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Example 36 with Resource

use of games.strategy.engine.data.Resource in project triplea by triplea-game.

the class ExportMenu method createAndSaveStats.

private void createAndSaveStats(final boolean showPhaseStats) {
    final ExtendedStats statPanel = new ExtendedStats(gameData, uiContext);
    final JFileChooser chooser = new JFileChooser();
    chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
    final File rootDir = new File(SystemProperties.getUserDir());
    final int currentRound = gameData.getCurrentRound();
    String defaultFileName = "stats_" + dateTimeFormatter.format(LocalDateTime.now()) + "_" + gameData.getGameName() + "_round_" + currentRound + (showPhaseStats ? "_full" : "_short");
    defaultFileName = FileNameUtils.removeIllegalCharacters(defaultFileName);
    defaultFileName = defaultFileName + ".csv";
    chooser.setSelectedFile(new File(rootDir, defaultFileName));
    if (chooser.showSaveDialog(frame) != JOptionPane.OK_OPTION) {
        return;
    }
    final StringBuilder text = new StringBuilder(1000);
    try {
        gameData.acquireReadLock();
        final GameData clone = GameDataUtils.cloneGameData(gameData);
        final IStat[] stats = statPanel.getStats();
        // extended stats covers stuff that doesn't show up in the game stats menu bar, like custom resources or tech
        // tokens or # techs, etc.
        final IStat[] statsExtended = statPanel.getStatsExtended(gameData);
        final String[] alliances = statPanel.getAlliances().toArray(new String[0]);
        final PlayerID[] players = statPanel.getPlayers().toArray(new PlayerID[0]);
        // its important here to translate the player objects into our game data
        // the players for the stat panel are only relevant with respect to
        // the game data they belong to
        Arrays.setAll(players, i -> clone.getPlayerList().getPlayerId(players[i].getName()));
        text.append(defaultFileName).append(",");
        text.append("\n");
        text.append("TripleA Engine Version: ,");
        text.append(ClientContext.engineVersion()).append(",");
        text.append("\n");
        text.append("Game Name: ,");
        text.append(gameData.getGameName()).append(",");
        text.append("\n");
        text.append("Game Version: ,");
        text.append(gameData.getGameVersion()).append(",");
        text.append("\n");
        text.append("\n");
        text.append("Current Round: ,");
        text.append(currentRound).append(",");
        text.append("\n");
        text.append("Number of Players: ,");
        text.append(statPanel.getPlayers().size()).append(",");
        text.append("\n");
        text.append("Number of Alliances: ,");
        text.append(statPanel.getAlliances().size()).append(",");
        text.append("\n");
        text.append("\n");
        text.append("Turn Order: ,");
        text.append("\n");
        final List<PlayerID> playerOrderList = new ArrayList<>(gameData.getPlayerList().getPlayers());
        playerOrderList.sort(new PlayerOrderComparator(gameData));
        final Set<PlayerID> playerOrderSetNoDuplicates = new LinkedHashSet<>(playerOrderList);
        for (final PlayerID currentPlayerId : playerOrderSetNoDuplicates) {
            text.append(currentPlayerId.getName()).append(",");
            final Collection<String> allianceNames = gameData.getAllianceTracker().getAlliancesPlayerIsIn(currentPlayerId);
            for (final String allianceName : allianceNames) {
                text.append(allianceName).append(",");
            }
            text.append("\n");
        }
        text.append("\n");
        text.append("Winners: ,");
        final EndRoundDelegate delegateEndRound = (EndRoundDelegate) gameData.getDelegateList().getDelegate("endRound");
        if (delegateEndRound != null && delegateEndRound.getWinners() != null) {
            for (final PlayerID p : delegateEndRound.getWinners()) {
                text.append(p.getName()).append(",");
            }
        } else {
            text.append("none yet; game not over,");
        }
        text.append("\n");
