use of games.strategy.engine.data.Resource in project triplea by triplea-game.
the class ExportMenu method createAndSaveStats.
private void createAndSaveStats(final boolean showPhaseStats) {
final ExtendedStats statPanel = new ExtendedStats(gameData, uiContext);
final JFileChooser chooser = new JFileChooser();
chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
final File rootDir = new File(SystemProperties.getUserDir());
final int currentRound = gameData.getCurrentRound();
String defaultFileName = "stats_" + dateTimeFormatter.format(LocalDateTime.now()) + "_" + gameData.getGameName() + "_round_" + currentRound + (showPhaseStats ? "_full" : "_short");
defaultFileName = FileNameUtils.removeIllegalCharacters(defaultFileName);
defaultFileName = defaultFileName + ".csv";
chooser.setSelectedFile(new File(rootDir, defaultFileName));
if (chooser.showSaveDialog(frame) != JOptionPane.OK_OPTION) {
return;
}
final StringBuilder text = new StringBuilder(1000);
try {
gameData.acquireReadLock();
final GameData clone = GameDataUtils.cloneGameData(gameData);
final IStat[] stats = statPanel.getStats();
// extended stats covers stuff that doesn't show up in the game stats menu bar, like custom resources or tech
// tokens or # techs, etc.
final IStat[] statsExtended = statPanel.getStatsExtended(gameData);
final String[] alliances = statPanel.getAlliances().toArray(new String[0]);
final PlayerID[] players = statPanel.getPlayers().toArray(new PlayerID[0]);
// its important here to translate the player objects into our game data
// the players for the stat panel are only relevant with respect to
// the game data they belong to
Arrays.setAll(players, i -> clone.getPlayerList().getPlayerId(players[i].getName()));
text.append(defaultFileName).append(",");
text.append("\n");
text.append("TripleA Engine Version: ,");
text.append(ClientContext.engineVersion()).append(",");
text.append("\n");
text.append("Game Name: ,");
text.append(gameData.getGameName()).append(",");
text.append("\n");
text.append("Game Version: ,");
text.append(gameData.getGameVersion()).append(",");
text.append("\n");
text.append("\n");
text.append("Current Round: ,");
text.append(currentRound).append(",");
text.append("\n");
text.append("Number of Players: ,");
text.append(statPanel.getPlayers().size()).append(",");
text.append("\n");
text.append("Number of Alliances: ,");
text.append(statPanel.getAlliances().size()).append(",");
text.append("\n");
text.append("\n");
text.append("Turn Order: ,");
text.append("\n");
final List<PlayerID> playerOrderList = new ArrayList<>(gameData.getPlayerList().getPlayers());
playerOrderList.sort(new PlayerOrderComparator(gameData));
final Set<PlayerID> playerOrderSetNoDuplicates = new LinkedHashSet<>(playerOrderList);
for (final PlayerID currentPlayerId : playerOrderSetNoDuplicates) {
text.append(currentPlayerId.getName()).append(",");
final Collection<String> allianceNames = gameData.getAllianceTracker().getAlliancesPlayerIsIn(currentPlayerId);
for (final String allianceName : allianceNames) {
text.append(allianceName).append(",");
}
text.append("\n");
}
text.append("\n");
text.append("Winners: ,");
final EndRoundDelegate delegateEndRound = (EndRoundDelegate) gameData.getDelegateList().getDelegate("endRound");
if (delegateEndRound != null && delegateEndRound.getWinners() != null) {
