use of hellfirepvp.astralsorcery.client.effect.function.VFXColorFunction in project AstralSorcery by HellFirePvP.
the class ActiveCrystalAttunementRecipe method doClientTick.
@OnlyIn(Dist.CLIENT)
private void doClientTick(TileAttunementAltar altar) {
Predicate<PositionedLoopSound> activeTest = s -> !altar.canPlayConstellationActiveEffects() || altar.getActiveRecipe() != this;
if (this.itemAttuneSound == null || ((FadeLoopSound) this.itemAttuneSound).hasStoppedPlaying()) {
this.itemAttuneSound = SoundHelper.playSoundLoopFadeInClient(SoundsAS.ATTUNEMENT_ATLAR_ITEM_LOOP, new Vector3(altar).add(0.5, 1, 0.5), 1F, 1F, false, activeTest).setFadeInTicks(20).setFadeOutTicks(20);
}
if (this.getTick() == 0) {
SoundHelper.playSoundClientWorld(SoundsAS.ATTUNEMENT_ATLAR_ITEM_START, altar.getPos(), 1F, 1F);
}
if (this.getTick() >= 80) {
if (attunementFlare == null || ((EntityComplexFX) attunementFlare).isRemoved()) {
attunementFlare = EffectHelper.of(EffectTemplatesAS.FACING_SPRITE).spawn(new Vector3(altar).add(0.5, 1.75, 0.5)).setSprite(SpritesAS.SPR_ATTUNEMENT_FLARE).setScaleMultiplier(2.5F).refresh(fx -> altar.canPlayConstellationActiveEffects() && altar.getActiveRecipe() == this);
}
}
Vector3 altarPos = new Vector3(altar).add(0.5, 0, 0.5);
if (innerOrbital1 == null) {
innerOrbital1 = EffectHelper.spawnSource(new FXOrbitalCrystalAttunement(altarPos.clone(), altarPos.clone().addY(1.75), this.constellation)).setOrbitRadius(3).setBranches(4).setOrbitAxis(Vector3.RotAxis.Y_AXIS).setTicksPerRotation(200).refresh(RefreshFunction.tileExistsAnd(altar, (tile, effect) -> tile.canPlayConstellationActiveEffects() && tile.getActiveRecipe() == this));
}
VFXColorFunction<?> beamColor = VFXColorFunction.constant(ColorsAS.DEFAULT_GENERIC_PARTICLE);
if (getTick() >= 80 && getTick() % 40 == 0) {
for (BlockPos pos : altar.getConstellationPositions(this.constellation)) {
Vector3 from = new Vector3(pos).add(0.5, 0, 0.5);
MiscUtils.applyRandomOffset(from, rand, 0.1F);
EffectHelper.of(EffectTemplatesAS.LIGHTBEAM).spawn(from).setup(from.clone().addY(6), 1.2, 1.2).setAlphaMultiplier(0.8F).color(beamColor).setMaxAge(60);
}
}
float total = DURATION_CRYSTAL_ATTUNEMENT;
float percCycle = (float) (((getTick() % total) / total) * 2 * Math.PI);
int parts = getTick() % 50 == 0 ? 180 : 6;
Vector3 center = new Vector3(altar).add(0.5, 0.1, 0.5);
float angleSwirl = 120F;
float dst = 4.5F;
for (int i = 0; i < parts; i++) {
Vector3 v = Vector3.RotAxis.X_AXIS.clone();
float originalAngle = (((float) i) / ((float) parts)) * 360F;
double angle = originalAngle + (MathHelper.sin(percCycle) * angleSwirl);
v.rotate(-Math.toRadians(angle), Vector3.RotAxis.Y_AXIS).normalize().multiply(dst);
Vector3 pos = center.clone();
Vector3 mot = center.clone().subtract(pos.clone().add(v)).normalize().multiply(0.14);
int age = 20 + rand.nextInt(30);
float size = 0.2F + rand.nextFloat() * 0.7F;
EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(pos).setScaleMultiplier(size).setMotion(mot).color(VFXColorFunction.WHITE).setMaxAge(age);
if (rand.nextInt(6) == 0) {
EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(pos).setScaleMultiplier(size * 1.4F).setMotion(mot).color(VFXColorFunction.constant(this.constellation.getConstellationColor())).setGravityStrength(-0.0004F + rand.nextFloat() * -0.00015F).setMaxAge(age + 30);
}
}
double scale = 7.0D;
double edgeScale = (scale * 2 + 1);
for (int i = 0; i < 7; i++) {
Vector3 offset = new Vector3(altar).add(-scale, 0.1, -scale);
if (rand.nextBoolean()) {
offset.add(edgeScale * (rand.nextBoolean() ? 1 : 0), 0, rand.nextFloat() * edgeScale);
} else {