        text.append("\n");
        text.append("Resource Chart: ,");
        text.append("\n");
        for (final Resource resource : gameData.getResourceList().getResources()) {
            text.append(resource.getName()).append(",");
            text.append("\n");
        }
        // if short, we won't both showing production and unit info
        if (showPhaseStats) {
            text.append("\n");
            text.append("Production Rules: ,");
            text.append("\n");
            text.append("Name,Result,Quantity,Cost,Resource,\n");
            final Collection<ProductionRule> purchaseOptions = gameData.getProductionRuleList().getProductionRules();
            for (final ProductionRule pr : purchaseOptions) {
                String costString = pr.toStringCosts().replaceAll("; ", ",");
                costString = costString.replaceAll(" ", ",");
                text.append(pr.getName()).append(",").append(pr.getResults().keySet().iterator().next().getName()).append(",").append(pr.getResults().getInt(pr.getResults().keySet().iterator().next())).append(",").append(costString).append(",");
                text.append("\n");
            }
            text.append("\n");
            text.append("Unit Types: ,");
            text.append("\n");
            text.append("Name,Listed Abilities\n");
            for (final UnitType unitType : gameData.getUnitTypeList()) {
                final UnitAttachment ua = UnitAttachment.get(unitType);
                if (ua == null) {
                    continue;
                }
                String toModify = ua.allUnitStatsForExporter();
                toModify = toModify.replaceFirst("UnitType called ", "").replaceFirst(" with:", "").replaceAll("games.strategy.engine.data.", "").replaceAll("\n", ";").replaceAll(",", ";");
                toModify = toModify.replaceAll("  ", ",");
                toModify = toModify.replaceAll(", ", ",").replaceAll(" ,", ",");
                text.append(toModify);
                text.append("\n");
            }
        }
        text.append("\n");
        text.append((showPhaseStats ? "Full Stats (includes each phase that had activity)," : "Short Stats (only shows first phase with activity per player per round),"));
        text.append("\n");
        text.append("Turn Stats: ,");
        text.append("\n");
        text.append("Round,Player Turn,Phase Name,");
        for (final IStat stat : stats) {
            for (final PlayerID player : players) {
                text.append(stat.getName()).append(" ");
                text.append(player.getName());
                text.append(",");
            }
            for (final String alliance : alliances) {
                text.append(stat.getName()).append(" ");
                text.append(alliance);
                text.append(",");
            }
        }
        for (final IStat element : statsExtended) {
            for (final PlayerID player : players) {
                text.append(element.getName()).append(" ");
                text.append(player.getName());
                text.append(",");
            }
            for (final String alliance : alliances) {
                text.append(element.getName()).append(" ");
                text.append(alliance);
                text.append(",");
            }
        }
        text.append("\n");
        clone.getHistory().gotoNode(clone.getHistory().getLastNode());
        @SuppressWarnings("unchecked") final Enumeration<TreeNode> nodes = ((DefaultMutableTreeNode) clone.getHistory().getRoot()).preorderEnumeration();
        PlayerID currentPlayer = null;
        int round = 0;
        while (nodes.hasMoreElements()) {
            // we want to export on change of turn
            final HistoryNode element = (HistoryNode) nodes.nextElement();
            if (element instanceof Round) {
                round++;
            }
            if (!(element instanceof Step)) {
                continue;
            }
            final Step step = (Step) element;
            if (step.getPlayerId() == null || step.getPlayerId().isNull()) {
                continue;
            }
            // this is to stop from having multiple entries for each players turn.
