use of io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge in project Arclight by IzzelAliz.
the class WorkbenchContainerMixin method getBukkitView.
@Override
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftMatrix, this.craftResult);
bukkitEntity = new CraftInventoryView(((PlayerEntityBridge) this.playerInventory.player).bridge$getBukkitEntity(), inventory, (Container) (Object) this);
return bukkitEntity;
}
use of io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge in project Arclight by IzzelAliz.
the class GrindstoneContainerMixin method getBukkitView.
@Override
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryGrindstone inventory = new CraftInventoryGrindstone(this.inputInventory, this.outputInventory);
bukkitEntity = new CraftInventoryView(((PlayerEntityBridge) this.playerInventory.player).bridge$getBukkitEntity(), inventory, (Container) (Object) this);
return bukkitEntity;
}
use of io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge in project Arclight by IzzelAliz.
the class BeaconContainerMixin method getBukkitView.
@Override
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventory inventory = new CraftInventoryBeacon(this.tileBeacon);
bukkitEntity = new CraftInventoryView(((PlayerEntityBridge) this.playerInventory.player).bridge$getBukkitEntity(), inventory, (Container) (Object) this);
return bukkitEntity;
}
use of io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge in project Arclight by IzzelAliz.
the class PlayerListMixin method recreatePlayerEntity.
/**
* @author IzzelAliz
* @reason
*/
@Overwrite
public ServerPlayerEntity recreatePlayerEntity(ServerPlayerEntity playerIn, DimensionType dimension, boolean conqueredEnd) {
Location location = arclight$loc;
arclight$loc = null;
boolean avoidSuffocation = arclight$suffo == null ? true : arclight$suffo;
arclight$suffo = null;
playerIn.stopRiding();
org.bukkit.World fromWorld = ((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity().getWorld();
ServerWorld world = server.getWorld(dimension);
if (world == null)
dimension = playerIn.getSpawnDimension();
else if (!world.getDimension().canRespawnHere())
dimension = world.getDimension().getRespawnDimension(playerIn);
if (server.getWorld(dimension) == null)
dimension = DimensionType.OVERWORLD;
this.removePlayer(playerIn);
// Forge: keep data until copyFrom called
playerIn.getServerWorld().removePlayer(playerIn, true);
BlockPos blockpos = playerIn.getBedLocation(dimension);
boolean flag = playerIn.isSpawnForced(dimension);
// playerIn.dimension = dimension;
PlayerInteractionManager playerinteractionmanager;
if (this.server.isDemo()) {
playerinteractionmanager = new DemoPlayerInteractionManager(this.server.getWorld(playerIn.dimension));
} else {
playerinteractionmanager = new PlayerInteractionManager(this.server.getWorld(playerIn.dimension));
}
playerIn.queuedEndExit = false;
if (location == null) {
boolean isBedSpawn = false;
CraftWorld cworld = (CraftWorld) Bukkit.getWorld(((PlayerEntityBridge) playerIn).bridge$getSpawnWorld());
if (cworld != null && blockpos != null) {
Optional<Vec3d> optional = PlayerEntity.checkBedValidRespawnPosition(cworld.getHandle(), blockpos, flag);
if (optional.isPresent()) {
Vec3d vec3d = optional.get();
isBedSpawn = true;
location = new Location(cworld, vec3d.x, vec3d.y, vec3d.z);
} else {
this.bridge$setSpawnPoint(playerIn, null, true, playerIn.dimension, false);
playerIn.connection.sendPacket(new SChangeGameStatePacket(0, 0.0f));
}
}
if (location == null) {
cworld = (CraftWorld) Bukkit.getWorlds().get(0);
blockpos = ((ServerPlayerEntityBridge) playerIn).bridge$getSpawnPoint(cworld.getHandle());
location = new Location(cworld, blockpos.getX() + 0.5f, blockpos.getY() + 0.1f, blockpos.getZ() + 0.5f);
}
Player respawnPlayer = this.cserver.getPlayer(playerIn);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
this.cserver.getPluginManager().callEvent(respawnEvent);
if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
return playerIn;
}
location = respawnEvent.getRespawnLocation();
if (location.getWorld() == null) {
location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
}
dimension = ((CraftWorld) location.getWorld()).getHandle().dimension.getType();
if (!flag) {
((ServerPlayerEntityBridge) playerIn).bridge$reset();
}
} else {
location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
}
playerIn.dimension = dimension;
ServerPlayerEntity serverplayerentity = new ServerPlayerEntity(this.server, this.server.getWorld(playerIn.dimension), playerIn.getGameProfile(), playerinteractionmanager);
// Forward to new player instance
((InternalEntityBridge) playerIn).internal$getBukkitEntity().setHandle(serverplayerentity);
((EntityBridge) serverplayerentity).bridge$setBukkitEntity(((InternalEntityBridge) playerIn).internal$getBukkitEntity());
if ((Object) serverplayerentity instanceof MobEntity) {
((MobEntity) (Object) serverplayerentity).clearLeashed(true, false);
}
