use of mage.choices.ChoiceLeftOrRight in project mage by magefree.
the class OrderOfSuccessionEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, UUID> playerCreature = new HashMap<>(2);
Choice choice = new ChoiceLeftOrRight();
if (!controller.choose(Outcome.Neutral, choice, game)) {
return false;
}
boolean left = choice.getChoice().equals("Left");
PlayerList playerList = game.getState().getPlayerList().copy();
// set playerlist to controller
while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) {
playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
Player nextPlayer;
UUID firstNextPlayer = null;
while (!getNextPlayerInDirection(left, playerList, game).equals(firstNextPlayer) && controller.canRespond()) {
nextPlayer = game.getPlayer(playerList.get());
if (nextPlayer == null) {
return false;
}
// save first next player to check for iteration stop
if (firstNextPlayer == null) {
firstNextPlayer = nextPlayer.getId();
}
if (!nextPlayer.canRespond()) {
continue;
}
// if player is in range they choose a creature to control
if (currentPlayer != null && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature controlled by " + nextPlayer.getLogName());
filter.add(new ControllerIdPredicate(nextPlayer.getId()));
Target target = new TargetCreaturePermanent(filter);
target.setNotTarget(true);
if (target.canChoose(source.getSourceId(), currentPlayer.getId(), game)) {
if (currentPlayer.chooseTarget(outcome, target, source, game)) {
playerCreature.put(currentPlayer.getId(), target.getFirstTarget());
}
}
}
currentPlayer = nextPlayer;
}
// change control of targets
for (Map.Entry<UUID, UUID> entry : playerCreature.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
Permanent creature = game.getPermanent(entry.getValue());
if (creature != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame, player.getId());
effect.setTargetPointer(new FixedTarget(creature.getId(), game));
game.addEffect(effect, source);
game.informPlayers(new StringBuilder(player.getLogName()).append(" gains control of ").append(creature.getName()).toString());
}
}
}
return true;
}
return false;
}
use of mage.choices.ChoiceLeftOrRight in project mage by magefree.
the class AminatouUltimateEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Choice choice = new ChoiceLeftOrRight();
if (!controller.choose(Outcome.Neutral, choice, game)) {
return false;
}
boolean left = choice.getChoice().equals("Left");
PlayerList playerList = game.getState().getPlayerList().copy();
// set playerlist to controller
while (!playerList.get().equals(source.getControllerId())) {
playerList.getNext();
}
UUID currentPlayer = playerList.get();
UUID nextPlayer;
UUID firstNextPlayer = null;
while (!getNextPlayerInDirection(left, playerList, game).equals(firstNextPlayer)) {
nextPlayer = playerList.get();
if (nextPlayer == null) {
return false;
}
// skip players out of range
if (!game.getState().getPlayersInRange(controller.getId(), game).contains(nextPlayer)) {
continue;
}
// save first next player to check for iteration stop
if (firstNextPlayer == null) {
firstNextPlayer = nextPlayer;
}
FilterNonlandPermanent nextPlayerNonlandPermanentsFilter = new FilterNonlandPermanent();
nextPlayerNonlandPermanentsFilter.add(new ControllerIdPredicate(nextPlayer));
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(nextPlayerNonlandPermanentsFilter, game)) {
if (permanent.getId().equals(source.getSourceId())) {
continue;
}
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame, currentPlayer);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
currentPlayer = nextPlayer;
}
return true;
}
return false;
}
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