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Example 41 with TargetCreaturePermanent

use of mage.target.common.TargetCreaturePermanent in project mage by magefree.

the class GraspOfTheHieromancerTriggeredAbility method checkTrigger.

@Override
public boolean checkTrigger(GameEvent event, Game game) {
    if (game.getCombat().getAttackers().contains(getSourceId())) {
        UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(getSourceId(), game);
        if (defendingPlayerId != null) {
            this.getTargets().clear();
            FilterCreaturePermanent filter = new FilterCreaturePermanent("creature defending player controls");
            UUID defenderId = game.getCombat().getDefenderId(getSourceId());
            filter.add(new ControllerIdPredicate(defenderId));
            TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
            this.addTarget(target);
            return true;
        }
    }
    return false;
}
Also used : TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) UUID(java.util.UUID)

Example 42 with TargetCreaturePermanent

use of mage.target.common.TargetCreaturePermanent in project mage by magefree.

the class LedevChampionEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    int tappedAmount = 0;
    TargetCreaturePermanent target = new TargetCreaturePermanent(0, Integer.MAX_VALUE, filter, true);
    if (target.canChoose(source.getSourceId(), source.getControllerId(), game) && target.choose(Outcome.Tap, source.getControllerId(), source.getSourceId(), game)) {
        for (UUID creatureId : target.getTargets()) {
            Permanent creature = game.getPermanent(creatureId);
            if (creature != null) {
                creature.tap(source, game);
                tappedAmount++;
            }
        }
    }
    if (tappedAmount > 0) {
        game.addEffect(new BoostSourceEffect(tappedAmount, tappedAmount, Duration.EndOfTurn), source);
        return true;
    }
    return false;
}
Also used : BoostSourceEffect(mage.abilities.effects.common.continuous.BoostSourceEffect) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) UUID(java.util.UUID)

Example 43 with TargetCreaturePermanent

use of mage.target.common.TargetCreaturePermanent in project mage by magefree.

the class MageRingResponderAbility method checkTrigger.

@Override
public boolean checkTrigger(GameEvent event, Game game) {
    if (event.getSourceId().equals(this.getSourceId())) {
        FilterCreaturePermanent filter = new FilterCreaturePermanent("creature defending player controls");
        UUID defenderId = game.getCombat().getDefenderId(sourceId);
        filter.add(new ControllerIdPredicate(defenderId));
        this.getTargets().clear();
        TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
        this.addTarget(target);
        return true;
    }
    return false;
}
Also used : TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) UUID(java.util.UUID)

Example 44 with TargetCreaturePermanent

use of mage.target.common.TargetCreaturePermanent in project mage by magefree.

the class MagusOfTheAbyssTriggeredAbility method checkTrigger.

@Override
public boolean checkTrigger(GameEvent event, Game game) {
    Player player = game.getPlayer(event.getPlayerId());
    if (player != null) {
        FilterCreaturePermanent filter = new FilterCreaturePermanent("nonartifact creature you control");
        filter.add(Predicates.not(CardType.ARTIFACT.getPredicate()));
        filter.add(new ControllerIdPredicate(player.getId()));
        Target target = new TargetCreaturePermanent(filter);
        target.setAbilityController(getControllerId());
        target.setTargetController(player.getId());
        this.getTargets().clear();
        this.getTargets().add(target);
        return true;
    }
    return false;
}
Also used : TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) Player(mage.players.Player) Target(mage.target.Target) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate)

Example 45 with TargetCreaturePermanent

use of mage.target.common.TargetCreaturePermanent in project mage by magefree.

the class OrderOfSuccessionEffect method apply.

