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Example 6 with Point2D

use of javafx.geometry.Point2D in project FXyzLib by Birdasaur.

the class TetrahedraMesh method createTetrahedra.

private TriangleMesh createTetrahedra(float height, int level) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createTetrahedra(height, level - 1);
    }
    if (level == 0) {
        a = new Affine();
        float hw = height;
        if (center.get() != null) {
            a = a.createConcatenation(new Translate(center.get().x, center.get().y, center.get().z));
        }
        final float[] baseVertices = new float[] { 0f, 0f, 0.612372f * hw, -0.288675f * hw, -0.5f * hw, -0.204124f * hw, -0.288675f * hw, 0.5f * hw, -0.204124f * hw, 0.57735f * hw, 0f, -0.204124f * hw };
        final float[] baseTexCoords = new float[] { 0f, 0f, 0.5f, 0.866025f, 1f, 0f, 1f, 1.73205f, 1.5f, 0.866025f, 2f, 0f };
        final int[] baseTexture = new int[] { 0, 2, 1, 3, 1, 4, 2, 4, 1, 4, 2, 5 };
        final List<Integer> baseFaces = Arrays.asList(1, 2, 3, 2, 1, 0, 3, 0, 1, 0, 3, 2);
        for (int i = 0; i < baseVertices.length / 3; i++) {
            Point3D ta = transform(baseVertices[3 * i], baseVertices[3 * i + 1], baseVertices[3 * i + 2]);
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        }
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
        faces0 = IntStream.range(0, baseFaces.size() / 3).mapToObj(i -> IntStream.of(baseFaces.get(3 * i), baseTexture[3 * i], baseFaces.get(3 * i + 1), baseTexture[3 * i + 1], baseFaces.get(3 * i + 2), baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.size() / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(2f * height);
        areaMesh.setHeight(height * Math.sqrt(3));
        // 1<<j -> bitset, 00100. Otherwise: 000111 will mean they are shared
        smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> 1 << (i / (listFaces.size() / 4))).toArray();
    // smoothing groups based on 3DViewer -> same result
    //            float[] normals=new float[]{1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1};
    //            int[] newFaces = IntStream.range(0, listFaces.size())
    //                        .mapToObj(i->IntStream.of((int)listFaces.get(i).x, (int)listFaces.get(i).x, 
    //                                (int)listFaces.get(i).y, (int)listFaces.get(i).y, 
    //                                (int)listFaces.get(i).z, (int)listFaces.get(i).z))
    //                        .flatMapToInt(i->i).toArray();
    //            int[] newFaceNormals = IntStream.range(0,listFaces.size()).mapToObj(i->{
    //                int j=(i/(listFaces.size()/6));
    //                return IntStream.of(j,j,j);
    //            }).flatMapToInt(i->i).toArray();
    //            smoothingGroups=SmoothingGroups.calcSmoothGroups(new TriangleMesh(), newFaces, newFaceNormals, normals);
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) Arrays(java.util.Arrays) Affine(javafx.scene.transform.Affine) HashMap(java.util.HashMap) DoubleProperty(javafx.beans.property.DoubleProperty) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) NonInvertibleTransformException(javafx.scene.transform.NonInvertibleTransformException) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Point2D(javafx.geometry.Point2D) Transform(javafx.scene.transform.Transform) ObjectProperty(javafx.beans.property.ObjectProperty) FloatCollector(org.fxyz.utils.FloatCollector) Translate(javafx.scene.transform.Translate) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) SimpleObjectProperty(javafx.beans.property.SimpleObjectProperty) DepthTest(javafx.scene.DepthTest) Face3(org.fxyz.geometry.Face3) SimpleDoubleProperty(javafx.beans.property.SimpleDoubleProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) FloatCollector(org.fxyz.utils.FloatCollector) Affine(javafx.scene.transform.Affine) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) Translate(javafx.scene.transform.Translate) Face3(org.fxyz.geometry.Face3)

Example 7 with Point2D

use of javafx.geometry.Point2D in project FXyzLib by Birdasaur.

the class IcosahedronMesh method createSphere.

