use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.
the class ServerPlayNetHandlerMixin method arclight$updateCompassTarget.
@Inject(method = "sendPacket(Lnet/minecraft/network/IPacket;Lio/netty/util/concurrent/GenericFutureListener;)V", cancellable = true, at = @At("HEAD"))
private void arclight$updateCompassTarget(IPacket<?> packetIn, GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
if (!(packetIn instanceof SChatPacket)) {
if (packetIn == null || processedDisconnect) {
ci.cancel();
return;
}
if (packetIn instanceof SSpawnPositionPacket) {
SSpawnPositionPacket packet2 = (SSpawnPositionPacket) packetIn;
((ServerPlayerEntityBridge) this.player).bridge$setCompassTarget(new Location(this.getPlayer().getWorld(), packet2.spawnBlockPos.getX(), packet2.spawnBlockPos.getY(), packet2.spawnBlockPos.getZ()));
}
}
}
use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.
the class PlayerListMixin method moveToWorld.
public ServerPlayerEntity moveToWorld(ServerPlayerEntity playerIn, DimensionType type, boolean flag, Location location, boolean avoidSuffocation) {
if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(playerIn, type))
return playerIn;
playerIn.stopRiding();
this.players.remove(playerIn);
// this.playersByName.remove(playerIn.getScoreboardName().toLowerCase(Locale.ROOT));
playerIn.getServerWorld().removePlayer(playerIn, true);
BlockPos pos = playerIn.getBedLocation(type);
boolean flag2 = playerIn.isSpawnForced(type);
org.bukkit.World fromWorld = ((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity().getWorld();
playerIn.queuedEndExit = false;
playerIn.copyFrom(playerIn, flag);
playerIn.setEntityId(playerIn.getEntityId());
playerIn.setPrimaryHand(playerIn.getPrimaryHand());
for (String s : playerIn.getTags()) {
playerIn.addTag(s);
}
if (location == null) {
boolean isBedSpawn = false;
CraftWorld cworld = (CraftWorld) Bukkit.getServer().getWorld(((ServerPlayerEntityBridge) playerIn).bridge$getSpawnWorld());
if (cworld != null && pos != null) {
Optional<Vec3d> optional = PlayerEntity.checkBedValidRespawnPosition(cworld.getHandle(), pos, flag2);
if (optional.isPresent()) {
Vec3d vec3d = optional.get();
isBedSpawn = true;
location = new Location(cworld, vec3d.x, vec3d.y, vec3d.z);
} else {
this.bridge$setSpawnPoint(playerIn, null, true, playerIn.dimension, false);
playerIn.connection.sendPacket(new SChangeGameStatePacket(0, 0.0f));
}
}
if (location == null) {
cworld = (CraftWorld) Bukkit.getServer().getWorlds().get(0);
pos = ((ServerPlayerEntityBridge) playerIn).bridge$getSpawnPoint(cworld.getHandle());
location = new Location(cworld, pos.getX() + 0.5f, pos.getY() + 0.1f, pos.getZ() + 0.5f);
}
Player respawnPlayer = this.cserver.getPlayer(playerIn);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
this.cserver.getPluginManager().callEvent(respawnEvent);
if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
return playerIn;
}
location = respawnEvent.getRespawnLocation();
if (!flag) {
((ServerPlayerEntityBridge) playerIn).bridge$reset();
}
} else {
location.setWorld(((WorldBridge) this.server.getWorld(type)).bridge$getWorld());
}
ServerWorld serverWorld = ((CraftWorld) location.getWorld()).getHandle();
playerIn.setPositionAndRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
playerIn.connection.captureCurrentPosition();
while (avoidSuffocation && !serverWorld.hasNoCollisions(playerIn) && playerIn.getPosY() < 256.0) {
playerIn.setPosition(playerIn.getPosX(), playerIn.getPosY() + 1.0, playerIn.getPosZ());
}
if (fromWorld.getEnvironment() == ((WorldBridge) serverWorld).bridge$getWorld().getEnvironment()) {
playerIn.connection.sendPacket(this.bridge$respawnPacket((serverWorld.dimension.getType().getId() >= 0) ? DimensionType.THE_NETHER : DimensionType.OVERWORLD, serverWorld.getWorldInfo().getSeed(), serverWorld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
}
WorldInfo worldInfo = serverWorld.getWorldInfo();
net.minecraftforge.fml.network.NetworkHooks.sendDimensionDataPacket(playerIn.connection.netManager, playerIn);
playerIn.connection.sendPacket(this.bridge$respawnPacket(((DimensionTypeBridge) serverWorld.dimension.getType()).bridge$getType(), serverWorld.getWorldInfo().getSeed(), serverWorld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
playerIn.connection.sendPacket(new SUpdateViewDistancePacket(((ServerWorldBridge) serverWorld).bridge$spigotConfig().viewDistance));
playerIn.setWorld(serverWorld);
playerIn.interactionManager.setWorld(serverWorld);