for (final PlayerID p : delegateEndRound.getWinners()) {
text.append(p.getName()).append(",");
}
} else {
text.append("none yet; game not over,");
}
text.append("\n");
text.append("\n");
text.append("Resource Chart: ,");
text.append("\n");
for (final Resource resource : gameData.getResourceList().getResources()) {
text.append(resource.getName()).append(",");
text.append("\n");
}
// if short, we won't both showing production and unit info
if (showPhaseStats) {
text.append("\n");
text.append("Production Rules: ,");
text.append("\n");
text.append("Name,Result,Quantity,Cost,Resource,\n");
final Collection<ProductionRule> purchaseOptions = gameData.getProductionRuleList().getProductionRules();
for (final ProductionRule pr : purchaseOptions) {
String costString = pr.toStringCosts().replaceAll("; ", ",");
costString = costString.replaceAll(" ", ",");
text.append(pr.getName()).append(",").append(pr.getResults().keySet().iterator().next().getName()).append(",").append(pr.getResults().getInt(pr.getResults().keySet().iterator().next())).append(",").append(costString).append(",");
text.append("\n");
}
text.append("\n");
text.append("Unit Types: ,");
text.append("\n");
text.append("Name,Listed Abilities\n");
for (final UnitType unitType : gameData.getUnitTypeList()) {
final UnitAttachment ua = UnitAttachment.get(unitType);
if (ua == null) {
continue;
}
String toModify = ua.allUnitStatsForExporter();
toModify = toModify.replaceFirst("UnitType called ", "").replaceFirst(" with:", "").replaceAll("games.strategy.engine.data.", "").replaceAll("\n", ";").replaceAll(",", ";");
toModify = toModify.replaceAll(" ", ",");
toModify = toModify.replaceAll(", ", ",").replaceAll(" ,", ",");
text.append(toModify);
text.append("\n");
}
}
text.append("\n");
text.append((showPhaseStats ? "Full Stats (includes each phase that had activity)," : "Short Stats (only shows first phase with activity per player per round),"));
text.append("\n");
text.append("Turn Stats: ,");
text.append("\n");
text.append("Round,Player Turn,Phase Name,");
for (final IStat stat : stats) {
for (final PlayerID player : players) {
text.append(stat.getName()).append(" ");
text.append(player.getName());
text.append(",");
}
for (final String alliance : alliances) {
text.append(stat.getName()).append(" ");
text.append(alliance);
text.append(",");
}
}
for (final IStat element : statsExtended) {
for (final PlayerID player : players) {
text.append(element.getName()).append(" ");
text.append(player.getName());
text.append(",");
}
for (final String alliance : alliances) {
text.append(element.getName()).append(" ");
text.append(alliance);
text.append(",");
}
}
text.append("\n");
clone.getHistory().gotoNode(clone.getHistory().getLastNode());
@SuppressWarnings("unchecked") final Enumeration<TreeNode> nodes = ((DefaultMutableTreeNode) clone.getHistory().getRoot()).preorderEnumeration();
PlayerID currentPlayer = null;
int round = 0;
while (nodes.hasMoreElements()) {
// we want to export on change of turn
final HistoryNode element = (HistoryNode) nodes.nextElement();
if (element instanceof Round) {
round++;
}
if (!(element instanceof Step)) {
continue;
}
final Step step = (Step) element;
if (step.getPlayerId() == null || step.getPlayerId().isNull()) {
continue;
}
// this is to stop from having multiple entries for each players turn.
