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Example 1 with NullPointException

use of me.wobblyyyy.pathfinder2.exceptions.NullPointException in project Pathfinder2 by Wobblyyyy.

the class TrajectoryBuilder method fastTo.

public TrajectoryBuilder fastTo(PointXYZ target, double speed) {
    if (lastPoint == null) {
        throw new NullPointException("Must use the setStartPos method before creating a fast " + "trajectory to a target! This position should be " + "the robot's starting position.");
    }
    trajectories.add(new FastTrajectory(lastPoint, target, speed));
    lastPoint = target;
    return this;
}
Also used : FastTrajectory(me.wobblyyyy.pathfinder2.trajectory.FastTrajectory) NullPointException(me.wobblyyyy.pathfinder2.exceptions.NullPointException)

Example 2 with NullPointException

use of me.wobblyyyy.pathfinder2.exceptions.NullPointException in project Pathfinder2 by Wobblyyyy.

the class Pathfinder method splineTo.

/**
 * Create a spline trajectory to a certain target point, and then follow
 * that aforementioned trajectory.
 *
 * <p>
 * If this method is called on a set of points with non-monotonic Y
 * values, this will instead invoke
 * {@link #multiSplineTo(double, double, Angle, PointXYZ...)}, which
 * supports non-monotonic Y values.
 * </p>
 *
 * @param speed          the speed at which the robot should move. This
 *                       is a constant value.
 * @param tolerance      the tolerance used for determining whether the
 *                       robot is at the target point.
 * @param angleTolerance same thing as {@code tolerance}, but for the
 *                       robot's angle.
 * @param points         a set of control points for the spline. This
 *                       will automatically insert the robot's current
 *                       position into this array. This array must have
 *                       AT LEAST two points.
 * @return {@code this}, used for method chaining.
 */
public Pathfinder splineTo(double speed, double tolerance, Angle angleTolerance, PointXYZ... points) {
    if (points.length < 2)
        throw new IllegalArgumentException("At least two control points are required to use the " + "splineTo method.");
    InvalidSpeedException.throwIfInvalid("Invalid speed value provided! Speed must be between 0 and 1.", speed);
    InvalidToleranceException.throwIfInvalid("Invalid tolerance! Tolerance must be a positive number.", tolerance);
    if (angleTolerance.deg() < 0)
        throw new InvalidToleranceException("Invalid angle tolerance! " + "Angle tolerance must be greater than 0 degrees.");
    NotNull.throwExceptionIfNull("One or more points provided to splineTo was null!", (Object[]) points);
    // non-monotonic Y values means we need to use a multi spline instead
    if (!Spline.areMonotonicY(points))
        return multiSplineTo(speed, tolerance, angleTolerance, points);
    // length is the total distance of the spline (NOT all control points)
    double length = PointXY.distance(points[0], points[points.length - 1]);
    // step should be relatively small - by default, it's 1/20th of
    // the spline's length.
    double step = length / Core.pathfinderStepDivisor;
    AdvancedSplineTrajectoryBuilder builder = new AdvancedSplineTrajectoryBuilder().setSpeed(speed).setTolerance(tolerance).setAngleTolerance(angleTolerance).setStep(step);
    PointXYZ robotPosition = getPosition();
    // to the trajectory
    if (!robotPosition.equals(points[0]))
        builder.add(robotPosition);
    PointXYZ lastPoint = points[0];
    for (int i = 1; i < points.length; i++) {
        PointXYZ point = points[i];
        if (point == null)
            throw new NullPointException("Cannot use the splineTo method with a null " + "control point!");
        if (!point.equals(lastPoint)) {
            builder.add(point);
            lastPoint = point;
        } else {
            throw new SplineException("There were duplicate adjacent points in the set " + "of control points! This means there's the same " + "point, twice in a row. The points were: " + Arrays.toString(points));
        }
    }
    Trajectory trajectory = builder.build();
    return followTrajectory(trajectory);
}
Also used : PointXYZ(me.wobblyyyy.pathfinder2.geometry.PointXYZ) Trajectory(me.wobblyyyy.pathfinder2.trajectory.Trajectory) TaskTrajectory(me.wobblyyyy.pathfinder2.trajectory.TaskTrajectory) LinearTrajectory(me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory) AdvancedSplineTrajectoryBuilder(me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder)

Example 3 with NullPointException

use of me.wobblyyyy.pathfinder2.exceptions.NullPointException in project Pathfinder2 by Wobblyyyy.

the class CircleSurround method closestPoint.

