use of mekanism.generators.common.content.fission.FissionReactorMultiblockData in project Mekanism by mekanism.
the class GuiFissionReactor method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiFissionReactorTab(this, tile, FissionReactorTab.STAT));
addButton(new GuiInnerScreen(this, 45, 17, 105, 56, () -> {
FissionReactorMultiblockData multiblock = tile.getMultiblock();
return Arrays.asList(MekanismLang.STATUS.translate(multiblock.isActive() ? EnumColor.BRIGHT_GREEN : EnumColor.RED, ActiveDisabled.of(multiblock.isActive())), GeneratorsLang.GAS_BURN_RATE.translate(multiblock.lastBurnRate), GeneratorsLang.FISSION_HEATING_RATE.translate(TextUtils.format(multiblock.lastBoilRate)), MekanismLang.TEMPERATURE.translate(tile.getTempColor(), MekanismUtils.getTemperatureDisplay(multiblock.heatCapacitor.getTemperature(), TemperatureUnit.KELVIN, true)), GeneratorsLang.FISSION_DAMAGE.translate(tile.getDamageColor(), tile.getDamageString()));
}).spacing(2).jeiCategories(JEI_LOCATION));
addButton(new GuiHybridGauge(() -> tile.getMultiblock().gasCoolantTank, () -> tile.getMultiblock().getGasTanks(null), () -> tile.getMultiblock().fluidCoolantTank, () -> tile.getMultiblock().getFluidTanks(null), GaugeType.STANDARD, this, 6, 13).setLabel(GeneratorsLang.FISSION_COOLANT_TANK.translateColored(EnumColor.AQUA)));
addButton(new GuiGasGauge(() -> tile.getMultiblock().fuelTank, () -> tile.getMultiblock().getGasTanks(null), GaugeType.STANDARD, this, 25, 13).setLabel(GeneratorsLang.FISSION_FUEL_TANK.translateColored(EnumColor.DARK_GREEN)));
addButton(new GuiGasGauge(() -> tile.getMultiblock().heatedCoolantTank, () -> tile.getMultiblock().getGasTanks(null), GaugeType.STANDARD, this, 152, 13).setLabel(GeneratorsLang.FISSION_HEATED_COOLANT_TANK.translateColored(EnumColor.ORANGE)));
addButton(new GuiGasGauge(() -> tile.getMultiblock().wasteTank, () -> tile.getMultiblock().getGasTanks(null), GaugeType.STANDARD, this, 171, 13).setLabel(GeneratorsLang.FISSION_WASTE_TANK.translateColored(EnumColor.BROWN)));
addButton(new GuiHeatTab(this, () -> {
ITextComponent environment = MekanismUtils.getTemperatureDisplay(tile.getMultiblock().lastEnvironmentLoss, TemperatureUnit.KELVIN, false);
return Collections.singletonList(MekanismLang.DISSIPATED_RATE.translate(environment));
}));
activateButton = addButton(new TranslationButton(this, 6, 75, 81, 16, GeneratorsLang.FISSION_ACTIVATE, () -> MekanismGenerators.packetHandler.sendToServer(new PacketGeneratorsGuiInteract(GeneratorsGuiInteraction.FISSION_ACTIVE, tile, 1)), null, () -> EnumColor.DARK_GREEN) {
@Override
public void renderForeground(MatrixStack matrix, int mouseX, int mouseY) {
super.renderForeground(matrix, mouseX, mouseY);
if (!active && tile.getMultiblock().isForceDisabled()) {
active = true;
// Temporarily set active to true, so we can easily check if the mouse is over the button
if (isMouseOverCheckWindows(mouseX, mouseY)) {
displayTooltip(matrix, GeneratorsLang.FISSION_FORCE_DISABLED.translate(), mouseX - getGuiLeft(), mouseY - getGuiTop());
}
active = false;
}
}
});
scramButton = addButton(new TranslationButton(this, 89, 75, 81, 16, GeneratorsLang.FISSION_SCRAM, () -> MekanismGenerators.packetHandler.sendToServer(new PacketGeneratorsGuiInteract(GeneratorsGuiInteraction.FISSION_ACTIVE, tile, 0)), null, () -> EnumColor.DARK_RED));
addButton(new GuiBigLight(this, 173, 76, tile.getMultiblock()::isActive));
addButton(new GuiDynamicHorizontalRateBar(this, new IBarInfoHandler() {
@Override
public ITextComponent getTooltip() {
return MekanismUtils.getTemperatureDisplay(tile.getMultiblock().heatCapacitor.getTemperature(), TemperatureUnit.KELVIN, true);
}
@Override
public double getLevel() {
return Math.min(1, tile.getMultiblock().heatCapacitor.getTemperature() / FissionReactorMultiblockData.MAX_DAMAGE_TEMPERATURE);
}
}, 5, 102, imageWidth - 12));
heatGraph = addButton(new GuiGraph(this, 5, 123, imageWidth - 10, 38, temp -> MekanismUtils.getTemperatureDisplay(temp, TemperatureUnit.KELVIN, true)));
heatGraph.setMinScale(1_600);
updateButtons();
}
use of mekanism.generators.common.content.fission.FissionReactorMultiblockData in project Mekanism by mekanism.