if (!showPhaseStats) {
if (step.getPlayerId() == currentPlayer) {
continue;
}
}
currentPlayer = step.getPlayerId();
clone.getHistory().gotoNode(element);
final String playerName = step.getPlayerId() == null ? "" : step.getPlayerId().getName() + ": ";
String stepName = step.getStepName();
// copied directly from TripleAPlayer, will probably have to be updated in the future if more delegates are made
if (stepName.endsWith("Bid")) {
stepName = "Bid";
} else if (stepName.endsWith("Tech")) {
stepName = "Tech";
} else if (stepName.endsWith("TechActivation")) {
stepName = "TechActivation";
} else if (stepName.endsWith("Purchase")) {
stepName = "Purchase";
} else if (stepName.endsWith("NonCombatMove")) {
stepName = "NonCombatMove";
} else if (stepName.endsWith("Move")) {
stepName = "Move";
} else if (stepName.endsWith("Battle")) {
stepName = "Battle";
} else if (stepName.endsWith("BidPlace")) {
stepName = "BidPlace";
} else if (stepName.endsWith("Place")) {
stepName = "Place";
} else if (stepName.endsWith("Politics")) {
stepName = "Politics";
} else if (stepName.endsWith("EndTurn")) {
stepName = "EndTurn";
} else {
stepName = "";
}
text.append(round).append(",").append(playerName).append(",").append(stepName).append(",");
for (final IStat stat : stats) {
for (final PlayerID player : players) {
text.append(stat.getFormatter().format(stat.getValue(player, clone)));
text.append(",");
}
for (final String alliance : alliances) {
text.append(stat.getFormatter().format(stat.getValue(alliance, clone)));
text.append(",");
}
}
for (final IStat element2 : statsExtended) {
for (final PlayerID player : players) {
text.append(element2.getFormatter().format(element2.getValue(player, clone)));
text.append(",");
}
for (final String alliance : alliances) {
text.append(element2.getFormatter().format(element2.getValue(alliance, clone)));
text.append(",");
}
}
text.append("\n");
}
} finally {
gameData.releaseReadLock();
}
try (Writer writer = Files.newBufferedWriter(chooser.getSelectedFile().toPath(), StandardCharsets.UTF_8)) {
writer.write(text.toString());
} catch (final IOException e1) {
ClientLogger.logQuietly("Failed to write stats: " + chooser.getSelectedFile().getAbsolutePath(), e1);
}
}
use of games.strategy.engine.data.Resource in project triplea by triplea-game.
the class TuvUtils method getResourceCostsForTuvForAllPlayersMergedAndAveraged.
/**
* Return a map where key are unit types and values are the AVERAGED for all players.
* Any production rule that produces multiple units
* (like artillery in NWO, costs 7 but makes 2 artillery, meaning effective price is 3.5 each)
* will have their costs rounded up on a per unit basis.
* Therefore, this map should NOT be used for Purchasing information!
*/
private static Map<UnitType, ResourceCollection> getResourceCostsForTuvForAllPlayersMergedAndAveraged(final GameData data) {
final Map<UnitType, ResourceCollection> average = new HashMap<>();
final Resource pus;
data.acquireReadLock();
try {
pus = data.getResourceList().getResource(Constants.PUS);
} finally {
data.releaseReadLock();
}
final IntegerMap<Resource> defaultMap = new IntegerMap<>();
defaultMap.put(pus, 1);
final ResourceCollection defaultResources = new ResourceCollection(data, defaultMap);
final Map<UnitType, List<ResourceCollection>> backups = new HashMap<>();
final Map<UnitType, ResourceCollection> backupAveraged = new HashMap<>();
for (final ProductionRule rule : data.getProductionRuleList().getProductionRules()) {
if (rule == null || rule.getResults() == null || rule.getResults().isEmpty() || rule.getCosts() == null || rule.getCosts().isEmpty()) {
continue;
}
final IntegerMap<NamedAttachable> unitMap = rule.getResults();
final ResourceCollection costPerGroup = new ResourceCollection(data, rule.getCosts());
final Set<UnitType> units = new HashSet<>();
for (final NamedAttachable resourceOrUnit : unitMap.keySet()) {
if (!(resourceOrUnit instanceof UnitType)) {
continue;
}
units.add((UnitType) resourceOrUnit);
}
if (units.isEmpty()) {
continue;
}
final int totalProduced = unitMap.totalValues();
if (totalProduced == 1) {
final UnitType ut = units.iterator().next();
