use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.
the class TetrahedraMesh method createTetrahedra.
private TriangleMesh createTetrahedra(float height, int level) {
TriangleMesh m0 = null;
if (level > 0) {
m0 = createTetrahedra(height, level - 1);
}
if (level == 0) {
a = new Affine();
float hw = height;
if (center.get() != null) {
a = a.createConcatenation(new Translate(center.get().x, center.get().y, center.get().z));
}
final float[] baseVertices = new float[] { 0f, 0f, 0.612372f * hw, -0.288675f * hw, -0.5f * hw, -0.204124f * hw, -0.288675f * hw, 0.5f * hw, -0.204124f * hw, 0.57735f * hw, 0f, -0.204124f * hw };
final float[] baseTexCoords = new float[] { 0f, 0f, 0.5f, 0.866025f, 1f, 0f, 1f, 1.73205f, 1.5f, 0.866025f, 2f, 0f };
final int[] baseTexture = new int[] { 0, 2, 1, 3, 1, 4, 2, 4, 1, 4, 2, 5 };
final List<Integer> baseFaces = Arrays.asList(1, 2, 3, 2, 1, 0, 3, 0, 1, 0, 3, 2);
for (int i = 0; i < baseVertices.length / 3; i++) {
Point3D ta = transform(baseVertices[3 * i], baseVertices[3 * i + 1], baseVertices[3 * i + 2]);
baseVertices[3 * i] = ta.x;
baseVertices[3 * i + 1] = ta.y;
baseVertices[3 * i + 2] = ta.z;
}
points0 = baseVertices;
numVertices = baseVertices.length / 3;
texCoord0 = baseTexCoords;
numTexCoords = baseTexCoords.length / 2;
faces0 = IntStream.range(0, baseFaces.size() / 3).mapToObj(i -> IntStream.of(baseFaces.get(3 * i), baseTexture[3 * i], baseFaces.get(3 * i + 1), baseTexture[3 * i + 1], baseFaces.get(3 * i + 2), baseTexture[3 * i + 2])).flatMapToInt(i -> i).toArray();
numFaces = baseFaces.size() / 3;
} else if (m0 != null) {
points0 = new float[numVertices * m0.getPointElementSize()];
m0.getPoints().toArray(points0);
}
List<Point3D> points1 = IntStream.range(0, numVertices).mapToObj(i -> new Point3D(points0[3 * i], points0[3 * i + 1], points0[3 * i + 2])).collect(Collectors.toList());
if (level > 0 && m0 != null) {
texCoord0 = new float[numTexCoords * m0.getTexCoordElementSize()];
m0.getTexCoords().toArray(texCoord0);
}
texCoord1 = IntStream.range(0, numTexCoords).mapToObj(i -> new Point2D(texCoord0[2 * i], texCoord0[2 * i + 1])).collect(Collectors.toList());
if (level > 0 && m0 != null) {
faces0 = new int[numFaces * m0.getFaceElementSize()];
m0.getFaces().toArray(faces0);
}
List<Face3> faces1 = IntStream.range(0, numFaces).mapToObj(i -> new Face3(faces0[6 * i], faces0[6 * i + 2], faces0[6 * i + 4])).collect(Collectors.toList());
index.set(points1.size());
map.clear();
listVertices.clear();
listFaces.clear();
listVertices.addAll(points1);
faces1.forEach(face -> {
int v1 = face.p0;
int v2 = face.p1;
int v3 = face.p2;
if (level > 0) {
int a = getMiddle(v1, points1.get(v1), v2, points1.get(v2));
int b = getMiddle(v2, points1.get(v2), v3, points1.get(v3));
int c = getMiddle(v3, points1.get(v3), v1, points1.get(v1));
listFaces.add(new Face3(v1, a, c));
listFaces.add(new Face3(v2, b, a));
listFaces.add(new Face3(v3, c, b));
listFaces.add(new Face3(a, b, c));
} else {
listFaces.add(new Face3(v1, v2, v3));
}
});
map.clear();
numVertices = listVertices.size();
numFaces = listFaces.size();
List<Face3> textures1;
if (level == 0) {
textures1 = IntStream.range(0, faces0.length / 6).mapToObj(i -> new Face3(faces0[6 * i + 1], faces0[6 * i + 3], faces0[6 * i + 5])).collect(Collectors.toList());
} else {
textures1 = listTextures.stream().map(t -> t).collect(Collectors.toList());
}
index.set(texCoord1.size());
listTextures.clear();
textures1.forEach(face -> {
int v1 = face.p0;
int v2 = face.p1;
int v3 = face.p2;
if (level > 0) {
int a = getMiddle(v1, texCoord1.get(v1), v2, texCoord1.get(v2));
int b = getMiddle(v2, texCoord1.get(v2), v3, texCoord1.get(v3));
int c = getMiddle(v3, texCoord1.get(v3), v1, texCoord1.get(v1));
listTextures.add(new Face3(v1, a, c));
listTextures.add(new Face3(v2, b, a));
listTextures.add(new Face3(v3, c, b));
listTextures.add(new Face3(a, b, c));
} else {
listTextures.add(new Face3(v1, v2, v3));
}
});
map.clear();
texCoord0 = texCoord1.stream().flatMapToDouble(p -> DoubleStream.of(p.getX(), p.getY())).collect(() -> new FloatCollector(texCoord1.size() * 2), FloatCollector::add, FloatCollector::join).toArray();
numTexCoords = texCoord0.length / 2;
textureCoords = texCoord0;
if (level == getLevel()) {
areaMesh.setWidth(2f * height);
areaMesh.setHeight(height * Math.sqrt(3));
// 1<<j -> bitset, 00100. Otherwise: 000111 will mean they are shared
smoothingGroups = IntStream.range(0, listFaces.size()).map(i -> 1 << (i / (listFaces.size() / 4))).toArray();
