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Example 1 with SSpawnPositionPacket

use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.

the class ServerPlayNetHandlerMixin method arclight$updateCompassTarget.

@Inject(method = "sendPacket(Lnet/minecraft/network/IPacket;Lio/netty/util/concurrent/GenericFutureListener;)V", cancellable = true, at = @At("HEAD"))
private void arclight$updateCompassTarget(IPacket<?> packetIn, GenericFutureListener<? extends Future<? super Void>> futureListeners, CallbackInfo ci) {
    if (!(packetIn instanceof SChatPacket)) {
        if (packetIn == null || processedDisconnect) {
            ci.cancel();
            return;
        }
        if (packetIn instanceof SSpawnPositionPacket) {
            SSpawnPositionPacket packet2 = (SSpawnPositionPacket) packetIn;
            ((ServerPlayerEntityBridge) this.player).bridge$setCompassTarget(new Location(this.getPlayer().getWorld(), packet2.spawnBlockPos.getX(), packet2.spawnBlockPos.getY(), packet2.spawnBlockPos.getZ()));
        }
    }
}
Also used : SChatPacket(net.minecraft.network.play.server.SChatPacket) SSpawnPositionPacket(net.minecraft.network.play.server.SSpawnPositionPacket) ServerPlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge) Location(org.bukkit.Location) ResourceLocation(net.minecraft.util.ResourceLocation) Inject(org.spongepowered.asm.mixin.injection.Inject)

Example 2 with SSpawnPositionPacket

use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.

the class PlayerListMixin method moveToWorld.