            if (!showPhaseStats) {
                if (step.getPlayerId() == currentPlayer) {
                    continue;
                }
            }
            currentPlayer = step.getPlayerId();
            clone.getHistory().gotoNode(element);
            final String playerName = step.getPlayerId() == null ? "" : step.getPlayerId().getName() + ": ";
            String stepName = step.getStepName();
            // copied directly from TripleAPlayer, will probably have to be updated in the future if more delegates are made
            if (stepName.endsWith("Bid")) {
                stepName = "Bid";
            } else if (stepName.endsWith("Tech")) {
                stepName = "Tech";
            } else if (stepName.endsWith("TechActivation")) {
                stepName = "TechActivation";
            } else if (stepName.endsWith("Purchase")) {
                stepName = "Purchase";
            } else if (stepName.endsWith("NonCombatMove")) {
                stepName = "NonCombatMove";
            } else if (stepName.endsWith("Move")) {
                stepName = "Move";
            } else if (stepName.endsWith("Battle")) {
                stepName = "Battle";
            } else if (stepName.endsWith("BidPlace")) {
                stepName = "BidPlace";
            } else if (stepName.endsWith("Place")) {
                stepName = "Place";
            } else if (stepName.endsWith("Politics")) {
                stepName = "Politics";
            } else if (stepName.endsWith("EndTurn")) {
                stepName = "EndTurn";
            } else {
                stepName = "";
            }
            text.append(round).append(",").append(playerName).append(",").append(stepName).append(",");
            for (final IStat stat : stats) {
                for (final PlayerID player : players) {
                    text.append(stat.getFormatter().format(stat.getValue(player, clone)));
                    text.append(",");
                }
                for (final String alliance : alliances) {
                    text.append(stat.getFormatter().format(stat.getValue(alliance, clone)));
                    text.append(",");
                }
            }
            for (final IStat element2 : statsExtended) {
                for (final PlayerID player : players) {
                    text.append(element2.getFormatter().format(element2.getValue(player, clone)));
                    text.append(",");
                }
                for (final String alliance : alliances) {
                    text.append(element2.getFormatter().format(element2.getValue(alliance, clone)));
                    text.append(",");
                }
            }
            text.append("\n");
        }
    } finally {
        gameData.releaseReadLock();
    }
    try (Writer writer = Files.newBufferedWriter(chooser.getSelectedFile().toPath(), StandardCharsets.UTF_8)) {
        writer.write(text.toString());
    } catch (final IOException e1) {
        ClientLogger.logQuietly("Failed to write stats: " + chooser.getSelectedFile().getAbsolutePath(), e1);
    }
}
Also used : LinkedHashSet(java.util.LinkedHashSet) PlayerID(games.strategy.engine.data.PlayerID) EndRoundDelegate(games.strategy.triplea.delegate.EndRoundDelegate) GameData(games.strategy.engine.data.GameData) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) ArrayList(java.util.ArrayList) ExtendedStats(games.strategy.triplea.ui.ExtendedStats) Step(games.strategy.engine.history.Step) UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) IStat(games.strategy.engine.stats.IStat) ProductionRule(games.strategy.engine.data.ProductionRule) UnitType(games.strategy.engine.data.UnitType) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) TreeNode(javax.swing.tree.TreeNode) Round(games.strategy.engine.history.Round) PlayerOrderComparator(games.strategy.triplea.util.PlayerOrderComparator) Resource(games.strategy.engine.data.Resource) IOException(java.io.IOException) JFileChooser(javax.swing.JFileChooser) HistoryNode(games.strategy.engine.history.HistoryNode) File(java.io.File) Writer(java.io.Writer)

