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Example 1 with ItemConfigurator

use of mekanism.common.item.ItemConfigurator in project Mekanism by mekanism.

the class GuiGauge method renderToolTip.

@Override
public void renderToolTip(@Nonnull MatrixStack matrix, int mouseX, int mouseY) {
    super.renderToolTip(matrix, mouseX, mouseY);
    ItemStack stack = minecraft.player.inventory.getCarried();
    EnumColor color = getGaugeColor().getColor();
    if (!stack.isEmpty() && stack.getItem() instanceof ItemConfigurator && color != null) {
        if (gui() instanceof GuiMekanismTile) {
            TileEntityMekanism tile = ((GuiMekanismTile<?, ?>) gui()).getTileEntity();
            if (tile instanceof ISideConfiguration && getTransmission() != null) {
                DataType dataType = null;
                ConfigInfo config = ((ISideConfiguration) tile).getConfig().getConfig(getTransmission());
                if (config != null) {
                    Set<DataType> supportedDataTypes = config.getSupportedDataTypes();
                    for (DataType type : supportedDataTypes) {
                        if (type.getColor() == color) {
                            dataType = type;
                            break;
                        }
                    }
                }
                if (dataType == null) {
                    displayTooltip(matrix, MekanismLang.GENERIC_PARENTHESIS.translateColored(color, color.getName()), mouseX, mouseY);
                } else {
                    displayTooltip(matrix, MekanismLang.GENERIC_WITH_PARENTHESIS.translateColored(color, dataType, color.getName()), mouseX, mouseY);
                }
            }
        }
    } else {
        List<ITextComponent> list = new ArrayList<>();
        if (getLabel() != null) {
            list.add(getLabel());
        }
        list.addAll(getTooltipText());
        displayTooltips(matrix, list, mouseX, mouseY);
    }
}
Also used : TileEntityMekanism(mekanism.common.tile.base.TileEntityMekanism) EnumColor(mekanism.api.text.EnumColor) ITextComponent(net.minecraft.util.text.ITextComponent) ArrayList(java.util.ArrayList) ItemConfigurator(mekanism.common.item.ItemConfigurator) DataType(mekanism.common.tile.component.config.DataType) ItemStack(net.minecraft.item.ItemStack) ConfigInfo(mekanism.common.tile.component.config.ConfigInfo) GuiMekanismTile(mekanism.client.gui.GuiMekanismTile) ISideConfiguration(mekanism.common.tile.interfaces.ISideConfiguration)

Example 2 with ItemConfigurator

use of mekanism.common.item.ItemConfigurator in project Mekanism by mekanism.

the class RenderLogisticalTransporter method render.

@Override
protected void render(TileEntityLogisticalTransporterBase tile, float partialTick, MatrixStack matrix, IRenderTypeBuffer renderer, int light, int overlayLight, IProfiler profiler) {
    LogisticalTransporterBase transporter = tile.getTransmitter();
    Collection<TransporterStack> inTransit = transporter.getTransit();
    BlockPos pos = tile.getBlockPos();
    if (!inTransit.isEmpty()) {
        matrix.pushPose();
        itemRenderer.init(tile.getLevel(), pos);
        float partial = partialTick * transporter.tier.getSpeed();
        Collection<TransporterStack> reducedTransit = getReducedTransit(inTransit);
        for (TransporterStack stack : reducedTransit) {
            float[] stackPos = TransporterUtils.getStackPosition(transporter, stack, partial);
            matrix.pushPose();
            matrix.translate(stackPos[0], stackPos[1], stackPos[2]);
            matrix.scale(0.75F, 0.75F, 0.75F);
            itemRenderer.renderAsStack(matrix, renderer, stack.itemStack);
            matrix.popPose();
            if (stack.color != null) {
                modelBox.render(matrix, renderer, MekanismRenderer.FULL_LIGHT, overlayLight, stackPos[0], stackPos[1], stackPos[2], stack.color);
            }
        }
        matrix.popPose();
    }
    if (transporter instanceof DiversionTransporter) {
        PlayerEntity player = Minecraft.getInstance().player;
        ItemStack itemStack = player.inventory.getSelected();
        if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemConfigurator) {
            BlockRayTraceResult rayTraceResult = MekanismUtils.rayTrace(player);
            if (!rayTraceResult.getType().equals(Type.MISS) && rayTraceResult.getBlockPos().equals(pos)) {
                Direction side = tile.getSideLookingAt(player, rayTraceResult.getDirection());
                matrix.pushPose();
                matrix.scale(0.5F, 0.5F, 0.5F);
                matrix.translate(0.5, 0.5, 0.5);
                MekanismRenderer.renderObject(getOverlayModel((DiversionTransporter) transporter, side), matrix, renderer.getBuffer(Atlases.translucentCullBlockSheet()), MekanismRenderer.getColorARGB(255, 255, 255, 0.8F), MekanismRenderer.FULL_LIGHT, overlayLight, FaceDisplay.FRONT);
                matrix.popPose();
            }
        }
    }
}
Also used : TransporterStack(mekanism.common.content.transporter.TransporterStack) ItemConfigurator(mekanism.common.item.ItemConfigurator) BlockPos(net.minecraft.util.math.BlockPos) BlockRayTraceResult(net.minecraft.util.math.BlockRayTraceResult) LogisticalTransporterBase(mekanism.common.content.network.transmitter.LogisticalTransporterBase) TileEntityLogisticalTransporterBase(mekanism.common.tile.transmitter.TileEntityLogisticalTransporterBase) DiversionTransporter(mekanism.common.content.network.transmitter.DiversionTransporter) ItemStack(net.minecraft.item.ItemStack) Direction(net.minecraft.util.Direction) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 3 with ItemConfigurator

