use of io.xol.chunkstories.api.rendering.textures.Texture2D in project chunkstories by Hugobros3.
the class VoxelTexturesStoreAndAtlaser method getDiffuseAtlasTexture.
public Texture2D getDiffuseAtlasTexture() {
Texture2D diffuseTexture = this.diffuseTexture;
if (diffuseTexture == null) {
diffuseTexture = getTextureFromBufferedImage(diffuseTextureImage);
this.diffuseTexture = diffuseTexture;
}
return diffuseTexture;
}
use of io.xol.chunkstories.api.rendering.textures.Texture2D in project chunkstories by Hugobros3.
the class WorldRendererImplementation method blitFinalImage.
public void blitFinalImage(RenderingInterface renderingContext, boolean hideGui) {
Texture finalBuffer = this.renderingGraph.getRenderPass("final").resolvedOutputs.get("finalBuffer");
if (finalBuffer != null && finalBuffer instanceof Texture2D) {
final Texture2D finalTexture = (Texture2D) (finalBuffer);
// We render to the screen.
renderingContext.getRenderTargetManager().setConfiguration(null);
renderingContext.setDepthTestMode(DepthTestMode.DISABLED);
renderingContext.setBlendMode(BlendMode.DISABLED);
renderingContext.useShader("blit");
renderingContext.bindTexture2D("diffuseTexture", finalTexture);
renderingContext.drawFSQuad();
if (!hideGui) {
world.entitiesLock.readLock().lock();
Iterator<Entity> ei = world.getAllLoadedEntities();
Entity e;
while (ei.hasNext()) {
e = ei.next();
if (e instanceof EntityOverlay) {
((EntityOverlay) e).drawEntityOverlay(renderingContext);
}
}
world.entitiesLock.readLock().unlock();
}
}
}
use of io.xol.chunkstories.api.rendering.textures.Texture2D in project chunkstories-api by Hugobros3.
the class VoxelItemRenderer method renderItemInWorld.
@Override
public void renderItemInWorld(RenderingInterface renderer, ItemPile pile, World world, Location location, Matrix4f handTransformation) {
/*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
fallbackRenderer.renderItemInWorld(renderer, pile, world, location, handTransformation);
return;
}*/
Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
if (voxel == null)
return;
CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {
CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);
@Override
public int getBlocklight() {
return voxel.getEmittedLightLevel(this);
}
@Override
public CellData getNeightbor(int side) {
return air;
}
@Override
public int getMetaData() {
return ((ItemVoxel) pile.getItem()).getVoxelMeta();
}
};
float s = 0.45f;
handTransformation.scale(new Vector3f(s, s, s));
handTransformation.translate(new Vector3f(-0.25f, -0.5f, -0.5f));
renderer.setObjectMatrix(handTransformation);
// Add a light only on the opaque pass
if (fakeCell.getBlocklight() > 0 && renderer.getCurrentPass().name.contains("gBuffers")) {
Vector4f lightposition = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
handTransformation.transform(lightposition);
Light heldBlockLight = new Light(new Vector3f(0.6f, 0.50f, 0.4f).mul(0.5f), new Vector3f(lightposition.x(), lightposition.y(), lightposition.z()), 15f);
renderer.getLightsRenderer().queueLight(heldBlockLight);
// If we hold a light source, prepare the shader accordingly
renderer.currentShader().setUniform2f("worldLightIn", Math.max(world.peekSafely(location).getBlocklight(), fakeCell.getBlocklight()), world.peekSafely(location).getSunlight());
}
Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
texture.setLinearFiltering(false);
renderer.bindAlbedoTexture(texture);
Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
normalTexture.setLinearFiltering(false);
renderer.bindNormalTexture(normalTexture);
Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
materialTexture.setLinearFiltering(false);
renderer.bindMaterialTexture(materialTexture);
renderFakeVoxel(renderer, fakeCell);
}
use of io.xol.chunkstories.api.rendering.textures.Texture2D in project chunkstories-api by Hugobros3.
the class VoxelItemRenderer method renderItemInInventory.