// smoothing groups based on 3DViewer -> same result
// float[] normals=new float[]{1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1};
// int[] newFaces = IntStream.range(0, listFaces.size())
// .mapToObj(i->IntStream.of((int)listFaces.get(i).x, (int)listFaces.get(i).x,
// (int)listFaces.get(i).y, (int)listFaces.get(i).y,
// (int)listFaces.get(i).z, (int)listFaces.get(i).z))
// .flatMapToInt(i->i).toArray();
// int[] newFaceNormals = IntStream.range(0,listFaces.size()).mapToObj(i->{
// int j=(i/(listFaces.size()/6));
// return IntStream.of(j,j,j);
// }).flatMapToInt(i->i).toArray();
// smoothingGroups=SmoothingGroups.calcSmoothGroups(new TriangleMesh(), newFaces, newFaceNormals, normals);
}
return createMesh();
}
use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.
the class BillBoardBehaviorTest method createSubscene.
private void createSubscene() {
subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED);
camera = new PerspectiveCamera(true);
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().addAll(camera);
camera.setNearClip(0.1);
camera.setFarClip(100000.0);
camera.setFieldOfView(35);
camera.setTranslateZ(-cameraDistance);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
root.getChildren().add(cameraTransform);
subScene.setCamera(camera);
initFirstPersonControls(subScene);
skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera);
//Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
Group torusGroup = new Group();
for (int i = 0; i < 10; i++) {
Random r = new Random();
//A lot of magic numbers in here that just artificially constrain the math
float randomRadius = (float) ((r.nextFloat() * 300) + 50);
float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
boolean ambientRandom = r.nextBoolean();
boolean fillRandom = r.nextBoolean();
if (i == 0) {
torusGroup.getChildren().add(bill);
}
TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius);
double translationX = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationX *= -1;
}
double translationY = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationY *= -1;
}
double translationZ = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationZ *= -1;
}
Translate translate = new Translate(translationX, translationY, translationZ);
Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
//torus.getTransforms().add(translate);
torusGroup.getChildren().add(torus);
}
root.getChildren().addAll(skyBox, torusGroup);
rootPane.getChildren().add(subScene);
//Enable subScene resizing
subScene.widthProperty().bind(rootPane.widthProperty());
subScene.heightProperty().bind(rootPane.heightProperty());
subScene.setFocusTraversable(true);
}
use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.
the class FPSControllerTest method start.
@Override
public void start(Stage stage) {
Group root = new Group();
//Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
Group torusGroup = new Group();
for (int i = 0; i < 30; i++) {
Random r = new Random();
//A lot of magic numbers in here that just artificially constrain the math
float randomRadius = (float) ((r.nextFloat() * 300) + 50);
float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
Torus torus = new Torus(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius, randomColor);
torus.setEmissiveLightingColor(randomColor);
torus.setEmissiveLightingOn(r.nextBoolean());
double translationX = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationX *= -1;
}
double translationY = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationY *= -1;
}
double translationZ = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationZ *= -1;
}
Translate translate = new Translate(translationX, translationY, translationZ);
Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
//torus.getTransforms().add(translate);
torusGroup.getChildren().add(torus);
}
root.getChildren().add(torusGroup);
Scene scene = new Scene(root, 1400, 1000, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.BLACK);
stage.setTitle("SimpleFPSControllerTest");
stage.setScene(scene);
stage.show();
//stage.setMaximized(true);
FPSController controller = new FPSController();
controller.setScene(scene);
controller.setMouseLookEnabled(true);
AdvancedCamera camera = new AdvancedCamera();
camera.setController(controller);
root.getChildren().add(camera);
scene.setCamera(camera);
}
use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.
the class PrismTest method start.
