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Example 1 with SubScene

use of javafx.scene.SubScene in project FXyzLib by Birdasaur.

the class BillBoardBehaviorTest method createSubscene.

private void createSubscene() {
    subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED);
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, 0);
    cameraTransform.getChildren().addAll(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(100000.0);
    camera.setFieldOfView(35);
    camera.setTranslateZ(-cameraDistance);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    // add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    root.getChildren().add(cameraTransform);
    subScene.setCamera(camera);
    initFirstPersonControls(subScene);
    skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera);
    // Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
    Group torusGroup = new Group();
    for (int i = 0; i < 10; i++) {
        Random r = new Random();
        // A lot of magic numbers in here that just artificially constrain the math
        float randomRadius = (float) ((r.nextFloat() * 300) + 50);
        float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
        int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
        int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
        Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
        boolean ambientRandom = r.nextBoolean();
        boolean fillRandom = r.nextBoolean();
        if (i == 0) {
            torusGroup.getChildren().add(bill);
        }
        TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius);
        double translationX = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationX *= -1;
        }
        double translationY = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationY *= -1;
        }
        double translationZ = Math.random() * 1024 * 1.95;
        if (Math.random() >= 0.5) {
            translationZ *= -1;
        }
        Translate translate = new Translate(translationX, translationY, translationZ);
        Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
        Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
        Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
        torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
        // torus.getTransforms().add(translate);
        torusGroup.getChildren().add(torus);
    }
    root.getChildren().addAll(skyBox, torusGroup);
    rootPane.getChildren().add(subScene);
    // Enable subScene resizing
    subScene.widthProperty().bind(rootPane.widthProperty());
    subScene.heightProperty().bind(rootPane.heightProperty());
    subScene.setFocusTraversable(true);
}
Also used : Group(javafx.scene.Group) Rotate(javafx.scene.transform.Rotate) Color(javafx.scene.paint.Color) PerspectiveCamera(javafx.scene.PerspectiveCamera) Image(javafx.scene.image.Image) Skybox(org.fxyz.extras.Skybox) Random(java.util.Random) SubScene(javafx.scene.SubScene) PointLight(javafx.scene.PointLight) Translate(javafx.scene.transform.Translate) TorusMesh(org.fxyz.shapes.primitives.TorusMesh)

Example 2 with SubScene

use of javafx.scene.SubScene in project FXyzLib by Birdasaur.

the class CameraViewTest method loadSubScene.

