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Example 1 with InventoryExtended

use of micdoodle8.mods.galacticraft.core.inventory.InventoryExtended in project Galacticraft by micdoodle8.

the class CommandGCInv method processCommand.

@Override
public void processCommand(ICommandSender sender, String[] args) throws CommandException {
    if (CommandGCInv.firstuse) {
        CommandGCInv.firstuse = false;
        CommandGCInv.initialise();
    }
    if (args.length == 2) {
        try {
            EntityPlayerMP thePlayer = PlayerUtil.getPlayerBaseServerFromPlayerUsername(args[1], true);
            if (thePlayer != null && !thePlayer.isDead && thePlayer.worldObj != null) {
                GCPlayerStats stats = GCPlayerStats.get(thePlayer);
                if (args[0].equalsIgnoreCase("drop")) {
                    InventoryExtended gcInventory = stats.getExtendedInventory();
                    gcInventory.dropExtendedItems(thePlayer);
                } else if (args[0].equalsIgnoreCase("save")) {
                    InventoryExtended gcInventory = stats.getExtendedInventory();
                    ItemStack[] saveinv = new ItemStack[gcInventory.getSizeInventory()];
                    for (int i = 0; i < gcInventory.getSizeInventory(); i++) {
                        saveinv[i] = gcInventory.getStackInSlot(i);
                        gcInventory.setInventorySlotContents(i, null);
                    }
                    CommandGCInv.savedata.put(args[1].toLowerCase(), saveinv);
                    CommandGCInv.dontload.add(args[1].toLowerCase());
                    CommandGCInv.writefile();
                    System.out.println("[GCInv] Saving and clearing GC inventory slots of " + PlayerUtil.getName(thePlayer));
                } else if (args[0].equalsIgnoreCase("restore")) {
                    ItemStack[] saveinv = CommandGCInv.savedata.get(args[1].toLowerCase());
                    CommandGCInv.dontload.remove(args[1].toLowerCase());
                    if (saveinv == null) {
                        System.out.println("[GCInv] Tried to restore but player " + PlayerUtil.getName(thePlayer) + " had no saved GC inventory items.");
                        return;
                    }
                    CommandGCInv.doLoad(thePlayer);
                } else if (args[0].equalsIgnoreCase("clear")) {
                    InventoryExtended gcInventory = stats.getExtendedInventory();
                    for (int i = 0; i < gcInventory.getSizeInventory(); i++) {
                        gcInventory.setInventorySlotContents(i, null);
                    }
                } else {
                    throw new WrongUsageException("Invalid GCInv command. Usage: " + this.getCommandUsage(sender), new Object[0]);
                }
            } else {
                // inventory already)
                if (args[0].equalsIgnoreCase("restore")) {
                    ItemStack[] saveinv = CommandGCInv.savedata.get(args[1].toLowerCase());
                    if (saveinv != null) {
                        System.out.println("[GCInv] Restore command for offline player " + args[1] + ", setting to restore GCInv on next login.");
                        CommandGCInv.dontload.remove(args[1].toLowerCase());
                        // Now it can autoload on next player logon
                        return;
                    }
                }
                // No player found, and not a 'restore' command
                if (args[0].equalsIgnoreCase("clear") || args[0].equalsIgnoreCase("save") || args[0].equalsIgnoreCase("drop")) {
                    System.out.println("GCInv command: player " + args[1] + " not found.");
                } else {
                    throw new WrongUsageException("Invalid GCInv command. Usage: " + this.getCommandUsage(sender), new Object[0]);
                }
            }
        } catch (final Exception e) {
            System.out.println(e.toString());
            e.printStackTrace();
        }
    } else {
        throw new WrongUsageException("Not enough command arguments! Usage: " + this.getCommandUsage(sender), new Object[0]);
    }
}
Also used : InventoryExtended(micdoodle8.mods.galacticraft.core.inventory.InventoryExtended) WrongUsageException(net.minecraft.command.WrongUsageException) GCPlayerStats(micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStats) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) ItemStack(net.minecraft.item.ItemStack) CommandException(net.minecraft.command.CommandException) WrongUsageException(net.minecraft.command.WrongUsageException)