playerIn.revive();
((ServerPlayNetHandlerBridge) playerIn.connection).bridge$teleport(new Location(((WorldBridge) serverWorld).bridge$getWorld(), playerIn.getPosX(), playerIn.getPosY(), playerIn.getPosZ(), playerIn.rotationYaw, playerIn.rotationPitch));
playerIn.setSneaking(false);
BlockPos pos1 = serverWorld.getSpawnPoint();
playerIn.connection.sendPacket(new SSpawnPositionPacket(pos1));
playerIn.connection.sendPacket(new SServerDifficultyPacket(worldInfo.getDifficulty(), worldInfo.isDifficultyLocked()));
playerIn.connection.sendPacket(new SSetExperiencePacket(playerIn.experience, playerIn.experienceTotal, playerIn.experienceLevel));
this.sendWorldInfo(playerIn, serverWorld);
this.updatePermissionLevel(playerIn);
if (!((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
serverWorld.addRespawnedPlayer(playerIn);
this.players.add(playerIn);
// this.playersByName.put(entityplayer2.getScoreboardName().toLowerCase(Locale.ROOT), entityplayer2);
this.uuidToPlayerMap.put(playerIn.getUniqueID(), playerIn);
}
playerIn.setHealth(playerIn.getHealth());
this.sendInventory(playerIn);
playerIn.sendPlayerAbilities();
for (Object o1 : playerIn.getActivePotionEffects()) {
EffectInstance mobEffect = (EffectInstance) o1;
playerIn.connection.sendPacket(new SPlayEntityEffectPacket(playerIn.getEntityId(), mobEffect));
}
playerIn.func_213846_b(((CraftWorld) fromWorld).getHandle());
if (fromWorld != location.getWorld()) {
PlayerChangedWorldEvent event = new PlayerChangedWorldEvent(((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity(), fromWorld);
Bukkit.getPluginManager().callEvent(event);
}
if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
this.writePlayerData(playerIn);
}
net.minecraftforge.fml.hooks.BasicEventHooks.firePlayerRespawnEvent(playerIn, flag);
return playerIn;
}
use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.
the class PlayerListMixin method recreatePlayerEntity.
/**
* @author IzzelAliz
* @reason
*/
@Overwrite
public ServerPlayerEntity recreatePlayerEntity(ServerPlayerEntity playerIn, DimensionType dimension, boolean conqueredEnd) {
Location location = arclight$loc;
arclight$loc = null;
boolean avoidSuffocation = arclight$suffo == null ? true : arclight$suffo;
arclight$suffo = null;
playerIn.stopRiding();
org.bukkit.World fromWorld = ((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity().getWorld();
ServerWorld world = server.getWorld(dimension);
if (world == null)
dimension = playerIn.getSpawnDimension();
else if (!world.getDimension().canRespawnHere())
dimension = world.getDimension().getRespawnDimension(playerIn);
if (server.getWorld(dimension) == null)
dimension = DimensionType.OVERWORLD;
this.removePlayer(playerIn);
// Forge: keep data until copyFrom called
playerIn.getServerWorld().removePlayer(playerIn, true);
BlockPos blockpos = playerIn.getBedLocation(dimension);
boolean flag = playerIn.isSpawnForced(dimension);
// playerIn.dimension = dimension;
PlayerInteractionManager playerinteractionmanager;
if (this.server.isDemo()) {
playerinteractionmanager = new DemoPlayerInteractionManager(this.server.getWorld(playerIn.dimension));
} else {
playerinteractionmanager = new PlayerInteractionManager(this.server.getWorld(playerIn.dimension));
}
playerIn.queuedEndExit = false;
if (location == null) {
boolean isBedSpawn = false;
CraftWorld cworld = (CraftWorld) Bukkit.getWorld(((PlayerEntityBridge) playerIn).bridge$getSpawnWorld());
if (cworld != null && blockpos != null) {
Optional<Vec3d> optional = PlayerEntity.checkBedValidRespawnPosition(cworld.getHandle(), blockpos, flag);
if (optional.isPresent()) {
Vec3d vec3d = optional.get();
isBedSpawn = true;
location = new Location(cworld, vec3d.x, vec3d.y, vec3d.z);
} else {
this.bridge$setSpawnPoint(playerIn, null, true, playerIn.dimension, false);
playerIn.connection.sendPacket(new SChangeGameStatePacket(0, 0.0f));
}
}
if (location == null) {
cworld = (CraftWorld) Bukkit.getWorlds().get(0);
blockpos = ((ServerPlayerEntityBridge) playerIn).bridge$getSpawnPoint(cworld.getHandle());
location = new Location(cworld, blockpos.getX() + 0.5f, blockpos.getY() + 0.1f, blockpos.getZ() + 0.5f);
}
Player respawnPlayer = this.cserver.getPlayer(playerIn);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
this.cserver.getPluginManager().callEvent(respawnEvent);
if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
return playerIn;
}
location = respawnEvent.getRespawnLocation();
if (location.getWorld() == null) {