use of mekanism.common.item.ItemConfigurator in project Mekanism by mekanism.

the class RenderTickHandler method onBlockHover.

@SubscribeEvent
public void onBlockHover(DrawHighlightEvent.HighlightBlock event) {
    PlayerEntity player = minecraft.player;
    if (player == null) {
        return;
    }
    BlockRayTraceResult rayTraceResult = event.getTarget();
    if (!rayTraceResult.getType().equals(Type.MISS)) {
        World world = player.getCommandSenderWorld();
        BlockPos pos = rayTraceResult.getBlockPos();
        IRenderTypeBuffer renderer = event.getBuffers();
        ActiveRenderInfo info = event.getInfo();
        MatrixStack matrix = event.getMatrix();
        IProfiler profiler = world.getProfiler();
        BlockState blockState = world.getBlockState(pos);
        boolean shouldCancel = false;
        profiler.push(ProfilerConstants.MEKANISM_OUTLINE);
        if (!blockState.isAir(world, pos) && world.getWorldBorder().isWithinBounds(pos)) {
            BlockPos actualPos = pos;
            BlockState actualState = blockState;
            if (blockState.getBlock() instanceof BlockBounding) {
                TileEntityBoundingBlock tile = WorldUtils.getTileEntity(TileEntityBoundingBlock.class, world, pos);
                if (tile != null) {
                    actualPos = tile.getMainPos();
                    actualState = world.getBlockState(actualPos);
                }
            }
            AttributeCustomSelectionBox customSelectionBox = Attribute.get(actualState, AttributeCustomSelectionBox.class);
            if (customSelectionBox != null) {
                WireFrameRenderer renderWireFrame = null;
                if (customSelectionBox.isJavaModel()) {
                    // If we use a TER to render the wire frame, grab the tile
                    TileEntity tile = WorldUtils.getTileEntity(world, actualPos);
                    if (tile != null) {
                        TileEntityRenderer<TileEntity> tileRenderer = TileEntityRendererDispatcher.instance.getRenderer(tile);
                        if (tileRenderer instanceof IWireFrameRenderer) {
                            IWireFrameRenderer wireFrameRenderer = (IWireFrameRenderer) tileRenderer;
                            if (wireFrameRenderer.hasSelectionBox(actualState)) {
                                renderWireFrame = (buffer, matrixStack, state, red, green, blue, alpha) -> {
                                    if (wireFrameRenderer.isCombined()) {
                                        renderQuadsWireFrame(state, buffer, matrixStack.last().pose(), world.random, red, green, blue, alpha);
                                    }
                                    wireFrameRenderer.renderWireFrame(tile, event.getPartialTicks(), matrixStack, buffer, red, green, blue, alpha);
                                };
                            }
                        }
                    }
                } else {
                    // Otherwise, skip getting the tile and just grab the model
                    renderWireFrame = (buffer, matrixStack, state, red, green, blue, alpha) -> renderQuadsWireFrame(state, buffer, matrixStack.last().pose(), world.random, red, green, blue, alpha);
                }
                if (renderWireFrame != null) {
                    matrix.pushPose();
                    Vector3d viewPosition = info.getPosition();
                    matrix.translate(actualPos.getX() - viewPosition.x, actualPos.getY() - viewPosition.y, actualPos.getZ() - viewPosition.z);
                    renderWireFrame.render(renderer.getBuffer(RenderType.lines()), matrix, actualState, 0, 0, 0, 0.4F);
                    matrix.popPose();
                    shouldCancel = true;
                }
            }
        }
        profiler.pop();
