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Example 26 with GainControlTargetEffect

use of mage.abilities.effects.common.continuous.GainControlTargetEffect in project mage by magefree.

the class HeraldOfLeshracLeavesEffect method pay.

@Override
public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
    Target target = new TargetPermanent(filter);
    if (target.choose(Outcome.GainControl, controllerId, source.getSourceId(), game)) {
        ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame);
        effect.setTargetPointer(new FixedTarget(target.getFirstTarget(), game));
        game.addEffect(effect, ability);
        game.getState().processAction(game);
        paid = true;
    }
    return paid;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Target(mage.target.Target) FixedTarget(mage.target.targetpointer.FixedTarget) TargetPermanent(mage.target.TargetPermanent) ContinuousEffect(mage.abilities.effects.ContinuousEffect) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect)

Example 27 with GainControlTargetEffect

use of mage.abilities.effects.common.continuous.GainControlTargetEffect in project mage by magefree.

the class WildDogsEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        Permanent sourcePermanent = game.getPermanent(source.getSourceId());
        if (sourcePermanent != null) {
            Player newController = null;
            int lowLife = Integer.MIN_VALUE;
            boolean tie = false;
            for (UUID playerID : game.getState().getPlayersInRange(source.getControllerId(), game)) {
                Player player = game.getPlayer(playerID);
                if (player != null) {
                    if (player.getLife() > lowLife) {
                        lowLife = player.getLife();
                        newController = player;
                        tie = false;
                    } else if (player.getLife() == lowLife) {
                        tie = true;
                    }
                }
            }
            if (!controller.equals(newController) && !tie && newController != null) {
                ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, newController.getId());
                effect.setTargetPointer(new FixedTarget(sourcePermanent, game));
                game.addEffect(effect, source);
            }
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) Permanent(mage.game.permanent.Permanent) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect)

Example 28 with GainControlTargetEffect

use of mage.abilities.effects.common.continuous.GainControlTargetEffect in project mage by magefree.

the class InfernalDenizenEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Permanent creature = game.getPermanent(source.getSourceId());
    Player player = game.getPlayer(source.getControllerId());
    if (player != null) {
        DynamicValue swamps = new PermanentsOnBattlefieldCount(filter);
        boolean canSac = swamps.calculate(game, source, this) > 1;
        Effect effect = new SacrificeControllerEffect(filter, 2, "Sacrifice two Swamps");
        effect.apply(game, source);
        if (!canSac) {
            if (creature != null) {
                creature.tap(source, game);
            }
            TargetOpponent targetOpp = new TargetOpponent(true);
            if (targetOpp.canChoose(source.getSourceId(), player.getId(), game) && targetOpp.choose(Outcome.Detriment, player.getId(), source.getSourceId(), game)) {
                Player opponent = game.getPlayer(targetOpp.getFirstTarget());
                if (opponent != null) {
                    FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature controlled by " + player.getLogName());
                    filter2.add(new ControllerIdPredicate(player.getId()));
                    TargetCreaturePermanent targetCreature = new TargetCreaturePermanent(1, 1, filter2, true);
                    targetCreature.setTargetController(opponent.getId());
                    if (targetCreature.canChoose(source.getSourceId(), id, game) && opponent.chooseUse(Outcome.GainControl, "Gain control of a creature?", source, game) && opponent.chooseTarget(Outcome.GainControl, targetCreature, source, game)) {
                        ConditionalContinuousEffect giveEffect = new ConditionalContinuousEffect(new GainControlTargetEffect(Duration.Custom, true, opponent.getId()), SourceOnBattlefieldCondition.instance, "");
                        giveEffect.setTargetPointer(new FixedTarget(targetCreature.getFirstTarget(), game));
                        game.addEffect(giveEffect, source);
                        return true;
                    }
                }
            }
        }
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) TargetOpponent(mage.target.common.TargetOpponent) FilterPermanent(mage.filter.FilterPermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) ConditionalContinuousEffect(mage.abilities.decorator.ConditionalContinuousEffect) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) SacrificeControllerEffect(mage.abilities.effects.common.SacrificeControllerEffect) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) PermanentsOnBattlefieldCount(mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount) SacrificeControllerEffect(mage.abilities.effects.common.SacrificeControllerEffect) ConditionalContinuousEffect(mage.abilities.decorator.ConditionalContinuousEffect) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect) OneShotEffect(mage.abilities.effects.OneShotEffect) Effect(mage.abilities.effects.Effect) DynamicValue(mage.abilities.dynamicvalue.DynamicValue)

Example 29 with GainControlTargetEffect

use of mage.abilities.effects.common.continuous.GainControlTargetEffect in project mage by magefree.

