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Example 11 with TargetAnyTarget

use of mage.target.common.TargetAnyTarget in project mage by magefree.

the class ManaPoolTest method test_ConditionalMana_OneXPart.

@Test
public void test_ConditionalMana_OneXPart() {
    // {R}
    addCard(Zone.HAND, playerA, "Lightning Bolt");
    addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
    // 
    addCustomCardWithAbility("add 10", playerA, new SimpleManaAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
    // 
    Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl(""));
    ability.addTarget(new TargetAnyTarget());
    addCustomCardWithAbility("damage X", playerA, ability);
    // 
    // {X}: Counter target spell
    ability = new SimpleActivatedAbility(Zone.ALL, new CounterUnlessPaysEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
    ability.addTarget(new TargetSpell());
    addCustomCardWithAbility("counter until pay X", playerB, ability);
    addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
    // make mana for spell
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    checkManaPool("mana spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
    // cast spell
    castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
    // make mana for pay X to prevent
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
    checkManaPool("mana prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
    // counter by X=3
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{X}: Counter");
    setChoice(playerB, "X=3");
    addTarget(playerB, "Lightning Bolt");
    // pay to prevent
    // pay 3 to prevent counter
    setChoice(playerA, true);
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 + 1 - 1 - 3);
    checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
    setStopAt(1, PhaseStep.END_TURN);
    setStrictChooseMode(true);
    execute();
    assertAllCommandsUsed();
}
Also used : SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) Ability(mage.abilities.Ability) AddConditionalManaEffect(mage.abilities.effects.mana.AddConditionalManaEffect) CounterUnlessPaysEffect(mage.abilities.effects.common.CounterUnlessPaysEffect) SimpleActivatedAbilityManaBuilder(mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder) SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) TargetSpell(mage.target.TargetSpell) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) ManaCostsImpl(mage.abilities.costs.mana.ManaCostsImpl) TargetAnyTarget(mage.target.common.TargetAnyTarget) Test(org.junit.Test)

Example 12 with TargetAnyTarget

use of mage.target.common.TargetAnyTarget in project mage by magefree.

the class SurtlandFlingerEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player player = game.getPlayer(source.getControllerId());
    if (player == null) {
        return false;
    }
    TargetPermanent target = new TargetPermanent(0, 1, StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE, true);
    player.choose(outcome, target, source.getSourceId(), game);
    Permanent permanent = game.getPermanent(target.getFirstTarget());
    if (permanent == null) {
        return false;
    }
    int power = permanent.getPower().getValue();
    if (permanent.hasSubtype(SubType.GIANT, game)) {
        power *= 2;
    }
    power = Math.max(power, 0);
    if (!permanent.sacrifice(source, game)) {
        return false;
    }
    ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(new DamageTargetEffect(power), false, rule);
    ability.addTarget(new TargetAnyTarget());
    game.fireReflexiveTriggeredAbility(ability, source);
    return true;
}
Also used : Player(mage.players.Player) Permanent(mage.game.permanent.Permanent) TargetPermanent(mage.target.TargetPermanent) ReflexiveTriggeredAbility(mage.abilities.common.delayed.ReflexiveTriggeredAbility) TargetPermanent(mage.target.TargetPermanent) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) TargetAnyTarget(mage.target.common.TargetAnyTarget)

Example 13 with TargetAnyTarget

use of mage.target.common.TargetAnyTarget in project mage by magefree.

the class ManaPoolTest method test_MultipleMana_OneXPart.

@Test
public void test_MultipleMana_OneXPart() {
    // {R}
    addCard(Zone.HAND, playerA, "Lightning Bolt");
    addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1 + 3 + 1);
    // 
    Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl(""));
    ability.addTarget(new TargetAnyTarget());
    addCustomCardWithAbility("damage X", playerA, ability);
    // 
    // {X}: Counter target spell
    ability = new SimpleActivatedAbility(Zone.ALL, new CounterUnlessPaysEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
    ability.addTarget(new TargetSpell());
    addCustomCardWithAbility("counter until pay X", playerB, ability);
    addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
    // make mana for spell
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    checkManaPool("mana spell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 1);
    // cast spell
    castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
    // make mana for pay X to prevent
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    // one must be saved in pool
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
    checkManaPool("mana prevent", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4);
    // counter by X=3
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{X}: Counter");
    setChoice(playerB, "X=3");
    addTarget(playerB, "Lightning Bolt");
    // pay to prevent
    // pay 3 to prevent counter
    setChoice(playerA, true);
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 4 - 3);
    checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
    setStopAt(1, PhaseStep.END_TURN);
    setStrictChooseMode(true);
    execute();
    assertAllCommandsUsed();
}
Also used : SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) Ability(mage.abilities.Ability) CounterUnlessPaysEffect(mage.abilities.effects.common.CounterUnlessPaysEffect) SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) TargetSpell(mage.target.TargetSpell) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) ManaCostsImpl(mage.abilities.costs.mana.ManaCostsImpl) TargetAnyTarget(mage.target.common.TargetAnyTarget) Test(org.junit.Test)

Example 14 with TargetAnyTarget

use of mage.target.common.TargetAnyTarget in project mage by magefree.

the class ManaPoolTest method test_ConditionalMana_OneXAbility.

