use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project MorePlanets by SteveKunG.
the class RoomBossNibiru method addComponentParts.
@Override
public boolean addComponentParts(World world, Random rand, StructureBoundingBox boundingBox) {
for (int i = 0; i <= this.sizeX; i++) {
for (int j = 0; j <= this.sizeY; j++) {
for (int k = 0; k <= this.sizeZ; k++) {
if (i == 0 || i == this.sizeX || j == 0 || k == 0 || k == this.sizeZ) {
boolean placeBlock = true;
if (this.getDirection().getAxis() == EnumFacing.Axis.Z) {
int start = (this.boundingBox.maxX - this.boundingBox.minX) / 2 - 1;
int end = (this.boundingBox.maxX - this.boundingBox.minX) / 2 + 1;
if (i > start && i <= end && j < 3 && j > 0) {
if (this.getDirection() == EnumFacing.SOUTH && k == 0) {
placeBlock = false;
} else if (this.getDirection() == EnumFacing.NORTH && k == this.sizeZ) {
placeBlock = false;
}
}
} else {
int start = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 - 1;
int end = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 + 1;
if (k > start && k <= end && j < 3 && j > 0) {
if (this.getDirection() == EnumFacing.EAST && i == 0) {
placeBlock = false;
} else if (this.getDirection() == EnumFacing.WEST && i == this.sizeX) {
placeBlock = false;
}
}
}
if (placeBlock) {
this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
} else if (j == this.sizeY) {
if ((i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2) && rand.nextInt(4) == 0) {
this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j, k, boundingBox);
} else {
this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
}
} else if (j == 1 && (i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2)) {
if (rand.nextInt(4) == 0) {
this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j - 1, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
}
}
}
int spawnerX = this.sizeX / 2;
int spawnerY = 1;
int spawnerZ = this.sizeZ / 2;
this.setBlockState(world, MPBlocks.NIBIRU_DUNGEON_SPAWNER.getDefaultState(), spawnerX, spawnerY, spawnerZ, boundingBox);
BlockPos blockpos = new BlockPos(this.getXWithOffset(spawnerX, spawnerZ), this.getYWithOffset(spawnerY), this.getZWithOffset(spawnerX, spawnerZ));
TileEntityNibiruDungeonSpawner spawner = (TileEntityNibiruDungeonSpawner) world.getTileEntity(blockpos);
if (spawner == null) {
spawner = new TileEntityNibiruDungeonSpawner();
world.setTileEntity(blockpos, spawner);
}
spawner.setRoom(new Vector3(this.boundingBox.minX + 1, this.boundingBox.minY + 1, this.boundingBox.minZ + 1), new Vector3(this.sizeX - 1, this.sizeY - 1, this.sizeZ - 1));
spawner.setChestPos(this.chestPos);
return true;
}
use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project MorePlanets by SteveKunG.
the class EntityKoentusMeteor method spawnParticles.
private void spawnParticles() {
GalacticraftCore.proxy.spawnParticle("distanceSmoke", new Vector3(this.posX, this.posY + 1D + Math.random(), this.posZ), new Vector3(0.0D, 0.0D, 0.0D), new Object[] {});
GalacticraftCore.proxy.spawnParticle("distanceSmoke", new Vector3(this.posX + Math.random() / 2, this.posY + 1D + Math.random() / 2, this.posZ), new Vector3(0.0D, 0.0D, 0.0D), new Object[] {});
GalacticraftCore.proxy.spawnParticle("distanceSmoke", new Vector3(this.posX, this.posY + 1D + Math.random(), this.posZ + Math.random()), new Vector3(0.0D, 0.0D, 0.0D), new Object[] {});
GalacticraftCore.proxy.spawnParticle("distanceSmoke", new Vector3(this.posX - Math.random() / 2, this.posY + 1D + Math.random() / 2, this.posZ), new Vector3(0.0D, 0.0D, 0.0D), new Object[] {});
GalacticraftCore.proxy.spawnParticle("distanceSmoke", new Vector3(this.posX, this.posY + 1D + Math.random(), this.posZ - Math.random()), new Vector3(0.0D, 0.0D, 0.0D), new Object[] {});
}
use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project MorePlanets by SteveKunG.