Example 2 with InventoryExtended

use of micdoodle8.mods.galacticraft.core.inventory.InventoryExtended in project Galacticraft by micdoodle8.

the class CommandGCInv method doLoad.

public static void doLoad(EntityPlayerMP thePlayer) {
    String theName = PlayerUtil.getName(thePlayer).toLowerCase();
    if (!CommandGCInv.dontload.contains(theName)) // This is a simple flag: if the playername is in dontload then no
    // restore command has yet been run.
    // Dontload resets to nothing on server restart so that all will
    // auto-restore on a server restart.
    {
        ItemStack[] saveinv = CommandGCInv.savedata.get(theName);
        InventoryExtended gcInventory = GCPlayerStats.get(thePlayer).getExtendedInventory();
        for (int i = 0; i < gcInventory.getSizeInventory(); i++) {
            gcInventory.setInventorySlotContents(i, saveinv[i]);
        }
        CommandGCInv.savedata.remove(theName);
        CommandGCInv.writefile();
        System.out.println("[GCInv] Restored GC inventory slots of " + PlayerUtil.getName(thePlayer));
    } else {
        System.out.println("[GCInv] Player " + PlayerUtil.getName(thePlayer) + " was spawned without restoring the GCInv save.  Run /gcinv restore playername to restore it.");
    }
}
Also used : InventoryExtended(micdoodle8.mods.galacticraft.core.inventory.InventoryExtended) ItemStack(net.minecraft.item.ItemStack)

Example 3 with InventoryExtended

use of micdoodle8.mods.galacticraft.core.inventory.InventoryExtended in project MorePlanets by SteveKunG.

the class ItemCreativeSpaceKit method onItemRightClick.

@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
    if (player instanceof EntityPlayerMP) {
        GCPlayerStats stats = GCPlayerStats.get(player);
        InventoryExtended inv = stats.getExtendedInventory();
        // Oxygen Mask
        inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
        // Oxygen Gear
        inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
        // Creative Oxygen Tank
        inv.setInventorySlotContents(2, new ItemStack(GCItems.oxygenCanisterInfinite));
        // Creative Oxygen Tank
        inv.setInventorySlotContents(3, new ItemStack(GCItems.oxygenCanisterInfinite));
        // Parachute
        inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
        // Frequency Module
        inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
        // Thermal Armor Tier 2
        inv.setInventorySlotContents(6, new ItemStack(VenusItems.thermalPaddingTier2, 1, 0));
        // Thermal Armor Tier 2
        inv.setInventorySlotContents(7, new ItemStack(VenusItems.thermalPaddingTier2, 1, 1));
        // Thermal Armor Tier 2
        inv.setInventorySlotContents(8, new ItemStack(VenusItems.thermalPaddingTier2, 1, 2));
        // Thermal Armor Tier 2
        inv.setInventorySlotContents(9, new ItemStack(VenusItems.thermalPaddingTier2, 1, 3));
        // Shield Controller
        inv.setInventorySlotContents(10, new ItemStack(VenusItems.basicItem, 1, 0));
    }
    return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
}
Also used : InventoryExtended(micdoodle8.mods.galacticraft.core.inventory.InventoryExtended) ActionResult(net.minecraft.util.ActionResult) EnumActionResult(net.minecraft.util.EnumActionResult) GCPlayerStats(micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStats) EntityPlayerMP(net.minecraft.entity.player.EntityPlayerMP) ItemStack(net.minecraft.item.ItemStack)

Example 4 with InventoryExtended

use of micdoodle8.mods.galacticraft.core.inventory.InventoryExtended in project MorePlanets by SteveKunG.

the class TeleportUtils method teleportPlayerToPlanet.