final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
current.add(costPerGroup);
} else if (totalProduced > 1) {
costPerGroup.discount((double) 1 / (double) totalProduced);
for (final UnitType ut : units) {
final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
current.add(costPerGroup);
}
}
}
for (final Entry<UnitType, List<ResourceCollection>> entry : backups.entrySet()) {
final ResourceCollection avgCost = new ResourceCollection(entry.getValue().toArray(new ResourceCollection[0]), data);
if (entry.getValue().size() > 1) {
avgCost.discount((double) 1 / (double) entry.getValue().size());
}
backupAveraged.put(entry.getKey(), avgCost);
}
final Map<PlayerID, Map<UnitType, ResourceCollection>> allPlayersCurrent = getResourceCostsForTuv(data, false);
allPlayersCurrent.remove(null);
for (final UnitType ut : data.getUnitTypeList().getAllUnitTypes()) {
final List<ResourceCollection> costs = new ArrayList<>();
for (final Map<UnitType, ResourceCollection> entry : allPlayersCurrent.values()) {
if (entry.get(ut) != null) {
costs.add(entry.get(ut));
}
}
if (costs.isEmpty()) {
final ResourceCollection backup = backupAveraged.get(ut);
if (backup != null) {
costs.add(backup);
} else {
costs.add(defaultResources);
}
}
final ResourceCollection avgCost = new ResourceCollection(costs.toArray(new ResourceCollection[0]), data);
if (costs.size() > 1) {
avgCost.discount((double) 1 / (double) costs.size());
}
average.put(ut, avgCost);
}
return average;
}
use of games.strategy.engine.data.Resource in project triplea by triplea-game.
the class BonusIncomeUtils method addBonusIncome.
/**
* Add bonus income based on the player's set percentage for all resources.
*
* @return string that summarizes all the changes
*/
public static String addBonusIncome(final IntegerMap<Resource> income, final IDelegateBridge bridge, final PlayerID player) {
final StringBuilder sb = new StringBuilder();
for (final Resource resource : income.keySet()) {
final int amount = income.getInt(resource);
final int incomePercent = Properties.getIncomePercentage(player, bridge.getData());
int puIncomeBonus = 0;
if (resource.getName().equals(Constants.PUS)) {
puIncomeBonus = Properties.getPuIncomeBonus(player, bridge.getData());
}
final int bonusIncome = (int) Math.round(((double) amount * (double) (incomePercent - 100) / 100)) + puIncomeBonus;
if (bonusIncome == 0) {
continue;
}
final int total = player.getResources().getQuantity(resource) + bonusIncome;
String message = "Giving " + player.getName();
if (puIncomeBonus > 0) {
message += " " + puIncomeBonus + " PUs &";
}
if (incomePercent != 100) {
message += " " + incomePercent + "% income for " + bonusIncome + " ";
} else {
message = message.replace("&", "");
}
message += resource.getName() + "; end with " + total + " " + resource.getName();
bridge.getHistoryWriter().startEvent(message);
bridge.addChange(ChangeFactory.changeResourcesChange(player, resource, bonusIncome));
sb.append(message).append("<br />");
}
return sb.toString();
}
use of games.strategy.engine.data.Resource in project triplea by triplea-game.
the class ParserTest method testResourcesGiven.
@Test
public void testResourcesGiven() {
final PlayerID chretian = gameData.getPlayerList().getPlayerId("chretian");
final Resource resource = gameData.getResourceList().getResource("silver");
assertEquals(200, chretian.getResources().getQuantity(resource));
}
use of games.strategy.engine.data.Resource in project triplea by triplea-game.
the class GameDataExporter method resourceInitialize.
private void resourceInitialize(final GameData data) {
xmlfile.append(" <resourceInitialize>\n");
for (final PlayerID player : data.getPlayerList()) {
for (final Resource resource : data.getResourceList().getResources()) {
if (player.getResources().getQuantity(resource.getName()) > 0) {
xmlfile.append(" <resourceGiven player=\"").append(player.getName()).append("\" resource=\"").append(resource.getName()).append("\" quantity=\"").append(player.getResources().getQuantity(resource.getName())).append("\"/>\n");
}
}
}
xmlfile.append(" </resourceInitialize>\n");
}
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