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Example 11 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class OctahedronTest method generateShapes.

private void generateShapes() {
    for (int i = 0; i < 100; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomHypotenuse = (float) ((r.nextFloat() * 300) + 25);
        float randomHeight = (float) ((r.nextFloat() * 200) + 25);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        Octahedron octahedron = new Octahedron(randomHypotenuse, randomHeight, randomColor);
        octahedron.setEmissiveLightingColor(randomColor);
        octahedron.setEmissiveLightingOn(r.nextBoolean());
        octahedron.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE);
        double translationX = Math.random() * 1024;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        octahedron.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        shapeGroup.getChildren().add(octahedron);
    }
}
Also used : Random(java.util.Random) Rotate(javafx.scene.transform.Rotate) Color(javafx.scene.paint.Color) Octahedron(org.fxyz.shapes.Octahedron) Translate(javafx.scene.transform.Translate)

Example 12 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class RayTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.WHEAT);
    camera = new PerspectiveCamera(true);
    //setup camera transform for rotational support
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-40);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    cameraTransform.getChildren().add(new AmbientLight(Color.WHITE));
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    scene.setCamera(camera);
    rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
    Group group = new Group();
    group.getChildren().add(cameraTransform);
    knot = new KnotMesh(2d, 1d, 0.4d, 2d, 3d, 100, 20, 0, 0);
    //        knot.setDrawMode(DrawMode.LINE);
    knot.setCullFace(CullFace.NONE);
    knot.setSectionType(SectionType.TRIANGLE);
    spring = new CurvedSpringMesh(6d, 2d, 0.4d, 25d, 6.25d * 2d * Math.PI, 1000, 60, 0, 0);
    spring.getTransforms().addAll(new Translate(6, -6, 0));
    spring.setDrawMode(DrawMode.LINE);
    spring.setCullFace(CullFace.NONE);
    //        spring.setTextureModeVertices3D(256*256,dens);
    // NONE
    knot.setTextureModeNone(Color.BROWN);
    spring.setTextureModeNone(Color.BROWN);
    knot.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    group.getChildren().add(knot);
    group.getChildren().add(spring);
    /*
        Origin in knot
        Target in spring
        */
    org.fxyz.geometry.Point3D locOrigin = knot.getOrigin();
    Point3D gloOrigin = knot.localToScene(new Point3D(locOrigin.x, locOrigin.y, locOrigin.z));
    org.fxyz.geometry.Point3D locTarget1 = spring.getOrigin();
    Point3D locTarget2 = new Point3D(locTarget1.x, locTarget1.y, locTarget1.z);
    Point3D gloTarget = spring.localToScene(locTarget2);
    Point3D gloDirection = gloTarget.subtract(gloOrigin).normalize();
    Point3D gloOriginInLoc = spring.sceneToLocal(gloOrigin);
    Bounds locBounds = spring.getBoundsInLocal();
    Bounds gloBounds = spring.localToScene(locBounds);
    Sphere s = new Sphere(0.05d);
    s.getTransforms().add(new Translate(gloOrigin.getX(), gloOrigin.getY(), gloOrigin.getZ()));
    s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
    group.getChildren().add(s);
    s = new Sphere(0.05d);
    s.getTransforms().add(new Translate(gloTarget.getX(), gloTarget.getY(), gloTarget.getZ()));
    s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
    Point3D dir = gloTarget.subtract(gloOrigin).crossProduct(new Point3D(0, -1, 0));
    double angle = Math.acos(gloTarget.subtract(gloOrigin).normalize().dotProduct(new Point3D(0, -1, 0)));
    double h1 = gloTarget.subtract(gloOrigin).magnitude();
    Cylinder c = new Cylinder(0.01d, h1);
    c.getTransforms().addAll(new Translate(gloOrigin.getX(), gloOrigin.getY() - h1 / 2d, gloOrigin.getZ()), new Rotate(-Math.toDegrees(angle), 0d, h1 / 2d, 0d, new Point3D(dir.getX(), -dir.getY(), dir.getZ())));
    c.setMaterial(new PhongMaterial(Color.GREEN));
    group.getChildren().add(c);
    group.getChildren().add(new Axes(0.02));
    Box box = new Box(gloBounds.getWidth(), gloBounds.getHeight(), gloBounds.getDepth());
    // If transparency is enabled (8u60+), comment:
    box.setDrawMode(DrawMode.LINE);
    box.setCullFace(CullFace.NONE);
    // If transparency is enabled (8u60+), uncomment:
    //        box.setMaterial(new PhongMaterial(Color.web("8A2BE2",0.3)));
    box.getTransforms().add(new Translate(gloBounds.getMinX() + gloBounds.getWidth() / 2d, gloBounds.getMinY() + gloBounds.getHeight() / 2d, gloBounds.getMinZ() + gloBounds.getDepth() / 2d));
    group.getChildren().add(box);
    /*
        FIRST STEP; Check the ray crosses the bounding box of the shape at any of
        its 6 faces
        */
    List<Point3D> normals = Arrays.asList(new Point3D(-1, 0, 0), new Point3D(1, 0, 0), new Point3D(0, -1, 0), new Point3D(0, 1, 0), new Point3D(0, 0, -1), new Point3D(0, 0, 1));
    List<Point3D> positions = Arrays.asList(new Point3D(locBounds.getMinX(), 0, 0), new Point3D(locBounds.getMaxX(), 0, 0), new Point3D(0, locBounds.getMinY(), 0), new Point3D(0, locBounds.getMaxY(), 0), new Point3D(0, 0, locBounds.getMinZ()), new Point3D(0, 0, locBounds.getMaxZ()));
    AtomicInteger counter = new AtomicInteger();
    IntStream.range(0, 6).forEach(i -> {
        double d = -normals.get(i).dotProduct(positions.get(i));
        double t = -(gloOriginInLoc.dotProduct(normals.get(i)) + d) / (gloDirection.dotProduct(normals.get(i)));
        Point3D locInter = gloOriginInLoc.add(gloDirection.multiply(t));
        if (locBounds.contains(locInter)) {
            counter.getAndIncrement();
            Point3D gloInter = spring.localToScene(locInter);
            Sphere s2 = new Sphere(0.1d);
            s2.getTransforms().add(new Translate(gloInter.getX(), gloInter.getY(), gloInter.getZ()));
            s2.setMaterial(new PhongMaterial(Color.GOLD));
            group.getChildren().add(s2);
        }
    });
    if (counter.get() > 0) {
        /*
            SECOND STEP: Check if the ray crosses any of the triangles of the mesh
            */
        // triangle mesh
        org.fxyz.geometry.Point3D gloOriginInLoc1 = new org.fxyz.geometry.Point3D((float) gloOriginInLoc.getX(), (float) gloOriginInLoc.getY(), (float) gloOriginInLoc.getZ());
        org.fxyz.geometry.Point3D gloDirection1 = new org.fxyz.geometry.Point3D((float) gloDirection.getX(), (float) gloDirection.getY(), (float) gloDirection.getZ());
        System.out.println("inter: " + spring.getIntersections(gloOriginInLoc1, gloDirection1));
    }
    sceneRoot.getChildren().addAll(group);
    //First person shooter keyboard movement 
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("F(X)yz - Ray Picker Between Nodes");
    primaryStage.setScene(scene);
    primaryStage.show();
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) PerspectiveCamera(javafx.scene.PerspectiveCamera) Sphere(javafx.scene.shape.Sphere) Axes(org.fxyz.utils.Axes) KeyCode(javafx.scene.input.KeyCode) PhongMaterial(javafx.scene.paint.PhongMaterial) Translate(javafx.scene.transform.Translate) KnotMesh(org.fxyz.shapes.primitives.KnotMesh) MouseEvent(javafx.scene.input.MouseEvent) Bounds(javafx.geometry.Bounds) Box(javafx.scene.shape.Box) Scene(javafx.scene.Scene) CurvedSpringMesh(org.fxyz.shapes.primitives.CurvedSpringMesh) Cylinder(javafx.scene.shape.Cylinder) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Point3D(javafx.geometry.Point3D) PointLight(javafx.scene.PointLight) AmbientLight(javafx.scene.AmbientLight)