@Override
public void start(Stage primaryStage) throws Exception {
Group sceneRoot = new Group();
Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.WHITESMOKE);
camera = new PerspectiveCamera(true);
//setup camera transform for rotational support
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-30);
// cameraTransform.ry.setAngle(-45.0);
// cameraTransform.rx.setAngle(-10.0);
//add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(10 * camera.getTranslateZ());
scene.setCamera(camera);
rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
Group group = new Group();
group.getChildren().add(cameraTransform);
cylinder = new PrismMesh(2, 5, 4);
// cylinder = new PrismMesh(0.2,2,3); //,new Point3D(-5,5,0),new Point3D(0,0,5));
// cylinder.setDrawMode(DrawMode.LINE);
// SECTION TYPE
cylinder.setSectionType(TriangleMeshHelper.SectionType.TRIANGLE);
// NONE
// cylinder.setTextureModeNone(Color.ROYALBLUE);
// IMAGE
// cylinder.setTextureModeImage(getClass().getResource("res/netCylinder.png").toExternalForm());
cylinder.setTextureModeVertices1D(6, t -> t);
// cylinder.setColorPalette(ColorPalette.GREEN);
// DENSITY
// cylinder.setTextureModeVertices3D(1530,p->(double)p.magnitude());
// cylinder.setTextureModeVertices3D(1530,p->(double)cylinder.unTransform(p).magnitude());
// FACES
// cylinder.setTextureModeFaces(1530);
cylinder.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
group.getChildren().add(cylinder);
boolean showKnots = true;
if (showKnots) {
Sphere s = new Sphere(cylinder.getRadius() / 10d);
Point3D k0 = cylinder.getAxisOrigin();
s.getTransforms().add(new Translate(k0.x, k0.y, k0.z));
s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
group.getChildren().add(s);
s = new Sphere(cylinder.getRadius() / 10d);
Point3D k3 = cylinder.getAxisEnd();
s.getTransforms().add(new Translate(k3.x, k3.y, k3.z));
s.setMaterial(new PhongMaterial(Color.ROSYBROWN));
group.getChildren().add(s);
}
sceneRoot.getChildren().addAll(group);
//First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
if (event.isShiftDown()) {
change = 50.0;
}
KeyCode keycode = event.getCode();
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
primaryStage.setTitle("F(X)yz - Cylinder Test");
primaryStage.setScene(scene);
primaryStage.show();
// OBJWriter writer=new OBJWriter((TriangleMesh) cylinder.getMesh(),"cylinder2");
//// writer.setMaterialColor(Color.AQUA);
//// writer.setTextureImage(getClass().getResource("res/netCylinder.png").toExternalForm());
// writer.setTextureColors(6,ColorPalette.GREEN);
// writer.exportMesh();
lastEffect = System.nanoTime();
AtomicInteger count = new AtomicInteger(0);
AnimationTimer timerEffect = new AnimationTimer() {
@Override
public void handle(long now) {
if (now > lastEffect + 100_000_000l) {
//<=1/6d)?1d:0d;
func = t -> Math.pow(Math.sin(8d * Math.PI * (10d * (1 - t.doubleValue()) + count.get() % 11) / 20d), 6);
// cylinder.setFunction(func);
// mapBez.values().forEach(b->b.setDensity(dens));
count.getAndIncrement();
lastEffect = now;
}
}
};
// timerEffect.start();
}
use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.
the class ConeTest method start.
@Override
public void start(Stage stage) {
Group coneGroup = new Group();
for (int i = 0; i < 100; i++) {
Random r = new Random();
//A lot of magic numbers in here that just artificially constrain the math
float randomRadius = (float) ((r.nextFloat() * 100) + 25);
float randomHeight = (float) ((r.nextFloat() * 300) + 75);
int randomDivisions = (int) ((r.nextFloat() * 50) + 5);
Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
Cone cone = new Cone(randomDivisions, randomRadius, randomHeight, randomColor);
cone.setEmissiveLightingColor(randomColor);
cone.setEmissiveLightingOn(r.nextBoolean());
cone.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE);
double translationX = Math.random() * 1024;
if (Math.random() >= 0.5) {
translationX *= -1;
}
double translationY = Math.random() * 1024;
if (Math.random() >= 0.5) {
translationY *= -1;
}
double translationZ = Math.random() * 1024;
if (Math.random() >= 0.5) {
translationZ *= -1;
}
Translate translate = new Translate(translationX, translationY, translationZ);
Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
cone.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
coneGroup.getChildren().add(cone);
}
root.getChildren().add(coneGroup);
camera = new AdvancedCamera();
controller = new FPSController();
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setFieldOfView(42);
camera.setController(controller);
Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED);
scene.setCamera(camera);
scene.setFill(Color.BLACK);
controller.setScene(scene);
stage.setTitle("Random Cones!");
stage.setScene(scene);
stage.show();
stage.setFullScreen(false);
stage.setFullScreenExitHint("");
}
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