the class GuiFissionReactor method updateButtons.
private void updateButtons() {
FissionReactorMultiblockData multiblock = tile.getMultiblock();
activateButton.active = !multiblock.isActive() && !multiblock.isForceDisabled();
scramButton.active = multiblock.isActive();
}
use of mekanism.generators.common.content.fission.FissionReactorMultiblockData in project Mekanism by mekanism.
the class GuiFissionReactorStats method drawForegroundText.
@Override
protected void drawForegroundText(@Nonnull MatrixStack matrix, int mouseX, int mouseY) {
drawTitleText(matrix, GeneratorsLang.FISSION_REACTOR_STATS.translate(), titleLabelY);
FissionReactorMultiblockData multiblock = tile.getMultiblock();
// heat stats
drawTextScaledBound(matrix, GeneratorsLang.FISSION_HEAT_STATISTICS.translate(), 6, 20, headingTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_HEAT_CAPACITY.translate(TextUtils.format((long) multiblock.heatCapacitor.getHeatCapacity())), 6, 32, titleTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_SURFACE_AREA.translate(TextUtils.format(multiblock.surfaceArea)), 6, 42, titleTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_BOIL_EFFICIENCY.translate(tile.getBoilEfficiency()), 6, 52, titleTextColor(), imageWidth - 12);
// fuel stats
drawTextScaledBound(matrix, GeneratorsLang.FISSION_FUEL_STATISTICS.translate(), 6, 68, headingTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_MAX_BURN_RATE.translate(TextUtils.format(multiblock.getMaxBurnRate())), 6, 80, titleTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_RATE_LIMIT.translate(multiblock.rateLimit), 6, 90, titleTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_CURRENT_BURN_RATE.translate(), 6, 104, titleTextColor(), imageWidth - 12);
drawTextScaledBound(matrix, GeneratorsLang.FISSION_SET_RATE_LIMIT.translate(), 6, 130, titleTextColor(), 69);
super.drawForegroundText(matrix, mouseX, mouseY);
}
use of mekanism.generators.common.content.fission.FissionReactorMultiblockData in project Mekanism by mekanism.
the class RenderFissionReactor method render.