serverplayerentity.connection = playerIn.connection;
serverplayerentity.copyFrom(playerIn, conqueredEnd);
// Forge: clone event had a chance to see old data, now discard it
playerIn.remove(false);
serverplayerentity.dimension = dimension;
serverplayerentity.setEntityId(playerIn.getEntityId());
serverplayerentity.setPrimaryHand(playerIn.getPrimaryHand());
for (String s : playerIn.getTags()) {
serverplayerentity.addTag(s);
}
ServerWorld serverworld = ((CraftWorld) location.getWorld()).getHandle();
serverplayerentity.setPositionAndRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
serverplayerentity.connection.captureCurrentPosition();
this.setPlayerGameTypeBasedOnOther(serverplayerentity, playerIn, serverworld);
while (avoidSuffocation && !this.bridge$worldNoCollision(serverworld, serverplayerentity) && serverplayerentity.posY < 256.0D) {
serverplayerentity.setPosition(serverplayerentity.posX, serverplayerentity.posY + 1.0D, serverplayerentity.posZ);
}
if (fromWorld.getEnvironment() == ((WorldBridge) serverworld).bridge$getWorld().getEnvironment()) {
serverplayerentity.connection.sendPacket(this.bridge$respawnPacket((((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType().getId() >= 0) ? DimensionType.THE_NETHER : DimensionType.OVERWORLD, serverworld.getWorldInfo().getSeed(), serverworld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
}
WorldInfo worldinfo = serverplayerentity.world.getWorldInfo();
NetworkHooks.sendDimensionDataPacket(serverplayerentity.connection.netManager, serverplayerentity);
serverplayerentity.connection.sendPacket(this.bridge$respawnPacket(((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType(), worldinfo.getSeed(), worldinfo.getGenerator(), serverplayerentity.interactionManager.getGameType()));
serverplayerentity.connection.sendPacket(new SUpdateViewDistancePacket(((WorldBridge) serverworld).bridge$spigotConfig().viewDistance));
BlockPos blockpos1 = serverworld.getSpawnPoint();
serverplayerentity.connection.setPlayerLocation(serverplayerentity.posX, serverplayerentity.posY, serverplayerentity.posZ, serverplayerentity.rotationYaw, serverplayerentity.rotationPitch);
serverplayerentity.connection.sendPacket(new SSpawnPositionPacket(blockpos1));
serverplayerentity.connection.sendPacket(new SServerDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
serverplayerentity.connection.sendPacket(new SSetExperiencePacket(serverplayerentity.experience, serverplayerentity.experienceTotal, serverplayerentity.experienceLevel));
this.sendWorldInfo(serverplayerentity, serverworld);
this.updatePermissionLevel(serverplayerentity);
if (!((ServerPlayNetHandlerBridge) serverplayerentity.connection).bridge$isDisconnected()) {
serverworld.addRespawnedPlayer(serverplayerentity);
this.addPlayer(serverplayerentity);
this.uuidToPlayerMap.put(serverplayerentity.getUniqueID(), serverplayerentity);
}
serverplayerentity.addSelfToInternalCraftingInventory();
serverplayerentity.setHealth(serverplayerentity.getHealth());
this.sendInventory(serverplayerentity);
serverplayerentity.sendPlayerAbilities();
serverplayerentity.func_213846_b(((CraftWorld) fromWorld).getHandle());
if (fromWorld != location.getWorld()) {
PlayerChangedWorldEvent event = new PlayerChangedWorldEvent(((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity(), fromWorld);
Bukkit.getPluginManager().callEvent(event);
}
BasicEventHooks.firePlayerRespawnEvent(serverplayerentity, conqueredEnd);
System.out.println("pos " + serverplayerentity.getBedLocation());
return serverplayerentity;
}
use of io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge in project Arclight by IzzelAliz.
the class LeadItemMixin_1_15 method bindPlayerMobs.
/**
* @author IzzelAliz
* @reason
*/
@Overwrite
public static ActionResultType bindPlayerMobs(PlayerEntity player, World worldIn, BlockPos fence) {
LeashKnotEntity leashknotentity = null;
boolean flag = false;
double d0 = 7.0D;
int i = fence.getX();
int j = fence.getY();
int k = fence.getZ();
for (MobEntity mobentity : worldIn.getEntitiesWithinAABB(MobEntity.class, new AxisAlignedBB((double) i - 7.0D, (double) j - 7.0D, (double) k - 7.0D, (double) i + 7.0D, (double) j + 7.0D, (double) k + 7.0D))) {
if (mobentity.getLeashHolder() == player) {
if (leashknotentity == null) {
leashknotentity = LeashKnotEntity.create(worldIn, fence);
HangingPlaceEvent event = new HangingPlaceEvent((Hanging) ((EntityBridge) leashknotentity).bridge$getBukkitEntity(), player != null ? (Player) ((PlayerEntityBridge) player).bridge$getBukkitEntity() : null, CraftBlock.at(worldIn, fence), BlockFace.SELF);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
leashknotentity.remove();
return ActionResultType.PASS;
}
}
if (CraftEventFactory.callPlayerLeashEntityEvent(mobentity, leashknotentity, player).isCancelled()) {
continue;
}
mobentity.setLeashHolder(leashknotentity, true);
flag = true;
}
}
return flag ? ActionResultType.SUCCESS : ActionResultType.PASS;
}
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