Example 13 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class SkyBoxTest method start.

@Override
public void start(Stage primaryStage) throws NonInvertibleTransformException {
    root = new Group();
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().addAll(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(1000000.0);
    camera.setFieldOfView(42);
    camera.setTranslateZ(-cameraDistance);
    //cameraTransform.ry.setAngle(-45.0);
    //cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    root.getChildren().add(cameraTransform);
    // Load Skybox AFTER camera is initialized
    double size = 100000D;
    skyBox = new Skybox(top, bottom, left, right, front, back, size, camera);
    //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
    Group torusGroup = new Group();
    torusGroup.getChildren().add(cameraTransform);
    for (int i = 0; i < 30; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 300) + 50);
        float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
        int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
        int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        Torus torus = new Torus(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius, randomColor);
        double translationX = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        //torus.getTransforms().add(translate);
        torusGroup.getChildren().add(torus);
    }
    Scene scene = new Scene(new Group(root), 1024, 668, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.TRANSPARENT);
    scene.setCamera(camera);
    //First person shooter keyboard movement
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // - 
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("SkyBoxTest!");
    primaryStage.setScene(scene);
    primaryStage.show();
    root.getChildren().addAll(skyBox, torusGroup);
    root.setAutoSizeChildren(true);
}
Also used : Group(javafx.scene.Group) MouseEvent(javafx.scene.input.MouseEvent) Rotate(javafx.scene.transform.Rotate) Torus(org.fxyz.shapes.Torus) Color(javafx.scene.paint.Color) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) Skybox(org.fxyz.extras.Skybox) Random(java.util.Random) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight) Translate(javafx.scene.transform.Translate)