the class NihiloorLoseLifeEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller == null) {
        return false;
    }
    for (UUID playerId : game.getOpponents(source.getControllerId())) {
        Player opponent = game.getPlayer(playerId);
        if (opponent == null) {
            continue;
        }
        TargetPermanent target = new TargetPermanent(0, 1, filter, true);
        target.withChooseHint("tapping a creature controlled by " + opponent.getName());
        controller.choose(outcome, target, source.getControllerId(), game);
        Permanent permanent = game.getPermanent(target.getFirstTarget());
        if (permanent == null || !permanent.tap(source, game)) {
            continue;
        }
        FilterPermanent filter2 = new FilterPermanent("creature controlled by " + opponent.getName() + " with power " + permanent.getPower().getValue() + " or less");
        filter2.add(new NihiloorPredicate(permanent, playerId));
        ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(new GainControlTargetEffect(Duration.Custom, true), false, "gain control of target creature that player controls with " + "power less than or equal to the tapped creature's power for as long as you control {this}");
        ability.addTarget(new TargetPermanent(filter2));
        game.fireReflexiveTriggeredAbility(ability, source);
    }
    return true;
}
Also used : Player(mage.players.Player) FilterPermanent(mage.filter.FilterPermanent) FilterPermanent(mage.filter.FilterPermanent) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) TargetPermanent(mage.target.TargetPermanent) ReflexiveTriggeredAbility(mage.abilities.common.delayed.ReflexiveTriggeredAbility) TargetPermanent(mage.target.TargetPermanent) UUID(java.util.UUID) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect)

Example 30 with GainControlTargetEffect

use of mage.abilities.effects.common.continuous.GainControlTargetEffect in project mage by magefree.

the class ReinsOfPowerEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    UUID opponentId = this.getTargetPointer().getFirst(game, source);
    if (opponentId != null) {
        // Untap all creatures you control and all creatures target opponent controls.
        FilterCreaturePermanent filter = new FilterCreaturePermanent();
        filter.add(Predicates.or(new ControllerIdPredicate(source.getControllerId()), new ControllerIdPredicate(opponentId)));
        new UntapAllEffect(filter).apply(game, source);
        // You and that opponent each gain control of all creatures the other controls until end of turn.
        Set<UUID> yourCreatures = new HashSet<>();
        Set<UUID> opponentCreatures = new HashSet<>();
        for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
            yourCreatures.add(permanent.getId());
        }
        FilterCreaturePermanent filterOpponent = new FilterCreaturePermanent();
        filterOpponent.add(new ControllerIdPredicate(opponentId));
        for (Permanent permanent : game.getBattlefield().getActivePermanents(filterOpponent, source.getControllerId(), source.getSourceId(), game)) {
            opponentCreatures.add(permanent.getId());
        }
        for (UUID creatureId : yourCreatures) {
            ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfTurn, opponentId);
            effect.setTargetPointer(new FixedTarget(creatureId, game));
            game.addEffect(effect, source);
        }
        for (UUID creatureId : opponentCreatures) {
            ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfTurn);
            effect.setTargetPointer(new FixedTarget(creatureId, game));
            game.addEffect(effect, source);
        }
        // Those creatures gain haste until end of turn.
        game.addEffect(new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.EndOfTurn, filter), source);
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) Permanent(mage.game.permanent.Permanent) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) FilterControlledCreaturePermanent(mage.filter.common.FilterControlledCreaturePermanent) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID) UntapAllEffect(mage.abilities.effects.common.UntapAllEffect) GainAbilityAllEffect(mage.abilities.effects.common.continuous.GainAbilityAllEffect) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect) HashSet(java.util.HashSet)

Aggregations

GainControlTargetEffect (mage.abilities.effects.common.continuous.GainControlTargetEffect)57 FixedTarget (mage.target.targetpointer.FixedTarget)52 Permanent (mage.game.permanent.Permanent)48 ContinuousEffect (mage.abilities.effects.ContinuousEffect)42 Player (mage.players.Player)40 UUID (java.util.UUID)22 TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)15 TargetPermanent (mage.target.TargetPermanent)13 FilterPermanent (mage.filter.FilterPermanent)12 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)12 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)9 ControllerIdPredicate (mage.filter.predicate.permanent.ControllerIdPredicate)9 Target (mage.target.Target)8 TargetPlayer (mage.target.TargetPlayer)7 MageObject (mage.MageObject)5 FilterControlledCreaturePermanent (mage.filter.common.FilterControlledCreaturePermanent)5 OneShotEffect (mage.abilities.effects.OneShotEffect)4 TargetOpponent (mage.target.common.TargetOpponent)4 ArrayList (java.util.ArrayList)3 HashSet (java.util.HashSet)3