private void loadSubScene() throws NonInvertibleTransformException {
    camera = new PerspectiveCamera(true);
    cameraTransform.setTranslate(0, 0, -500);
    cameraTransform.getChildren().add(camera);
    camera.setNearClip(0.1);
    camera.setFarClip(10000.0);
    camera.setTranslateZ(-1500);
    cameraTransform.ry.setAngle(-45.0);
    cameraTransform.rx.setAngle(-10.0);
    // add a Point Light for better viewing of the grid coordinate system
    PointLight light = new PointLight(Color.WHITE);
    cameraTransform.getChildren().add(light);
    light.setTranslateX(camera.getTranslateX());
    light.setTranslateY(camera.getTranslateY());
    light.setTranslateZ(camera.getTranslateZ());
    worldRoot.getChildren().add(cameraTransform);
    SubScene scene = new SubScene(worldRoot, 800, 600, true, SceneAntialiasing.BALANCED);
    scene.setFill(Color.DARKSLATEGRAY);
    scene.setCamera(camera);
    // First person shooter keyboard movement
    scene.setOnKeyPressed(event -> {
        double change = 10.0;
        // Add shift modifier to simulate "Running Speed"
        if (event.isShiftDown()) {
            change = 50.0;
        }
        // What key did the user press?
        KeyCode keycode = event.getCode();
        // Step 2c: Add Zoom controls
        if (keycode == KeyCode.W) {
            camera.setTranslateZ(camera.getTranslateZ() + change);
        }
        if (keycode == KeyCode.S) {
            camera.setTranslateZ(camera.getTranslateZ() - change);
        }
        // Step 2d: Add Strafe controls
        if (keycode == KeyCode.A) {
            camera.setTranslateX(camera.getTranslateX() - change);
        }
        if (keycode == KeyCode.D) {
            camera.setTranslateX(camera.getTranslateX() + change);
        }
    });
    scene.setOnMousePressed((MouseEvent me) -> {
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseOldX = me.getSceneX();
        mouseOldY = me.getSceneY();
    });
    scene.setOnMouseDragged((MouseEvent me) -> {
        mouseOldX = mousePosX;
        mouseOldY = mousePosY;
        mousePosX = me.getSceneX();
        mousePosY = me.getSceneY();
        mouseDeltaX = (mousePosX - mouseOldX);
        mouseDeltaY = (mousePosY - mouseOldY);
        double modifier = 10.0;
        double modifierFactor = 0.1;
        if (me.isControlDown()) {
            modifier = 0.1;
        }
        if (me.isShiftDown()) {
            modifier = 50.0;
        }
        if (me.isPrimaryButtonDown()) {
            // +
            cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
            // -
            cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
        } else if (me.isSecondaryButtonDown()) {
            double z = camera.getTranslateZ();
            double newZ = z + mouseDeltaX * modifierFactor * modifier;
            camera.setTranslateZ(newZ);
        } else if (me.isMiddleButtonDown()) {
            // -
            cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
            // -
            cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
        }
    });
    root.getChildren().add(scene);
    scene.widthProperty().bind(root.widthProperty());
    scene.heightProperty().bind(root.heightProperty());
    cameraView = new CameraView(scene);
    cameraView.setFirstPersonNavigationEabled(true);
    cameraView.setFitWidth(350);
    cameraView.setFitHeight(225);
    cameraView.getRx().setAngle(-45);
    cameraView.getT().setZ(-1500);
    cameraView.getT().setY(-500);
    root.getChildren().add(cameraView);
    StackPane.setAlignment(cameraView, Pos.BOTTOM_RIGHT);
    StackPane.setMargin(cameraView, new Insets(5));
    // Add an aritrary object to scene
    int rDivs = 32, tDivs = 32;
    double rad = 600, trad = 400;
    TorusMesh torus = new TorusMesh(rDivs, tDivs, rad, trad);
    torus.setDrawMode(DrawMode.LINE);
    PhongMaterial mat = new PhongMaterial(Color.BLUEVIOLET);
    torus.setMaterial(mat);
    torus.setTranslateX(0);
    torus.setTranslateY(0);
    torus.setTranslateZ(0);
    worldRoot.getChildren().add(torus);
    final Timeline t = new Timeline();
    t.getKeyFrames().addAll(new KeyFrame[] { new KeyFrame(Duration.seconds(5), new KeyValue[] { // Frame End
    new KeyValue(torus.tubeStartAngleOffsetProperty(), torus.getTubeStartAngleOffset() - 10, Interpolator.EASE_BOTH), new KeyValue(torus.xOffsetProperty(), torus.getxOffset() + 0.5, Interpolator.EASE_BOTH), new KeyValue(torus.yOffsetProperty(), torus.getyOffset() + 0.5, Interpolator.EASE_BOTH), new KeyValue(torus.zOffsetProperty(), torus.getzOffset() + 2, Interpolator.EASE_BOTH), new KeyValue(torus.tubeDivisionsProperty(), 120, Interpolator.EASE_BOTH), new KeyValue(torus.radiusDivisionsProperty(), 120, Interpolator.EASE_BOTH), new KeyValue(torus.tubeRadiusProperty(), 400, Interpolator.EASE_BOTH) }) });
    t.setCycleCount(Animation.INDEFINITE);
    t.setAutoReverse(true);
    t.playFromStart();
}
Also used : MouseEvent(javafx.scene.input.MouseEvent) Insets(javafx.geometry.Insets) KeyValue(javafx.animation.KeyValue) PerspectiveCamera(javafx.scene.PerspectiveCamera) CameraView(org.fxyz.tools.CameraView) Timeline(javafx.animation.Timeline) SubScene(javafx.scene.SubScene) KeyFrame(javafx.animation.KeyFrame) KeyCode(javafx.scene.input.KeyCode) PointLight(javafx.scene.PointLight) PhongMaterial(javafx.scene.paint.PhongMaterial) TorusMesh(org.fxyz.shapes.primitives.TorusMesh)

Example 3 with SubScene

use of javafx.scene.SubScene in project jphp by jphp-compiler.

the class FragmentPane method applyFragment.

public void applyFragment(Stage form) {
    this.getChildren().clear();
    if (form != null) {
        root = form.getScene().getRoot();
        form.getScene().setRoot(new Pane());
        double width = getPrefWidth(), height = getPrefHeight();
        SubScene scene = new SubScene(root, width, height);
        scene.widthProperty().bind(widthProperty());
        scene.heightProperty().bind(heightProperty());
        VBox.setVgrow(scene, Priority.ALWAYS);
        this.getChildren().add(scene);
    }
}
Also used : SubScene(javafx.scene.SubScene) Pane(javafx.scene.layout.Pane)

Aggregations

SubScene (javafx.scene.SubScene)3 PerspectiveCamera (javafx.scene.PerspectiveCamera)2 PointLight (javafx.scene.PointLight)2 TorusMesh (org.fxyz.shapes.primitives.TorusMesh)2 Random (java.util.Random)1 KeyFrame (javafx.animation.KeyFrame)1 KeyValue (javafx.animation.KeyValue)1 Timeline (javafx.animation.Timeline)1 Insets (javafx.geometry.Insets)1 Group (javafx.scene.Group)1 Image (javafx.scene.image.Image)1 KeyCode (javafx.scene.input.KeyCode)1 MouseEvent (javafx.scene.input.MouseEvent)1 Pane (javafx.scene.layout.Pane)1 Color (javafx.scene.paint.Color)1 PhongMaterial (javafx.scene.paint.PhongMaterial)1 Rotate (javafx.scene.transform.Rotate)1 Translate (javafx.scene.transform.Translate)1 Skybox (org.fxyz.extras.Skybox)1 CameraView (org.fxyz.tools.CameraView)1