private TriangleMesh createSphere(int level, float diameter) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createSphere(level - 1, diameter);
    }
    // read vertices from level-1
    if (level == 0) {
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2])).collect(Collectors.toList());
    // read textures from level -1
    if (level == 0) {
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
    } else if (m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    // read faces from level -1
    if (level == 0) {
        faces0 = IntStream.range(0, baseFaces.size() / 3).mapToObj(i -> IntStream.of(baseFaces.get(3 * i), baseTexture[3 * i], baseFaces.get(3 * i + 1), baseTexture[3 * i + 1], baseFaces.get(3 * i + 2), baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.size() / 3;
    } else if (m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(Math.PI * diameter);
        areaMesh.setHeight(Math.PI * diameter);
        rectMesh.setWidth((int) Math.sqrt(texCoord0.length));
        rectMesh.setHeight(texCoord0.length / ((int) Math.sqrt(texCoord0.length)));
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) SimpleFloatProperty(javafx.beans.property.SimpleFloatProperty) Arrays(java.util.Arrays) FloatCollector(org.fxyz.utils.FloatCollector) TextureType(org.fxyz.shapes.primitives.helper.TriangleMeshHelper.TextureType) HashMap(java.util.HashMap) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) DepthTest(javafx.scene.DepthTest) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Face3(org.fxyz.geometry.Face3) Point2D(javafx.geometry.Point2D) FloatProperty(javafx.beans.property.FloatProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) FloatCollector(org.fxyz.utils.FloatCollector) Face3(org.fxyz.geometry.Face3)

Example 8 with Point2D

use of javafx.geometry.Point2D in project FXyzLib by Birdasaur.

the class PrismMesh method createCylinder.