@Override
public boolean apply(Game game, Ability source) {
    Player controller = game.getPlayer(source.getControllerId());
    if (controller != null) {
        Map<UUID, UUID> playerCreature = new HashMap<>(2);
        Choice choice = new ChoiceLeftOrRight();
        if (!controller.choose(Outcome.Neutral, choice, game)) {
            return false;
        }
        boolean left = choice.getChoice().equals("Left");
        PlayerList playerList = game.getState().getPlayerList().copy();
        // set playerlist to controller
        while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) {
            playerList.getNext();
        }
        Player currentPlayer = game.getPlayer(playerList.get());
        Player nextPlayer;
        UUID firstNextPlayer = null;
        while (!getNextPlayerInDirection(left, playerList, game).equals(firstNextPlayer) && controller.canRespond()) {
            nextPlayer = game.getPlayer(playerList.get());
            if (nextPlayer == null) {
                return false;
            }
            // save first next player to check for iteration stop
            if (firstNextPlayer == null) {
                firstNextPlayer = nextPlayer.getId();
            }
            if (!nextPlayer.canRespond()) {
                continue;
            }
            // if player is in range they choose a creature to control
            if (currentPlayer != null && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) {
                FilterCreaturePermanent filter = new FilterCreaturePermanent("creature controlled by " + nextPlayer.getLogName());
                filter.add(new ControllerIdPredicate(nextPlayer.getId()));
                Target target = new TargetCreaturePermanent(filter);
                target.setNotTarget(true);
                if (target.canChoose(source.getSourceId(), currentPlayer.getId(), game)) {
                    if (currentPlayer.chooseTarget(outcome, target, source, game)) {
                        playerCreature.put(currentPlayer.getId(), target.getFirstTarget());
                    }
                }
            }
            currentPlayer = nextPlayer;
        }
        // change control of targets
        for (Map.Entry<UUID, UUID> entry : playerCreature.entrySet()) {
            Player player = game.getPlayer(entry.getKey());
            if (player != null) {
                Permanent creature = game.getPermanent(entry.getValue());
                if (creature != null) {
                    ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame, player.getId());
                    effect.setTargetPointer(new FixedTarget(creature.getId(), game));
                    game.addEffect(effect, source);
                    game.informPlayers(new StringBuilder(player.getLogName()).append(" gains control of ").append(creature.getName()).toString());
                }
            }
        }
        return true;
    }
    return false;
}
Also used : FixedTarget(mage.target.targetpointer.FixedTarget) Player(mage.players.Player) Choice(mage.choices.Choice) Permanent(mage.game.permanent.Permanent) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) HashMap(java.util.HashMap) PlayerList(mage.players.PlayerList) GainControlTargetEffect(mage.abilities.effects.common.continuous.GainControlTargetEffect) TargetCreaturePermanent(mage.target.common.TargetCreaturePermanent) Target(mage.target.Target) FixedTarget(mage.target.targetpointer.FixedTarget) FilterCreaturePermanent(mage.filter.common.FilterCreaturePermanent) ControllerIdPredicate(mage.filter.predicate.permanent.ControllerIdPredicate) ChoiceLeftOrRight(mage.choices.ChoiceLeftOrRight) ContinuousEffect(mage.abilities.effects.ContinuousEffect) UUID(java.util.UUID) HashMap(java.util.HashMap) Map(java.util.Map)

Aggregations

TargetCreaturePermanent (mage.target.common.TargetCreaturePermanent)71 FilterCreaturePermanent (mage.filter.common.FilterCreaturePermanent)59 Player (mage.players.Player)49 ControllerIdPredicate (mage.filter.predicate.permanent.ControllerIdPredicate)37 Permanent (mage.game.permanent.Permanent)35 UUID (java.util.UUID)25 Target (mage.target.Target)18 FixedTarget (mage.target.targetpointer.FixedTarget)18 Effect (mage.abilities.effects.Effect)8 ContinuousEffect (mage.abilities.effects.ContinuousEffect)7 OneShotEffect (mage.abilities.effects.OneShotEffect)7 GainControlTargetEffect (mage.abilities.effects.common.continuous.GainControlTargetEffect)6 Card (mage.cards.Card)6 DamagedPlayerEvent (mage.game.events.DamagedPlayerEvent)6 ArrayList (java.util.ArrayList)5 Ability (mage.abilities.Ability)5 MageObject (mage.MageObject)4 GainAbilityTargetEffect (mage.abilities.effects.common.continuous.GainAbilityTargetEffect)4 PermanentIdPredicate (mage.filter.predicate.permanent.PermanentIdPredicate)4 RestrictionEffect (mage.abilities.effects.RestrictionEffect)3