location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
}
dimension = ((CraftWorld) location.getWorld()).getHandle().dimension.getType();
if (!flag) {
((ServerPlayerEntityBridge) playerIn).bridge$reset();
}
} else {
location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
}
playerIn.dimension = dimension;
ServerPlayerEntity serverplayerentity = new ServerPlayerEntity(this.server, this.server.getWorld(playerIn.dimension), playerIn.getGameProfile(), playerinteractionmanager);
// Forward to new player instance
((InternalEntityBridge) playerIn).internal$getBukkitEntity().setHandle(serverplayerentity);
((EntityBridge) serverplayerentity).bridge$setBukkitEntity(((InternalEntityBridge) playerIn).internal$getBukkitEntity());
if ((Object) serverplayerentity instanceof MobEntity) {
((MobEntity) (Object) serverplayerentity).clearLeashed(true, false);
}
serverplayerentity.connection = playerIn.connection;
serverplayerentity.copyFrom(playerIn, conqueredEnd);
// Forge: clone event had a chance to see old data, now discard it
playerIn.remove(false);
serverplayerentity.dimension = dimension;
serverplayerentity.setEntityId(playerIn.getEntityId());
serverplayerentity.setPrimaryHand(playerIn.getPrimaryHand());
for (String s : playerIn.getTags()) {
serverplayerentity.addTag(s);
}
ServerWorld serverworld = ((CraftWorld) location.getWorld()).getHandle();
serverplayerentity.setPositionAndRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
serverplayerentity.connection.captureCurrentPosition();
this.setPlayerGameTypeBasedOnOther(serverplayerentity, playerIn, serverworld);
while (avoidSuffocation && !this.bridge$worldNoCollision(serverworld, serverplayerentity) && serverplayerentity.posY < 256.0D) {
serverplayerentity.setPosition(serverplayerentity.posX, serverplayerentity.posY + 1.0D, serverplayerentity.posZ);
}
if (fromWorld.getEnvironment() == ((WorldBridge) serverworld).bridge$getWorld().getEnvironment()) {
serverplayerentity.connection.sendPacket(this.bridge$respawnPacket((((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType().getId() >= 0) ? DimensionType.THE_NETHER : DimensionType.OVERWORLD, serverworld.getWorldInfo().getSeed(), serverworld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
}
WorldInfo worldinfo = serverplayerentity.world.getWorldInfo();
NetworkHooks.sendDimensionDataPacket(serverplayerentity.connection.netManager, serverplayerentity);
serverplayerentity.connection.sendPacket(this.bridge$respawnPacket(((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType(), worldinfo.getSeed(), worldinfo.getGenerator(), serverplayerentity.interactionManager.getGameType()));
serverplayerentity.connection.sendPacket(new SUpdateViewDistancePacket(((WorldBridge) serverworld).bridge$spigotConfig().viewDistance));
BlockPos blockpos1 = serverworld.getSpawnPoint();
serverplayerentity.connection.setPlayerLocation(serverplayerentity.posX, serverplayerentity.posY, serverplayerentity.posZ, serverplayerentity.rotationYaw, serverplayerentity.rotationPitch);
serverplayerentity.connection.sendPacket(new SSpawnPositionPacket(blockpos1));
serverplayerentity.connection.sendPacket(new SServerDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
serverplayerentity.connection.sendPacket(new SSetExperiencePacket(serverplayerentity.experience, serverplayerentity.experienceTotal, serverplayerentity.experienceLevel));
this.sendWorldInfo(serverplayerentity, serverworld);
this.updatePermissionLevel(serverplayerentity);
if (!((ServerPlayNetHandlerBridge) serverplayerentity.connection).bridge$isDisconnected()) {
serverworld.addRespawnedPlayer(serverplayerentity);
this.addPlayer(serverplayerentity);
this.uuidToPlayerMap.put(serverplayerentity.getUniqueID(), serverplayerentity);
}
serverplayerentity.addSelfToInternalCraftingInventory();
serverplayerentity.setHealth(serverplayerentity.getHealth());
this.sendInventory(serverplayerentity);
serverplayerentity.sendPlayerAbilities();
serverplayerentity.func_213846_b(((CraftWorld) fromWorld).getHandle());
if (fromWorld != location.getWorld()) {
PlayerChangedWorldEvent event = new PlayerChangedWorldEvent(((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity(), fromWorld);
Bukkit.getPluginManager().callEvent(event);
}
BasicEventHooks.firePlayerRespawnEvent(serverplayerentity, conqueredEnd);
System.out.println("pos " + serverplayerentity.getBedLocation());
return serverplayerentity;
}
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