private TriangleMesh createCylinder(float radius, float height, int level) {
    TriangleMesh m0 = null;
    if (level > 0) {
        m0 = createCylinder(radius, height, level - 1);
    }
    if (level == 0) {
        int div = DEFAULT_DIVISIONS > 3 ? DEFAULT_DIVISIONS : 3;
        if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
            div = getSectionType().getSides() * ((int) (div / getSectionType().getSides()) + 1);
        }
        if (getAxisOrigin() != null && getAxisEnd() != null) {
            Point3D dir = getAxisEnd().substract(getAxisOrigin()).crossProduct(new Point3D(0, -1, 0));
            double angle = Math.acos(getAxisEnd().substract(getAxisOrigin()).normalize().dotProduct(new Point3D(0, -1, 0)));
            a = a.createConcatenation(new Translate(getAxisOrigin().x, getAxisOrigin().y - height / 2d, getAxisOrigin().z)).createConcatenation(new Rotate(-Math.toDegrees(angle), 0d, height / 2d, 0d, new javafx.geometry.Point3D(dir.x, -dir.y, dir.z)));
        }
        int nPoints = 2 * div + 2;
        float r = radius;
        float h = height;
        final float[] baseVertices = new float[nPoints * 3];
        // base at y=h/2
        for (int i = 0; i < div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        //                baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        //                baseVertices[3*i+1]=h/2;
        //                baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        // top at y=-h/2
        for (int i = div; i < 2 * div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            Point3D ta = transform(r * pol * Math.cos(ang), -h / 2, r * pol * Math.sin(ang));
            baseVertices[3 * i] = ta.x;
            baseVertices[3 * i + 1] = ta.y;
            baseVertices[3 * i + 2] = ta.z;
        //                baseVertices[3*i]=(float)(r*pol*Math.cos(ang));
        //                baseVertices[3*i+1]=-h/2;
        //                baseVertices[3*i+2]=(float)(r*pol*Math.sin(ang));
        }
        Point3D ta = transform(0, h / 2, 0);
        baseVertices[6 * div] = ta.x;
        baseVertices[6 * div + 1] = ta.y;
        baseVertices[6 * div + 2] = ta.z;
        ta = transform(0, -h / 2, 0);
        baseVertices[6 * div + 3] = ta.x;
        baseVertices[6 * div + 4] = ta.y;
        baseVertices[6 * div + 5] = ta.z;
        //            baseVertices[6*div]=0f;
        //            baseVertices[6*div+1]=h/2f;
        //            baseVertices[6*div+2]=0f;
        //            baseVertices[6*div+3]=0f;
        //            baseVertices[6*div+4]=-h/2f;
        //            baseVertices[6*div+5]=0f;
        int nTextCoords = div * 4 + 6;
        float rect = (float) polygonalSize(r);
        float L = (float) (r + 2d * Math.PI * r);
        float H = 4f * r + h;
        final float[] baseTexCoords = new float[nTextCoords * 2];
        // u right ,v up
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * i] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * i + 1] = (float) (2f * r + h) / H;
        }
        for (int i = 0; i <= div; i++) {
            baseTexCoords[2 * div + 2 * i + 2] = (float) (r + i * rect / div) / L;
            baseTexCoords[2 * div + 2 * i + 3] = (float) (2f * r) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[4 * div + 2 * i + 4] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[4 * div + 2 * i + 5] = (float) (3f * r + h - r * pol * Math.cos(ang)) / H;
        }
        for (int i = 0; i <= div; i++) {
            double ang = i * 2d * Math.PI / div;
            double pol = polygonalSection(ang);
            baseTexCoords[6 * div + 2 * i + 6] = (float) (r + r * pol * Math.sin(ang)) / L;
            baseTexCoords[6 * div + 2 * i + 7] = (float) (r + r * pol * Math.cos(ang)) / H;
        }
        baseTexCoords[8 * div + 8] = r / L;
        baseTexCoords[8 * div + 9] = (3f * r + h) / H;
        baseTexCoords[8 * div + 10] = r / L;
        baseTexCoords[8 * div + 11] = r / H;
        int nFaces = div * 4;
        final int[] baseTexture = new int[nFaces * 3];
        final int[] baseFaces = new int[nFaces * 3];
        for (int i = 0; i < div; i++) {
            int p1 = i + 1;
            int p2 = i + div;
            int p3 = i + div + 1;
            baseFaces[6 * i] = i;
            baseFaces[6 * i + 1] = p1 == div ? 0 : p1;
            baseFaces[6 * i + 2] = p2;
            baseFaces[6 * i + 3] = p3 % div == 0 ? p3 - div : p3;
            baseFaces[6 * i + 4] = p2;
            baseFaces[6 * i + 5] = p1 == div ? 0 : p1;
            baseTexture[6 * i] = i;
            baseTexture[6 * i + 1] = p1;
            baseTexture[6 * i + 2] = p2 + 1;
            baseTexture[6 * i + 3] = p3 + 1;
            baseTexture[6 * i + 4] = p2 + 1;
            baseTexture[6 * i + 5] = p1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2;
            int p2 = i + 1;
            baseFaces[6 * div + 3 * i] = i;
            baseFaces[6 * div + 3 * i + 1] = p1;
            baseFaces[6 * div + 3 * i + 2] = p2 == div ? 0 : p2;
            baseTexture[6 * div + 3 * i] = (div + 1) * 2 + i;
            baseTexture[6 * div + 3 * i + 1] = (div + 1) * 4;
            baseTexture[6 * div + 3 * i + 2] = (div + 1) * 2 + i + 1;
        }
        for (int i = 0; i < div; i++) {
            int p1 = div * 2 + 1;
            int p2 = i + 1 + div;
            baseFaces[9 * div + 3 * i] = i + div;
            baseFaces[9 * div + 3 * i + 1] = p2 % div == 0 ? p2 - div : p2;
            baseFaces[9 * div + 3 * i + 2] = p1;
            baseTexture[9 * div + 3 * i] = (div + 1) * 3 + i;