offset.add(rand.nextFloat() * edgeScale, 0, edgeScale * (rand.nextBoolean() ? 1 : 0));
}
FXFacingParticle particle = EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(offset).alpha(VFXAlphaFunction.FADE_OUT).setGravityStrength(-0.0002F + rand.nextFloat() * -0.0001F).setScaleMultiplier(0.3F + rand.nextFloat() * 0.15F).color(VFXColorFunction.WHITE).setMaxAge(40 + rand.nextInt(10));
if (rand.nextBoolean()) {
particle.color(VFXColorFunction.constant(this.constellation.getConstellationColor()));
}
}
if (this.getTick() >= 200) {
for (int i = 0; i < 3; i++) {
Vector3 at = new Vector3(altar).add(0.5, 0, 0.5);
at.addX(rand.nextFloat() * 7F * (rand.nextBoolean() ? 1 : -1));
at.addZ(rand.nextFloat() * 7F * (rand.nextBoolean() ? 1 : -1));
FXFacingParticle p = EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(at).setAlphaMultiplier(0.75F).alpha(VFXAlphaFunction.FADE_OUT).setGravityStrength(-0.001F + rand.nextFloat() * -0.0005F).color(VFXColorFunction.WHITE).setScaleMultiplier(0.3F + rand.nextFloat() * 0.1F).setMaxAge(20 + rand.nextInt(10));
if (rand.nextBoolean()) {
p.color(VFXColorFunction.constant(this.constellation.getConstellationColor()));
}
if (getTick() >= 400) {
p.setScaleMultiplier(0.3F + rand.nextFloat() * 0.15F);
}
}
}
if (getTick() >= 460) {
if (getTick() % 5 == 0) {
Vector3 from = new Vector3(altar).add(0.5, 0, 0.5);
MiscUtils.applyRandomOffset(from, rand, 0.25F);
EffectHelper.of(EffectTemplatesAS.LIGHTBEAM).spawn(from).setup(from.clone().addY(8), 2.4, 2).setAlphaMultiplier(0.8F).setMaxAge(30 + rand.nextInt(15));
}
}
if (getTick() >= (DURATION_CRYSTAL_ATTUNEMENT - 10)) {
for (int i = 0; i < 25; i++) {
Vector3 at = new Vector3(altar).add(0.5, 0, 0.5).addY(rand.nextFloat() * 0.5 + rand.nextFloat() * 0.5);
FXFacingParticle p = EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(at).color(VFXColorFunction.WHITE).setMotion(Vector3.random().setY(0).normalize().multiply(0.025 + rand.nextFloat() * 0.075)).setAlphaMultiplier(0.75F).setScaleMultiplier(0.25F + rand.nextFloat() * 0.15F).alpha(VFXAlphaFunction.FADE_OUT).setMaxAge(60 + rand.nextInt(40));
if (rand.nextBoolean()) {
p.color(VFXColorFunction.constant(this.constellation.getConstellationColor()));
}
}
}
}
use of hellfirepvp.astralsorcery.client.effect.function.VFXColorFunction in project AstralSorcery by HellFirePvP.
the class ItemBlinkWand method playUseParticles.
@OnlyIn(Dist.CLIENT)
private void playUseParticles(ItemStack stack, LivingEntity entity, int useTicks, float usagePercent) {
if (!(entity instanceof PlayerEntity)) {
return;
}
PlayerEntity player = (PlayerEntity) entity;
if (player.getCooldownTracker().hasCooldown(this)) {
return;
}
if (getBlinkMode(stack) == BlinkMode.LAUNCH) {
Vector3 look = new Vector3(entity.getLook(1F)).normalize().multiply(20);
Vector3 pos = Vector3.atEntityCorner(entity).addY(entity.getEyeHeight());
Vector3 motion = look.clone().normalize().multiply(-0.8F + random.nextFloat() * -0.5F);
Vector3 perp = look.clone().perpendicular().normalize();
for (int i = 0; i < Math.round(usagePercent * 6); i++) {
float dst = i == 0 ? random.nextFloat() * 0.4F : 0.2F + random.nextFloat() * 0.4F;
float speed = i == 0 ? 0.005F : 0.5F + random.nextFloat() * 0.5F;
float angleDeg = random.nextFloat() * 360F;
Vector3 angle = perp.clone().rotate(angleDeg, look).normalize();
Vector3 at = pos.clone().add(look.clone().multiply(0.7F + random.nextFloat() * 0.3F)).add(angle.clone().multiply(dst));
Vector3 mot = motion.clone().add(angle.clone().multiply(0.1F + random.nextFloat() * 0.15F)).multiply(speed);