public ServerPlayerEntity moveToWorld(ServerPlayerEntity playerIn, DimensionType type, boolean flag, Location location, boolean avoidSuffocation) {
    if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(playerIn, type))
        return playerIn;
    playerIn.stopRiding();
    this.players.remove(playerIn);
    // this.playersByName.remove(playerIn.getScoreboardName().toLowerCase(Locale.ROOT));
    playerIn.getServerWorld().removePlayer(playerIn, true);
    BlockPos pos = playerIn.getBedLocation(type);
    boolean flag2 = playerIn.isSpawnForced(type);
    org.bukkit.World fromWorld = ((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity().getWorld();
    playerIn.queuedEndExit = false;
    playerIn.copyFrom(playerIn, flag);
    playerIn.setEntityId(playerIn.getEntityId());
    playerIn.setPrimaryHand(playerIn.getPrimaryHand());
    for (String s : playerIn.getTags()) {
        playerIn.addTag(s);
    }
    if (location == null) {
        boolean isBedSpawn = false;
        CraftWorld cworld = (CraftWorld) Bukkit.getServer().getWorld(((ServerPlayerEntityBridge) playerIn).bridge$getSpawnWorld());
        if (cworld != null && pos != null) {
            Optional<Vec3d> optional = PlayerEntity.checkBedValidRespawnPosition(cworld.getHandle(), pos, flag2);
            if (optional.isPresent()) {
                Vec3d vec3d = optional.get();
                isBedSpawn = true;
                location = new Location(cworld, vec3d.x, vec3d.y, vec3d.z);
            } else {
                this.bridge$setSpawnPoint(playerIn, null, true, playerIn.dimension, false);
                playerIn.connection.sendPacket(new SChangeGameStatePacket(0, 0.0f));
            }
        }
        if (location == null) {
            cworld = (CraftWorld) Bukkit.getServer().getWorlds().get(0);
            pos = ((ServerPlayerEntityBridge) playerIn).bridge$getSpawnPoint(cworld.getHandle());
            location = new Location(cworld, pos.getX() + 0.5f, pos.getY() + 0.1f, pos.getZ() + 0.5f);
        }
        Player respawnPlayer = this.cserver.getPlayer(playerIn);
        PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
        this.cserver.getPluginManager().callEvent(respawnEvent);
        if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
            return playerIn;
        }
        location = respawnEvent.getRespawnLocation();
        if (!flag) {
            ((ServerPlayerEntityBridge) playerIn).bridge$reset();
        }
    } else {
        location.setWorld(((WorldBridge) this.server.getWorld(type)).bridge$getWorld());
    }
    ServerWorld serverWorld = ((CraftWorld) location.getWorld()).getHandle();
    playerIn.setPositionAndRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
    playerIn.connection.captureCurrentPosition();
    while (avoidSuffocation && !serverWorld.hasNoCollisions(playerIn) && playerIn.getPosY() < 256.0) {
        playerIn.setPosition(playerIn.getPosX(), playerIn.getPosY() + 1.0, playerIn.getPosZ());
    }
    if (fromWorld.getEnvironment() == ((WorldBridge) serverWorld).bridge$getWorld().getEnvironment()) {
        playerIn.connection.sendPacket(this.bridge$respawnPacket((serverWorld.dimension.getType().getId() >= 0) ? DimensionType.THE_NETHER : DimensionType.OVERWORLD, serverWorld.getWorldInfo().getSeed(), serverWorld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
    }
    WorldInfo worldInfo = serverWorld.getWorldInfo();
    net.minecraftforge.fml.network.NetworkHooks.sendDimensionDataPacket(playerIn.connection.netManager, playerIn);
    playerIn.connection.sendPacket(this.bridge$respawnPacket(((DimensionTypeBridge) serverWorld.dimension.getType()).bridge$getType(), serverWorld.getWorldInfo().getSeed(), serverWorld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
    playerIn.connection.sendPacket(new SUpdateViewDistancePacket(((ServerWorldBridge) serverWorld).bridge$spigotConfig().viewDistance));
    playerIn.setWorld(serverWorld);
    playerIn.interactionManager.setWorld(serverWorld);
    playerIn.revive();
    ((ServerPlayNetHandlerBridge) playerIn.connection).bridge$teleport(new Location(((WorldBridge) serverWorld).bridge$getWorld(), playerIn.getPosX(), playerIn.getPosY(), playerIn.getPosZ(), playerIn.rotationYaw, playerIn.rotationPitch));
    playerIn.setSneaking(false);
    BlockPos pos1 = serverWorld.getSpawnPoint();
    playerIn.connection.sendPacket(new SSpawnPositionPacket(pos1));
    playerIn.connection.sendPacket(new SServerDifficultyPacket(worldInfo.getDifficulty(), worldInfo.isDifficultyLocked()));
    playerIn.connection.sendPacket(new SSetExperiencePacket(playerIn.experience, playerIn.experienceTotal, playerIn.experienceLevel));
    this.sendWorldInfo(playerIn, serverWorld);
    this.updatePermissionLevel(playerIn);
    if (!((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
        serverWorld.addRespawnedPlayer(playerIn);
        this.players.add(playerIn);
        // this.playersByName.put(entityplayer2.getScoreboardName().toLowerCase(Locale.ROOT), entityplayer2);
        this.uuidToPlayerMap.put(playerIn.getUniqueID(), playerIn);
    }
    playerIn.setHealth(playerIn.getHealth());
    this.sendInventory(playerIn);
    playerIn.sendPlayerAbilities();
    for (Object o1 : playerIn.getActivePotionEffects()) {
        EffectInstance mobEffect = (EffectInstance) o1;
        playerIn.connection.sendPacket(new SPlayEntityEffectPacket(playerIn.getEntityId(), mobEffect));
    }
    playerIn.func_213846_b(((CraftWorld) fromWorld).getHandle());
    if (fromWorld != location.getWorld()) {
        PlayerChangedWorldEvent event = new PlayerChangedWorldEvent(((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity(), fromWorld);
        Bukkit.getPluginManager().callEvent(event);
    }
    if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
        this.writePlayerData(playerIn);
    }
    net.minecraftforge.fml.hooks.BasicEventHooks.firePlayerRespawnEvent(playerIn, flag);
    return playerIn;
}
Also used : DimensionTypeBridge(io.izzel.arclight.common.bridge.world.dimension.DimensionTypeBridge) ServerPlayNetHandlerBridge(io.izzel.arclight.common.bridge.network.play.ServerPlayNetHandlerBridge) PlayerRespawnEvent(org.bukkit.event.player.PlayerRespawnEvent) SPlayEntityEffectPacket(net.minecraft.network.play.server.SPlayEntityEffectPacket) ServerPlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge) SChangeGameStatePacket(net.minecraft.network.play.server.SChangeGameStatePacket) ServerWorld(net.minecraft.world.server.ServerWorld) WorldBridge(io.izzel.arclight.common.bridge.world.WorldBridge) ServerWorldBridge(io.izzel.arclight.common.bridge.world.server.ServerWorldBridge) WorldInfo(net.minecraft.world.storage.WorldInfo) BlockPos(net.minecraft.util.math.BlockPos) CraftWorld(org.bukkit.craftbukkit.v.CraftWorld) SSetExperiencePacket(net.minecraft.network.play.server.SSetExperiencePacket) Player(org.bukkit.entity.Player) SUpdateViewDistancePacket(net.minecraft.network.play.server.SUpdateViewDistancePacket) Vec3d(net.minecraft.util.math.Vec3d) SServerDifficultyPacket(net.minecraft.network.play.server.SServerDifficultyPacket) PlayerChangedWorldEvent(org.bukkit.event.player.PlayerChangedWorldEvent) SSpawnPositionPacket(net.minecraft.network.play.server.SSpawnPositionPacket) EffectInstance(net.minecraft.potion.EffectInstance) Location(org.bukkit.Location)

