use of mage.target.common.TargetAttackingCreature in project mage by magefree.
the class BalduvianWarlordUnblockEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getTargets().getFirstTarget());
if (controller != null && permanent != null) {
// Remove target creature from combat
Effect effect = new RemoveFromCombatTargetEffect();
effect.apply(game, source);
// Make blocked creatures unblocked
BlockedByOnlyOneCreatureThisCombatWatcher watcher = game.getState().getWatcher(BlockedByOnlyOneCreatureThisCombatWatcher.class);
if (watcher != null) {
Set<CombatGroup> combatGroups = watcher.getBlockedOnlyByCreature(permanent.getId());
if (combatGroups != null) {
for (CombatGroup combatGroup : combatGroups) {
if (combatGroup != null) {
combatGroup.setBlocked(false, game);
}
}
}
}
// Choose new creature to block
if (permanent.isCreature(game)) {
// according to the following mail response from MTG Rules Management about False Orders:
// "if Player A attacks Players B and C, Player B's creatures cannot block creatures attacking Player C"
// therefore we need to single out creatures attacking the target blocker's controller (disappointing, I know)
List<Permanent> list = new ArrayList<>();
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getDefendingPlayerId().equals(permanent.getControllerId())) {
for (UUID attackingCreatureId : combatGroup.getAttackers()) {
Permanent targetsControllerAttacker = game.getPermanent(attackingCreatureId);
list.add(targetsControllerAttacker);
}
}
}
Player targetsController = game.getPlayer(permanent.getControllerId());
if (targetsController != null) {
FilterAttackingCreature filter = new FilterAttackingCreature("creature attacking " + targetsController.getLogName());
filter.add(new PermanentInListPredicate(list));
TargetAttackingCreature target = new TargetAttackingCreature(1, 1, filter, true);
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
while (!target.isChosen() && target.canChoose(source.getSourceId(), controller.getId(), game) && controller.canRespond()) {
controller.chooseTarget(outcome, target, source, game);
}
} else {
return true;
}
Permanent chosenPermanent = game.getPermanent(target.getFirstTarget());
if (chosenPermanent != null && chosenPermanent.isCreature(game)) {
CombatGroup chosenGroup = game.getCombat().findGroup(chosenPermanent.getId());
if (chosenGroup != null) {
// Relevant ruling for Balduvian Warlord:
// 7/15/2006 If an attacking creature has an ability that triggers “When this creature becomes blocked,”
// it triggers when a creature blocks it due to the Warlord's ability only if it was unblocked at that point.
boolean notYetBlocked = chosenGroup.getBlockers().isEmpty();
chosenGroup.addBlockerToGroup(permanent.getId(), controller.getId(), game);
// 702.21h
game.getCombat().addBlockingGroup(permanent.getId(), chosenPermanent.getId(), controller.getId(), game);
if (notYetBlocked) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, chosenPermanent.getId(), source, null));
Set<MageObjectReference> morSet = new HashSet<>();
morSet.add(new MageObjectReference(chosenPermanent, game));
for (UUID bandedId : chosenPermanent.getBandedCards()) {
CombatGroup bandedGroup = game.getCombat().findGroup(bandedId);
if (bandedGroup != null && chosenGroup.getBlockers().size() == 1) {
morSet.add(new MageObjectReference(bandedId, game));
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, bandedId, source, null));
}
}
String key = UUID.randomUUID().toString();
game.getState().setValue("becameBlocked_" + key, morSet);
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BATCH_BLOCK_NONCOMBAT, source.getSourceId(), source, source.getControllerId(), key, 0));
}
game.fireEvent(new BlockerDeclaredEvent(chosenPermanent.getId(), permanent.getId(), permanent.getControllerId()));
}
// a new blockingGroup is formed, so it's necessary to find it again
CombatGroup blockGroup = findBlockingGroup(permanent, game);
if (blockGroup != null) {
blockGroup.pickAttackerOrder(permanent.getControllerId(), game);
}
}
}
return true;
}
}
return false;
}
use of mage.target.common.TargetAttackingCreature in project mage by magefree.
the class FalseOrdersUnblockEffect method apply.