@Test
public void test_ConditionalMana_OneXAbility() {
    addCustomCardWithAbility("add 10", playerA, new SimpleActivatedAbility(Zone.ALL, new AddConditionalManaEffect(Mana.RedMana(10), new SimpleActivatedAbilityManaBuilder()), new ManaCostsImpl("")));
    // 
    Ability ability = new SimpleActivatedAbility(Zone.ALL, new DamageTargetEffect(ManacostVariableValue.REGULAR), new ManaCostsImpl("{X}"));
    ability.addTarget(new TargetAnyTarget());
    addCustomCardWithAbility("damage X", playerA, ability);
    // make mana
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {R}");
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10);
    // use for ability
    activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{X}:", playerB);
    setChoice(playerA, "X=3");
    waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
    checkManaPool("mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "R", 10 - 3);
    checkLife("after", 1, PhaseStep.END_TURN, playerB, 20 - 3);
    setStopAt(1, PhaseStep.END_TURN);
    setStrictChooseMode(true);
    execute();
    assertAllCommandsUsed();
}
Also used : SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleManaAbility(mage.abilities.mana.SimpleManaAbility) Ability(mage.abilities.Ability) AddConditionalManaEffect(mage.abilities.effects.mana.AddConditionalManaEffect) SimpleActivatedAbility(mage.abilities.common.SimpleActivatedAbility) SimpleActivatedAbilityManaBuilder(mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) ManaCostsImpl(mage.abilities.costs.mana.ManaCostsImpl) TargetAnyTarget(mage.target.common.TargetAnyTarget) Test(org.junit.Test)

Example 15 with TargetAnyTarget

use of mage.target.common.TargetAnyTarget in project mage by magefree.

the class GuileSonicSoldierEffect method makeAbility.

private static final ReflexiveTriggeredAbility makeAbility() {
    ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(new DamageTargetEffect(4), false);
    ability.addTarget(new TargetAnyTarget());
    Mode mode = new Mode(new GainAbilitySourceEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn).setText("{this} gains lifelink"));
    mode.addEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn).setText("and indestructible until end of turn"));
    ability.withFirstModeFlavorWord("Sonic Boom").addMode(mode.withFlavorWord("Flash Kick"));
    return ability;
}
Also used : GainAbilitySourceEffect(mage.abilities.effects.common.continuous.GainAbilitySourceEffect) Mode(mage.abilities.Mode) ReflexiveTriggeredAbility(mage.abilities.common.delayed.ReflexiveTriggeredAbility) DamageTargetEffect(mage.abilities.effects.common.DamageTargetEffect) TargetAnyTarget(mage.target.common.TargetAnyTarget)

Aggregations

TargetAnyTarget (mage.target.common.TargetAnyTarget)23 DamageTargetEffect (mage.abilities.effects.common.DamageTargetEffect)20 ReflexiveTriggeredAbility (mage.abilities.common.delayed.ReflexiveTriggeredAbility)11 Permanent (mage.game.permanent.Permanent)9 Player (mage.players.Player)8 Ability (mage.abilities.Ability)7 SimpleActivatedAbility (mage.abilities.common.SimpleActivatedAbility)7 ManaCostsImpl (mage.abilities.costs.mana.ManaCostsImpl)6 SimpleManaAbility (mage.abilities.mana.SimpleManaAbility)4 Test (org.junit.Test)4 SimpleStaticAbility (mage.abilities.common.SimpleStaticAbility)3 Card (mage.cards.Card)3 TapSourceCost (mage.abilities.costs.common.TapSourceCost)2 CounterUnlessPaysEffect (mage.abilities.effects.common.CounterUnlessPaysEffect)2 AddConditionalManaEffect (mage.abilities.effects.mana.AddConditionalManaEffect)2 SimpleActivatedAbilityManaBuilder (mage.abilities.mana.builder.common.SimpleActivatedAbilityManaBuilder)2 Target (mage.target.Target)2 TargetPermanent (mage.target.TargetPermanent)2 TargetSpell (mage.target.TargetSpell)2 TargetControlledCreaturePermanent (mage.target.common.TargetControlledCreaturePermanent)2