use of javafx.scene.SubScene in project FXyzLib by Birdasaur.
the class BillBoardBehaviorTest method createSubscene.
private void createSubscene() {
subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED);
camera = new PerspectiveCamera(true);
cameraTransform.setTranslate(0, 0, 0);
cameraTransform.getChildren().addAll(camera);
camera.setNearClip(0.1);
camera.setFarClip(100000.0);
camera.setFieldOfView(35);
camera.setTranslateZ(-cameraDistance);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
// add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
root.getChildren().add(cameraTransform);
subScene.setCamera(camera);
initFirstPersonControls(subScene);
skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera);
// Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest
Group torusGroup = new Group();
for (int i = 0; i < 10; i++) {
Random r = new Random();
// A lot of magic numbers in here that just artificially constrain the math
float randomRadius = (float) ((r.nextFloat() * 300) + 50);
float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1);
int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1);
int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1);
Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble());
boolean ambientRandom = r.nextBoolean();
boolean fillRandom = r.nextBoolean();
if (i == 0) {
torusGroup.getChildren().add(bill);
}
TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius);
double translationX = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationX *= -1;
}
double translationY = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationY *= -1;
}
double translationZ = Math.random() * 1024 * 1.95;
if (Math.random() >= 0.5) {
translationZ *= -1;
}
Translate translate = new Translate(translationX, translationY, translationZ);
Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS);
Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS);
Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS);
torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ);
// torus.getTransforms().add(translate);
torusGroup.getChildren().add(torus);
}
root.getChildren().addAll(skyBox, torusGroup);
rootPane.getChildren().add(subScene);
// Enable subScene resizing
subScene.widthProperty().bind(rootPane.widthProperty());
subScene.heightProperty().bind(rootPane.heightProperty());
subScene.setFocusTraversable(true);
}
use of javafx.scene.SubScene in project FXyzLib by Birdasaur.
the class CameraViewTest method loadSubScene.
private void loadSubScene() throws NonInvertibleTransformException {
camera = new PerspectiveCamera(true);
cameraTransform.setTranslate(0, 0, -500);
cameraTransform.getChildren().add(camera);
camera.setNearClip(0.1);
camera.setFarClip(10000.0);
camera.setTranslateZ(-1500);
cameraTransform.ry.setAngle(-45.0);
cameraTransform.rx.setAngle(-10.0);
// add a Point Light for better viewing of the grid coordinate system
PointLight light = new PointLight(Color.WHITE);
cameraTransform.getChildren().add(light);
light.setTranslateX(camera.getTranslateX());
light.setTranslateY(camera.getTranslateY());
light.setTranslateZ(camera.getTranslateZ());
worldRoot.getChildren().add(cameraTransform);
SubScene scene = new SubScene(worldRoot, 800, 600, true, SceneAntialiasing.BALANCED);
scene.setFill(Color.DARKSLATEGRAY);
scene.setCamera(camera);
// First person shooter keyboard movement
scene.setOnKeyPressed(event -> {
double change = 10.0;
// Add shift modifier to simulate "Running Speed"
if (event.isShiftDown()) {
change = 50.0;
}
// What key did the user press?
KeyCode keycode = event.getCode();
// Step 2c: Add Zoom controls
if (keycode == KeyCode.W) {
camera.setTranslateZ(camera.getTranslateZ() + change);
}
if (keycode == KeyCode.S) {
camera.setTranslateZ(camera.getTranslateZ() - change);
}
// Step 2d: Add Strafe controls
if (keycode == KeyCode.A) {
camera.setTranslateX(camera.getTranslateX() - change);
}
if (keycode == KeyCode.D) {
camera.setTranslateX(camera.getTranslateX() + change);
}
});
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
// +
cameraTransform.ry.setAngle(((cameraTransform.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
// -
cameraTransform.rx.setAngle(((cameraTransform.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180);
} else if (me.isSecondaryButtonDown()) {
double z = camera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
camera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
// -
cameraTransform.t.setX(cameraTransform.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3);
// -
cameraTransform.t.setY(cameraTransform.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3);
}
});
root.getChildren().add(scene);
scene.widthProperty().bind(root.widthProperty());
scene.heightProperty().bind(root.heightProperty());
cameraView = new CameraView(scene);
cameraView.setFirstPersonNavigationEabled(true);
cameraView.setFitWidth(350);
cameraView.setFitHeight(225);
cameraView.getRx().setAngle(-45);
cameraView.getT().setZ(-1500);
cameraView.getT().setY(-500);
root.getChildren().add(cameraView);
StackPane.setAlignment(cameraView, Pos.BOTTOM_RIGHT);
StackPane.setMargin(cameraView, new Insets(5));
// Add an aritrary object to scene
int rDivs = 32, tDivs = 32;
double rad = 600, trad = 400;
TorusMesh torus = new TorusMesh(rDivs, tDivs, rad, trad);
torus.setDrawMode(DrawMode.LINE);
PhongMaterial mat = new PhongMaterial(Color.BLUEVIOLET);
torus.setMaterial(mat);
torus.setTranslateX(0);
torus.setTranslateY(0);
torus.setTranslateZ(0);
worldRoot.getChildren().add(torus);
final Timeline t = new Timeline();
t.getKeyFrames().addAll(new KeyFrame[] { new KeyFrame(Duration.seconds(5), new KeyValue[] { // Frame End
new KeyValue(torus.tubeStartAngleOffsetProperty(), torus.getTubeStartAngleOffset() - 10, Interpolator.EASE_BOTH), new KeyValue(torus.xOffsetProperty(), torus.getxOffset() + 0.5, Interpolator.EASE_BOTH), new KeyValue(torus.yOffsetProperty(), torus.getyOffset() + 0.5, Interpolator.EASE_BOTH), new KeyValue(torus.zOffsetProperty(), torus.getzOffset() + 2, Interpolator.EASE_BOTH), new KeyValue(torus.tubeDivisionsProperty(), 120, Interpolator.EASE_BOTH), new KeyValue(torus.radiusDivisionsProperty(), 120, Interpolator.EASE_BOTH), new KeyValue(torus.tubeRadiusProperty(), 400, Interpolator.EASE_BOTH) }) });
t.setCycleCount(Animation.INDEFINITE);
t.setAutoReverse(true);
t.playFromStart();
}
use of javafx.scene.SubScene in project jphp by jphp-compiler.
the class FragmentPane method applyFragment.
public void applyFragment(Stage form) {
this.getChildren().clear();
if (form != null) {
root = form.getScene().getRoot();
form.getScene().setRoot(new Pane());
double width = getPrefWidth(), height = getPrefHeight();
SubScene scene = new SubScene(root, width, height);
scene.widthProperty().bind(widthProperty());
scene.heightProperty().bind(heightProperty());
VBox.setVgrow(scene, Priority.ALWAYS);
this.getChildren().add(scene);
}
}
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