Example 3 with SSpawnPositionPacket

use of net.minecraft.network.play.server.SSpawnPositionPacket in project Arclight by IzzelAliz.

the class PlayerListMixin method recreatePlayerEntity.

/**
 * @author IzzelAliz
 * @reason
 */
@Overwrite
public ServerPlayerEntity recreatePlayerEntity(ServerPlayerEntity playerIn, DimensionType dimension, boolean conqueredEnd) {
    Location location = arclight$loc;
    arclight$loc = null;
    boolean avoidSuffocation = arclight$suffo == null ? true : arclight$suffo;
    arclight$suffo = null;
    playerIn.stopRiding();
    org.bukkit.World fromWorld = ((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity().getWorld();
    ServerWorld world = server.getWorld(dimension);
    if (world == null)
        dimension = playerIn.getSpawnDimension();
    else if (!world.getDimension().canRespawnHere())
        dimension = world.getDimension().getRespawnDimension(playerIn);
    if (server.getWorld(dimension) == null)
        dimension = DimensionType.OVERWORLD;
    this.removePlayer(playerIn);
    // Forge: keep data until copyFrom called
    playerIn.getServerWorld().removePlayer(playerIn, true);
    BlockPos blockpos = playerIn.getBedLocation(dimension);
    boolean flag = playerIn.isSpawnForced(dimension);
    // playerIn.dimension = dimension;
    PlayerInteractionManager playerinteractionmanager;
    if (this.server.isDemo()) {
        playerinteractionmanager = new DemoPlayerInteractionManager(this.server.getWorld(playerIn.dimension));
    } else {
        playerinteractionmanager = new PlayerInteractionManager(this.server.getWorld(playerIn.dimension));
    }
    playerIn.queuedEndExit = false;
    if (location == null) {
        boolean isBedSpawn = false;
        CraftWorld cworld = (CraftWorld) Bukkit.getWorld(((PlayerEntityBridge) playerIn).bridge$getSpawnWorld());
        if (cworld != null && blockpos != null) {
            Optional<Vec3d> optional = PlayerEntity.checkBedValidRespawnPosition(cworld.getHandle(), blockpos, flag);
            if (optional.isPresent()) {
                Vec3d vec3d = optional.get();
                isBedSpawn = true;
                location = new Location(cworld, vec3d.x, vec3d.y, vec3d.z);
            } else {
                this.bridge$setSpawnPoint(playerIn, null, true, playerIn.dimension, false);
                playerIn.connection.sendPacket(new SChangeGameStatePacket(0, 0.0f));
            }
        }
        if (location == null) {
            cworld = (CraftWorld) Bukkit.getWorlds().get(0);
            blockpos = ((ServerPlayerEntityBridge) playerIn).bridge$getSpawnPoint(cworld.getHandle());
            location = new Location(cworld, blockpos.getX() + 0.5f, blockpos.getY() + 0.1f, blockpos.getZ() + 0.5f);
        }
        Player respawnPlayer = this.cserver.getPlayer(playerIn);
        PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
        this.cserver.getPluginManager().callEvent(respawnEvent);
        if (((ServerPlayNetHandlerBridge) playerIn.connection).bridge$isDisconnected()) {
            return playerIn;
        }
        location = respawnEvent.getRespawnLocation();
        if (location.getWorld() == null) {
            location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
        }
        dimension = ((CraftWorld) location.getWorld()).getHandle().dimension.getType();
        if (!flag) {
            ((ServerPlayerEntityBridge) playerIn).bridge$reset();
        }
    } else {
        location.setWorld(((WorldBridge) this.server.getWorld(dimension)).bridge$getWorld());
    }
    playerIn.dimension = dimension;
    ServerPlayerEntity serverplayerentity = new ServerPlayerEntity(this.server, this.server.getWorld(playerIn.dimension), playerIn.getGameProfile(), playerinteractionmanager);
    // Forward to new player instance
    ((InternalEntityBridge) playerIn).internal$getBukkitEntity().setHandle(serverplayerentity);
    ((EntityBridge) serverplayerentity).bridge$setBukkitEntity(((InternalEntityBridge) playerIn).internal$getBukkitEntity());
    if ((Object) serverplayerentity instanceof MobEntity) {
        ((MobEntity) (Object) serverplayerentity).clearLeashed(true, false);
    }
    serverplayerentity.connection = playerIn.connection;
    serverplayerentity.copyFrom(playerIn, conqueredEnd);
    // Forge: clone event had a chance to see old data, now discard it
    playerIn.remove(false);
    serverplayerentity.dimension = dimension;
    serverplayerentity.setEntityId(playerIn.getEntityId());
    serverplayerentity.setPrimaryHand(playerIn.getPrimaryHand());
    for (String s : playerIn.getTags()) {
        serverplayerentity.addTag(s);
    }
    ServerWorld serverworld = ((CraftWorld) location.getWorld()).getHandle();
    serverplayerentity.setPositionAndRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
    serverplayerentity.connection.captureCurrentPosition();
    this.setPlayerGameTypeBasedOnOther(serverplayerentity, playerIn, serverworld);
    while (avoidSuffocation && !this.bridge$worldNoCollision(serverworld, serverplayerentity) && serverplayerentity.posY < 256.0D) {