public static EntityPlayer teleportPlayerToPlanet(EntityPlayerMP player, MinecraftServer server, int sourceDim, int targetDim) {
    WorldServer sourceWorld = server.getWorld(sourceDim);
    WorldServer targetWorld = server.getWorld(targetDim);
    BlockPos spawnPos = targetWorld.getTopSolidOrLiquidBlock(targetWorld.getSpawnPoint());
    PlayerList playerList = server.getPlayerList();
    GCPlayerStats stats = GCPlayerStats.get(player);
    InventoryExtended inv = stats.getExtendedInventory();
    player.dimension = targetDim;
    player.connection.sendPacket(new SPacketRespawn(player.dimension, targetWorld.getDifficulty(), targetWorld.getWorldInfo().getTerrainType(), player.interactionManager.getGameType()));
    playerList.updatePermissionLevel(player);
    sourceWorld.removeEntityDangerously(player);
    player.isDead = false;
    // world transfer
    player.setLocationAndAngles(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
    player.connection.setPlayerLocation(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
    targetWorld.spawnEntity(player);
    targetWorld.updateEntityWithOptionalForce(player, false);
    player.setWorld(targetWorld);
    // prevent kicked from LAN or server world
    MorePlanetsMod.PROXY.resetFloatingTick(player);
    playerList.preparePlayer(player, sourceWorld);
    player.connection.setPlayerLocation(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
    player.interactionManager.setWorld(targetWorld);
    player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities));
    playerList.updateTimeAndWeatherForPlayer(player, targetWorld);
    playerList.syncPlayerInventory(player);
    if (targetWorld.provider instanceof IStartedDimension) {
        IStartedDimension dimension = (IStartedDimension) targetWorld.provider;
        LoggerMP.info("Setting up survival player gear");
        dimension.setup(player);
    } else if (targetWorld.provider instanceof WorldProviderMoon) {
        LoggerMP.info("Setting up default survival player gear for Moon");
        inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
        inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
        inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankMedium));
        inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankMedium));
        inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
        inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
        ItemStack rocket = new ItemStack(GCItems.rocketTier1);
        rocket.setTagCompound(new NBTTagCompound());
        rocket.getTagCompound().setInteger("RocketFuel", 1000);
        player.inventory.addItemStackToInventory(rocket);
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
    } else if (targetWorld.provider instanceof WorldProviderMars) {
        LoggerMP.info("Setting up default survival player gear for Mars");
        // Knows how to build T2 rocket
        SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
        inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
        inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
        inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankMedium));
        inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankMedium));
        inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
        inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
        inv.setInventorySlotContents(6, new ItemStack(AsteroidsItems.thermalPadding));
        inv.setInventorySlotContents(7, new ItemStack(AsteroidsItems.thermalPadding, 1, 1));
        inv.setInventorySlotContents(8, new ItemStack(AsteroidsItems.thermalPadding, 1, 2));
        inv.setInventorySlotContents(9, new ItemStack(AsteroidsItems.thermalPadding, 1, 3));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
        ItemStack rocket = new ItemStack(MarsItems.rocketMars);
        rocket.setTagCompound(new NBTTagCompound());
        rocket.getTagCompound().setInteger("RocketFuel", 1000);
        player.inventory.addItemStackToInventory(rocket);
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
    } else if (targetWorld.provider instanceof WorldProviderVenus) {
        LoggerMP.info("Setting up default survival player gear for Venus");
        // Knows how to build T2 rocket
        SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
        // Knows how to build T3 rocket
        SchematicRegistry.unlockNewPage(player, new ItemStack(MarsItems.schematic, 1, 0));
        inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
        inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
        inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankHeavy));
        inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankHeavy));
        inv.setInventorySlotContents(4, new ItemStack(GCItems.parachute));
        inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
        inv.setInventorySlotContents(6, new ItemStack(VenusItems.thermalPaddingTier2));
        inv.setInventorySlotContents(7, new ItemStack(VenusItems.thermalPaddingTier2, 1, 1));
        inv.setInventorySlotContents(8, new ItemStack(VenusItems.thermalPaddingTier2, 1, 2));
        inv.setInventorySlotContents(9, new ItemStack(VenusItems.thermalPaddingTier2, 1, 3));
        inv.setInventorySlotContents(10, new ItemStack(VenusItems.basicItem));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.LOG, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.COBBLESTONE, 32 + player.world.rand.nextInt(32)));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.DIRT, 16));
        player.inventory.addItemStackToInventory(new ItemStack(Blocks.SAPLING, 8 + player.world.rand.nextInt(8)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.IRON_INGOT, 32 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WHEAT_SEEDS, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.POTATO, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.CARROT, 16 + player.world.rand.nextInt(16)));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET));