Example 14 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class SphereSegmentTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight);
    scene.setFill(Color.BLACK);
    camera = new PerspectiveCamera(true);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-1000);
    scene.setCamera(camera);
    //Make a bunch of semi random sphere segments and stuff
    Group sphereGroup = new Group();
    for (int i = 0; i < 30; i++) {
        Random r = new Random();
        //A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 150) + 10);
        float randomThetaMax = (float) ((r.nextFloat() * 360) + 1);
        float randomThetaMin = (float) ((r.nextFloat()) + 1);
        if (randomThetaMin > randomThetaMax) {
            float swap = randomThetaMin;
            randomThetaMin = randomThetaMax;
            randomThetaMax = swap;
        }
        float randomPolarMax = (float) ((r.nextFloat() * 90) + 1);
        float randomPolarMin = (float) ((r.nextFloat()) + 1);
        if (randomPolarMin > randomPolarMax) {
            float swap = randomPolarMin;
            randomPolarMin = randomPolarMax;
            randomPolarMax = swap;
        }
        int randomSegments = (int) ((r.nextFloat() * 15) + 5);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        boolean ambientRandom = r.nextBoolean();
        boolean fillRandom = r.nextBoolean();
        SphereSegment sphereSegment = new SphereSegment(randomRadius, randomColor, Math.toRadians(0), Math.toRadians(360), Math.toRadians(randomPolarMin), Math.toRadians(randomPolarMax), randomSegments, ambientRandom, fillRandom);
        double translationX = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationX *= -1;
        double translationY = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationY *= -1;
        double translationZ = Math.random() * sceneWidth / 2;
        if (Math.random() >= 0.5)
            translationZ *= -1;
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        sphereSegment.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        sphereSegment.getTransforms().add(translate);
        sphereGroup.getChildren().add(sphereSegment);
    }
    sceneRoot.getChildren().addAll(sphereGroup);
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    //Add a Mouse Handler for Rotations
    Rotate xRotate = new Rotate(0, Rotate.X_AXIS);
    Rotate yRotate = new Rotate(0, Rotate.Y_AXIS);
    Rotate zRotate = new Rotate(0, Rotate.Z_AXIS);
    sphereGroup.getTransforms().addAll(xRotate, yRotate);
    //Use Binding so your rotation doesn't have to be recreated
    xRotate.angleProperty().bind(angleX);
    yRotate.angleProperty().bind(angleY);
    zRotate.angleProperty().bind(angleZ);
    //Start Tracking mouse movements only when a button is pressed
    scene.setOnMousePressed(event -> {
        scenex = event.getSceneX();
        sceney = event.getSceneY();
        fixedXAngle = angleX.get();
        fixedYAngle = angleY.get();
        if (event.isMiddleButtonDown()) {
            scenez = event.getSceneX();
            fixedZAngle = angleZ.get();
        }
    });
    //Angle calculation will only change when the button has been pressed
    scene.setOnMouseDragged(event -> {
        if (event.isMiddleButtonDown())
            angleZ.set(fixedZAngle - (scenez - event.getSceneY()));
        else
            angleX.set(fixedXAngle - (scenex - event.getSceneY()));
        angleY.set(fixedYAngle + sceney - event.getSceneX());
    });
    primaryStage.setTitle("F(X)yz SphereSegmentTest");
    primaryStage.setScene(scene);
    primaryStage.show();
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) SphereSegment(org.fxyz.shapes.SphereSegment) Color(javafx.scene.paint.Color) PerspectiveCamera(javafx.scene.PerspectiveCamera) Scene(javafx.scene.Scene) Random(java.util.Random) KeyCode(javafx.scene.input.KeyCode) Translate(javafx.scene.transform.Translate)

Example 15 with Translate

use of javafx.scene.transform.Translate in project FXyzLib by Birdasaur.

the class CuboidTest method start.