        serverplayerentity.setPosition(serverplayerentity.posX, serverplayerentity.posY + 1.0D, serverplayerentity.posZ);
    }
    if (fromWorld.getEnvironment() == ((WorldBridge) serverworld).bridge$getWorld().getEnvironment()) {
        serverplayerentity.connection.sendPacket(this.bridge$respawnPacket((((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType().getId() >= 0) ? DimensionType.THE_NETHER : DimensionType.OVERWORLD, serverworld.getWorldInfo().getSeed(), serverworld.getWorldInfo().getGenerator(), playerIn.interactionManager.getGameType()));
    }
    WorldInfo worldinfo = serverplayerentity.world.getWorldInfo();
    NetworkHooks.sendDimensionDataPacket(serverplayerentity.connection.netManager, serverplayerentity);
    serverplayerentity.connection.sendPacket(this.bridge$respawnPacket(((DimensionTypeBridge) serverplayerentity.dimension).bridge$getType(), worldinfo.getSeed(), worldinfo.getGenerator(), serverplayerentity.interactionManager.getGameType()));
    serverplayerentity.connection.sendPacket(new SUpdateViewDistancePacket(((WorldBridge) serverworld).bridge$spigotConfig().viewDistance));
    BlockPos blockpos1 = serverworld.getSpawnPoint();
    serverplayerentity.connection.setPlayerLocation(serverplayerentity.posX, serverplayerentity.posY, serverplayerentity.posZ, serverplayerentity.rotationYaw, serverplayerentity.rotationPitch);
    serverplayerentity.connection.sendPacket(new SSpawnPositionPacket(blockpos1));
    serverplayerentity.connection.sendPacket(new SServerDifficultyPacket(worldinfo.getDifficulty(), worldinfo.isDifficultyLocked()));
    serverplayerentity.connection.sendPacket(new SSetExperiencePacket(serverplayerentity.experience, serverplayerentity.experienceTotal, serverplayerentity.experienceLevel));
    this.sendWorldInfo(serverplayerentity, serverworld);
    this.updatePermissionLevel(serverplayerentity);
    if (!((ServerPlayNetHandlerBridge) serverplayerentity.connection).bridge$isDisconnected()) {
        serverworld.addRespawnedPlayer(serverplayerentity);
        this.addPlayer(serverplayerentity);
        this.uuidToPlayerMap.put(serverplayerentity.getUniqueID(), serverplayerentity);
    }
    serverplayerentity.addSelfToInternalCraftingInventory();
    serverplayerentity.setHealth(serverplayerentity.getHealth());
    this.sendInventory(serverplayerentity);
    serverplayerentity.sendPlayerAbilities();
    serverplayerentity.func_213846_b(((CraftWorld) fromWorld).getHandle());
    if (fromWorld != location.getWorld()) {
        PlayerChangedWorldEvent event = new PlayerChangedWorldEvent(((ServerPlayerEntityBridge) playerIn).bridge$getBukkitEntity(), fromWorld);
        Bukkit.getPluginManager().callEvent(event);
    }
    BasicEventHooks.firePlayerRespawnEvent(serverplayerentity, conqueredEnd);
    System.out.println("pos " + serverplayerentity.getBedLocation());
    return serverplayerentity;
}
Also used : DimensionTypeBridge(io.izzel.arclight.common.bridge.world.dimension.DimensionTypeBridge) ServerPlayNetHandlerBridge(io.izzel.arclight.common.bridge.network.play.ServerPlayNetHandlerBridge) PlayerRespawnEvent(org.bukkit.event.player.PlayerRespawnEvent) SChangeGameStatePacket(net.minecraft.network.play.server.SChangeGameStatePacket) ServerPlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge) ServerWorld(net.minecraft.world.server.ServerWorld) WorldBridge(io.izzel.arclight.common.bridge.world.WorldBridge) ServerWorldBridge(io.izzel.arclight.common.bridge.world.server.ServerWorldBridge) WorldInfo(net.minecraft.world.storage.WorldInfo) BlockPos(net.minecraft.util.math.BlockPos) CraftWorld(org.bukkit.craftbukkit.v.CraftWorld) InternalEntityBridge(io.izzel.arclight.common.bridge.entity.InternalEntityBridge) ServerPlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge) EntityBridge(io.izzel.arclight.common.bridge.entity.EntityBridge) PlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge) SSetExperiencePacket(net.minecraft.network.play.server.SSetExperiencePacket) Player(org.bukkit.entity.Player) SUpdateViewDistancePacket(net.minecraft.network.play.server.SUpdateViewDistancePacket) ServerPlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge) PlayerEntityBridge(io.izzel.arclight.common.bridge.entity.player.PlayerEntityBridge) ServerPlayerEntity(net.minecraft.entity.player.ServerPlayerEntity) Vec3d(net.minecraft.util.math.Vec3d) SServerDifficultyPacket(net.minecraft.network.play.server.SServerDifficultyPacket) PlayerChangedWorldEvent(org.bukkit.event.player.PlayerChangedWorldEvent) PlayerInteractionManager(net.minecraft.server.management.PlayerInteractionManager) DemoPlayerInteractionManager(net.minecraft.server.management.DemoPlayerInteractionManager) DemoPlayerInteractionManager(net.minecraft.server.management.DemoPlayerInteractionManager) MobEntity(net.minecraft.entity.MobEntity) SSpawnPositionPacket(net.minecraft.network.play.server.SSpawnPositionPacket) Location(org.bukkit.Location) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Aggregations