the class TeleportUtils method teleportPlayerToPlanet.
public static EntityPlayer teleportPlayerToPlanet(EntityPlayerMP player, MinecraftServer server, int sourceDim, int targetDim) {
WorldServer sourceWorld = server.getWorld(sourceDim);
WorldServer targetWorld = server.getWorld(targetDim);
BlockPos spawnPos = targetWorld.getTopSolidOrLiquidBlock(targetWorld.getSpawnPoint());
PlayerList playerList = server.getPlayerList();
GCPlayerStats stats = GCPlayerStats.get(player);
InventoryExtended inv = stats.getExtendedInventory();
player.dimension = targetDim;
player.connection.sendPacket(new SPacketRespawn(player.dimension, targetWorld.getDifficulty(), targetWorld.getWorldInfo().getTerrainType(), player.interactionManager.getGameType()));
playerList.updatePermissionLevel(player);
sourceWorld.removeEntityDangerously(player);
player.isDead = false;
// world transfer
player.setLocationAndAngles(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
player.connection.setPlayerLocation(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
targetWorld.spawnEntity(player);
targetWorld.updateEntityWithOptionalForce(player, false);
player.setWorld(targetWorld);
// prevent kicked from LAN or server world
MorePlanetsMod.PROXY.resetFloatingTick(player);
playerList.preparePlayer(player, sourceWorld);
player.connection.setPlayerLocation(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
player.interactionManager.setWorld(targetWorld);
player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities));
playerList.updateTimeAndWeatherForPlayer(player, targetWorld);
playerList.syncPlayerInventory(player);
if (targetWorld.provider instanceof IStartedDimension) {
IStartedDimension dimension = (IStartedDimension) targetWorld.provider;
LoggerMP.info("Setting up survival player gear");
dimension.setup(player);
} else if (targetWorld.provider instanceof WorldProviderMoon) {
LoggerMP.info("Setting up default survival player gear for Moon");
inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankMedium));
inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankMedium));
inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
ItemStack rocket = new ItemStack(GCItems.rocketTier1);
rocket.setTagCompound(new NBTTagCompound());
rocket.getTagCompound().setInteger("RocketFuel", 1000);
player.inventory.addItemStackToInventory(rocket);
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
} else if (targetWorld.provider instanceof WorldProviderMars) {
LoggerMP.info("Setting up default survival player gear for Mars");
// Knows how to build T2 rocket
SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankMedium));
inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankMedium));
inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
inv.setInventorySlotContents(6, new ItemStack(AsteroidsItems.thermalPadding));
inv.setInventorySlotContents(7, new ItemStack(AsteroidsItems.thermalPadding, 1, 1));
inv.setInventorySlotContents(8, new ItemStack(AsteroidsItems.thermalPadding, 1, 2));
inv.setInventorySlotContents(9, new ItemStack(AsteroidsItems.thermalPadding, 1, 3));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
ItemStack rocket = new ItemStack(MarsItems.rocketMars);
rocket.setTagCompound(new NBTTagCompound());
rocket.getTagCompound().setInteger("RocketFuel", 1000);
player.inventory.addItemStackToInventory(rocket);
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
} else if (targetWorld.provider instanceof WorldProviderVenus) {
LoggerMP.info("Setting up default survival player gear for Venus");
// Knows how to build T2 rocket
SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
// Knows how to build T3 rocket
SchematicRegistry.unlockNewPage(player, new ItemStack(MarsItems.schematic, 1, 0));
inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankHeavy));
inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankHeavy));
inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
inv.setInventorySlotContents(6, new ItemStack(VenusItems.thermalPaddingTier2));
inv.setInventorySlotContents(7, new ItemStack(VenusItems.thermalPaddingTier2, 1, 1));
inv.setInventorySlotContents(8, new ItemStack(VenusItems.thermalPaddingTier2, 1, 2));