Example 37 with Resource

use of games.strategy.engine.data.Resource in project triplea by triplea-game.

the class TuvUtils method getResourceCostsForTuvForAllPlayersMergedAndAveraged.

/**
 * Return a map where key are unit types and values are the AVERAGED for all players.
 * Any production rule that produces multiple units
 * (like artillery in NWO, costs 7 but makes 2 artillery, meaning effective price is 3.5 each)
 * will have their costs rounded up on a per unit basis.
 * Therefore, this map should NOT be used for Purchasing information!
 */
private static Map<UnitType, ResourceCollection> getResourceCostsForTuvForAllPlayersMergedAndAveraged(final GameData data) {
    final Map<UnitType, ResourceCollection> average = new HashMap<>();
    final Resource pus;
    data.acquireReadLock();
    try {
        pus = data.getResourceList().getResource(Constants.PUS);
    } finally {
        data.releaseReadLock();
    }
    final IntegerMap<Resource> defaultMap = new IntegerMap<>();
    defaultMap.put(pus, 1);
    final ResourceCollection defaultResources = new ResourceCollection(data, defaultMap);
    final Map<UnitType, List<ResourceCollection>> backups = new HashMap<>();
    final Map<UnitType, ResourceCollection> backupAveraged = new HashMap<>();
    for (final ProductionRule rule : data.getProductionRuleList().getProductionRules()) {
        if (rule == null || rule.getResults() == null || rule.getResults().isEmpty() || rule.getCosts() == null || rule.getCosts().isEmpty()) {
            continue;
        }
        final IntegerMap<NamedAttachable> unitMap = rule.getResults();
        final ResourceCollection costPerGroup = new ResourceCollection(data, rule.getCosts());
        final Set<UnitType> units = new HashSet<>();
        for (final NamedAttachable resourceOrUnit : unitMap.keySet()) {
            if (!(resourceOrUnit instanceof UnitType)) {
                continue;
            }
            units.add((UnitType) resourceOrUnit);
        }
        if (units.isEmpty()) {
            continue;
        }
        final int totalProduced = unitMap.totalValues();
        if (totalProduced == 1) {
            final UnitType ut = units.iterator().next();
            final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
            current.add(costPerGroup);
        } else if (totalProduced > 1) {
            costPerGroup.discount((double) 1 / (double) totalProduced);
            for (final UnitType ut : units) {
                final List<ResourceCollection> current = backups.computeIfAbsent(ut, k -> new ArrayList<>());
                current.add(costPerGroup);
            }
        }
    }
    for (final Entry<UnitType, List<ResourceCollection>> entry : backups.entrySet()) {
        final ResourceCollection avgCost = new ResourceCollection(entry.getValue().toArray(new ResourceCollection[0]), data);
        if (entry.getValue().size() > 1) {
            avgCost.discount((double) 1 / (double) entry.getValue().size());
        }
        backupAveraged.put(entry.getKey(), avgCost);
    }
    final Map<PlayerID, Map<UnitType, ResourceCollection>> allPlayersCurrent = getResourceCostsForTuv(data, false);
    allPlayersCurrent.remove(null);
    for (final UnitType ut : data.getUnitTypeList().getAllUnitTypes()) {
        final List<ResourceCollection> costs = new ArrayList<>();
        for (final Map<UnitType, ResourceCollection> entry : allPlayersCurrent.values()) {
            if (entry.get(ut) != null) {
                costs.add(entry.get(ut));
            }
        }
        if (costs.isEmpty()) {
            final ResourceCollection backup = backupAveraged.get(ut);
            if (backup != null) {
                costs.add(backup);
            } else {
                costs.add(defaultResources);
            }
        }
        final ResourceCollection avgCost = new ResourceCollection(costs.toArray(new ResourceCollection[0]), data);
        if (costs.size() > 1) {
            avgCost.discount((double) 1 / (double) costs.size());
        }
        average.put(ut, avgCost);
    }
    return average;
}
Also used : IntegerMap(games.strategy.util.IntegerMap) Unit(games.strategy.engine.data.Unit) Collection(java.util.Collection) Constants(games.strategy.triplea.Constants) Set(java.util.Set) UnitAttachment(games.strategy.triplea.attachments.UnitAttachment) HashMap(java.util.HashMap) NamedAttachable(games.strategy.engine.data.NamedAttachable) Resource(games.strategy.engine.data.Resource) ArrayList(java.util.ArrayList) HashSet(java.util.HashSet) LinkedHashMap(java.util.LinkedHashMap) GameData(games.strategy.engine.data.GameData) List(java.util.List) PlayerID(games.strategy.engine.data.PlayerID) ResourceCollection(games.strategy.engine.data.ResourceCollection) ProductionFrontier(games.strategy.engine.data.ProductionFrontier) Matches(games.strategy.triplea.delegate.Matches) Map(java.util.Map) Entry(java.util.Map.Entry) UnitType(games.strategy.engine.data.UnitType) ProductionRule(games.strategy.engine.data.ProductionRule) CollectionUtils(games.strategy.util.CollectionUtils) IntegerMap(games.strategy.util.IntegerMap) PlayerID(games.strategy.engine.data.PlayerID) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) NamedAttachable(games.strategy.engine.data.NamedAttachable) Resource(games.strategy.engine.data.Resource) ArrayList(java.util.ArrayList) ProductionRule(games.strategy.engine.data.ProductionRule) UnitType(games.strategy.engine.data.UnitType) ArrayList(java.util.ArrayList) List(java.util.List) HashMap(java.util.HashMap) LinkedHashMap(java.util.LinkedHashMap) Map(java.util.Map) IntegerMap(games.strategy.util.IntegerMap) ResourceCollection(games.strategy.engine.data.ResourceCollection) HashSet(java.util.HashSet)

Example 38 with Resource

use of games.strategy.engine.data.Resource in project triplea by triplea-game.

the class BonusIncomeUtils method addBonusIncome.