ServerPlayerEntityBridge (io.izzel.arclight.common.bridge.entity.player.ServerPlayerEntityBridge)3 SSpawnPositionPacket (net.minecraft.network.play.server.SSpawnPositionPacket)3 Location (org.bukkit.Location)3 ServerPlayNetHandlerBridge (io.izzel.arclight.common.bridge.network.play.ServerPlayNetHandlerBridge)2 WorldBridge (io.izzel.arclight.common.bridge.world.WorldBridge)2 DimensionTypeBridge (io.izzel.arclight.common.bridge.world.dimension.DimensionTypeBridge)2 ServerWorldBridge (io.izzel.arclight.common.bridge.world.server.ServerWorldBridge)2 SChangeGameStatePacket (net.minecraft.network.play.server.SChangeGameStatePacket)2 SServerDifficultyPacket (net.minecraft.network.play.server.SServerDifficultyPacket)2 SSetExperiencePacket (net.minecraft.network.play.server.SSetExperiencePacket)2 SUpdateViewDistancePacket (net.minecraft.network.play.server.SUpdateViewDistancePacket)2 BlockPos (net.minecraft.util.math.BlockPos)2 Vec3d (net.minecraft.util.math.Vec3d)2 ServerWorld (net.minecraft.world.server.ServerWorld)2 WorldInfo (net.minecraft.world.storage.WorldInfo)2 CraftWorld (org.bukkit.craftbukkit.v.CraftWorld)2 Player (org.bukkit.entity.Player)2 PlayerChangedWorldEvent (org.bukkit.event.player.PlayerChangedWorldEvent)2 PlayerRespawnEvent (org.bukkit.event.player.PlayerRespawnEvent)2 EntityBridge (io.izzel.arclight.common.bridge.entity.EntityBridge)1