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getTargets().getFirstTarget());
if (controller == null || permanent == null) {
return false;
}
// Remove target creature from combat
Effect effect = new RemoveFromCombatTargetEffect();
effect.apply(game, source);
// Make blocked creatures unblocked
BlockedByOnlyOneCreatureThisCombatWatcher watcher = game.getState().getWatcher(BlockedByOnlyOneCreatureThisCombatWatcher.class);
if (watcher != null) {
Set<CombatGroup> combatGroups = watcher.getBlockedOnlyByCreature(permanent.getId());
if (combatGroups != null) {
for (CombatGroup combatGroup : combatGroups) {
if (combatGroup != null) {
combatGroup.setBlocked(false, game);
}
}
}
}
if (!permanent.isCreature(game) || !controller.chooseUse(Outcome.Benefit, "Have " + permanent.getLogName() + " block an attacking creature?", source, game)) {
return false;
}
// Choose new creature to block
// according to the following mail response from MTG Rules Management about False Orders:
// "if Player A attacks Players B and C, Player B's creatures cannot block creatures attacking Player C"
// therefore we need to single out creatures attacking the target blocker's controller (disappointing, I know)
List<Permanent> list = new ArrayList<>();
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
if (combatGroup.getDefendingPlayerId().equals(permanent.getControllerId())) {
for (UUID attackingCreatureId : combatGroup.getAttackers()) {
Permanent targetsControllerAttacker = game.getPermanent(attackingCreatureId);
list.add(targetsControllerAttacker);
}
}
}
Player targetsController = game.getPlayer(permanent.getControllerId());
if (targetsController == null) {
return false;
}
FilterAttackingCreature filter = new FilterAttackingCreature("creature attacking " + targetsController.getLogName());
filter.add(new PermanentInListPredicate(list));
TargetAttackingCreature target = new TargetAttackingCreature(1, 1, filter, true);
if (target.canChoose(source.getSourceId(), controller.getId(), game)) {
while (!target.isChosen() && target.canChoose(source.getSourceId(), controller.getId(), game) && controller.canRespond()) {
controller.chooseTarget(outcome, target, source, game);
}
} else {
return true;
}
Permanent chosenPermanent = game.getPermanent(target.getFirstTarget());
if (chosenPermanent == null || !chosenPermanent.isCreature(game)) {
return false;
}
CombatGroup chosenGroup = game.getCombat().findGroup(chosenPermanent.getId());
if (chosenGroup != null) {
// Relevant ruling for Balduvian Warlord:
// 7/15/2006 If an attacking creature has an ability that triggers “When this creature becomes blocked,”
// it triggers when a creature blocks it due to the Warlord's ability only if it was unblocked at that point.
boolean notYetBlocked = chosenGroup.getBlockers().isEmpty();
chosenGroup.addBlockerToGroup(permanent.getId(), controller.getId(), game);
// 702.21h
game.getCombat().addBlockingGroup(permanent.getId(), chosenPermanent.getId(), controller.getId(), game);
if (notYetBlocked) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, chosenPermanent.getId(), source, null));
Set<MageObjectReference> morSet = new HashSet<>();
morSet.add(new MageObjectReference(chosenPermanent, game));
for (UUID bandedId : chosenPermanent.getBandedCards()) {
CombatGroup bandedGroup = game.getCombat().findGroup(bandedId);
if (bandedGroup != null && chosenGroup.getBlockers().size() == 1) {
morSet.add(new MageObjectReference(bandedId, game));
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, bandedId, source, null));
}
}
String key = UUID.randomUUID().toString();
game.getState().setValue("becameBlocked_" + key, morSet);
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.BATCH_BLOCK_NONCOMBAT, source.getSourceId(), source, source.getControllerId(), key, 0));
}
game.fireEvent(new BlockerDeclaredEvent(chosenPermanent.getId(), permanent.getId(), permanent.getControllerId()));
}
// a new blockingGroup is formed, so it's necessary to find it again
CombatGroup blockGroup = findBlockingGroup(permanent, game);
if (blockGroup != null) {
blockGroup.pickAttackerOrder(permanent.getControllerId(), game);
}
return true;
}
use of mage.target.common.TargetAttackingCreature in project mage by magefree.
the class HumanPlayer method selectCombatGroup.
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
if (gameInCheckPlayableState(game)) {
return;
}
TargetAttackingCreature target = new TargetAttackingCreature();
// TODO: add canRespond cycle?
if (!canRespond()) {
return;
}
updateGameStatePriority("selectCombatGroup", game);
prepareForResponse(game);
if (!isExecutingMacro()) {
// possible attackers to block
Set<UUID> attackers = target.possibleTargets(null, playerId, game);
Permanent blocker = game.getPermanent(blockerId);
Set<UUID> possibleTargets = new HashSet<>();
for (UUID attackerId : attackers) {
CombatGroup group = game.getCombat().findGroup(attackerId);
if (group != null && blocker != null && group.canBlock(blocker, game)) {
possibleTargets.add(attackerId);
}
}
game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)), possibleTargets, false, getOptions(target, null));
}
waitForResponse(game);
UUID responseId = getFixedResponseUUID(game);
if (response.getBoolean() != null) {
// do nothing
} else if (responseId != null) {
CombatGroup group = game.getCombat().findGroup(responseId);
if (group != null) {
// check if already blocked, if not add
if (!group.getBlockers().contains(blockerId)) {
declareBlocker(defenderId, blockerId, responseId, game);
} else {
// else remove from block
game.getCombat().removeBlockerGromGroup(blockerId, group, game);
}
}
}
}
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