/**
 * Add bonus income based on the player's set percentage for all resources.
 *
 * @return string that summarizes all the changes
 */
public static String addBonusIncome(final IntegerMap<Resource> income, final IDelegateBridge bridge, final PlayerID player) {
    final StringBuilder sb = new StringBuilder();
    for (final Resource resource : income.keySet()) {
        final int amount = income.getInt(resource);
        final int incomePercent = Properties.getIncomePercentage(player, bridge.getData());
        int puIncomeBonus = 0;
        if (resource.getName().equals(Constants.PUS)) {
            puIncomeBonus = Properties.getPuIncomeBonus(player, bridge.getData());
        }
        final int bonusIncome = (int) Math.round(((double) amount * (double) (incomePercent - 100) / 100)) + puIncomeBonus;
        if (bonusIncome == 0) {
            continue;
        }
        final int total = player.getResources().getQuantity(resource) + bonusIncome;
        String message = "Giving " + player.getName();
        if (puIncomeBonus > 0) {
            message += " " + puIncomeBonus + " PUs &";
        }
        if (incomePercent != 100) {
            message += " " + incomePercent + "% income for " + bonusIncome + " ";
        } else {
            message = message.replace("&", "");
        }
        message += resource.getName() + "; end with " + total + " " + resource.getName();
        bridge.getHistoryWriter().startEvent(message);
        bridge.addChange(ChangeFactory.changeResourcesChange(player, resource, bonusIncome));
        sb.append(message).append("<br />");
    }
    return sb.toString();
}
Also used : Resource(games.strategy.engine.data.Resource)

Example 39 with Resource

use of games.strategy.engine.data.Resource in project triplea by triplea-game.

the class ParserTest method testResourcesGiven.

@Test
public void testResourcesGiven() {
    final PlayerID chretian = gameData.getPlayerList().getPlayerId("chretian");
    final Resource resource = gameData.getResourceList().getResource("silver");
    assertEquals(200, chretian.getResources().getQuantity(resource));
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Resource(games.strategy.engine.data.Resource) Test(org.junit.jupiter.api.Test)

Example 40 with Resource

use of games.strategy.engine.data.Resource in project triplea by triplea-game.

the class GameDataExporter method resourceInitialize.

private void resourceInitialize(final GameData data) {
    xmlfile.append("        <resourceInitialize>\n");
    for (final PlayerID player : data.getPlayerList()) {
        for (final Resource resource : data.getResourceList().getResources()) {
            if (player.getResources().getQuantity(resource.getName()) > 0) {
                xmlfile.append("            <resourceGiven player=\"").append(player.getName()).append("\" resource=\"").append(resource.getName()).append("\" quantity=\"").append(player.getResources().getQuantity(resource.getName())).append("\"/>\n");
            }
        }
    }
    xmlfile.append("        </resourceInitialize>\n");
}
Also used : PlayerID(games.strategy.engine.data.PlayerID) Resource(games.strategy.engine.data.Resource)

Aggregations

Resource (games.strategy.engine.data.Resource)71 PlayerID (games.strategy.engine.data.PlayerID)22 IntegerMap (games.strategy.util.IntegerMap)16 GameData (games.strategy.engine.data.GameData)15 Unit (games.strategy.engine.data.Unit)15 ArrayList (java.util.ArrayList)15 Territory (games.strategy.engine.data.Territory)14 UnitType (games.strategy.engine.data.UnitType)13 Change (games.strategy.engine.data.Change)11 CompositeChange (games.strategy.engine.data.CompositeChange)11 ProductionRule (games.strategy.engine.data.ProductionRule)10 TripleAUnit (games.strategy.triplea.TripleAUnit)10 NamedAttachable (games.strategy.engine.data.NamedAttachable)9 ResourceCollection (games.strategy.engine.data.ResourceCollection)8 PlayerAttachment (games.strategy.triplea.attachments.PlayerAttachment)7 GameParseException (games.strategy.engine.data.GameParseException)6 UnitAttachment (games.strategy.triplea.attachments.UnitAttachment)6 HashMap (java.util.HashMap)6 HashSet (java.util.HashSet)6 Test (org.junit.jupiter.api.Test)5