@Override
protected void render(TileEntityFissionReactorCasing tile, float partialTick, MatrixStack matrix, IRenderTypeBuffer renderer, int light, int overlayLight, IProfiler profiler) {
if (tile.isMaster()) {
FissionReactorMultiblockData multiblock = tile.getMultiblock();
if (multiblock.isFormed() && multiblock.renderLocation != null) {
BlockPos pos = tile.getBlockPos();
IVertexBuilder buffer = renderer.getBuffer(Atlases.translucentCullBlockSheet());
if (multiblock.isBurning()) {
// as I am fairly sure that should give a decent boost to performance
if (glowModel == null) {
glowModel = new Model3D();
glowModel.minX = 0.05F;
glowModel.minY = 0.01F;
glowModel.minZ = 0.05F;
glowModel.maxX = 0.95F;
glowModel.maxY = 0.99F;
glowModel.maxZ = 0.95F;
glowModel.setTexture(MekanismRenderer.whiteIcon);
}
for (FormedAssembly assembly : multiblock.assemblies) {
matrix.pushPose();
matrix.translate(assembly.getPos().getX() - pos.getX(), assembly.getPos().getY() - pos.getY(), assembly.getPos().getZ() - pos.getZ());
matrix.scale(1, assembly.getHeight(), 1);
MekanismRenderer.renderObject(glowModel, matrix, buffer, GLOW_ARGB, MekanismRenderer.FULL_LIGHT, overlayLight, FaceDisplay.FRONT);
matrix.popPose();
}
}
if (!multiblock.fluidCoolantTank.isEmpty()) {
int height = multiblock.height() - 2;
if (height >= 1) {
FluidRenderData data = new FluidRenderData(multiblock.fluidCoolantTank.getFluid());
int glow = setCoolantDataAndCalculateGlow(data, multiblock, height);
matrix.pushPose();
matrix.translate(data.location.getX() - pos.getX(), data.location.getY() - pos.getY(), data.location.getZ() - pos.getZ());
Model3D model = ModelRenderer.getModel(data, multiblock.prevCoolantScale);
MekanismRenderer.renderObject(model, matrix, buffer, data.getColorARGB(multiblock.prevCoolantScale), glow, overlayLight, getFaceDisplay(data, model));
matrix.popPose();
MekanismRenderer.renderValves(matrix, buffer, multiblock.valves, data, pos, glow, overlayLight, isInsideMultiblock(data));
}
}
if (!multiblock.heatedCoolantTank.isEmpty()) {
int height = multiblock.height() - 2;
if (height >= 1) {
GasRenderData data = new GasRenderData(multiblock.heatedCoolantTank.getStack());
int glow = setCoolantDataAndCalculateGlow(data, multiblock, height);
Model3D gasModel;
if (cachedHeatedCoolantModels.containsKey(data)) {
gasModel = cachedHeatedCoolantModels.get(data);
} else {
// Create a slightly shrunken version of the model if it is missing to prevent z-fighting
gasModel = ModelRenderer.getModel(data, 1).copy();
gasModel.minX += 0.01F;
gasModel.minY += 0.01F;
gasModel.minZ += 0.01F;
gasModel.maxX -= 0.01F;
gasModel.maxY -= 0.01F;
gasModel.maxZ -= 0.01F;
cachedHeatedCoolantModels.put(data, gasModel);
}
matrix.pushPose();
matrix.translate(data.location.getX() - pos.getX(), data.location.getY() - pos.getY(), data.location.getZ() - pos.getZ());
MekanismRenderer.renderObject(gasModel, matrix, buffer, data.getColorARGB(multiblock.prevHeatedCoolantScale), glow, overlayLight, getFaceDisplay(data, gasModel));
matrix.popPose();
}
}
}
}
}
use of mekanism.generators.common.content.fission.FissionReactorMultiblockData in project Mekanism by mekanism.
the class GuiFissionReactorStats method addGuiElements.
@Override
protected void addGuiElements() {
super.addGuiElements();
addButton(new GuiFissionReactorTab(this, tile, FissionReactorTab.MAIN));
addButton(new GuiDynamicHorizontalRateBar(this, new IBarInfoHandler() {
@Override
public ITextComponent getTooltip() {
return GeneratorsLang.GAS_BURN_RATE.translate(tile.getMultiblock().lastBurnRate);
}
@Override
public double getLevel() {
FissionReactorMultiblockData multiblock = tile.getMultiblock();
return Math.min(1, multiblock.lastBurnRate / multiblock.getMaxBurnRate());
}
}, 5, 114, imageWidth - 12));
rateLimitField = addButton(new GuiTextField(this, 77, 128, 49, 12));
rateLimitField.setEnterHandler(this::setRateLimit);
rateLimitField.setInputValidator(InputValidator.DECIMAL);
rateLimitField.setMaxStringLength(4);
rateLimitField.addCheckmarkButton(this::setRateLimit);
}
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