@Override
public void start(Stage primaryStage) throws Exception {
    Group sceneRoot = new Group();
    Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.BLACK);
    camera = new PerspectiveCamera(true);
    //setup camera transform for rotational support
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-30);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    //add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(10 * camera.getTranslateZ());
    scene.setCamera(camera);
    rotateY = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
    Group group = new Group();
    group.getChildren().add(cameraTransform);
    cuboid = new CuboidMesh(10f, 12f, 4f, 5, new Point3D(0f, 0f, 0f));
    //        cuboid.setDrawMode(DrawMode.LINE);
    //        cuboid.setCullFace(CullFace.NONE);
    // NONE
    cuboid.setTextureModeNone(Color.ROYALBLUE);
    // IMAGE
    //        cuboid.setTextureModeImage(getClass().getResource("res/netCuboid.png").toExternalForm());
    // DENSITY
    //        cuboid.setTextureModeVertices3D(256*256,p->(double)p.x*p.y*p.z);
    // FACES
    //        cuboid.setTextureModeFaces(1530);
    cuboid.getTransforms().addAll(new Rotate(0, Rotate.X_AXIS), rotateY);
    group.getChildren().add(cuboid);
    boolean testRayIntersection = false;
    if (testRayIntersection) {
        /*
            RAY INTERSECTION
            */
        javafx.geometry.Point3D gloOrigin = new javafx.geometry.Point3D(4, -7, -4);
        javafx.geometry.Point3D gloTarget = new javafx.geometry.Point3D(2, 3, 4);
        javafx.geometry.Point3D gloDirection = gloTarget.subtract(gloOrigin).normalize();
        javafx.geometry.Point3D gloOriginInLoc = cuboid.sceneToLocal(gloOrigin);
        Bounds locBounds = cuboid.getBoundsInLocal();
        Bounds gloBounds = cuboid.localToScene(locBounds);
        Sphere s = new Sphere(0.05d);
        s.getTransforms().add(new Translate(gloOrigin.getX(), gloOrigin.getY(), gloOrigin.getZ()));
        s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
        group.getChildren().add(s);
        s = new Sphere(0.05d);
        s.getTransforms().add(new Translate(gloTarget.getX(), gloTarget.getY(), gloTarget.getZ()));
        s.setMaterial(new PhongMaterial(Color.GREENYELLOW));
        group.getChildren().add(s);
        javafx.geometry.Point3D dir = gloTarget.subtract(gloOrigin).crossProduct(new javafx.geometry.Point3D(0, -1, 0));
        double angle = Math.acos(gloTarget.subtract(gloOrigin).normalize().dotProduct(new javafx.geometry.Point3D(0, -1, 0)));
        double h1 = gloTarget.subtract(gloOrigin).magnitude();
        Cylinder c = new Cylinder(0.03d, h1);
        c.getTransforms().addAll(new Translate(gloOrigin.getX(), gloOrigin.getY() - h1 / 2d, gloOrigin.getZ()), new Rotate(-Math.toDegrees(angle), 0d, h1 / 2d, 0d, new javafx.geometry.Point3D(dir.getX(), -dir.getY(), dir.getZ())));
        c.setMaterial(new PhongMaterial(Color.GREEN));
        group.getChildren().add(c);
        group.getChildren().add(new Axes(0.02));
        Box box = new Box(gloBounds.getWidth(), gloBounds.getHeight(), gloBounds.getDepth());
        box.setDrawMode(DrawMode.LINE);
        box.setMaterial(new PhongMaterial(Color.BLUEVIOLET));
        box.getTransforms().add(new Translate(gloBounds.getMinX() + gloBounds.getWidth() / 2d, gloBounds.getMinY() + gloBounds.getHeight() / 2d, gloBounds.getMinZ() + gloBounds.getDepth() / 2d));
        //        group.getChildren().add(box);
        /*
            FIRST STEP; Check the ray crosses the bounding box of the shape at any of
            its 6 faces
            */
        List<javafx.geometry.Point3D> normals = Arrays.asList(new javafx.geometry.Point3D(-1, 0, 0), new javafx.geometry.Point3D(1, 0, 0), new javafx.geometry.Point3D(0, -1, 0), new javafx.geometry.Point3D(0, 1, 0), new javafx.geometry.Point3D(0, 0, -1), new javafx.geometry.Point3D(0, 0, 1));