/**
 * Get the point along a circle closest to the robot.
 *
 * @param robotPosition the robot's current position.
 * @param center        the circle's center point.
 * @param radius        the radius of the circle.
 * @return the point along a circle closest to the robot. This point's
 * heading will be facing towards the center of the circle.
 */
public static PointXYZ closestPoint(PointXYZ robotPosition, PointXY center, double radius) {
    if (robotPosition == null)
        throw new NullPointException("Robot position may not be null!");
    if (center == null)
        throw new NullPointException("Center point may not be null!");
    if (radius < 0)
        throw new IllegalArgumentException("Radius values must be greater than 0!");
    Angle centerToRobot = center.angleTo(robotPosition);
    Angle robotToCenter = robotPosition.angleTo(center);
    return center.inDirection(radius, centerToRobot).withHeading(robotToCenter);
}
Also used : Angle(me.wobblyyyy.pathfinder2.geometry.Angle) NullPointException(me.wobblyyyy.pathfinder2.exceptions.NullPointException)

Example 4 with NullPointException

use of me.wobblyyyy.pathfinder2.exceptions.NullPointException in project Pathfinder2 by Wobblyyyy.

the class CircleSurround method closestPointBetweenAngles.

/**
 * Get the closest point along a circle between two given angles.
 * I don't really know how to explain this, so if you're confused,
 * just look at the code and try and figure it out.
 *
 * @param robotPosition the robot's current position.
 * @param center        the circle's center point.
 * @param radius        the radius of the circle.
 * @param minimumAngle  the minimum angle.
 * @param maximumAngle  the maximum angle.
 * @return the point along a circle closest to the robot. This point's
 * heading will be facing towards the center of the circle.
 */
public static PointXYZ closestPointBetweenAngles(PointXYZ robotPosition, PointXY center, double radius, Angle minimumAngle, Angle maximumAngle) {
    if (robotPosition == null)
        throw new NullPointException("Robot position may not be null!");
    if (center == null)
        throw new NullPointException("Center point may not be null!");
    if (radius < 0)
        throw new IllegalArgumentException("Radius values must be greater than 0!");
    Angle centerToRobot = center.angleTo(robotPosition).angleWithMinAndMax(minimumAngle, maximumAngle);
    Angle robotToCenter = robotPosition.angleTo(center);
    return center.inDirection(radius, centerToRobot).withHeading(robotToCenter);
}
Also used : Angle(me.wobblyyyy.pathfinder2.geometry.Angle) NullPointException(me.wobblyyyy.pathfinder2.exceptions.NullPointException)

Aggregations

NullPointException (me.wobblyyyy.pathfinder2.exceptions.NullPointException)3 Angle (me.wobblyyyy.pathfinder2.geometry.Angle)2 PointXYZ (me.wobblyyyy.pathfinder2.geometry.PointXYZ)1 FastTrajectory (me.wobblyyyy.pathfinder2.trajectory.FastTrajectory)1 LinearTrajectory (me.wobblyyyy.pathfinder2.trajectory.LinearTrajectory)1 TaskTrajectory (me.wobblyyyy.pathfinder2.trajectory.TaskTrajectory)1 Trajectory (me.wobblyyyy.pathfinder2.trajectory.Trajectory)1 AdvancedSplineTrajectoryBuilder (me.wobblyyyy.pathfinder2.trajectory.spline.AdvancedSplineTrajectoryBuilder)1