inv.setInventorySlotContents(9, new ItemStack(VenusItems.thermalPaddingTier2, 1, 3));
inv.setInventorySlotContents(10, new ItemStack(VenusItems.basicItem));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
ItemStack rocket = new ItemStack(AsteroidsItems.tier3Rocket);
rocket.setTagCompound(new NBTTagCompound());
rocket.getTagCompound().setInteger("RocketFuel", 1000);
player.inventory.addItemStackToInventory(rocket);
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
} else if (targetWorld.provider instanceof WorldProviderAsteroids) {
LoggerMP.info("Setting up default survival player gear for Asteroids");
ITeleportType type = GalacticraftRegistry.getTeleportTypeForDimension(targetWorld.provider.getClass());
Vector3 spawnPosVec = type.getPlayerSpawnLocation(targetWorld, player);
ChunkPos pair = targetWorld.getChunk(spawnPosVec.intX() >> 4, spawnPosVec.intZ() >> 4).getPos();
player.setLocationAndAngles(spawnPosVec.x, spawnPosVec.y, spawnPosVec.z, player.rotationYaw, player.rotationPitch);
player.setSpawnChunk(new BlockPos(spawnPosVec.intX(), spawnPosVec.intY(), spawnPosVec.intZ()), true, GCCoreUtil.getDimensionID(targetWorld));
targetWorld.getChunkProvider().loadChunk(pair.x, pair.z);
type.setupAdventureSpawn(player);
type.onSpaceDimensionChanged(targetWorld, player, false);
} else {
LoggerMP.info("Setting up default survival player gear for Non-IStartedDimension world");
// Knows how to build T2 rocket
SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
// Knows how to build T3 rocket
SchematicRegistry.unlockNewPage(player, new ItemStack(MarsItems.schematic, 1, 0));
inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankHeavy));
inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankHeavy));
inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
inv.setInventorySlotContents(6, new ItemStack(AsteroidsItems.thermalPadding));
inv.setInventorySlotContents(7, new ItemStack(AsteroidsItems.thermalPadding, 1, 1));
inv.setInventorySlotContents(8, new ItemStack(AsteroidsItems.thermalPadding, 1, 2));
inv.setInventorySlotContents(9, new ItemStack(AsteroidsItems.thermalPadding, 1, 3));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
}
player.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, 15 * 20, 5));
player.getActivePotionEffects().forEach(potion -> player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potion)));
player.connection.sendPacket(new SPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
player.connection.sendPacket(new SPacketSpawnPosition(spawnPos));
AttributeMap attributemap = (AttributeMap) player.getAttributeMap();
Collection<IAttributeInstance> watchedAttribs = attributemap.getWatchedAttributes();
if (!watchedAttribs.isEmpty()) {
player.connection.sendPacket(new SPacketEntityProperties(player.getEntityId(), watchedAttribs));
}
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, sourceDim, targetDim);
if (!(targetWorld.provider instanceof WorldProviderAsteroids)) {
player.setLocationAndAngles(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
player.setSpawnChunk(spawnPos, true, GCCoreUtil.getDimensionID(player.world));
}
if (!(targetWorld.provider instanceof WorldProviderAsteroids) && player.onGround && player.getBedLocation(GCCoreUtil.getDimensionID(player.world)) == null) {
int i = 30000000;
int x = Math.min(i, Math.max(-i, MathHelper.floor(player.posX + 0.5D)));
int y = Math.min(256, Math.max(0, MathHelper.floor(player.posY + 1.5D)));
int z = Math.min(i, Math.max(-i, MathHelper.floor(player.posZ + 0.5D)));
BlockPos spawnChunkPos = targetWorld.getTopSolidOrLiquidBlock(new BlockPos(x, y, z));
player.setSpawnChunk(spawnChunkPos, true, GCCoreUtil.getDimensionID(player.world));
}
GalacticraftCore.packetPipeline.sendTo(new PacketSimpleMP(EnumSimplePacketMP.C_RELOAD_RENDERER, player.dimension), player);
GalacticraftCore.packetPipeline.sendTo(new PacketSimpleMP(EnumSimplePacketMP.C_MESSAGE_SURVIVAL_PLANET, player.dimension, new Object[] { WorldUtil.getProviderForDimensionServer(targetDim).getDimensionType().getName() }), player);
return player;
}
use of micdoodle8.mods.galacticraft.api.vector.Vector3 in project MorePlanets by SteveKunG.