        List<javafx.geometry.Point3D> positions = Arrays.asList(new javafx.geometry.Point3D(locBounds.getMinX(), 0, 0), new javafx.geometry.Point3D(locBounds.getMaxX(), 0, 0), new javafx.geometry.Point3D(0, locBounds.getMinY(), 0), new javafx.geometry.Point3D(0, locBounds.getMaxY(), 0), new javafx.geometry.Point3D(0, 0, locBounds.getMinZ()), new javafx.geometry.Point3D(0, 0, locBounds.getMaxZ()));
        AtomicInteger counter = new AtomicInteger();
        IntStream.range(0, 6).forEach(i -> {
            double d = -normals.get(i).dotProduct(positions.get(i));
            double t = -(gloOriginInLoc.dotProduct(normals.get(i)) + d) / (gloDirection.dotProduct(normals.get(i)));
            javafx.geometry.Point3D locInter = gloOriginInLoc.add(gloDirection.multiply(t));
            if (locBounds.contains(locInter)) {
                counter.getAndIncrement();
                javafx.geometry.Point3D gloInter = cuboid.localToScene(locInter);
                Sphere s2 = new Sphere(0.1d);
                s2.getTransforms().add(new Translate(gloInter.getX(), gloInter.getY(), gloInter.getZ()));
                s2.setMaterial(new PhongMaterial(Color.GOLD));
            }
        });
        if (counter.get() > 0) {
            /*
                SECOND STEP: Check if the ray crosses any of the triangles of the mesh
                */
            // triangle mesh
            org.fxyz.geometry.Point3D gloOriginInLoc1 = new org.fxyz.geometry.Point3D((float) gloOriginInLoc.getX(), (float) gloOriginInLoc.getY(), (float) gloOriginInLoc.getZ());
            org.fxyz.geometry.Point3D gloDirection1 = new org.fxyz.geometry.Point3D((float) gloDirection.getX(), (float) gloDirection.getY(), (float) gloDirection.getZ());
            System.out.println("number of intersections: " + cuboid.getIntersections(gloOriginInLoc1, gloDirection1));
        }
    }
    sceneRoot.getChildren().addAll(group);
    //First person shooter keyboard movement 
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        if (event.isShiftDown()) {
            change = 50.0;
        }
        KeyCode keycode = event.getCode();
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    primaryStage.setTitle("F(X)yz - Cuboid Test");
    primaryStage.setScene(scene);
    primaryStage.show();
    OBJWriter writer = new OBJWriter((TriangleMesh) cuboid.getMesh(), "cuboid");
    //        writer.setMaterialColor(Color.AQUA);
    //        writer.setTextureImage(getClass().getResource("res/netCuboid.png").toExternalForm());
    writer.setTextureColors(256 * 256);
    writer.exportMesh();
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) PerspectiveCamera(javafx.scene.PerspectiveCamera) OBJWriter(org.fxyz.utils.OBJWriter) Sphere(javafx.scene.shape.Sphere) Axes(org.fxyz.utils.Axes) KeyCode(javafx.scene.input.KeyCode) PhongMaterial(javafx.scene.paint.PhongMaterial) Translate(javafx.scene.transform.Translate) CuboidMesh(org.fxyz.shapes.primitives.CuboidMesh) MouseEvent(javafx.scene.input.MouseEvent) Bounds(javafx.geometry.Bounds) Box(javafx.scene.shape.Box) Scene(javafx.scene.Scene) Cylinder(javafx.scene.shape.Cylinder) AtomicInteger(java.util.concurrent.atomic.AtomicInteger) Point3D(org.fxyz.geometry.Point3D) PointLight(javafx.scene.PointLight) Point3D(org.fxyz.geometry.Point3D)

Aggregations

Translate (javafx.scene.transform.Translate)26 Rotate (javafx.scene.transform.Rotate)18 Group (javafx.scene.Group)14 Scene (javafx.scene.Scene)12 Color (javafx.scene.paint.Color)11 Point3D (org.fxyz.geometry.Point3D)11 Random (java.util.Random)10 AtomicInteger (java.util.concurrent.atomic.AtomicInteger)10 PerspectiveCamera (javafx.scene.PerspectiveCamera)10 KeyCode (javafx.scene.input.KeyCode)10 PointLight (javafx.scene.PointLight)9 MouseEvent (javafx.scene.input.MouseEvent)9 Sphere (javafx.scene.shape.Sphere)7 List (java.util.List)5 Collectors (java.util.stream.Collectors)5 IntStream (java.util.stream.IntStream)5 DoubleProperty (javafx.beans.property.DoubleProperty)5 IntegerProperty (javafx.beans.property.IntegerProperty)5 SimpleDoubleProperty (javafx.beans.property.SimpleDoubleProperty)5 SimpleIntegerProperty (javafx.beans.property.SimpleIntegerProperty)5