        player.inventory.addItemStackToInventory(new ItemStack(GCBlocks.landingPad, 9));
        ItemStack rocket = new ItemStack(AsteroidsItems.tier3Rocket);
        rocket.setTagCompound(new NBTTagCompound());
        rocket.getTagCompound().setInteger("RocketFuel", 1000);
        player.inventory.addItemStackToInventory(rocket);
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
    } else if (targetWorld.provider instanceof WorldProviderAsteroids) {
        LoggerMP.info("Setting up default survival player gear for Asteroids");
        ITeleportType type = GalacticraftRegistry.getTeleportTypeForDimension(targetWorld.provider.getClass());
        Vector3 spawnPosVec = type.getPlayerSpawnLocation(targetWorld, player);
        ChunkPos pair = targetWorld.getChunk(spawnPosVec.intX() >> 4, spawnPosVec.intZ() >> 4).getPos();
        player.setLocationAndAngles(spawnPosVec.x, spawnPosVec.y, spawnPosVec.z, player.rotationYaw, player.rotationPitch);
        player.setSpawnChunk(new BlockPos(spawnPosVec.intX(), spawnPosVec.intY(), spawnPosVec.intZ()), true, GCCoreUtil.getDimensionID(targetWorld));
        targetWorld.getChunkProvider().loadChunk(pair.x, pair.z);
        type.setupAdventureSpawn(player);
        type.onSpaceDimensionChanged(targetWorld, player, false);
    } else {
        LoggerMP.info("Setting up default survival player gear for Non-IStartedDimension world");
        // Knows how to build T2 rocket
        SchematicRegistry.unlockNewPage(player, new ItemStack(GCItems.schematic, 1, 1));
        // Knows how to build T3 rocket
        SchematicRegistry.unlockNewPage(player, new ItemStack(MarsItems.schematic, 1, 0));
        inv.setInventorySlotContents(0, new ItemStack(GCItems.oxMask));
        inv.setInventorySlotContents(1, new ItemStack(GCItems.oxygenGear));
        inv.setInventorySlotContents(2, new ItemStack(GCItems.oxTankHeavy));
        inv.setInventorySlotContents(3, new ItemStack(GCItems.oxTankHeavy));
        inv.setInventorySlotContents(5, new ItemStack(GCItems.basicItem, 1, 19));
        inv.setInventorySlotContents(6, new ItemStack(AsteroidsItems.thermalPadding));
        inv.setInventorySlotContents(7, new ItemStack(AsteroidsItems.thermalPadding, 1, 1));
        inv.setInventorySlotContents(8, new ItemStack(AsteroidsItems.thermalPadding, 1, 2));
        inv.setInventorySlotContents(9, new ItemStack(AsteroidsItems.thermalPadding, 1, 3));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
        player.inventory.addItemStackToInventory(new ItemStack(AsteroidsItems.canisterLOX));
    }
    player.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, 15 * 20, 5));
    player.getActivePotionEffects().forEach(potion -> player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potion)));
    player.connection.sendPacket(new SPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
    player.connection.sendPacket(new SPacketSpawnPosition(spawnPos));
    AttributeMap attributemap = (AttributeMap) player.getAttributeMap();
    Collection<IAttributeInstance> watchedAttribs = attributemap.getWatchedAttributes();
    if (!watchedAttribs.isEmpty()) {
        player.connection.sendPacket(new SPacketEntityProperties(player.getEntityId(), watchedAttribs));
    }
    FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, sourceDim, targetDim);
    if (!(targetWorld.provider instanceof WorldProviderAsteroids)) {
        player.setLocationAndAngles(spawnPos.getX(), spawnPos.getY(), spawnPos.getZ(), player.rotationYaw, player.rotationPitch);
        player.setSpawnChunk(spawnPos, true, GCCoreUtil.getDimensionID(player.world));
    }
    if (!(targetWorld.provider instanceof WorldProviderAsteroids) && player.onGround && player.getBedLocation(GCCoreUtil.getDimensionID(player.world)) == null) {
        int i = 30000000;
        int x = Math.min(i, Math.max(-i, MathHelper.floor(player.posX + 0.5D)));
        int y = Math.min(256, Math.max(0, MathHelper.floor(player.posY + 1.5D)));
        int z = Math.min(i, Math.max(-i, MathHelper.floor(player.posZ + 0.5D)));
        BlockPos spawnChunkPos = targetWorld.getTopSolidOrLiquidBlock(new BlockPos(x, y, z));
        player.setSpawnChunk(spawnChunkPos, true, GCCoreUtil.getDimensionID(player.world));
    }
    GalacticraftCore.packetPipeline.sendTo(new PacketSimpleMP(EnumSimplePacketMP.C_RELOAD_RENDERER, player.dimension), player);
    GalacticraftCore.packetPipeline.sendTo(new PacketSimpleMP(EnumSimplePacketMP.C_MESSAGE_SURVIVAL_PLANET, player.dimension, new Object[] { WorldUtil.getProviderForDimensionServer(targetDim).getDimensionType().getName() }), player);
    return player;
}
Also used : InventoryExtended(micdoodle8.mods.galacticraft.core.inventory.InventoryExtended) WorldProviderMars(micdoodle8.mods.galacticraft.planets.mars.dimension.WorldProviderMars) PlayerList(net.minecraft.server.management.PlayerList) PotionEffect(net.minecraft.potion.PotionEffect) GCPlayerStats(micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStats) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) IAttributeInstance(net.minecraft.entity.ai.attributes.IAttributeInstance) WorldServer(net.minecraft.world.WorldServer) WorldProviderAsteroids(micdoodle8.mods.galacticraft.planets.asteroids.dimension.WorldProviderAsteroids) WorldProviderMoon(micdoodle8.mods.galacticraft.core.dimension.WorldProviderMoon) BlockPos(net.minecraft.util.math.BlockPos) ChunkPos(net.minecraft.util.math.ChunkPos) PacketSimpleMP(stevekung.mods.moreplanets.network.PacketSimpleMP) ITeleportType(micdoodle8.mods.galacticraft.api.world.ITeleportType) Vector3(micdoodle8.mods.galacticraft.api.vector.Vector3) IStartedDimension(stevekung.mods.moreplanets.world.IStartedDimension) AttributeMap(net.minecraft.entity.ai.attributes.AttributeMap) ItemStack(net.minecraft.item.ItemStack) WorldProviderVenus(micdoodle8.mods.galacticraft.planets.venus.dimension.WorldProviderVenus)