FXFacingParticle p = EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).setOwner(entity.getUniqueID()).spawn(at).setScaleMultiplier(0.3F + random.nextFloat() * 0.3F).setAlphaMultiplier(usagePercent).setMotion(mot).color(VFXColorFunction.constant(ColorsAS.CONSTELLATION_VICIO)).setMaxAge(20 + random.nextInt(15));
if (random.nextBoolean()) {
p.color(VFXColorFunction.WHITE);
}
}
} else if (getBlinkMode(stack) == BlinkMode.TELEPORT) {
Vector3 origin = Vector3.atEntityCorner(entity).addY(0.5F);
Vector3 look = new Vector3(entity.getLook(1F)).normalize().multiply(40F).add(origin);
List<Vector3> line = new ArrayList<>();
RaytraceAssist rta = new RaytraceAssist(origin, look);
boolean clearLine = rta.forEachStep(v -> {
BlockPos pos = v.toBlockPos();
return MiscUtils.executeWithChunk(entity.getEntityWorld(), pos, () -> {
if (BlockUtils.isReplaceable(entity.getEntityWorld(), pos) && BlockUtils.isReplaceable(entity.getEntityWorld(), pos.up())) {
line.add(v);
return true;
}
return false;
}, false);
});
if (!line.isEmpty()) {
Vector3 last = Iterables.getLast(line);
for (Vector3 v : line) {
if (v == last || random.nextInt(300) == 0) {
VFXColorFunction<?> colorFn = VFXColorFunction.constant(ColorsAS.CONSTELLATION_VICIO);
float scale = 0.4F + random.nextFloat() * 0.2F;
float speed = random.nextFloat() * 0.02F;
int age = 20 + random.nextInt(15);
if (random.nextInt(3) == 0) {
colorFn = VFXColorFunction.WHITE;
}
if (v == last) {
scale *= 1.5F;
speed *= 4;
age *= 0.7F;
if (!clearLine) {
colorFn = VFXColorFunction.constant(ColorsAS.CONSTELLATION_AEVITAS);
} else {
colorFn = VFXColorFunction.constant(ColorsAS.CONSTELLATION_EVORSIO);
}
if (random.nextInt(5) == 0) {
colorFn = VFXColorFunction.WHITE;
}
}
EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).setOwner(entity.getUniqueID()).spawn(v).setScaleMultiplier(scale).setAlphaMultiplier(usagePercent).alpha(VFXAlphaFunction.FADE_OUT).setMotion(Vector3.random().normalize().multiply(speed)).color(colorFn).setMaxAge(age);
}
}
}
}
}
use of hellfirepvp.astralsorcery.client.effect.function.VFXColorFunction in project AstralSorcery by HellFirePvP.
the class ActiveLiquidInfusionRecipe method playLiquidDrawEffect.
@OnlyIn(Dist.CLIENT)
private void playLiquidDrawEffect(TileInfuser infuser, FluidStack required) {
Collection<BlockPos> chalices = this.supportingChalices;
if (chalices.isEmpty()) {
return;
}
Vector3 target = new Vector3(infuser).add(0.5, 1.1, 0.5);
TextureAtlasSprite tas = RenderingUtils.getParticleTexture(required);
VFXColorFunction<?> colorFn = (fx, pTicks) -> new Color(ColorUtils.getOverlayColor(required));
for (int i = 0; i < 2 * this.supportingChalices.size(); i++) {
BlockPos chalice = MiscUtils.getRandomEntry(chalices, rand);
Vector3 pos = new Vector3(chalice).add(0.5, 1.4, 0.5);
int maxAge = 30;
maxAge *= Math.max(pos.distance(target) / 3, 1);
if (rand.nextInt(3) != 0) {
MiscUtils.applyRandomOffset(pos, rand, 0.3F);
EffectHelper.of(EffectTemplatesAS.GENERIC_ATLAS_PARTICLE).spawn(pos).setSprite(tas).selectFraction(0.2F).setScaleMultiplier(0.01F + rand.nextFloat() * 0.04F).color(colorFn).alpha(VFXAlphaFunction.proximity(() -> target, 2F).andThen(VFXAlphaFunction.FADE_OUT)).motion(VFXMotionController.target(target::clone, 0.08F)).setMaxAge(maxAge);
} else {
MiscUtils.applyRandomOffset(pos, rand, 0.4F);
EffectHelper.of(EffectTemplatesAS.GENERIC_PARTICLE).spawn(pos).setScaleMultiplier(0.15F + rand.nextFloat() * 0.1F).color(colorFn).alpha(VFXAlphaFunction.proximity(() -> target, 2F).andThen(VFXAlphaFunction.FADE_OUT)).motion(VFXMotionController.target(target::clone, 0.08F)).setMaxAge(maxAge);
}
}
}
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