            baseTexture[9 * div + 3 * i + 1] = (div + 1) * 3 + i + 1;
            baseTexture[9 * div + 3 * i + 2] = (div + 1) * 4 + 1;
        }
        points0 = baseVertices;
        numVertices = baseVertices.length / 3;
        texCoord0 = baseTexCoords;
        numTexCoords = baseTexCoords.length / 2;
        faces0 = IntStream.range(0, baseFaces.length / 3).mapToObj(i -> IntStream.of(baseFaces[3 * i], baseTexture[3 * i], baseFaces[3 * i + 1], baseTexture[3 * i + 1], baseFaces[3 * i + 2], baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
        numFaces = baseFaces.length / 3;
    } else if (m0 != null) {
        points0 = new float[numVertices * m0.getPointElementSize()];
        m0.getPoints().toArray(points0);
    }
    final float h = height;
    List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> {
        Point3D p = new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2]);
        p.f = (h / 2 - unTransform(p).y) / h;
        return p;
    }).collect(Collectors.toList());
    //        points1.forEach(p->System.out.print(" "+p.f));
    if (level > 0 && m0 != null) {
        texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
        m0.getTexCoords().toArray(texCoord0);
    }
    texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
    if (level > 0 && m0 != null) {
        faces0 = new int[numFaces * m0.getFaceElementSize()];
        m0.getFaces().toArray(faces0);
    }
    List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
    index.set(points1.size());
    map.clear();
    listVertices.clear();
    listFaces.clear();
    listVertices.addAll(points1);
    faces1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
            int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
            int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
            listFaces.add(new Face3(v1, a, c));
            listFaces.add(new Face3(v2, b, a));
            listFaces.add(new Face3(v3, c, b));
            listFaces.add(new Face3(a, b, c));
        } else {
            listFaces.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    numVertices = listVertices.size();
    numFaces = listFaces.size();
    List<Face3> textures1;
    if (level == 0) {
        textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
    } else {
        textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
    }
    index.set(texCoord1.size());
    listTextures.clear();
    textures1.forEach(face -> {
        int v1 = face.p0;
        int v2 = face.p1;
        int v3 = face.p2;
        if (level > 0) {
            int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
            int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
            int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
            listTextures.add(new Face3(v1, a, c));
            listTextures.add(new Face3(v2, b, a));
            listTextures.add(new Face3(v3, c, b));
            listTextures.add(new Face3(a, b, c));
        } else {
            listTextures.add(new Face3(v1, v2, v3));
        }
    });
    map.clear();
    texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
    numTexCoords = texCoord0.length / 2;
    textureCoords = texCoord0;
    if (level == getLevel()) {
        areaMesh.setWidth(radius + 2f * Math.PI * radius);
        areaMesh.setHeight(height + 4f * radius);
        smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> {
            if (getSectionType() != TriangleMeshHelper.SectionType.CIRCLE) {
                return 0;
            }
            if (i < listFaces.size() / 2) {
                return 1;
            } else if (i < 3 * listFaces.size() / 4) {
                return 2;
            }
            return 4;
        }).toArray();
    //            listVertices.stream()
    //                    .sorted((p1,p2)->Double.compare(p1.y,p2.y))
    //                    .mapToDouble(p->p.f).distinct()
    //                    .forEach(f->System.out.print(" "+f));
    }
    return createMesh();
}
Also used : IntStream(java.util.stream.IntStream) Affine(javafx.scene.transform.Affine) Rotate(javafx.scene.transform.Rotate) HashMap(java.util.HashMap) DoubleProperty(javafx.beans.property.DoubleProperty) IntegerProperty(javafx.beans.property.IntegerProperty) CullFace(javafx.scene.shape.CullFace) TriangleMesh(javafx.scene.shape.TriangleMesh) NonInvertibleTransformException(javafx.scene.transform.NonInvertibleTransformException) SectionType(org.fxyz.shapes.primitives.helper.TriangleMeshHelper.SectionType) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) SimpleIntegerProperty(javafx.beans.property.SimpleIntegerProperty) Point2D(javafx.geometry.Point2D) Transform(javafx.scene.transform.Transform) TriangleMeshHelper(org.fxyz.shapes.primitives.helper.TriangleMeshHelper) ObjectProperty(javafx.beans.property.ObjectProperty) FloatCollector(org.fxyz.utils.FloatCollector) Translate(javafx.scene.transform.Translate) DrawMode(javafx.scene.shape.DrawMode) Collectors(java.util.stream.Collectors) DoubleStream(java.util.stream.DoubleStream) List(java.util.List) SimpleObjectProperty(javafx.beans.property.SimpleObjectProperty) DepthTest(javafx.scene.DepthTest) Face3(org.fxyz.geometry.Face3) SimpleDoubleProperty(javafx.beans.property.SimpleDoubleProperty) Point3D(org.fxyz.geometry.Point3D) TriangleMesh(javafx.scene.shape.TriangleMesh) Rotate(javafx.scene.transform.Rotate) FloatCollector(org.fxyz.utils.FloatCollector) Point2D(javafx.geometry.Point2D) Point3D(org.fxyz.geometry.Point3D) Translate(javafx.scene.transform.Translate) Face3(org.fxyz.geometry.Face3)