Aggregations

InventoryExtended (micdoodle8.mods.galacticraft.core.inventory.InventoryExtended)4 ItemStack (net.minecraft.item.ItemStack)4 GCPlayerStats (micdoodle8.mods.galacticraft.core.entities.player.GCPlayerStats)3 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)2 Vector3 (micdoodle8.mods.galacticraft.api.vector.Vector3)1 ITeleportType (micdoodle8.mods.galacticraft.api.world.ITeleportType)1 WorldProviderMoon (micdoodle8.mods.galacticraft.core.dimension.WorldProviderMoon)1 WorldProviderAsteroids (micdoodle8.mods.galacticraft.planets.asteroids.dimension.WorldProviderAsteroids)1 WorldProviderMars (micdoodle8.mods.galacticraft.planets.mars.dimension.WorldProviderMars)1 WorldProviderVenus (micdoodle8.mods.galacticraft.planets.venus.dimension.WorldProviderVenus)1 CommandException (net.minecraft.command.CommandException)1 WrongUsageException (net.minecraft.command.WrongUsageException)1 AttributeMap (net.minecraft.entity.ai.attributes.AttributeMap)1 IAttributeInstance (net.minecraft.entity.ai.attributes.IAttributeInstance)1 NBTTagCompound (net.minecraft.nbt.NBTTagCompound)1 PotionEffect (net.minecraft.potion.PotionEffect)1 PlayerList (net.minecraft.server.management.PlayerList)1 ActionResult (net.minecraft.util.ActionResult)1 EnumActionResult (net.minecraft.util.EnumActionResult)1 BlockPos (net.minecraft.util.math.BlockPos)1