use of javafx.geometry.Point2D in project fxexperience2 by EricCanull.
the class RotatorControl method rotatorMouseDragged.
@FXML
void rotatorMouseDragged(MouseEvent e) {
final Parent p = rotator_dial.getParent();
final Bounds b = rotator_dial.getLayoutBounds();
final Double centerX = b.getMinX() + (b.getWidth() / 2);
final Double centerY = b.getMinY() + (b.getHeight() / 2);
final Point2D center = p.localToParent(centerX, centerY);
final Point2D mouse = p.localToParent(e.getX(), e.getY());
final Double deltaX = mouse.getX() - center.getX();
final Double deltaY = mouse.getY() - center.getY();
final Double radians = Math.atan2(deltaY, deltaX);
rotate(Math.toDegrees(radians));
}
use of javafx.geometry.Point2D in project bitsquare by bitsquare.
the class InputTextField method getErrorPopupPosition.
private Point2D getErrorPopupPosition() {
Window window = getScene().getWindow();
Point2D point;
point = layoutReference.localToScene(0, 0);
double x = Math.floor(point.getX() + window.getX() + layoutReference.getWidth() + 20 - getPadding().getLeft() - getPadding().getRight());
double y = Math.floor(point.getY() + window.getY() + getHeight() / 2 - getPadding().getTop() - getPadding().getBottom());
return new Point2D(x, y);
}
use of javafx.geometry.Point2D in project Gargoyle by callakrsos.
the class DockNode method setFloating.
/**
* Whether the node is currently floating.
*
* @param floating Whether the node is currently floating.
* @param translation null The offset of the node after being set floating. Used for aligning it
* with its layout bounds inside the dock pane when it becomes detached. Can be null
* indicating no translation.
*
*
* tansalation param value is value set (screenX,screenY)
*/
public void setFloating(boolean floating, Point2D translation) {
if (floating && !this.isFloating()) {
// position the new stage relative to the old scene offset
Point2D floatScene = this.localToScene(0, 0);
Point2D floatScreen = this.localToScreen(0, 0);
// setup window stage
dockTitleBar.setVisible(this.isCustomTitleBar());
dockTitleBar.setManaged(this.isCustomTitleBar());
if (this.isDocked()) {
this.undock();
}
stage = new Stage();
stage.initStyle(stageStyle);
stage.titleProperty().bind(titleProperty);
if (dockPane != null && dockPane.getScene() != null && dockPane.getScene().getWindow() != null) {
stage.initOwner(dockPane.getScene().getWindow());
}
if (null == stage.getOwner() && null != this.owner)
stage.initOwner(this.owner);
/* append close handler. 2017-05-29 by kyj.*/
EventHandler<WindowEvent> closeHandler = ev -> {
try {
ObservableList<Node> childrenUnmodifiable = null;
if (dockPane != null)
dockPane.getChildrenUnmodifiable();
else
childrenUnmodifiable = FXCollections.observableArrayList(getContents());
Consumer<Closeable> clo = n -> {
try {
n.close();
} catch (Exception e) {
e.printStackTrace();
}
};
childrenUnmodifiable.stream().filter(n -> n instanceof Closeable).map(n -> (Closeable) n).forEach(clo);
} catch (Exception e) {
e.printStackTrace();
}
};
// stage.setOnCloseRequest(value);
stage.addEventHandler(WindowEvent.WINDOW_CLOSE_REQUEST, closeHandler);
// offset the new stage to cover exactly the area the dock was local to the scene
// this is useful for when the user presses the + sign and we have no information
// on where the mouse was clicked
// the border pane allows the dock node to
// have a drop shadow effect on the border
// but also maintain the layout of contents
// such as a tab that has no content
borderPane = new BorderPane();
borderPane.getStyleClass().add("dock-node-border");
borderPane.setCenter(this);
borderPane.applyCss();
Scene scene = new Scene(borderPane);
scene.getStylesheets().add(SkinManager.getInstance().getSkin());
// apply the floating property so we can get its padding size
// while it is floating to offset it by the drop shadow
// this way it pops out above exactly where it was when docked
this.floatingProperty.set(floating);
this.applyCss();
/*
* 2016-10-26 apply default value by kyj
* tanslation param value is empty , i call api that stage will be located center
*/
if (translation != null) {
Point2D stagePosition = new Point2D(0, 0);
if (this.isDecorated()) {
Window owner = this.owner;
if (null != owner)
stagePosition = floatScene.add(new Point2D(owner.getX(), owner.getY()));
else
stagePosition = floatScene.add(new Point2D(0, 0));
} else {
if (floatScreen != null)
stagePosition = floatScreen;
}
if (translation != null) {
stagePosition = stagePosition.add(translation);
}
// Insets insetsDelta = borderPane.getInsets();
stage.setX(/*stagePosition.getX() - insetsDelta.getLeft()*/
translation.getX());
stage.setY(/*stagePosition.getY() - insetsDelta.getTop()*/
translation.getY());
} else
stage.centerOnScreen();
if (stageStyle == StageStyle.TRANSPARENT) {
scene.setFill(null);
}
stage.setResizable(this.isStageResizable());
if (this.isStageResizable()) {
stage.addEventFilter(MouseEvent.MOUSE_PRESSED, this);
stage.addEventFilter(MouseEvent.MOUSE_MOVED, this);
stage.addEventFilter(MouseEvent.MOUSE_DRAGGED, this);
}
// we want to set the client area size
// without this it subtracts the native border sizes from the scene
// size
stage.sizeToScene();
stage.setScene(scene);
stage.show();
} else if (!floating && this.isFloating()) {
this.floatingProperty.set(floating);
stage.removeEventFilter(MouseEvent.MOUSE_PRESSED, this);
stage.removeEventFilter(MouseEvent.MOUSE_MOVED, this);
stage.removeEventFilter(MouseEvent.MOUSE_DRAGGED, this);
stage.close();
}
}
use of javafx.geometry.Point2D in project Gargoyle by callakrsos.
the class CaptureScreenController method addItemEvent.
protected void addItemEvent(Node newNode) {
// newNode.getTransforms().add(new Scale(1.3, 1.3));
initLocation.put(newNode, new Location());
newNode.getTransforms().add(scale);
newNode.setOnMouseDragged(ev -> {
Location location = initLocation.get(newNode);
Point2D dragAnchor = location.getDragAnchor();
double dragX = ev.getSceneX() - dragAnchor.getX();
double dragY = ev.getSceneY() - dragAnchor.getY();
double newXPosition = location.getInitX() + dragX;
double newYPosition = location.getInitY() + dragY;
newNode.setTranslateX(newXPosition);
newNode.setTranslateY(newYPosition);
ev.consume();
});
newNode.setOnMousePressed(ev -> {
Location location = initLocation.get(newNode);
location.setInitX(newNode.getTranslateX());
location.setInitY(newNode.getTranslateY());
location.setDragAnchor(new Point2D(ev.getSceneX(), ev.getSceneY()));
ev.consume();
});
}
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