Example 9 with Point2D

use of javafx.geometry.Point2D in project bitsquare by bitsquare.

the class PasswordTextField method getErrorPopupPosition.

private Point2D getErrorPopupPosition() {
    Window window = getScene().getWindow();
    Point2D point;
    point = layoutReference.localToScene(0, 0);
    double x = Math.floor(point.getX() + window.getX() + layoutReference.getWidth() + 20 - getPadding().getLeft() - getPadding().getRight());
    double y = Math.floor(point.getY() + window.getY() + getHeight() / 2 - getPadding().getTop() - getPadding().getBottom());
    return new Point2D(x, y);
}
Also used : Window(javafx.stage.Window) Point2D(javafx.geometry.Point2D)

Example 10 with Point2D

use of javafx.geometry.Point2D in project Gargoyle by callakrsos.

the class DockNode method handle.

@Override
public void handle(MouseEvent event) {
    //		if(event.getSource() instanceof DockTabPane)
    //			return;
    //		System.err.println(event.getPickResult().getIntersectedNode());
    Cursor cursor = Cursor.DEFAULT;
    // TODO: use escape to cancel resize/drag operation like visual studio
    if (!this.isFloating() || !this.isStageResizable()) {
        return;
    }
    if (event.getEventType() == MouseEvent.MOUSE_PRESSED) {
        sizeLast = new Point2D(event.getScreenX(), event.getScreenY());
    } else if (event.getEventType() == MouseEvent.MOUSE_MOVED) {
        Insets insets = borderPane.getPadding();
        sizeWest = event.getX() < insets.getLeft();
        sizeEast = event.getX() > borderPane.getWidth() - insets.getRight();
        sizeNorth = event.getY() < insets.getTop();
        sizeSouth = event.getY() > borderPane.getHeight() - insets.getBottom();
        if (sizeWest) {
            if (sizeNorth) {
                cursor = Cursor.NW_RESIZE;
            } else if (sizeSouth) {
                cursor = Cursor.SW_RESIZE;
            } else {
                cursor = Cursor.W_RESIZE;
            }
        } else if (sizeEast) {
            if (sizeNorth) {
                cursor = Cursor.NE_RESIZE;
            } else if (sizeSouth) {
                cursor = Cursor.SE_RESIZE;
            } else {
                cursor = Cursor.E_RESIZE;
            }
        } else if (sizeNorth) {
            cursor = Cursor.N_RESIZE;
        } else if (sizeSouth) {
            cursor = Cursor.S_RESIZE;
        }
        this.getScene().setCursor(cursor);
    } else if (event.getEventType() == MouseEvent.MOUSE_DRAGGED && this.isMouseResizeZone()) {
        Point2D sizeCurrent = new Point2D(event.getScreenX(), event.getScreenY());
        Point2D sizeDelta = sizeCurrent.subtract(sizeLast);
        double newX = stage.getX(), newY = stage.getY(), newWidth = stage.getWidth(), newHeight = stage.getHeight();
        if (sizeNorth) {
            newHeight -= sizeDelta.getY();
            newY += sizeDelta.getY();
        } else if (sizeSouth) {
            newHeight += sizeDelta.getY();
        }
        if (sizeWest) {
            newWidth -= sizeDelta.getX();
            newX += sizeDelta.getX();
        } else if (sizeEast) {
            newWidth += sizeDelta.getX();
        }
        // TODO: find a way to do this synchronously and eliminate the flickering of moving the stage
        // around, also file a bug report for this feature if a work around can not be found this
        // primarily occurs when dragging north/west but it also appears in native windows and Visual
        // Studio, so not that big of a concern.
        // Bug report filed:
        // https://bugs.openjdk.java.net/browse/JDK-8133332
        double currentX = sizeLast.getX(), currentY = sizeLast.getY();
        if (newWidth >= stage.getMinWidth()) {
            stage.setX(newX);
            stage.setWidth(newWidth);
            currentX = sizeCurrent.getX();
        }
        if (newHeight >= stage.getMinHeight()) {
            stage.setY(newY);
            stage.setHeight(newHeight);
            currentY = sizeCurrent.getY();
        }
        sizeLast = new Point2D(currentX, currentY);
        // while we are actively resizing
        if (sizeNorth || sizeSouth || sizeWest || sizeEast) {
            event.consume();
        }
    }
}
Also used : Insets(javafx.geometry.Insets) Point2D(javafx.geometry.Point2D) Cursor(javafx.scene.Cursor)

Aggregations

Point2D (javafx.geometry.Point2D)29 Point3D (org.fxyz.geometry.Point3D)8 List (java.util.List)7 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)7 Collectors (java.util.stream.Collectors)7 IntStream (java.util.stream.IntStream)7 TriangleMesh (javafx.scene.shape.TriangleMesh)7 Face3 (org.fxyz.geometry.Face3)7 HashMap (java.util.HashMap)6 DoubleStream (java.util.stream.DoubleStream)6 IntegerProperty (javafx.beans.property.IntegerProperty)6 ObjectProperty (javafx.beans.property.ObjectProperty)6 SimpleIntegerProperty (javafx.beans.property.SimpleIntegerProperty)6 SimpleObjectProperty (javafx.beans.property.SimpleObjectProperty)6 DepthTest (javafx.scene.DepthTest)6 CullFace (javafx.scene.shape.CullFace)6 DrawMode (javafx.scene.shape.DrawMode)6 FloatCollector (org.fxyz.utils.FloatCollector)6 DoubleProperty (javafx.beans.property.DoubleProperty)5 SimpleDoubleProperty (javafx.beans.property.SimpleDoubleProperty)5