextMap(gameState.chosenUnitToHarass.getPosition(), ColorUtil.formatText("UnitToHarass", ColorUtil.White));
}
for (Map.Entry<SCV, Mechanical> r : gameState.repairerTask.entrySet()) {
print(r.getKey(), Color.YELLOW);
mapDrawer.drawTextMap(r.getKey().getPosition(), ColorUtil.formatText("Repairer", ColorUtil.White));
if (r.getValue() == null || !r.getValue().exists())
continue;
print(r.getValue(), Color.YELLOW);
mapDrawer.drawLineMap(r.getKey().getPosition(), r.getValue().getPosition(), Color.YELLOW);
}
for (UnitInfo ui : gameState.unitStorage.getEnemyUnits().values()) {
mapDrawer.drawTextMap(ui.lastPosition.add(new Position(0, 16)), ColorUtil.formatText(ui.unitType.toString(), ColorUtil.White));
print(ui.unit, Color.RED);
}
/*for (UnitInfo ui : gameState.myArmy) {
mapDrawer.drawTextMap(ui.position.add(new Position(0, 16)), ColorUtil.formatText(ui.unitType.toString(), ColorUtil.White));
print(ui.unit, Color.BLUE);
}*/
if (gameState.chosenScout != null) {
mapDrawer.drawTextMap(gameState.chosenScout.getPosition(), ColorUtil.formatText("Scouter", ColorUtil.White));
print(gameState.chosenScout, Color.PURPLE);
}
if (gameState.chosenRepairer != null)
mapDrawer.drawTextMap(gameState.chosenRepairer.getPosition(), ColorUtil.formatText("ChosenRepairer", ColorUtil.White));
for (ChokePoint c : gameState.bwem.getMap().getChokePoints()) {
List<WalkPosition> sides = c.getGeometry();
if (sides.size() == 3) {
mapDrawer.drawLineMap(sides.get(1).toPosition(), sides.get(2).toPosition(), Color.GREEN);
}
}
for (Unit u : gameState.CCs.values()) {
print(u, Color.YELLOW);
mapDrawer.drawCircleMap(u.getPosition(), 500, Color.ORANGE);
}
for (Unit u : gameState.DBs.keySet()) {
mapDrawer.drawCircleMap(u.getPosition(), 300, Color.ORANGE);
}
for (Unit u : gameState.workerIdle) print(u, Color.ORANGE);
for (Map.Entry<SCV, Building> u : gameState.workerTask.entrySet()) {
print(u.getKey(), Color.TEAL);
mapDrawer.drawTextMap(u.getKey().getPosition(), ColorUtil.formatText("Tasked: " + u.getValue().getType().toString(), ColorUtil.White));
print(u.getValue(), Color.TEAL);
mapDrawer.drawLineMap(u.getKey().getPosition(), u.getValue().getPosition(), Color.RED);
}
for (Worker u : gameState.workerDefenders.keySet()) {
print(u, Color.PURPLE);
mapDrawer.drawTextMap(u.getPosition(), ColorUtil.formatText("SpartanSCV", ColorUtil.White));
}
for (Map.Entry<Worker, MineralPatch> u : gameState.workerMining.entrySet()) {
print(u.getKey(), Color.CYAN);
mapDrawer.drawLineMap(u.getKey().getPosition(), u.getValue().getPosition(), Color.CYAN);
}
for (Map.Entry<Worker, GasMiningFacility> u : gameState.workerGas.entrySet()) {
if (u.getKey().getOrder() == Order.HarvestGas)
continue;
print(u.getKey(), Color.GREEN);
mapDrawer.drawLineMap(u.getKey().getPosition(), u.getValue().getPosition(), Color.GREEN);
}
for (Map.Entry<VespeneGeyser, Boolean> u : gameState.vespeneGeysers.entrySet()) {
print(u.getKey(), Color.GREEN);
if (gameState.refineriesAssigned.containsKey(u.getKey())) {
int gas = gameState.refineriesAssigned.get(u.getKey());
mapDrawer.drawTextMap(u.getKey().getPosition(), ColorUtil.formatText(Integer.toString(gas), ColorUtil.White));
}
}
gameState.sim.drawClusters();
for (Squad s : gameState.sqManager.squads.values()) {
if (s.status == Squad.Status.ATTACK && s.attack != null)
mapDrawer.drawLineMap(s.getSquadCenter(), s.attack, Color.ORANGE);
}
for (Squad s : gameState.sqManager.squads.values()) {
if (s.members.isEmpty())
continue;
Position center = s.getSquadCenter();
// mapDrawer.drawCircleMap(center, 90, Color.GREEN);
mapDrawer.drawTextMap(center.add(new Position(0, UnitType.Terran_Marine.dimensionUp())), ColorUtil.formatText(s.status.toString(), ColorUtil.White));
mapDrawer.drawTextMap(center.add(new Position(0, UnitType.Terran_Marine.dimensionUp() * 2)), ColorUtil.formatText(s.lose ? "Lose" : "Win", ColorUtil.White));
}
for (Map.Entry<MineralPatch, Integer> m : gameState.mineralsAssigned.entrySet()) {
print(m.getKey(), Color.CYAN);
if (m.getValue() == 0)
continue;
mapDrawer.drawTextMap(m.getKey().getPosition(), ColorUtil.formatText(m.getValue().toString(), ColorUtil.White));
}
} catch (Exception e) {
System.err.println("debugScreen Exception");
e.printStackTrace();
}
}
Aggregations