the class RoomBossDiona method addComponentParts.
@Override
public boolean addComponentParts(World world, Random rand, StructureBoundingBox boundingBox) {
for (int i = 0; i <= this.sizeX; i++) {
for (int j = 0; j <= this.sizeY; j++) {
for (int k = 0; k <= this.sizeZ; k++) {
if (i == 0 || i == this.sizeX || j == 0 || k == 0 || k == this.sizeZ) {
boolean placeBlock = true;
if (this.getDirection().getAxis() == EnumFacing.Axis.Z) {
int start = (this.boundingBox.maxX - this.boundingBox.minX) / 2 - 1;
int end = (this.boundingBox.maxX - this.boundingBox.minX) / 2 + 1;
if (i > start && i <= end && j < 3 && j > 0) {
if (this.getDirection() == EnumFacing.SOUTH && k == 0) {
placeBlock = false;
} else if (this.getDirection() == EnumFacing.NORTH && k == this.sizeZ) {
placeBlock = false;
}
}
} else {
int start = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 - 1;
int end = (this.boundingBox.maxZ - this.boundingBox.minZ) / 2 + 1;
if (k > start && k <= end && j < 3 && j > 0) {
if (this.getDirection() == EnumFacing.EAST && i == 0) {
placeBlock = false;
} else if (this.getDirection() == EnumFacing.WEST && i == this.sizeX) {
placeBlock = false;
}
}
}
if (placeBlock) {
this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
} else if (j == this.sizeY) {
if ((i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2) && rand.nextInt(4) == 0) {
this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j, k, boundingBox);
} else {
this.setBlockState(world, this.configuration.getBrickBlock(), i, j, k, boundingBox);
}
} else if (j == 1 && (i <= 2 || k <= 2 || i >= this.sizeX - 2 || k >= this.sizeZ - 2)) {
if (rand.nextInt(4) == 0) {
this.setBlockState(world, this.configuration.getGlowstoneBlock(), i, j - 1, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
if (rand.nextInt(6) == 0) {
this.setBlockState(world, MPBlocks.ZELIUS_EGG.getDefaultState(), i, j, k, boundingBox);
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
} else {
this.setBlockState(world, Blocks.AIR.getDefaultState(), i, j, k, boundingBox);
}
}
}
}
int spawnerX = this.sizeX / 2;
int spawnerY = 1;
int spawnerZ = this.sizeZ / 2;
this.setBlockState(world, MPBlocks.DIONA_DUNGEON_SPAWNER.getDefaultState(), spawnerX, spawnerY, spawnerZ, boundingBox);
BlockPos blockpos = new BlockPos(this.getXWithOffset(spawnerX, spawnerZ), this.getYWithOffset(spawnerY), this.getZWithOffset(spawnerX, spawnerZ));
TileEntityDionaDungeonSpawner spawner = (TileEntityDionaDungeonSpawner) world.getTileEntity(blockpos);
if (spawner == null) {
spawner = new TileEntityDionaDungeonSpawner();
world.setTileEntity(blockpos, spawner);
}
spawner.setRoom(new Vector3(this.boundingBox.minX + 1, this.boundingBox.minY + 1, this.boundingBox.minZ + 1), new Vector3(this.sizeX - 1, this.sizeY - 1, this.sizeZ - 1));
spawner.setChestPos(this.chestPos);
return true;
}
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