        ItemStack stack = player.getMainHandItem();
        if (stack.isEmpty() || !(stack.getItem() instanceof ItemConfigurator)) {
            // If we are not holding a configurator, look if we are in the offhand
            stack = player.getOffhandItem();
            if (stack.isEmpty() || !(stack.getItem() instanceof ItemConfigurator)) {
                if (shouldCancel) {
                    event.setCanceled(true);
                }
                return;
            }
        }
        profiler.push(ProfilerConstants.CONFIGURABLE_MACHINE);
        ConfiguratorMode state = ((ItemConfigurator) stack.getItem()).getMode(stack);
        if (state.isConfigurating()) {
            TransmissionType type = Objects.requireNonNull(state.getTransmission(), "Configurating state requires transmission type");
            TileEntity tile = WorldUtils.getTileEntity(world, pos);
            if (tile instanceof ISideConfiguration) {
                ISideConfiguration configurable = (ISideConfiguration) tile;
                TileComponentConfig config = configurable.getConfig();
                if (config.supports(type)) {
                    Direction face = rayTraceResult.getDirection();
                    DataType dataType = config.getDataType(type, RelativeSide.fromDirections(configurable.getDirection(), face));
                    if (dataType != null) {
                        Vector3d viewPosition = info.getPosition();
                        matrix.pushPose();
                        matrix.translate(pos.getX() - viewPosition.x, pos.getY() - viewPosition.y, pos.getZ() - viewPosition.z);
                        MekanismRenderer.renderObject(getOverlayModel(face, type), matrix, renderer.getBuffer(Atlases.translucentCullBlockSheet()), MekanismRenderer.getColorARGB(dataType.getColor(), 0.6F), MekanismRenderer.FULL_LIGHT, OverlayTexture.NO_OVERLAY, FaceDisplay.FRONT);
                        matrix.popPose();
                    }
                }
            }
        }
        profiler.pop();
        if (shouldCancel) {
            event.setCanceled(true);
        }
    }
}
Also used : AttributeCustomSelectionBox(mekanism.common.block.attribute.AttributeCustomSelectionBox) MatrixStack(com.mojang.blaze3d.matrix.MatrixStack) World(net.minecraft.world.World) TileComponentConfig(mekanism.common.tile.component.TileComponentConfig) Direction(net.minecraft.util.Direction) AbstractClientPlayerEntity(net.minecraft.client.entity.player.AbstractClientPlayerEntity) PlayerEntity(net.minecraft.entity.player.PlayerEntity) TileEntityBoundingBlock(mekanism.common.tile.TileEntityBoundingBlock) TileEntity(net.minecraft.tileentity.TileEntity) IRenderTypeBuffer(net.minecraft.client.renderer.IRenderTypeBuffer) IWireFrameRenderer(mekanism.client.render.tileentity.IWireFrameRenderer) IWireFrameRenderer(mekanism.client.render.tileentity.IWireFrameRenderer) BlockBounding(mekanism.common.block.BlockBounding) DataType(mekanism.common.tile.component.config.DataType) BlockPos(net.minecraft.util.math.BlockPos) ActiveRenderInfo(net.minecraft.client.renderer.ActiveRenderInfo) ISideConfiguration(mekanism.common.tile.interfaces.ISideConfiguration) ItemConfigurator(mekanism.common.item.ItemConfigurator) BlockRayTraceResult(net.minecraft.util.math.BlockRayTraceResult) ConfiguratorMode(mekanism.common.item.ItemConfigurator.ConfiguratorMode) IProfiler(net.minecraft.profiler.IProfiler) BlockState(net.minecraft.block.BlockState) Vector3d(net.minecraft.util.math.vector.Vector3d) TransmissionType(mekanism.common.lib.transmitter.TransmissionType) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.eventbus.api.SubscribeEvent)

Example 4 with ItemConfigurator

use of mekanism.common.item.ItemConfigurator in project Mekanism by mekanism.

the class GuiMekanismTile method drawForegroundText.