@Override
public void renderItemInInventory(RenderingInterface renderer, ItemPile pile, float screenPositionX, float screenPositionY, int scaling) {
/*if (((ItemVoxel) pile.getItem()).getVoxel() instanceof VoxelCustomIcon) {
fallbackRenderer.renderItemInInventory(renderer, pile, screenPositionX, screenPositionY, scaling);
return;
}*/
int slotSize = 24 * scaling;
Shader program = renderer.useShader("inventory_blockmodel");
renderer.setCullingMode(CullingMode.COUNTERCLOCKWISE);
renderer.setDepthTestMode(DepthTestMode.LESS_OR_EQUAL);
program.setUniform2f("screenSize", renderer.getWindow().getWidth(), renderer.getWindow().getHeight());
program.setUniform2f("dekal", screenPositionX + pile.getItem().getDefinition().getSlotsWidth() * slotSize / 2, screenPositionY + pile.getItem().getDefinition().getSlotsHeight() * slotSize / 2);
program.setUniform1f("scaling", slotSize / 1.65f);
transformation.identity();
transformation.scale(new Vector3f(-1f, 1f, 1f));
transformation.rotate(toRad(-22.5f), new Vector3f(1.0f, 0.0f, 0.0f));
transformation.rotate(toRad(45f), new Vector3f(0.0f, 1.0f, 0.0f));
transformation.translate(new Vector3f(-0.5f, -0.5f, -0.5f));
program.setUniformMatrix4f("transformation", transformation);
Voxel voxel = ((ItemVoxel) pile.getItem()).getVoxel();
if (voxel == null) {
int width = slotSize * pile.getItem().getDefinition().getSlotsWidth();
int height = slotSize * pile.getItem().getDefinition().getSlotsHeight();
renderer.getGuiRenderer().drawBoxWindowsSpaceWithSize(screenPositionX, screenPositionY, width, height, 0, 1, 1, 0, content.textures().getTexture("./items/icons/notex.png"), true, true, null);
return;
}
Texture2D texture = content.voxels().textures().getDiffuseAtlasTexture();
texture.setLinearFiltering(false);
renderer.bindAlbedoTexture(texture);
Texture2D normalTexture = content.voxels().textures().getNormalAtlasTexture();
normalTexture.setLinearFiltering(false);
renderer.bindNormalTexture(normalTexture);
Texture2D materialTexture = content.voxels().textures().getMaterialAtlasTexture();
materialTexture.setLinearFiltering(false);
renderer.bindMaterialTexture(materialTexture);
CellData fakeCell = new DummyCell(0, 0, 0, voxel, 0, 0, 0) {
CellData air = new DummyCell(0, 1, 0, voxel.store().air(), 0, 0, 0);
@Override
public int getBlocklight() {
return voxel.getEmittedLightLevel(this);
}
@Override
public CellData getNeightbor(int side) {
return air;
}
@Override
public int getMetaData() {
return ((ItemVoxel) pile.getItem()).getVoxelMeta();
}
};
renderFakeVoxel(renderer, fakeCell);
}
use of io.xol.chunkstories.api.rendering.textures.Texture2D in project chunkstories-api by Hugobros3.
the class LargeButton method render.
@Override
public void render(RenderingInterface renderer) {
String localizedText = layer.getGameWindow().getClient().getContent().localization().localize(text);
Texture2D buttonTexture = renderer.textures().getTexture("./textures/gui/mainMenu.png");
if (isFocused() || isMouseOver())
buttonTexture = renderer.textures().getTexture("./textures/gui/mainMenuOver.png");
buttonTexture.setLinearFiltering(false);
renderer.getGuiRenderer().drawCorneredBoxTiled(xPosition, yPosition, getWidth(), getHeight(), 4 * scale(), buttonTexture, 32, scale());
Font font = layer.getGameWindow().getRenderingInterface().getFontRenderer().getFont("LiberationSansNarrow-Bold__aa", 16f * scale());
float a = 1f / scale();
float yPositionText = yPosition + 2.5f * scale();
float centering = getWidth() / 2 - font.getWidth(localizedText) * a * scale() / 2;
renderer.getFontRenderer().drawString(font, xPosition + centering + scale(), yPositionText - scale(), localizedText, a * scale(), new Vector4f(161 / 255f, 161 / 255f, 161 / 255f, 1));
renderer.getFontRenderer().drawString(font, xPosition + centering, yPositionText, localizedText, a * scale(), new Vector4f(38 / 255f, 38 / 255f, 38 / 255f, 1));
}
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