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Example 1 with GuiMatrixTab

use of mekanism.client.gui.element.tab.GuiMatrixTab in project Mekanism by mekanism.

the class GuiMatrixStats method addGuiElements.

@Override
protected void addGuiElements() {
    super.addGuiElements();
    addButton(new GuiMatrixTab(this, tile, MatrixTab.MAIN));
    addButton(new GuiEnergyGauge(new IEnergyInfoHandler() {

        @Override
        public FloatingLong getEnergy() {
            return tile.getMultiblock().getEnergy();
        }

        @Override
        public FloatingLong getMaxEnergy() {
            return tile.getMultiblock().getStorageCap();
        }
    }, GaugeType.STANDARD, this, 6, 13));
    addButton(new GuiVerticalRateBar(this, new IBarInfoHandler() {

        @Override
        public ITextComponent getTooltip() {
            return MekanismLang.MATRIX_RECEIVING_RATE.translate(EnergyDisplay.of(tile.getMultiblock().getLastInput()));
        }

        @Override
        public double getLevel() {
            MatrixMultiblockData multiblock = tile.getMultiblock();
            return !multiblock.isFormed() ? 0 : multiblock.getLastInput().divideToLevel(multiblock.getTransferCap());
        }
    }, 30, 13));
    addButton(new GuiVerticalRateBar(this, new IBarInfoHandler() {

        @Override
        public ITextComponent getTooltip() {
            return MekanismLang.MATRIX_OUTPUTTING_RATE.translate(EnergyDisplay.of(tile.getMultiblock().getLastOutput()));
        }

        @Override
        public double getLevel() {
            MatrixMultiblockData multiblock = tile.getMultiblock();
            if (!multiblock.isFormed()) {
                return 0;
            }
            return multiblock.getLastOutput().divideToLevel(multiblock.getTransferCap());
        }
    }, 38, 13));
    addButton(new GuiEnergyTab(this, () -> {
        MatrixMultiblockData multiblock = tile.getMultiblock();
        return Arrays.asList(MekanismLang.STORING.translate(EnergyDisplay.of(multiblock.getEnergy(), multiblock.getStorageCap())), MekanismLang.MATRIX_INPUT_RATE.translate(EnergyDisplay.of(multiblock.getLastInput())), MekanismLang.MATRIX_OUTPUT_RATE.translate(EnergyDisplay.of(multiblock.getLastOutput())));
    }));
}
Also used : IBarInfoHandler(mekanism.client.gui.element.bar.GuiBar.IBarInfoHandler) GuiVerticalRateBar(mekanism.client.gui.element.bar.GuiVerticalRateBar) MatrixMultiblockData(mekanism.common.content.matrix.MatrixMultiblockData) GuiMatrixTab(mekanism.client.gui.element.tab.GuiMatrixTab) IEnergyInfoHandler(mekanism.client.gui.element.gauge.GuiEnergyGauge.IEnergyInfoHandler) GuiEnergyGauge(mekanism.client.gui.element.gauge.GuiEnergyGauge) GuiEnergyTab(mekanism.client.gui.element.tab.GuiEnergyTab)

Example 2 with GuiMatrixTab

use of mekanism.client.gui.element.tab.GuiMatrixTab in project Mekanism by mekanism.

the class GuiInductionMatrix method addGuiElements.

@Override
protected void addGuiElements() {
    // Add the side holder before the slots, as it holds a couple of the slots
    addButton(GuiSideHolder.create(this, -26, 36, 98, true, true, SpecialColors.TAB_ARMOR_SLOTS));
    addButton(new GuiElementHolder(this, 141, 16, 26, 56));
    super.addGuiElements();
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 20));
    addButton(new GuiSlot(SlotType.INNER_HOLDER_SLOT, this, 145, 50));
    addButton(new GuiInnerScreen(this, 49, 21, 84, 46, () -> {
        MatrixMultiblockData multiblock = tile.getMultiblock();
        return Arrays.asList(MekanismLang.ENERGY.translate(EnergyDisplay.of(multiblock.getEnergy())), MekanismLang.CAPACITY.translate(EnergyDisplay.of(multiblock.getStorageCap())), MekanismLang.MATRIX_INPUT_AMOUNT.translate(MekanismLang.GENERIC_PER_TICK.translate(EnergyDisplay.of(multiblock.getLastInput()))), MekanismLang.MATRIX_OUTPUT_AMOUNT.translate(MekanismLang.GENERIC_PER_TICK.translate(EnergyDisplay.of(multiblock.getLastOutput()))));
    }).spacing(2));
    addButton(new GuiMatrixTab(this, tile, MatrixTab.STAT));
    addButton(new GuiEnergyGauge(new IEnergyInfoHandler() {

        @Override
        public FloatingLong getEnergy() {
            return tile.getMultiblock().getEnergy();
        }

        @Override
        public FloatingLong getMaxEnergy() {
            return tile.getMultiblock().getStorageCap();
        }
    }, GaugeType.MEDIUM, this, 7, 16, 34, 56));
    addButton(new GuiEnergyTab(this, () -> {
        MatrixMultiblockData multiblock = tile.getMultiblock();
        return Arrays.asList(MekanismLang.STORING.translate(EnergyDisplay.of(multiblock.getEnergy(), multiblock.getStorageCap())), MekanismLang.MATRIX_INPUT_RATE.translate(EnergyDisplay.of(multiblock.getLastInput())), MekanismLang.MATRIX_OUTPUT_RATE.translate(EnergyDisplay.of(multiblock.getLastOutput())));
    }));
}
Also used : GuiInnerScreen(mekanism.client.gui.element.GuiInnerScreen) MatrixMultiblockData(mekanism.common.content.matrix.MatrixMultiblockData) GuiMatrixTab(mekanism.client.gui.element.tab.GuiMatrixTab) GuiElementHolder(mekanism.client.gui.element.GuiElementHolder) IEnergyInfoHandler(mekanism.client.gui.element.gauge.GuiEnergyGauge.IEnergyInfoHandler) GuiSlot(mekanism.client.gui.element.slot.GuiSlot) GuiEnergyGauge(mekanism.client.gui.element.gauge.GuiEnergyGauge) GuiEnergyTab(mekanism.client.gui.element.tab.GuiEnergyTab)

Aggregations

GuiEnergyGauge (mekanism.client.gui.element.gauge.GuiEnergyGauge)2 IEnergyInfoHandler (mekanism.client.gui.element.gauge.GuiEnergyGauge.IEnergyInfoHandler)2 GuiEnergyTab (mekanism.client.gui.element.tab.GuiEnergyTab)2 GuiMatrixTab (mekanism.client.gui.element.tab.GuiMatrixTab)2 MatrixMultiblockData (mekanism.common.content.matrix.MatrixMultiblockData)2 GuiElementHolder (mekanism.client.gui.element.GuiElementHolder)1 GuiInnerScreen (mekanism.client.gui.element.GuiInnerScreen)1 IBarInfoHandler (mekanism.client.gui.element.bar.GuiBar.IBarInfoHandler)1 GuiVerticalRateBar (mekanism.client.gui.element.bar.GuiVerticalRateBar)1 GuiSlot (mekanism.client.gui.element.slot.GuiSlot)1