@Override
protected void drawForegroundText(@Nonnull MatrixStack matrix, int mouseX, int mouseY) {
    super.drawForegroundText(matrix, mouseX, mouseY);
    if (tile instanceof ISideConfiguration) {
        ItemStack stack = getMinecraft().player.inventory.getCarried();
        if (!stack.isEmpty() && stack.getItem() instanceof ItemConfigurator) {
            for (int i = 0; i < menu.slots.size(); i++) {
                Slot slot = menu.slots.get(i);
                if (isMouseOverSlot(slot, mouseX, mouseY)) {
                    DataType data = getFromSlot(slot);
                    if (data != null) {
                        EnumColor color = data.getColor();
                        displayTooltip(matrix, MekanismLang.GENERIC_WITH_PARENTHESIS.translateColored(color, data, color.getName()), mouseX - leftPos, mouseY - topPos);
                    }
                    break;
                }
            }
        }
    }
}
Also used : EnumColor(mekanism.api.text.EnumColor) ItemConfigurator(mekanism.common.item.ItemConfigurator) InventoryContainerSlot(mekanism.common.inventory.container.slot.InventoryContainerSlot) IInventorySlot(mekanism.api.inventory.IInventorySlot) Slot(net.minecraft.inventory.container.Slot) DataType(mekanism.common.tile.component.config.DataType) ItemStack(net.minecraft.item.ItemStack) ISideConfiguration(mekanism.common.tile.interfaces.ISideConfiguration)

Example 5 with ItemConfigurator

use of mekanism.common.item.ItemConfigurator in project Mekanism by mekanism.

the class EntityRobit method interactAt.

@Nonnull
@Override
public ActionResultType interactAt(PlayerEntity player, @Nonnull Vector3d vec, @Nonnull Hand hand) {
    ItemStack stack = player.getItemInHand(hand);
    if (player.isShiftKeyDown()) {
        if (!stack.isEmpty() && stack.getItem() instanceof ItemConfigurator) {
            if (!level.isClientSide) {
                drop();
            }
            remove();
            player.swing(hand);
            return ActionResultType.SUCCESS;
        }
    } else {
        if (!SecurityUtils.canAccess(player, this)) {
            if (!level.isClientSide) {
                SecurityUtils.displayNoAccess(player);
            }
            return ActionResultType.FAIL;
        }
        if (!level.isClientSide) {
            INamedContainerProvider provider = MekanismContainerTypes.MAIN_ROBIT.getProvider(MekanismLang.ROBIT, this);
            if (provider != null) {
                // Validate the provider isn't null, it shouldn't be but just in case
                NetworkHooks.openGui((ServerPlayerEntity) player, provider, buf -> buf.writeVarInt(getId()));
            }
        }
        return ActionResultType.SUCCESS;
    }
    return ActionResultType.PASS;
}
Also used : ItemConfigurator(mekanism.common.item.ItemConfigurator) INamedContainerProvider(net.minecraft.inventory.container.INamedContainerProvider) ItemStack(net.minecraft.item.ItemStack) Nonnull(javax.annotation.Nonnull)

Aggregations

ItemConfigurator (mekanism.common.item.ItemConfigurator)6 ItemStack (net.minecraft.item.ItemStack)6 DataType (mekanism.common.tile.component.config.DataType)3 ISideConfiguration (mekanism.common.tile.interfaces.ISideConfiguration)3 EnumColor (mekanism.api.text.EnumColor)2 PlayerEntity (net.minecraft.entity.player.PlayerEntity)2 Direction (net.minecraft.util.Direction)2 BlockPos (net.minecraft.util.math.BlockPos)2 BlockRayTraceResult (net.minecraft.util.math.BlockRayTraceResult)2 MatrixStack (com.mojang.blaze3d.matrix.MatrixStack)1 ArrayList (java.util.ArrayList)1 Nonnull (javax.annotation.Nonnull)1 IInventorySlot (mekanism.api.inventory.IInventorySlot)1 GuiMekanismTile (mekanism.client.gui.GuiMekanismTile)1 IWireFrameRenderer (mekanism.client.render.tileentity.IWireFrameRenderer)1 BlockBounding (mekanism.common.block.BlockBounding)1 AttributeCustomSelectionBox (mekanism.common.block.attribute.AttributeCustomSelectionBox)1 DiversionTransporter (mekanism.common.content.network.transmitter.DiversionTransporter)1 LogisticalTransporterBase (mekanism.common.content.network.transmitter.LogisticalTransporterBase)1 TransporterStack (mekanism.common.content.transporter.TransporterStack)1